Talk:The Terminator: Future Shock

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Date sources[edit]

There's alot of confusion on the release date between different sites, but I found a few consistent dates between Gamespy, Gamestats and the like saying it was on May 24, 1996, which seems about right to my memory... I'll send an e-mail to Todd, and see what he says. LordJumper 13:51, 8 March 2006 (UTC)[reply]

That would be great. I've also found lots of different dates, some even going back as far as -93... But I do remember playing the demo some time during -95.. but I'm not sure if the full game was released then.. hadirajan 14:58, 9 March 2006

The demo release date would be useful for determining whether it implemented free look before or after the Windows Marathon 2 or the Descent demo. --DocumentN 16:37, 6 October 2007 (UTC)[reply]

The successor Skynet was released on that date, see its article.-- Maxeto0910 (talk) 00:29, 29 July 2020 (UTC)[reply]

Game Plot/Story[edit]

There's not that much information about the plot of the story, which I found quite good for a movie spin-off. Would it be a good idea to add a section to the page? I'm playing through the game again, so I can add as much of the story as I know about.77.101.10.241 (talk) 19:12, 9 December 2007 (UTC)[reply]

What was the full story behind the game? I have played it through, but the version I played was a modified one, with an old crack (due to a missing cd), and thus the videos never worked, actually there weren't any in the altered version...
As far as I can remember, the story goes that the SKYNET military defence network became originally Sentient in 1995, and the game that follows, shows the first struggle between the humans and the machines. It is revealed that the SKYNET created itself by preprogramming its own system using TDTS, the Temporal Data Transmitting System, to send Tachyon pulses back in time. As the key commands of its own system are altered, the software becomes corrupt, ultimately resulting in a creation of complex artificial mind that becomes self-aware. At the end of the game, one of the deathcamp rescuees, a dr. of biology, after studying the information brought by the player, discovers the SKYNET's plot, and manages to create a computer virus which hopefully stops, or at least hinders, the SKYNET's developement, and the moment when it became self-aware. After finding the location of the TDTS complex, the player is sent to install the virus via the TDTS. However everything goes wrong: The player is the only character who makes it to the complex as just as the others are to follow, HQ becomes under attack, forcing all the available human forces to fight back a desperate battle against a nearly infinite army of robots, that appear in waves of timebubbles. Even still, the player gets orders to press forward, as he is only who made it through and becomes the only hope left. The end result is that the HQ is overrun and all main resistance characters are killed one by one during the battle, including Reese and Connor, which is revealed in the incoming radiomessages during the last level. However the player reaches the Temporal Data Transmitting System's core and manages to install the computer virus.
What comes next is something that I don't know, as my version had no ending video, but what I think what happened is, that the virus worked partially, delaying the SKYNET's point of becoming self-aware to 1997 from the "original" 1995. And this is where the movie begins... —Preceding unsigned comment added by 80.223.93.188 (talk) 22:01, 6 May 2010 (UTC)[reply]
It seems that the Future Shock really had its own storyline, as the virus worked in disabling the SKYNET before it ever became operational. Future changed entirely to an alternate reality, into a one where the war never took place... —Preceding unsigned comment added by 80.223.93.188 (talk) 15:25, 7 May 2010 (UTC)[reply]

Fair use rationale for Image:Futureshockcover.jpg[edit]

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BetacommandBot (talk) 20:34, 13 February 2008 (UTC)[reply]

Notable Fact Missing[edit]

I think that one of the most notable facts about this game, is that Todd Howard was the producer and designer of it. To quote the article about him (why it is notable): "Todd Howard is an American video game designer, director and producer. He currently serves as Game Director and Executive Producer at Bethesda Game Studios, where he has led the creation of Fallout 3 and The Elder Scrolls video game series. GamePro magazine named him to the Top 20 Most Influential People in Gaming over the last 20 years.[1] He has also been named one of IGN’s Top Game Creators of All Time.[2]". 85.224.184.20 (talk) 20:03, 6 May 2012 (UTC)[reply]

I obviously mean that I think it should be noted. 85.224.184.20 (talk) 20:05, 6 May 2012 (UTC)[reply]