World of Warplanes

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World of Warplanes
World of Warplanes cover art.png
World of Warplanes logo
Developer(s)Persha Studia
Platform(s)Microsoft Windows, macOS
  • CIS: November 12, 2013
  • NA: November 13, 2013
  • EU: November 13, 2013
Genre(s)Action, arcade, MMO

World of Warplanes (WoWp) is a free-to-play flight combat Massively Multiplayer Online (MMO) game developed by Persha Studia in Ukraine and published by, set in the Golden Age of military aviation.[citation needed] The game was originally released in November 2013 in CIS countries, North America and Europe. it was relaunched as WoWp 2.0 in October 2017 in the same countries, gaining significantly better review scores and comments


Wargaming's plan to develop a flight combat MMO action game was first conceived during the early stages of World of Tanks’ development. World of Warplanes was announced at E3 in 2011,[1] less than two months after the World of Tanks release in Europe and North America.[2] Development was assigned to Persha Studia,[3] the Kiev-based development center of Wargaming.

The game went from concept to a playable prototype in only two months. Early alpha testing began August 2011.[4]

Wargaming showcased the first public World of Warplanes trailer[5] at Gamescom in August 2011.[6] Wargaming first showed a closed demonstration of the alpha version to journalists at the Igromir Expo in October 2011.[7]

American aircraft were the first planes to be added[8] to the World of Warplanes tech tree.

World of Warplanes alpha test started recruiting test players on February 23, 2012.[9] World of Warplanes closed beta test began May 30, 2012.[10] The game received over two million applications within the first three months of testing.[11]

World of Warplanes was selected as Europe’s "Most Wanted Online Game" at the European Games Awards in 2012.[12]

On April 4, 2013, the non-disclosure agreement was lifted for the beta test players,[13] allowing beta testers to share their thoughts, screenshots, and in-game videos. At that time, the game offered six battle arenas and over 80 aircraft models from USSR, the United States, Germany, and Japan. World of Warplanes’ open beta testing started on July 2, 2013.[14][15]

On October 10, 2017, a video titled 'World of Warplanes 2.0. New Game Mode' was released on World of Warplanes's official youtube channel, signalling the release of World of Warplanes 2.0, an updated and revamped version of World of Warplanes, which included a reworked gameplay system and an upgrade to the game's graphics.


World of Warplanes features over 100 vehicles aircraft from Germany, the Soviet Union, the United States, Japan, Great Britain, France, and China.[16] It allows players to choose from 5 main warplane classes: fighters, multirole fighters, heavy fighters, ground attack planes, and bombers. In addition to this Premium aircraft are available.

Each national tech tree introduces squadrons of planes ranging from Tier I entry-level machines all the way up to Tier X advanced jet-powered aircraft. All warplanes can be unlocked and upgraded through a continued gameplay progression.

It is possible to upgrade your aircraft with various weapons, engines, equipment, and consumables. The game features 4635 possible aircraft configurations, which along with customisation options, such as camouflage, allows the player to create unique planes.

In World of Warplanes, battles unfold at picturesque in-game locations. The game has 40 unique and different maps . Although most of them are original, the maps are based on real landscape types that can be found in different corners of the planet.

Aircraft of each class in the same tier vary in flight characteristics and firepower across nations. For example, a Soviet or a Japanese fighter of the same tier will be more horizontally maneuverable than its German and American counterpart but has limited vertical maneuverability. WoWp features an aircraft comparison system to help understand this.

The website has a History of Aviation section, where you can find spotlights on individual planes.

Tech trees will expand as the game evolves. New nations and additional aircraft for each nation’s tech tree have been gradually introduced post-launch.[17]

Game modes[edit]

The basic game features mixed PvP/PvE combat sessions in two basic scenarios: Training Room and Standard Battles. A separate tutorial intro mode includes covers game fundamentals over a series of lessons.

Training Mode is a sandbox environment for new players and teams, helping them test tactics, new planes, and practice shooting at static and flying targets. No experience or credits are earned in training mode.

In Standard Battles, the only mode in which players can earn credits and experience points necessary to unlock more game content, players must destroy all enemy aircraft or achieve superiority by destroying more enemy ground objects and airplanes. In October 2015 with patch 1.9.0 bots were introduced into Standard battles in an attempt to provide more balanced battles in an environment with a chronically struggling population. In essence this means that unlike most Wargaming titles there is effectively no real player-versus-player mode as players must fight against and alongside bots even in standard mode.[18]

As of Update 2.0, World of Warplane's primary gamemode is termed 'Conquest', in which two teams of players accumulate points by capturing territories on the game map, which can be accomplished by destroying enemy forces or ground fortifications within capture zones. Different capture zones have different effects on gameplay. For example, the 'Airfield' and the 'Military Base' zones both help to accumulate points towards a team's score, but differ in function. 'Airfield' zones provide an extra spawn point for players, reducing travel times for players occupying 'Airfield' zones. 'Military Base' zones also routinely bombard enemy zones with rockets, enabling faster capture of enemy zones. At some point in the game, players would be warned in advance of the 'squall line' event, wherein players can no longer respawn upon being shot down. The victor of the game is the team that has accumulated more points in the time limit of the game, or when all enemy players are permanently killed after the arrival of the 'squall line' gameplay event.[19]

Economic system[edit]

The economic system in World of Warplanes is similar to World of Tanks.

The game features four primary types of in-game currency: credits, experience, tokens[20] (since version 1.9.4[21]), and gold (other kind of tokens were a temporary in-game currency used instead of gold during Open Beta testing stage).


The original World of Warplanes received mixed reviews and, as of 2014, held a Metacritic score of 69 out of 100.[22]

In March 2016, Wargaming CEO Viktor Kislyi acknowledged in an interview that World of Warplanes had failed to meet expectations saying, "...we can't call that a success."[23] It was with this in mind that significant changes were made in the development team and the new 2.0 version made.

The release of World of Warplanes 2.0 received generally positive reviews, and received a score of 8 in a review on Gamereactor from Marco Vrolijk, with the implementation of the respawn mechanic (which had been absent in previous versions of World of Warplanes), the introduction of the 'Conquest' gamemode and the upgraded graphics being praised the most. However, Vrolijk noted that the game was not suited for simulator enthusiasts.[24].

  • said “Better graphics, bigger explosions, a lot more fun to play.”
  • MMORPG said “To say World of Warplanes is fun is an understatement.”
  • 365gaming scored it at 88%.
  • Inside-Indie scored it at 88%

It is worth mentioning that the 2.0 version generally rejected old players in large numbers who were accustomed to hardcore game. In the case of the older players from the closed and open beta, the new game has encountered a lot of indignation.

Cooperation with Iron Maiden and Bruce Dickinson[edit]

With the World of Warplanes 2.0 release came a new publishing and marketing team. In 2018 they began working with British metal band Iron Maiden and their lead singer Bruce Dickinson. WoWp obtained a music license from SANCTUARY RECORDS GROUP LIMITED for the iconic track Aces High.

The song's lyrics are written from the viewpoint of a British RAF pilot fighting during the Battle of Britain (1940), so the fit with the game is obvious. The artwork depicts the band's mascot, Eddie the Head, in the cockpit of a Supermarine Spitfire, one of the principal aircraft to participate in that battle. WoWp remade the Aces High video using the game's graphics engine and shared and promoted it on WoWp websites, Facebook groups and YouTube channels.[25]

WoWp also made an exclusive Iron Maiden Spitfire plane which was available for free in game through Jun-Aug 2018 to synch with the band's Legacy of the Beast European tour. There was an iron Maiden themed hangar and special events during the same time period.

As well as being the singer for Iron Maiden, Bruce Dickinson is a pilot and military aviation history buff. He regularly captains Iron Maiden's converted charter aeroplane, Ed Force One, during their world tours, and still runs an aircraft maintenance and pilot training company. Bruce agreed to be an ambassador for WoWp and made himself available to film a series of WoWp video diaries at Hendon RAF museum. He will talk about 11 of the most iconic planes featured in the game which were on display in the museum.[26]


  1. ^ Rich McCormick. E3 2011: announces World of Warplanes. June 2011. Retrieved 2013-11-06.
  2. ^ IGN Staff. World of Tanks Invades Europe and North America. April 2011. Retrieved 2013-11-06.
  3. ^ Will Freeman. Learning to fly: The story behind World of Warplanes. November 2013. Retrieved 2013-11-06.
  4. ^ World of Warplanes Full Game. Retrieved 2013-11-06.
  5. ^ World of Warplanes: Gamescom 2011 Debut Trailer. August 2011. Retrieved 2013-11-06.
  6. ^ Jef Reahard. World of Warplanes debuting at Gamescom. July 2011. Retrieved 2013-11-06.
  7. ^ Команда разработчиков World of Warplanes примет участие в Игромире 2011. сентябрь 2013. Retrieved 2013-11-06.
  8. ^ Russel. World of Warplanes unveils USA aircraft. December 2011. Retrieved 2013-11-06.
  9. ^ John Papadopoulos. World of Warplanes – Global Alpha Test Starts Tomorrow. February 2012. Retrieved 2013-11-06.
  10. ^ Jef Reahard. World of Warplanes closed beta starts today. May 2012. Retrieved 2013-11-06.
  11. ^ World of Warplanes Soars into Open Beta. July 2013. Retrieved 2013-11-06.
  12. ^ BigWorld-Powered World of Warplanes is Most Anticipated European Game. August 2012. Retrieved 2013-11-06.
  13. ^ World of Warplanes NDA Removed. April 2013. Retrieved 2013-11-06.
  14. ^ Samit Sarkar. World of Warplanes open beta now available. July 2013. Retrieved 2013-11-06.
  15. ^ Craig Pearson. Chocks Away: World Of Warplanes Beta Opens. July 2013. Retrieved 2013-11-06.
  16. ^ "World_of_Warplanes – Global Wiki" (in Russian). Retrieved 2014-10-24.
  17. ^ World of Warplanes Retrieved 2013-11-06.
  18. ^
  19. ^
  20. ^ Portal Tokens in World of Warplanes 2016-03-29, Retrieved 2016-07-08.
  21. ^ Portal [1] Wargaming 2016-03-15, Retrieved 2016-07-08.
  22. ^ "World of Warplanes for PC Reviews". Metacritic. Retrieved 2014-10-03.
  23. ^ "World of Tanks publisher Wargaming talks about accelerating change in the game business". VentureBeat. Retrieved 2016-10-06.
  24. ^ Vrolijk, Marco (November 12, 2017). "World of Warplanes 2.0". Gamereactor. Retrieved January 9, 2019.
  25. ^ Wargaming Europe (2018-06-18), World of Warplanes | Aces High, retrieved 2019-02-12
  26. ^ World of Warplanes (2018-08-06), Bruce Dickinson Warplane Diaries: Spitfire, retrieved 2019-02-12

External links[edit]