Rage of Bahamut

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Rage of Bahamut
Rage of bahamut Cover.png
Developer(s) Cygames
Publisher(s) DeNA
Composer(s) Norihiro Furukawa
Rei Ishizuka
Tsubasa Itou
Kohei Otsuka
Takatsugu Wakabayashi
Yoshiki Kondou
Platform(s) Mobage, Android, iOS
Release September 1, 2011 (Mobage)
January 1, 2012 (Android)
April 12, 2012 (iOS)
Genre(s) Collectible card game

Rage of Bahamut (神撃のバハムート, Shingeki no Bahamūto) is a digital collectible card battle game developed by Cygames and published by DeNA. It was a social card game released on Mobage's mobile game network, in Japan in 2011 and worldwide in 2012.

The game exceeded three million players outside Japan on August 7, 2012. The game had over 10 million players worldwide as of December 2012.[1] Rage of Bahamut was launched worldwide in February 2012 and topped the Top Grossing Chart on US Google Play for over 16 weeks starting in April. The game had a monthly revenue of ¥400 million ($5.01 million) in 2012.[2] It topped the Top Grossing Chart of the US App Store as of June 12, 2012 and remained popular there, until DeNA pulled out of the World/US market in February, 2016, shutting down the English version servers.

The original Rage of Bahamut (Shingeki no Bahamut) is a fantasy adventure game in which players roam the world, drawing out powers from cards. After choosing between 'Man', 'Gods' or 'Demons' cards, players build and strengthen themselves as well as their teams by collecting, synthesizing and evolving a variety of unique cards.

The cards are then used in various team oriented activities such as order vs. order 'Holy Wars' or order vs. game events such as Dragon's Awakening, or Hermit in the Hood.[3][4]

Three anime series have been adapted from the game, Rage of Bahamut: Genesis,[5] Rage of Bahamut: Virgin Soul, and Rage of Bahamut: Manaria Friends.[6]

Holy Wars (now called Onslaught)[edit]

Holy Wars are periods averaging five days in length in which groups of players (orders) work to try and defeat each other. Every successful attack and defeat of an opposing player earns points for the player and the order, as well as adding one 'link' to the attack chain. Whichever order has the most points at the end of a battle period wins. Battle periods typically last 90–120 [60 min in US version] minutes. During battles order members usually utilize 'Holy Powder' to fuel their attacks and create attack chains which further multiply 'Holy War Points'.[7] Successful player vs. player (PVP) attacks and wall/castle attacks give 'Spell Power' points as well which are used to boost the entire order's or a specific members's attack, defense, and holy war points earned. On June 24, 2014, Holy Wars was suspended to improve on other factors of the game. Due to this, all previous cards with skills for Holy Wars will convert to Castle Crushers skills. When Holy Wars are resumed, the skills will revert. Currently, Holy Wars is discontinued for other events.

Holy Wars (Onslaught) Position Skills[edit]

Each different position within the order has a specialized spell power ability unique to that position. The order leader's position skill is called "Shingeki" and when activated it raises each order members attack and holy war points gained for a period of ten minutes. The vice leader's position skill is named "Braveheart" and when activated it raises order members attack, defense, holy war points gained, and does not allow opponents to use "Full Force attacks". The vice leader and order leader cannot both activate their position skills at the same time. The position skill for defense leaders is named "Phalanx" and causes the defense leader to be the only one opponents can attack, and boosts their defense while also assuring that attacks of less than 50 attack power will not decrease his defense power. It lasts six minutes. The attack leader's position skill is named "Warcry" and it lowers opponents defenses by a significant percentage but it only lasts one battle. The support leader's position skill is named "Boost" and it recovers another member's attack power and defense power, or provides a defensive boost to one player. Finally regular member positions can "Yell" at other members to restore attack power and spell power.


Events are created between Holy Wars. The Random Events typically have players engage in questing in order to 'discover' raid bosses and defeat them in order to gain prizes.[8] The first tier raid bosses are required to be defeated before the second tier, larger bosses may be 'discovered' and there are typically three of them. The raid bosses continually gain levels, attack, and health points as they are defeated and their rewards multiply along with the difficulty in defeat and the length of time given to defeating them. The first tier raid bosses will only allow the primary attack and those called for aid to cooperate in bringing them down. The second tier raid bosses allow all attackers to request aid from others though up to a given amount of typically 100-200 players. Events differ from holy wars and the game-long quest in that players are allowed to use ten card decks rather than the standard five, and there are specific "event cards" whose skills increase damage to raid bosses in events.

In-game currency[edit]

The in-game currency of Rage of Bahamut is named "Moba Coin" [or RageMedals on iOS for the World/US version]. Moba Coin can be purchased with real money and utilized to purchase card packs, holy powders, cure waters, and magic circles. Players in game primarily hold holy powder in highest esteem and utilize it to purchase cards from the auction house "Bazaar", trade for other items, or use it in holy wars/events to gain a higher ranking and reward.


Initially, Rage of Bahamut had no restrictions on what could be traded to other players, how soon it could be traded after acquirement, and how many alternate profiles could be created in order further players abilities to create strong carded decks. There was no bazaar system in place so players were required to depend on others for their cards and items. But a massive plague of account hacking occurred and after it [shut down all events, in-game purchases and trading capabilities for 3 weeks, causing many players to become restless.] Rage of Bahamut did not allow trades [for new players, between newly formed fellows or new members to an order] for two weeks and set up an auction house system to replace the requirement of player-player trades. It also implemented a more secure way to make sure accounts are safe from hacking attempts.

Japanese version[edit]

In Japan, the original Rage of Bahamut is provided as a HTML-based browser game on the domestic Mobage's network, which is operated by DeNA Co., Ltd. On Mobage's worldwide network, Rage of Bahamut is provided as smartphone app for both Android and iOS users.[9]

English version[edit]

The English-language game was shut down on Feb. 29, 2016.[10][11]

See also[edit]


  1. ^ "Cygames' Rage of Bahamut Surpasses 10 Million Users Worldwide". Tech in Asia. December 21, 2012.
  2. ^ "日本のカードゲームがヒット 常識を覆した切り札". The Nikkei (in Japanese). June 27, 2012.
  3. ^ "Dragon's Awakening". MediaWiki. Retrieved 30 April 2013.
  4. ^ "Hermit in the Hood". MediaWiki. Retrieved 30 April 2013.
  5. ^ "Rage of Bahamut Fantasy Social Card Game Gets Anime". Anime News Network. 2013-12-29. Retrieved 2013-12-19.
  6. ^ "Rage of Bahamut: Manaria Friends Anime's Staff, Visual, April Premiere Revealed". Anime News Network. January 15, 2016. Retrieved January 15, 2016.
  7. ^ Kieffer, Jack. "10 Rage of Bahamut tips for any level of player". CoolGizmoToys. Retrieved 30 April 2013.
  8. ^ "Rage of Bahamut Tips". Blogspot. Retrieved 30 April 2013.
  9. ^ "Cygames' Rage of Bahamut Exceeds Three Million Users Outside Japan". virtual-strategy.com. August 8, 2012.
  10. ^ "Rage of Bahamut Facebook post". Facebook. Retrieved 25 January 2016.
  11. ^ "Rage of Bahamut Sunset". MediaWiki. Retrieved 25 January 2016.

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