Talk:ZSNES

Page contents not supported in other languages.
From Wikipedia, the free encyclopedia

Discontinued or not?[edit]

Concerning the recent edit war, it's not reasonable - and even outrageous - to expect an official abandonment announcement. This contradicts the very meaning of abandonment. No updates in almost 4 years is enough statement. Besides, if somewhere in the future a new version does arrive, the status can easily be reverted to active (and re-reverted later if the new version is again followed by years of no activity). -109.66.203.215 (talk) 11:43, 14 November 2010 (UTC)[reply]

It's been two years since the edit war (in which I did not participate) concerning whether or not the status of ZSNES should be updated to "Abandoned." As I understand, it was argued that more time should be given for the original authors to respond to inquiries and say something before making this change.
Well, it's been 2 years and, as far as I can tell, we haven't heard squat. I think we've waited an extraordinary amount of time already. It should not take 5+ years of dead silence for a project to be considered abandoned. That's just unheard-of.
Furthermore, the current description of the project status in the article is, "Private work in progress." WTF does that even mean?! And since there's been no announcement, wouldn't that be original research? I can't tell because whoever made that edit didn't bother to provide a source, nor can I find any mention of it here in talk.
I've added the appropriate templates to the article and am moving that the project status be changed to "abandoned." The project's official website clearly indicates the last news/dev updates as being back in 2007, so that I think would be a sufficient source to back this up. Thoughts? 216.243.53.178 (talk) 06:46, 30 September 2012 (UTC)[reply]
"Private work in progress" is a meme on the forums that's been around since they shut down the public CVS/SVN back in 2007. The only main project contributor that has interfaced with the community at all within the last five years is Nach via forum posts. I believe this 2009 thread is the last project update with any meat on it whatsoever, though it is very little: http://board.zsnes.com/phpBB3/viewtopic.php?f=2&t=12736 68.45.108.103 (talk) 03:09, 19 January 2013 (UTC)[reply]
Here are the most recent updates: http://board.zsnes.com/phpBB3/viewtopic.php?f=2&t=24289. Posters with red handles are official responses. I'll be kind and spare opinion commentary. 68.45.108.103 (talk) 06:29, 27 March 2013 (UTC)[reply]
The page has been modified to reflect the project status as active. There is practically no evidence to support this, and the editor left none. After 6.5 years of total inactivity I think it unreasonable to consider the project as active. By its very definition, being "active" requires "activity". With communication and evidence of development completely withdrawn from the public eye, there is no method to demonstrate activity. In short, ZSNES development is vaporware. I have reverted the last edit. 68.45.108.103 (talk) 06:04, 18 June 2013 (UTC)[reply]
ZSNES project is dead, and furthermore cannot be ported. The Wikipedia page should clearly say so.
Modern emulators that took its place are Higan and snes9x
--Legolas558 (talk) 16:36, 26 June 2013 (UTC)[reply]
This page is a mess in multiple ways. It quotes forum member adventure_of_link as some sort of authority when his speculation counts as much as anyone else's. Then it moves on to veiled RISC advocacy for some reason. The reception section is weak with low quality sources and long out of date proclamations. Personally, I think the article should be deleted. While ZSNES has historical importance, such is not captured in the article. 68.45.108.103 (talk) 05:39, 3 July 2013 (UTC)[reply]
FWIW, AoL was (is?) a regular at the ZSNES development IRC channel, so he would have seen people talking about what they were doing... @Legolas558: also, the reason ZSNES can't be ported to much (only OSes that support 32-bit x86 code) is actually that most of the code is still 32-bit x86 assembly, which is only partly because the project ground to a halt (at least as far as publicly-visible code goes). —SamB (talk) 23:38, 6 April 2015 (UTC)[reply]
As there is no official confirmation that the emulator is being developed for years, I have changed the state of development to "moribund". Not dead, not abandoned, but without confirmation of activity. Softwares like Apache OpenOffice have this status, it seems appropriate. 177.36.15.4 (talk) 21:10, 29 January 2017 (UTC)[reply]
And about "private work in progress" allegations, I did some research and it seems to me that this have been alleged since the last release in 2007. Unfortunately, on the internet anyone can say anything. As an encyclopedia, Wikipedia needs more than just posts in a forum to be always accurate and verifiable. 177.36.15.4 (talk) 16:28, 31 January 2017 (UTC)[reply]

@SamB I tried once to get involved into development, the lead dev is a toxic person to use an euphemism.. Legolas558 (talk) 15:31, 11 March 2020 (UTC)[reply]

In any case, it's once again marked as discontinued. Please no one touch it unless a preview version can be added to the infobox. -Cardace (talk) 22:31, 23 April 2020 (UTC)[reply]

Removed 'accurate' description...[edit]

I removed the 'accurate' description because it just isn't...accurate. Please don't be a 'tard and revert this change because Zsnes is notoriously known (in it's current form at least) to be one of the most *inaccurate* emulator around. —Preceding unsigned comment added by 85.185.86.136 (talkcontribs) 07:28, 10 March 2006

Don't mean to butt in here but notorious? We are making strives to move away from an opcode core to a cycle core. If you want bad code look at SNESGT or snes9x's 200+ hacks. We have maybe 20 in our source with our "inaccurate" code. -- pagefault —Preceding unsigned comment added by 67.71.46.226 (talkcontribs) 00:04, 11 January 2007
Please do not refer to other contributors as "'tard"s just because they modify the article. Be polite. Also, it would be very helpful if you could cite the source of the "inaccurate emulator" claim. --ElTchanggo 20:47, 10 March 2006 (UTC)[reply]
Allright sorry for the language abuse. First, when I said "one of the most *inaccurate* emulator around" I'm was strickly refering to Snes emulation and not general console/arcade/computer emulation.
Now as for sources, well,one way to see for yourself is to just examine Zsnes's source code. Now if you're not a programmer that probably won't help too much. But if you follow actual programmers's discussion on whatever (X) program you can get a good idea about how said program operates and their opinion of it.
Here's a link to a discussion thread on the official Mame forum:
Which discuss how Zsnes doesn't actually cycle-count either of the CPUs,meaning more or less it doesn't truly syncronize the various components of the Snes.
http://www.mame.net/cgi-bin/wwwthreads/showpost.pl?Board=mamegeneral&Number=190565&page=1&view=expanded&mode=threaded&sb=7#Post190565
(Hope posting this link was not against the rules or anything) —Preceding unsigned comment added by 200.194.103.61 (talkcontribs)
No, it isn't against the rules - in fact, it's encouraged. Relevant links (like the one you posted) are always useful. --ElTchanggo 17:24, 15 March 2006 (UTC)[reply]
Again we are not the only emulator to do this, so don't flame us, you have a lot of people to flame as well. -- pagefault —Preceding unsigned comment added by 67.71.46.226 (talkcontribs) 00:06, 11 January 2007

SNES Test Cartridge ROM[edit]

somebody might mention something in the article about how ZSNES is able to pass all the tests in Nintendo's SNES Test Cartridge ROM except the actual equipment test - and I understand they're working on that one - quite a feat for an emulator. --Nerd42 14:19, 24 March 2006 (UTC)[reply]

hq2/3/4x interpolation[edit]

The fact that ZSNES was, afaik, the first emulator to incorporate hq2/3/4x interpolation might also be worthy of mention in this article. Of course, it'd be nice if a link corroberating this could be provided, as well.

Also, it seems like hq2/3/4x might deserve its own article.. TerraFrost 07:19, 7 June 2006 (UTC)[reply]

I would like to mention that ZSNES wasn't just the first emulator to use HQ2/3/4x, but the HQ filter line was created specifically for ZSNES (the Windows version of ZSNES anyway). The author later on released code that could be dropped into other emulators. —The preceding unsigned comment was added by 62.0.170.147 (talkcontribs) .

hmmm. What was the first emulator to incorpoate hq2/3/4x? TerraFrost 01:13, 14 June 2006 (UTC)[reply]
...ZSNES wasn't just the first... --Snarius 02:23, 14 June 2006 (UTC)[reply]
Err... didn't see the just part, heh. TerraFrost 02:50, 14 June 2006 (UTC)[reply]
1.50 does not pass all tests. 1.60 will have a cycle based core and it will pass all the tests along with tests byuu from bsnes has sent me to acid proof it. -- pagefault —Preceding unsigned comment added by 67.71.46.226 (talkcontribs) 00:07, 11 January 2007

Citations needed.[edit]

Will some expert kindly provide sources for the sentences quoted below, so that I can reach my goal of paring down the Citation Needed references on the following page? http://en.wikipedia.org/w/index.php?title=Category:Articles_with_unsourced_statements&from=Z

SNES has historically been regarded as the most advanced SNES console emulator available; the emulator has pioneered software emulation of the system since originally released.[citation needed]

Today, ZSNES is considered to have the widest support for specialized SNES hardware, and is one of the most popular SNES emulators.[citation needed]

Sincerely, GeorgeLouis 06:20, 29 October 2006 (UTC)[reply]

Open Source is not Free Software (well not exactly)[edit]

The terms Free Software and Open Source have differences;free software definition can be seen in the Free Software Fundation [1]. So I made a minor change in the History: "Since becoming open source, ZSNES has received" to "Since becoming free software, ZSNES has received ", as the article says, ZSNES is now copyrighted under the GPL, this makes it free software and not just open source. There are discussions about both terms and a lot of names suggested, but we need to be clear on what kind of software or articles we are referring to on our contributions, I consider this important and that's why I made this comment. Darolu (talk) 07:43, 4 March 2008 (UTC)[reply]

ZSNES has always been *free* software, now it's open source as well. Your change makes it worse. Helping to spread around GNU or OSI redefinitions makes a worse article. —Preceding unsigned comment added by 217.132.42.101 (talk) 22:19, 6 April 2008 (UTC)[reply]

Easter Eggs[edit]

Haha. ZSNES has over 30 easter eggs in it now, yet only one is listed. —Preceding unsigned comment added by 89.139.47.46 (talk) 22:33, 1 April 2008 (UTC)[reply]

Another thing. ZSNES April First messages doesn't have false facts, but are in fact references to inside jokes of the ZSNES community. 89.139.47.46 (talk) 22:35, 1 April 2008 (UTC)[reply]
The April 1st messages also list how to access every easer egg, if you can understand it of course. 89.139.47.46 (talk) 22:38, 1 April 2008 (UTC)[reply]

NPOV and clean-up[edit]

Just noting some changes I made to the article. The article makes a few unreferenced claims, and some of these claims cite references that fail WP:WEB or have nothing to do with said claims. Aside from only removing a couple of these, I just placed a few cite tags where needed.

Looking at the article's history, I would guess it is maintained heavily by the project's authors. While that's fine, keep in mind that these type of articles are highly prone to fancruft. If you aren't careful about keeping references strictly in-line, then it's very likely the article will fail at AfD nomination, which is a very distinct possibility with anything related to personal projects. Just a professional reminder. 74.242.121.147 (talk) 22:43, 22 August 2008 (UTC)[reply]

The ZSNES developers have mentioned on their forum more than once that they dislike Wikipedia, I doubt they maintain the article here. 85.250.231.180 (talk) 17:38, 11 September 2008 (UTC)[reply]

ZSNES for Mac OS X entry?[edit]

ZSNES is also available for Mac OS X as well. http://sites.google.com/site/hectorchu/ Should this be mentioned? ThePenciler (talk) 08:46, 12 February 2010 (UTC)[reply]

NES support[edit]

Probably worth mentioning ZSNES does not support NES. I bet most people would think a SNES emulator would also support NES games, so it would be useful to be explicit about it.--82.155.66.167 (talk) 17:47, 20 June 2011 (UTC)[reply]

If I'm not mistaken, SNES wasn't even backwards compatible as console. By the way, I have ZSNES since the day it came out, I am so proud! Didn't update it since, lol!86.84.91.103 (talk) 18:59, 28 February 2012 (UTC)[reply]

Critical bug[edit]

Users of the site SMWCentral have recently discovered a critical bug in ZSNES that allows a malicious ROM to execute arbitrary code (see here for more info). I think we should add this to the article somehow, not quite sure where it would fit though or if it should be mentioned at all. According a reply on that post, ZSNES 1.52 is released even though I can't find it anywhere. -- Telinc1  Talk  Contribs  Telinc`s Wiki (Wikia) 16:52,7/26/2015 16:52,7/26/2015  16:52, 26 July 2015 (UTC)[reply]

I think ZSNES 1.52 WIP was leaked and therefore unsupported (the creators don't mention it at all themselves), if you want it it's on Zophar's Domain. --DixieKongJD (talk) 11:03, 12 December 2015 (UTC)[reply]
Given the 2008 timestamp, the build may be against the last publicly available CVS or SVN commit. The repository was taken down around that time. — Preceding unsigned comment added by 2601:80:4200:1DF:F53D:45AA:1C88:236D (talk) 08:20, 28 December 2015 (UTC)[reply]