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Considering there's already a fallacy page which deals with different types of fallacy in a much more detailed way, wouldn't it make sense to just merge this list into that page rather than have one page displaying all fallacies of a particular type under a heading without much information about why the various fallacies are categorized as formal/informal etc? Just a suggestion.Equivocasmannus (talk) 20:16, 19 March 2015 (UTC)
Proof by verbosity ("argument to exhaustion") does not link to the intended place, but to Proof by intimidation, a largely unrelated fallacy. The text here even confuses them, probably because of the pseudo-Latin monicker ascribed to the latter. Proof by intimidation is the fallacy of argument to one's own preeminence or position (or to that of those making the argument one is defending); it is a combined variant of argument to authority and argument to emotion, and has nothing to do with "winning" arguments by flooding the opponent with so much material they give up. — SMcCandlish ☺☏¢ ≽ʌⱷ҅ᴥⱷʌ≼ 15:07, 24 March 2015 (UTC)
I can't find heaven's reward fallacy in this list. The fallicy is the expecation that good things should happen to good people. Should this be added? Can this be added? --Lbeaumont (talk) 22:42, 16 April 2015 (UTC)
I like it! So much that I put it in right away with a citation I found. I put it in Informal fallacies right after gambler's fallacy alphabetically, but is also another hopeful thinking type fallacy. Thanks for pointing it out. Richard-of-Earth (talk) 08:46, 17 April 2015 (UTC)
Alas, an IP removed it. I suppose if I put it back, someone else will remove it. The IP said it was "not really a fallacy per-se, as it may or may not be fallacious, depending on your notion of whether or not good people actually are rewarded for their actions." The citation I gave did mention it as a distorted thinking and sourced it from "Thoughts & Feelings" by McKay, Davis, & Fanning in 1981. an excerpt can be found here. It mentions 15 items and to quote about this one: "15. Heaven's Reward Fallacy. We expect our sacrifice and self-denial to pay off, as if someone is keeping score. We feel bitter when the reward doesn't come." So is "distorted thinking" a fallacy? Perhaps it could be reworded? Not mention the "keeping score" part? Richard-of-Earth (talk) 08:39, 20 April 2015 (UTC)
This is not subjective enough to be specified as a fallacy, and fails to generally cohere due to the ambiguity of "good". Let's take "doing good work will yield good product", for example. Is good work fast work? Or is it detailed and comprehensive work? Is a good product one that sells? Or is it one of high quality? As per our definition of good, I can objectify and expand the notion of "Good things should happen to good people" to "High quality products will be attributed to detail-oriented working people" if good things means high quality product attribution and good people are people who do detail oriented work. For another example, "Social abundance should happen to friendly people"... Ben Barkay (talk) 21:58, 6 May 2015 (UTC)
Here is an example of this as a fallacy: Person A's car breaks down. Person A get mad about it. Person B ask why get upset, cars break down, happens to everyone. Person A say "I do so many good things, bad things shouldn't happen to me. It is not fair." The fallacy is the belief that because you do good things, bad things should not happen to you. Everyone does good things or at least things they believe to be good. The fallacy is not about what is and is not good, it is about poor reasoning. It is also not about religion, Person A could be a materialist and still think good acts give protection from random bad events. Richard-of-Earth (talk) 08:19, 7 May 2015 (UTC)