PCSX2
This article's lead section may be too short to adequately summarize the key points. (December 2015) |
Original author(s) | Linuzappz, Shadow |
---|---|
Developer(s) | PCSX2 Team |
Initial release | March 23, 2002 |
Stable release | 1.4.0
/ January 8, 2016 |
Repository | github |
Written in | C++, C |
Operating system | Windows, Linux, OS X |
Platform | IA-32 (Notably, not AMD64 due to lack of performance-wise benefits[1]) |
Size | |
Available in | 22 languages |
List of languages Arabic, Bulgarian, Chinese Simplified, Chinese Traditional, Czech, Dutch, English, French, German, Greek, Hebrew, Italian, Japanese, Norwegian, Persian, Polish, Portuguese, Romanian, Russian, Spanish, Swedish, Turkish | |
Type | Video game console emulator |
License | GNU General Public License |
Website | pcsx2 |
PCSX2 is a free and open-source PlayStation 2 emulator for Windows, Linux and Mac OS.[2]
Background
PCSX2, like its predecessor project PCSX (a PlayStation emulator), is based on a PSEmu Pro spec plug-in architecture, separating several functions from the core emulator. These are the graphics, audio, input controls, CD/DVD drive, and USB and FireWire (i.LINK) ports. Different plug-ins may produce different results in both compatibility and performance. Additionally, PCSX2 requires a copy of the PS2 BIOS, which is not available for download from the developers, due to copyright-related legal issues. At present, PCSX2 is not compatible with PlayStation 1 games. PSX games can be played by using GSdx with a PlayStation emulator such as PCSX or ePSXe.
The main bottleneck in PS2 emulation is emulating the multi-processor PS2 on the PC x86 architecture. Although each processor can be emulated well on its own, accurately synchronizing them is difficult, but not impossible.
Development
Development of PCSX2 was begun in 2001 by programmers who go by the names Linuzappz and Shadow, who were programmers for the PlayStation emulator PCSX-Reloaded. Other programmers later joined the team, and they were eventually able to get some PS2 games to the loading screen. The team then started working on the difficult task of emulating the PlayStation 2's BIOS; they got it to run, although it was slow and graphically distorted. Version 0.9.1 was released in July 2006.
From 2007 to 2011, developers worked on Netplay and speed improvements. PCSX2 0.9.8 was released in May 2011 and featured an overhauled GUI written with wxWidgets that improved compatibility for Linux and newer Windows operating systems, the addition of a new VU recompiler that brought better compatibility, a memory card editor, an overhaul of the SPU2-X audio plug-in, and numerous other improvements.[3]
Compatibility
The current development version is reported to be compatible with 94.9% of 2,590 tested games.[4] Compatibility means only that the game will not crash, lock up, or enter a loop; there can still be bugs, missing post-processing effects,[5] textures, and shadows in many compatible games. This is especially the case in hardware mode; a slower software mode is available for bugs without workarounds.[6][7]
Features
PCSX2 supports save states and dynamic recompilation (JIT).
Graphical improvements (GSdx Plugin)
- Option to increase internal resolution (only in hardware mode)
- Antialiasing: FXAA, MSAA (only in the hardware mode and also only with the D3D backend) and Edge-AA (emulated only in software mode)
- Post-Processing Pixel Shaders
- Mipmapping (toggle with Insert key, but only in software mode; required for correct functioning of some games, like the Jak series)
- Bilinear filtering
- Anisotropic filtering
- Texture filtering
- Widescreen hacks
Plug-ins
Several plug-ins are currently being further developed, for performance and compatibility enhancements.
Name | Subsystem | Notes |
---|---|---|
GSdx | Video | The fastest, most accurate graphics plug-in. Requires Direct3D or OpenGL support and optionally uses a GPU. GSdx plugin is compatible with PSX emulators but is limited to software rendering with them. There also exists an unofficial ToCAEDIT[8] version and the GSdx-Cutie version.[9] |
GSdx FX | Video | Post-processing shader pack for GSdx plugin. |
ZZogl | Video | A less optimized graphics plug-in that uses Open GL. Compatible with Linux and Windows. This plugin is fork of ZeroGS KOSMOS plugin. |
SPU2-X | Audio | The most accurate sound plug-in. |
SSSPSX Pad | Input | A simple input plug-in. |
LilyPad | Input | An advanced input plug-in that supports keyboards, mice, and controllers. |
Nuvee | Input | An input plug-in that supports lightguns and USB mice. |
TwinPad | Input | Another keyboard and mouse plug-in. |
XPad | Input | A Xbox 360 controller input plug-in. |
CDVD | Optical | A simple optical media plug-in that runs games from optical discs. |
Linuz ISO CDVD | Optical | A plug-in which has the ability to compress ISO images. |
Dev9 | Hard drive | Handles PS2 hard disk drive and ethernet emulation. |
MegaDev9 | Hard drive | A more advanced version of Dev9. Currently, it only partially emulates the PS2 hard drive. |
Netplay | Netplay | A plug-in which allows certain games to be playable multiplayer over the internet. |
Minimum | Recommended | |
---|---|---|
Microsoft Windows | ||
Operating system | Windows XP x86 or higher | Windows 8.1 x64 |
CPU | SSE2 support, Pentium 4 and up, Athlon64 and up. | Intel i5-2400 or AMD FX-8350 or higher. |
Memory | 2 GB RAM or more. | |
Graphics hardware | Pixel Shader 3.0 | DirectX 11 GPU. |
Hardware requirements
Hardware requirements are largely game-dependent. The performance bottleneck in most cases is the CPU rather than the GPU. This is especially the case in software mode, in which only the CPU is used for emulation. In hardware mode, the GPU emulates the graphics, but can still be a bottleneck if the internal resolution is set too high. Some games may also run slower due to unoptimized graphics code or weak video cards.
Reception
PCSX2 has been very well received. Matthew Humphries of Geek.com described it as "an impressive piece of work".[10] Alex Garrett of PC World criticized the difficulty of setting up PCSX2 but called it a "masterpiece".[11] Although he also criticized the complexity, David Hayward of Micro Mart called it "technically amazing".[12] Sriram Gurunathan of In.com described PCSX2 as "arguably the most popular emulator around" and named it as one of the site's Top 5 Emulators.[13] Brandon Widder of Digitaltrends.com included PCSX2 in his Best Emulators article.[14] John Corpuz of Tom's Guide mentioned PCSX2 in his Best PlayStation Emulators for PCs article, saying that "when it comes to stable, playable Playstation 2 emulation, PCSX2 is pretty much the best game in town at the moment".[15]
See also
References
- ^ https://github.com/PCSX2/pcsx2/wiki/Contributing-(TODO-List)#very-long-term-features
- ^ "Getting Started". Pcsx2.net. Retrieved 2016-04-21.
- ^ Refraction (2010-11-05). "The History of PCSX2". PCSX2. Retrieved 2013-09-03.
- ^ "PCSX2 compatibility list". Pcsx2.net. Retrieved 2016-04-21.
- ^ "Post processing Removed When?". Forums.pcsx2.net. Retrieved 2016-04-21.
- ^ "Mipmapping in GSDx hardware mode". Forums.pcsx2.net. Retrieved 2016-04-21.
- ^ "GSdx Memory Coherency". Forums.pcsx2.net. Retrieved 2016-04-21.
- ^ "Custom GSdx Plugin Released". Toca Edit. 2014-12-20. Retrieved 2016-04-21.
- ^ "s90110019/Gsdx-cutie: pcsx2 plugin". GitHub. Retrieved 2016-04-21.
- ^ Humphries, Matthew (2012-08-06). "PlayStation 2 emulator PCSX2 reaches v1.0, plays games in 1080p". Geek.com. Ziff Davis. Retrieved 2013-09-03.
- ^ Garrett, Alex (2011-09-01). "How to Emulate the Sony Playstation 2 (PS2) on Your PC". PC World. IDG. Retrieved 2013-09-03.
- ^ Hayward, David (2013-07-19). "Retro Console Emulators Group Test: PCSX2 1.0.0 Review". Micro Mart. Dennis Publishing. Retrieved 2013-09-03.
- ^ Gurunathan, Sriram (2011-02-04). "Top Five Emulators". In.com. Network 18. Retrieved 2013-09-03.
- ^ Widder, Brandon (2013-04-20). "Best Emulators (NES, SNES, Genesis, N64, and more)". Digitaltrends.com. Retrieved 2013-10-03.
- ^ Corpuz, John (2013-01-30). "Best Playstation Emulators for PCs". Tom's Guide. Retrieved 2013-10-03.