RimWorld

From Wikipedia, the free encyclopedia
Jump to navigation Jump to search
RimWorld
Rimworld logo.png
The RimWorld logo
Developer(s)Ludeon Studios
Publisher(s)Ludeon Studios
Designer(s)Tynan Sylvester[1]
Programmer(s)
  • Tynan Sylvester
  • Piotr Walczak
  • Ben Rog-Wilhem
Artist(s)
  • Rho Watson
  • Ricardo Tomé
Composer(s)Alistair Lindsay[2]
EngineUnity
Platform(s)Microsoft Windows, macOS, Linux
ReleaseOctober 17, 2018
Genre(s)Construction and management simulation
Mode(s)Single-player

RimWorld is an indie top-down construction and management simulation video game by Montreal-based developer Ludeon Studios. Originally called Eclipse Colony, it was initially released as a Kickstarter crowdfunding project in early access for Microsoft Windows, macOS, and Linux in November 2013,[3] and was officially released on October 17, 2018. The game has received generally positive reviews from critics.

Plot[edit]

The game has a small variety of scenarios to choose from, although the core gameplay is the same. The player characters (referred to as "pawns" in game documentation) are stranded on a planet located in the frontiers of known space (a "rim world"). The characters have a randomly generated set of traits which affect how they can contribute to the colony, the decisions they make, and how their existence affects the other characters.[4] As time goes on, more characters will join the colony. Characters can be rescued after crash-landing on the player map, they can wander in, or they can be captured after a raid.[citation needed]

The game can end when at least one character has escaped the planet on a spaceship, or when they are all dead.[5] With the Royalty DLC, the game can also end by hosting the High Stellarch, leader of one of the factions that inhabit the Rim, and leaving the colony with them.[6]

Gameplay[edit]

The objective of the game is to ensure the survival of a colony of people, fighting against various environmental and/or internal events. Much of the difficulty as well as the critical acclaim for the game come from its unpredictability, through randomly generated events, and its extensively designed and customizable world. As the game progresses events become progressively harder and the player can unlock more advanced technology through research. The game has a top-down, two-dimensional view.[7]

Random event generation[edit]

In-game events are randomly generated by an AI storyteller, which is central to gameplay; game difficulty, event difficulty and difficulty progression depend on its settings.[8] The game has three preconfigured AI storytellers, "Cassandra Classic", "Phoebe Chillax" and "Randy Random".[9] There are 6 different preset difficulties to choose from along with a custom difficulty option. These influence the severity and frequency of events as well as the good, neutral, and bad balance of events.[9][10]

The game also has two save-modes. Commitment mode acts as Rimworld's permadeath mode, disabling manual saving, and Reload anytime mode allows the player to save and load freely, giving the player a chance to undo an event.[11]

Characters[edit]

The characters' stability is represented by a mood meter, affected by basic or complex needs. Characters require food, rest and shelter but will also request a place to sit while eating, well made and undamaged clothes, or enough time for recreation like stargazing, cloud watching or playing chess.[12] If needs are left unmet, characters may undergo "mental breaks" such as going into a daze or even going berserk and attacking other characters.[13]

With the release of Alpha 13 on April 6, 2016, a new social aspect to the game was introduced. Characters were given the ability to have social relationships with each other, and an opinion system was introduced.[14] These relationships can benefit or detract from the needs and joys of a character, and poor social relationships may result in fights.[15]

In-game animals may also be controlled by the player, after being domesticated or tamed. Certain animals may be taught commands, which vary from simply obeying its master to defending them if attacked to occasionally carrying and storing items.[16]

Technological progress[edit]

Another large aspect of game-play is technological progression. Players may harness electricity, which unlocks a plethora of machines and increases the colony's efficiency, but they are forced to find ways to generate electricity, including wind turbines, solar panels, or geothermal power stations. More technological progress is achieved through the research mechanic, through which players may unlock new advancements like medicine, advanced weaponry, or mind-altering substances.[17]

Combat[edit]

Players may be forced into several combative events. For example, during a pirate attack, the player will have to defend the colony by either drafting the characters or by building defensive mechanisms around the colony.[18] Such defensive measures may include traps and automated turrets.[19]

Starvation[edit]

Characters in the game need constant nourishment. One of the challenges of a larger colony is finding a way to feed all the colonists. Players may combine hunting, farming, and animal husbandry to meet the colonist's needs. Animals can be lured and tamed with food, but there is a small chance the animal will attack the tamer instead. Upon being tamed, domestic animals can reproduce.[20]

Colonization[edit]

On December 20, 2016, Alpha version 16 "Wanderlust" was released. Many new features were added regarding the world map, including: a spherical world map, time-zones, factions now starting with many bases, the ability to travel across the whole world map, the ability to set up multiple colonies, world generation, and customizable world map parameters. It is possible for players to attack other bases and plunder resources from them, angering the attacked faction in the process.[21]

Modifications[edit]

Players are able to install modifications (known as "mods") distributed via the Steam Workshop, the game's official forums, or other distribution sites.[4]

Reception[edit]

RimWorld has received generally positive reviews from critics.[22] Nomura Hikaru of IGN rated the game 9/10, describing it as "an all-in-one package for management simulation", and writing positively of the way it handled the player failing and its ability to tell a story.[24] Sam Greer of PC Gamer gave a generally positive review, declaring that it was "a rich colony sim" and finding that its mid and late games were entertaining, while criticising its early game as somewhat tedious.[25] Brendan Caldwell of Rock, Paper, Shotgun wrote positively of the game, praising it as a "wonderful fiasco", and writing positively of its ability to create drama.[30] RimWorld has been favourably compared to other management-survival games such as Dwarf Fortress.[31][32]

Accolades[edit]

In 2016 RimWorld was voted Indie DB's "indie of the year".[33] In 2018 Rimworld was voted Steam's Top User-Rated Game,[34] from all categories. The game was nominated in 2019 for the category of "Strategy/Simulation Game of the Year" at the 22nd D.I.C.E. Awards.[35][36] In 2020, RimWorld was ranked the best management game on the PC in Rock Paper Shotgun.[37]

Revenue[edit]

In February 2018, it was announced by Sylvester that RimWorld had sold over a million copies.[38] By August 2020, it was estimated that RimWorld had accumulated well over 100 million dollars in revenue, making it one of the most popular indie games on Steam.[39]

DLC[edit]

On February 24, 2020 the first DLC, Royalty, was released with the 1.1 update, adding a new empire faction and psylink technology for colonists to use.[40][41] It also introduces the concept of royal titles, mechanoid clusters, 13 more songs to the soundtrack, more possible quests and more body implants and types of weapons.[42][43]

References[edit]

  1. ^ Miller, Chris (March 2, 2020). "Tynan Sylvester Announces The Many Possible Futures Of Colony Simulator RimWorld". Happy Gamer. Retrieved November 12, 2020.
  2. ^ Talbot, Carrie (March 11, 2020). "RimWorld's surprise new DLC brings royal titles, quests, and psychic powers that make people vomit". PCGamesN. Retrieved November 12, 2020.
  3. ^ Carvalhinho, Ricardo (December 15, 2017). "Rimworld Early Access Review". Keengamer. Retrieved November 12, 2020.
  4. ^ a b Rothery, Jean (November 9, 2020). "The best Rimworld mods". PCGamesN. Retrieved November 12, 2020.
  5. ^ Blackwell, Anna (July 9, 2020). "The Best Rimworld Mods". Strategy Gamer. Retrieved September 16, 2020.
  6. ^ Maher, Cian (February 24, 2020). "RimWorld gets surprise Royalty". PC Gamer. Retrieved November 13, 2020.
  7. ^ Hill, Simon (November 12, 2020). "I've Played RimWorld for 700 Hours. I May Never Escape". Wired. Retrieved November 14, 2020.
  8. ^ Wiltshire, Alex (August 12, 2016). "How RimWorld Generates Great Stories". Rock, Paper, Shotgun.
  9. ^ a b Beck, David (March 5, 2018). "Is Maslow's hierarchy of needs compatible with Rimworld?". Gamasutra. Retrieved November 29, 2020.
  10. ^ O'Connor, Alice (August 13, 2020). "RimWorld has added custom difficulty options, for those who really want a challenge". Rock, Paper, Shotgun. Retrieved November 29, 2020.
  11. ^ Julian (December 23, 2019). "RimWorld: 6 Valuable Tips for Beginners". Number 13. Retrieved November 29, 2020.
  12. ^ Bolding, Jonathan (February 17, 2020). "RimWorld 1.1 beefs up mod support, adds tortured artists, ducks, and donkeys". PC Gamer. Retrieved December 3, 2020.
  13. ^ Wales, Matt (November 20, 2017). "After five years in development, sci-fi colony sim RimWorld is on the "final stretch" to release". Eurogamer. Retrieved December 3, 2020.
  14. ^ Dawe, Liam (April 6, 2016). "RimWorld alpha 13 released, massive update to the really cool colony builder". GamingOnLinux. Retrieved October 31, 2017.
  15. ^ Sylvester, Tynan (April 6, 2016). "Alpha 13 – Trapped With Your Ex released!". Ludeon Studios. Retrieved October 31, 2017.
  16. ^ Morgan, B. (August 8, 2020). "How Does Animal Husbandry Work in RimWorld". Goblins & Ghouls. Retrieved November 13, 2020.
  17. ^ Franklin, Katherine (February 28, 2018). "Crafting And Research In RimWorld". Big Boss Battle. Retrieved December 10, 2020.
  18. ^ Grayson, Nathan (July 23, 2016). "The Wild Things That Can Happen In RimWorld, Steam's Latest Hit". Kotaku. Retrieved November 16, 2020.
  19. ^ Brouard, Henri (October 9, 2019). "Rimworld, Dwarf Fortress, and procedurally generated story telling". Gamasutra. Retrieved November 16, 2020.
  20. ^ Sylvester, Tynan (August 21, 2015). "RimWorld Alpha 12 – Animal Taming released". Ludeon Studios.
  21. ^ Donnelly, Joe (December 21, 2016). "RimWorld's extensive Wanderlust update adds spherical planetary exploration". PC Gamer. Retrieved May 8, 2019.
  22. ^ a b "RimWorld for PC Reviews". Metacritic. Archived from the original on May 5, 2019. Retrieved March 4, 2020.
  23. ^ Manderfeld, Gloria H. (October 26, 2018). "RimWorld im Test - Kannibalen im Weltraum". Gamestar (in German). Archived from the original on June 24, 2019. Retrieved March 4, 2020.
  24. ^ a b Hikaru, Nomura (November 11, 2018). "RimWorld レビュー". IGN Japan (in Japanese). Archived from the original on May 13, 2019. Retrieved May 13, 2019.
  25. ^ a b Greer, Sam (January 8, 2019). "RimWorld Review". PC Gamer. Archived from the original on October 8, 2019. Retrieved March 4, 2020.
  26. ^ Blackwell, Anna (October 18, 2018). "Review: Rimworld". Strategy Gamer. Archived from the original on March 4, 2020. Retrieved March 4, 2020.
  27. ^ Brown, Simon (January 9, 2019). "RimWorld Review". GameGrin. Archived from the original on May 30, 2019. Retrieved March 4, 2020.
  28. ^ Purtak, Sebastian (October 23, 2018). "Recenzja gry RimWorld – największa wada? Wciąga jak bagno!". GRYOnline (in Polish). Archived from the original on April 13, 2019. Retrieved March 4, 2020.
  29. ^ Brinkhuis, Sergio (November 10, 2018). "RimWorld Review - The game that keeps giving". Hooked Gamers. Archived from the original on May 30, 2019. Retrieved March 4, 2020.
  30. ^ Caldwell, Brendan (October 17, 2018). "Wot I Think: RimWorld". Rock, Paper, Shotgun. Retrieved November 25, 2020.
  31. ^ Fenlon, Wes (March 19, 2017). "The creator of Dwarf Fortress doesn't really like to play games like Dwarf Fortress". PC Gamer. Retrieved November 16, 2020.
  32. ^ Moser, Cassidee (August 11, 2016). "How RimWorld fleshes out the Dwarf Fortress formula". Gamasutra. Retrieved November 16, 2020.
  33. ^ XanT (2016). "Players Choice Indie of the Year 2016 feature". Indie DB. Archived from the original on March 7, 2018. Retrieved March 4, 2020.
  34. ^ Chen, Anderson (January 7, 2019). "RimWorld Becomes Steam's Top User-Rated Game of 2018". MXDWN Games. Retrieved February 18, 2020.
  35. ^ Makuch, Eddie (January 10, 2019). "God Of War, Spider-Man Lead DICE Awards; Here's All The Nominees". GameSpot. Retrieved January 14, 2020.
  36. ^ "D.I.C.E. Awards By Video Game Details". Dice Interactive. May 8, 2019.
  37. ^ Smith, Graham (2020-11-24). "The best management games on PC". Rock, Paper, Shotgun. Retrieved 2020-11-29.
  38. ^ Bailer, Denis (February 2, 2020). "RimWorld sells over a million copies". PCGamesN. Retrieved November 18, 2020.
  39. ^ Kontus, Karl (August 6, 2020). "How much Money do Steam Games Make". IND13 Games. Retrieved November 30, 2020.
  40. ^ Perry, Kurt (February 17, 2020). "Rimworld 1.1 update adds 40 new features and a performance overhaul". PC Invasion. Retrieved November 12, 2020.
  41. ^ Skiffington, Dillon (5 March 2020). "Rimworld Royalty Titles Guide - All Title Requirements & Benefits". Fanbyte. Retrieved 4 October 2020.
  42. ^ Blackwell, Anna (March 3, 2020). "RimWorld - Royalty DLC Review". Strategy Gamer. Retrieved 4 October 2020.
  43. ^ Crowley, Nate (March 6, 2020). "Wot I Think – RimWorld: Royalty". Rock, Paper, Shotgun. Retrieved October 4, 2020.

External links[edit]