Talk:Atlantis: The Lost Tales
It is the first in a Myst-like series
[edit]It seems, that "Myst-like" here is used as "graphical-adventure" in "3D" with puzzle elements(which here is the only connection to Myst). The main difference between Myst and other "graphical-adventures" both in 2D and 3D was that Myst had no inventory and the only gameplay element it offered as an adventure game was puzzles, which was mindblowing idea, because it took opposite direction from other adventure games, which had items to solve puzzles. Also, Myst was located on one tiny island - also mindblowing idea(unironically) in opposite direction, where games were offering to explore larger and larger worlds.
So, it is nothing like Myst-like game(same applies to Lost Eden description in mobygames).
Atlantis upon launching it first, reminded a lot of Lost Eden(and certainly not Myst) - complete opposite to barren world of Myst, which was not really that appealing game in mid199ies. Cryo games were represented in era with most advanced(for their time) 3d graphics and great music(of all times) - be it adventure games or Megarace series.
Fair use rationale for Image:Atlantisthelosttales.jpg
[edit]![](http://upload.wikimedia.org/wikipedia/en/thumb/f/f7/Nuvola_apps_important.svg/70px-Nuvola_apps_important.svg.png)
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BetacommandBot 12:43, 26 October 2007 (UTC)
Engine
[edit]In the article it is mentioned that motion scenes are "pre-rendered", yet my observation is that the panoramic views while standing are also fully pre-rendered. My guess is they were using 360° images which were mapped to a sphere around the player character. This looked quite good considering the small resources it needed (no 3D acceleration - the game used DirectX 3 only.) That in a way also explains the problems of centering stuff on the screen... Anyway, this is OR based on my observations, and although I guess it does work something like that, I couldn't find any details on this, so if anyone knows from a reliable source how this engine really works, it would help a lot...
--Arny (talk) 21:47, 24 March 2010 (UTC)
- One thing that might go a long way is figuring out what engine this game has. Once we know that, it's just a matter of looking up the engine specs. Larrythefunkyferret (talk) 05:38, 25 March 2010 (UTC)
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Source
[edit]- https://archive.org/details/pcmania61/page/n227
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