Banjo-Kazooie: Grunty's Revenge

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Banjo-Kazooie: Grunty's Revenge
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Banjo-Kazooie: Grunty's Revenge game box.
Developer(s) Rareware
Publisher(s) THQ
Series Banjo-Kazooie
Platform(s) Game Boy Advance
Release date(s) NA September 12, 2003
EU October 24, 2003
Genre(s) Platformer
Mode(s) Single-player
Rating(s) ESRB: E
Media 64-megabit cartridge

Banjo-Kazooie: Grunty's Revenge is the third installment in the Banjo-Kazooie series and the second in chronological order (in terms of the point of the beginning and end of the game - in fact, as time travel plays a significant part in the plot, most of the action takes place decades before Banjo-Kazooie). Developed by Rareware and published by THQ, it was the first Rare game released after being purchased by Microsoft from Nintendo. Ironically, it was for the portable Game Boy Advance (a Nintendo handheld), and the first Banjo-Kazooie game only licensed by Nintendo. The game used an overhead platform design similar to Conker's Pocket Tales to replicate the 3-D feel of the console entries in the series but on a smaller scale. It is the first Banjo-Kazooie game that was not released in Japan.

Contents

[edit] Story

The game begins two months after Banjo-Kazooie, with the witch Gruntilda trapped beneath a boulder as a result of her first confrontation with Banjo and Kazooie. After failing to move the boulder, Gruntilda's minion Klungo builds a mechanical body for Gruntilda which she possesses with her spirit, allowing her to have her revenge on the duo. Gruntilda kidnaps Kazooie and travels twenty years back in time to keep the duo from ever meeting, which would prevent her defeat. Mumbo Jumbo uses his magic to send Banjo back in time and stop her.

Mecha-Grunty, the main antagonist in the game.

Just like his previous adventures, Banjo must collect 10 Jiggies from each world to advance to new worlds, eventually leading to Gruntilda's castle. Aiding him is Mumbo, who turns him into different forms, and Bozzeye, one of Bottles' relatives who teaches him new moves. Banjo quickly reunites with Kazooie, and they arrive in Gruntilda's castle and defeat her, dismantling her robotic body and sending her spirit back into her real body underground. Gruntilda sends Klungo for assistance from her sisters, while Banjo has Kazooie invite Mumbo and Bottles over for a card game, setting up the events of Banjo-Tooie.

There are several cameos of different characters in the Banjo-Kazooie series present throughout the game including the statue head of King Jingaling in Spiral Mountain, and a seaside beach house named the Tip Tup Suite named after the turtle Tip Tup in Spillar's Harbor.

[edit] Development

Before the game was released, several early screenshots depicted Banjo and Kazooie flying and another featuring an unnamed industrial world of some sort. In an recent edition of Scribes, Leigh Loveday said that the ability for Banjo and Kazooie to fly was removed because it just would not have worked out in the game.

[edit] Reception

With a lack of promotion from THQ, Banjo-Kazooie: Grunty's Revenge was a relatively low-profile release and therefore didn't have as much popularity as its N64 counterparts. Regardless, most reviews were generally positive. However, GameSpot gave the game a 6.8/10, criticizing the better aspects of the game being overshadowed by its focus on item collecting and "the rather short nature of the overall quest". [1] The game has an average score of 73% at Game Rankings. [2]

[edit] External links