Shadowmoor

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by 194.137.68.196 (talk) at 09:10, 19 May 2016. The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Shadowmoor is a Magic: The Gathering block consisting of the expansion sets Shadowmoor (October, 2007) and Eventide (July 25, 2008). It was originally planned as part of the Lorwyn block, but partway into the design of Lorwyn, that block was changed to a two-set block and Shadowmoor was released as the first set of a second two-set block. The two blocks were linked through synergy and rotated through the official tournament formats as a single, four-expansion unit.[1][2]

Shadowmoor
common expansion symbol
ReleasedMay 2, 2008
Size301 (80 rare, 80 uncommon, 121 common, 20 basic lands)
KeywordsPersist, Wither, Conspire
MechanicsHybrid mana,[3] −1/−1 counters, untap symbol
DesignersMark Rosewater (lead), Sean Fletcher, Mark Gottlieb, Devin Low, Ken Troop
DevelopersAaron Forsythe (lead), Devin Low, Alexis Janson, Matt Place, Jake Theis, Steve Warner, Doug Beyer
Development codeJelly
Expansion codeSHM
First set in the Shadowmoor block
Shadowmoor Eventide
Morningtide Eventide
Lorwyn Block Alara Block

Shadowmoor

Set details

Shadowmoor is the first set of the Shadowmoor block, which started May 2008. Shadowmoor is the first large expansion to be released in a month other than October since Ice Age’s June 1995 release. The designers of the set are Mark Rosewater (lead), Sean Fletcher, Mark Gottlieb, Devin Low, and Ken Troop; the developers of the set are Aaron Forsythe (lead), Devin Low, Alexis Janson (the winner of The Great Designer Search Contest[4]), Matt Place, Jake Theis, Steve Warner, and Doug Beyer. The Shadowmoor symbol might suggest a bat wing or dead leaf, but is a Jack-o'-lantern lid taken from the art of the card Reaper King, the King of the scarecrows, a prominent creature type in the set. The set's theme is color, utilizing hybrid (introduced and last seen in the Ravnica block) across the allied color pairs, along with innovations in hybrid mana. A new action is introduced in this set, called "Q", representing the untap symbol; according to Rosewater, this has "never [been] done before."[5][6] Rosewater also stated that "the set plays into the duality theme between Lorwyn and Shadowmoor blocks, both in the art and the mechanics."[6] For example, the same creature types from Lorwyn returned.[6]

The set plays on the same plane as Lorwyn, but due to an event called the Aurora, the plane and its inhabitants are twisted and changed.[6] The art of Shadowmoor's booster packs depicts familiar Lorwyn creatures either during or after a dark change.[7] As such, there are a number of mirrors between the Lorwyn and Shadowmoor blocks (For example, Lorwyn focuses on tapping and +1/+1 counters, while Shadowmoor focuses on untapping and −1/−1 counters)

More than 25 cycles have been identified in this set, including a number of "mega-cycles" that include five allied-colored cards from Shadowmoor and five enemy-colored cards from Eventide. Rosewater has noted that the set is a "little cycle heavy".[8]

Five theme decks were released as part of the set. The preconstructed theme decks are: "Aura Mastery" (White/Blue), "Mortal Coil" (Blue/Black), "Army of Entropy" (Black/Red), "Overkill" (Red/Green), and "Turnabout" (White/Green).[9]

Mechanics

Shadowmoor introduced the mechanics conspire, persist, untap and wither.

  • Conspire - When you play a spell with conspire, you may tap two creatures that share a color with it to copy the spell, choosing new targets if desired.[10]
  • Persist - When a creature with persist is put into a graveyard from play, if it had no −1/−1 counters on it, it returns to play under its owner's control with a −1/−1 counter on it.[11]
  • Untap - The untap keyword action now has a symbolic representation which only appears in costs of activated abilities.[12]
  • Wither - A creature with wither deals damage to creatures in the form of −1/−1 counters.[13]

Shadowmoor also introduced the monocolor hybrid mana symbol, a hybrid symbols displaying a number and a color mana symbol can be paid for with either the number of colorless mana depicted or the colored mana. The converted mana cost of these cards is the highest possible cost that they can be paid for with. Examples of this are shown in a cycle including cards such as Tower Above and Beseech the Queen. Reaper King also has a monocolor hybrid mana in its manacost, but it has one monocolor hybrid mana symbol for each color, making it the only multicolored card with all of the monocolor hybrid symbols.

Eventide

Eventide
common expansion symbol
Released2008 July 25
Size180 cards (60 Rare, 60 Uncommon, 60 Common)[14]
KeywordsChroma, Retrace[14]
MechanicsHybrid Enemy Colors[14]
DesignersMark Rosewater (lead), Alexis Janson, Kenneth Nagle, Jake Theis, Brian Tinsman[15]
DevelopersMatt Place (lead), Nate Heiss, Erik Lauer, Kenneth Nagle, Mike Turian
Development codeDoughnut
Expansion codeEVE
Second set in the Shadowmoor block
Shadowmoor Eventide
Shadowmoor Masters Edition II
Lorwyn Block Alara Block

Set Details

Five theme decks were released as part of Eventide. The preconstructed theme decks are: "Life Drain" (White/Black), "Sidestep" (Blue/Red), "Death March" (Black/Green), "Battle Blitz" (Red/White), and "Superabundance" (Green/Blue).[16] The Eventide booster packs also include a rules card/token card in addition to the normal 15 game cards.[17]

Mechanics

Eventide continues the block theme of hybrid cards and color matters that Shadowmoor started, as well as further use of the Wither and Persist key words.[14] Where Shadowmoor focused on allied color hybrids, Eventide focuses on enemy color hybrid cards. Eventide also introduces two new mechanics:[14]

  • Chroma: this ability word makes the number of mana symbols of a particular color a variable which determines the effect of a card.[15] One card from Eventide, Phosphorescent Feast, had already appeared in Future Sight, but without using the ability word Chroma.
  • Retrace: this ability allows one to play a card out of one's graveyard with an added cost of discarding a land.[15]

Notable cards

Notable cards from Shadowmoor include Kitchen Finks, Painter's Servant and Reaper King

Notable cards from Eventide include Figure of Destiny and Overbeing of Myth.

There were two notable "mega-cycles" from the Shadowmoor block. One of these was the hybrid land cycle (Flooded Grove), and the other was the liege cycle (Creakwood Liege).

External links

References

  1. ^ Rosewater, Mark (2007-07-16). "Two plus Two". Making Magic. Wizards of the Coast. Retrieved 2007-09-04.
  2. ^ Greenholdt, Joyce (February 2008), Scrye, The Guide to Collectible Games, p. 106.
  3. ^ "Shadowmoor Preview Booster Pack". Wizards of the Coast. 2008-03-07. Retrieved 2008-03-07.
  4. ^ Rosewater, Mark (2006-12-22). "The Great Designer Search Episode #7". Retrieved 2007-10-20.
  5. ^ Rosewater, Mark (2008-03-17). "Building Blocks". Wizards of the Coast. Retrieved 2008-03-31.
  6. ^ a b c d Rosewater, Mark (2008-02-18). "Innovate Is Enough (Or Is It?)". Making Magic. Wizards of the Coast. Retrieved 2008-02-18.
  7. ^ "Shadowmoor Booster Packaging". Magic Arcana. Wizards of the Coast. 2008-03-12. Retrieved 2008-03-31.
  8. ^ magicthegathering.com. "Mix & Match, Part II". Wizards of the Coast. Retrieved 2008-05-12. See the "Sootstoke Kindler" card.
  9. ^ "Shadowmoor Theme Decks". Magic Arcana. Wizards of the Coast. 2008-03-25. Retrieved 2008-03-31.
  10. ^ Sadin, Steve (2008-04-08). "Blazing a Trail". Limited Information. Wizards of the Coast. Retrieved 2008-04-08.
  11. ^ The Ferrett (2008-04-15). "The Death of Wrath". Serious Fun. Wizards of the Coast. Retrieved 2008-08-03.
  12. ^ Low, Devin (2008-04-11). "The Day the Cards Tapped Backwards". Latest Developments. Wizards of the Coast. Retrieved 2008-08-03.
  13. ^ Rosewater, Mark (2008-04-14). "Shadowmoor than Meets The Eye, Part III". Making Magic. Wizards of the Coast. Retrieved 2008-08-03.
  14. ^ a b c d e "Eventide Product Information". Wizards of the Coast. 2008-06-25. Retrieved 2013-02-20.
  15. ^ a b c Rosewater, Mark (7 June 2008). "Eventide Pool". Making Magic. Wizards of the Coast. Retrieved 2 February 2010.
  16. ^ "Eventide Theme Decks". Magic Arcana. Wizards of the Coast. 3 June 2008. Retrieved 2008-06-19.
  17. ^ "Eventide Tokens". Magic Arcana. Wizards of the Coast. 2008-06-10. Retrieved 2008-06-19.