Day of Defeat
|Day of Defeat|
|Distribution||Optical disk, download|
Day of Defeat (commonly abbreviated as DoD) is a team-based multiplayer World War II first-person shooter video game of the European Theatre of World War II. Originally a modification of the game 1998 game Half-Life, the rights of the title were purchased by Valve Corporation and released as a full retail title in 2003.
The game was generally well-received, with an aggregate score of 79/100 according to Metacritic. Day of Defeat: Source, a remake of the game, was released in 2005 with various enhancements including a new engine, Source, the same used in Half-Life 2 and Counter-Strike: Source.
Day of Defeat is a 3D multiplayer shooter that simulates squad-level infantry combat between the adversaries of World War II's European Theatre; the Allies or the Axis Powers. The goal is to complete various mission objectives.
A round begins with two opposing teams starting simultaneously in their respective spawn area of a map. A round ends when one team accomplishes all of its objectives.
Player casualties become reinforcements which are supplied according to a timer. The reinforcements originate at spawn and can be composed of anywhere from 1 soldier to the entire team. The reinforcement timer is usually between 10–20 seconds, but this time may vary from server to server.
Like other Half-Life mods, Day of Defeat tracks each player's accomplishment in team objectives, how many enemies each player has eliminated and how many times each player has died. The game also tallies these statistics for the entire team; this reflects the team's score which is primarily based on objectives.
After many rounds, the game ends when a set time limit expires, and the team with the most objectives achieved is the winning team regardless of kills or casualties, except in the case where both teams have not achieved any objectives or are tied in the objective score. The scoreboard is displayed and the game is restarted with another map.
Day of Defeat features historical weaponry used during World War II.
Day of Defeat maps muster scenarios of historical World War II battles requiring teams to control territory and complete objectives. Territorial control scenarios require the players to capture flags at important choke points throughout the map. Objective-based maps take players into battle for mission targets, such as a bridge or German Nebelwerfer (artillery) or any other various tactical targets. To achieve most tasks requires the players to use TNT charges at the objective. The many different possible objectives types include "clandestine missions", such as obtaining secret documents and returning them to headquarters.
Official DoD maps included with the game encompass scenes such as the infamous battle at Omaha Beach (dod charlie), streetfighting in the Italian city of Salerno during Operation Avalanche (dod avalanche), and a Glider mission where the American 101st Airborne lands in a WACO Glider and has to destroy such objectives as a radio antenna and Flak 88 mm gun anti-aircraft gun (dod glider).
Day of Defeat maps offer the player the ability to blast through certain parts of the map to gain entry into new sections. This offers a twist to normal map strategies. The sections are normally marked with a crack in the wall, which can be opened by either planting a bomb or by shooting a rocket at it.
Day of Defeat began as a third-party Half-Life mod in 2000. Later, the creators of Half-Life, Valve Corporation, purchased the rights and produced a stand-alone version of the game, published by Activision and released in May 2003.
With the initial release of the game (when classes included only Support Infantry, Sergeant, Rifleman or Sniper), choosing a class determined your speed. Rifleman moved the fastest and Support Infantry moved the slowest. Sergeants moved at a medium pace.
With the release of Beta 2.0 in October 2001, players witnessed the expansion of character classes and the speed differential was eliminated. This version added the Allied Staff Sergeant who carried an M1 Carbine. The Axis Sniper Rifle from the Beta 1.x releases (the Gewehr 43) was replaced with a scoped model of the Karabiner 98k, to more effectively balance the Axis and Allied sniper classes. Furthermore, both sides now received machine guns (.30 caliber for the Allies, and the MG34 and MG42 models for the Axis), which added a new tactical element to the game. Also, so called head-bobbing or gun-sway was introduced, so players could no longer simply point and shoot while moving, but now had to stand still for improved accuracy. Gun recoil was also introduced, and kneeling and lying down alleviated this and made a player's shot more accurate.
Beta 3.0 was released in July 2002 and added the Allied Sergeant, who carried a M3 Grease Gun, as well as the para gameplay mode which was similar to Counter-Strike in that players did not respawn until the end of the round. The Germans could now also choose between two models of the powerful and deafeningly loud FG 42 (bipod/scope) and the Gewehr could now be selected as a class, to compete with the semi-automatic Garand rifle the Allies used. Valve then made Day of Defeat an official valve mod and released 1.0v in May 2003 which featured a lot of changes. Activision distributed a retail version of the game though it could still be downloaded for free if you had Half-Life. Later version 1.1 became the first Steam release. 1.0 included quite a few new features - the pace of the game was increased. Friendly-fire was made non-default, an on-screen map where one's allies and thrown grenades were displayed was added, as was a Battlefield-style flag hanging over the head of friends and foes for identification. Pop-up help messages, spoken by a dog wearing a helmet (in the same vein as Microsoft's Office Assistant), also appeared in v1.0. Bleeding - a key feature of the betas - was removed,. Night time battlefields were removed as they tended to be the least-played of the beta maps. Version 1.0 also included auto-reload (which defaulted to "always on"), some new maps and major modifications to some old maps (e.g. Anzio). British Troops were also issued in 1.0, but were only featured in 3 maps and had only 5 weapon classes. The American Bazooka, German Panzershreck and British PIAT became independent classes in 1.2v and Mortar-classes were proposed, but never got released. Para-maps were kept, but the special gameplay was removed and replaced by the traditional Flag-capture or objective gameplay. Version 1.0 also introduced the bipod for the BAR, allowing for it to be deployed in the same locations as the machine guns and FG42s.
|This section requires expansion. (February 2014)|
Day of Defeat was followed by Day of Defeat: Source, a remake of the game that runs on Valve's Source engine. The Source remake included significant changes to Day of Defeat's gameplay, new maps, updated graphics, and improved physics.
It was released on September 26, 2005 to favorable reviews, praised for its gameplay, audio, and graphics. Post-release, the game was supported by Valve with a number of subsequent updates, including versions of the game for OS X and Linux released in 2010 and 2013 respectively.
- "Day of Defeat update released". Steam. Valve Corporation. 29 March 2013. Retrieved 2 January 2014.
- "Day of Defeat (PC: 2003) Review". Metacritic. Retrieved 26 February 2014.
- "Valve signs with Activision, exclusive Day of Defeat screens". GameSpot. 4 April 2003. Archived from the original on 25 February 2014. Retrieved 25 February 2014.
- "Day of Defeat Reviews". GameRankings. Retrieved 26 February 2014.
- McNamara, Tom (2 September 2005). "Day of Defeat: Source Is Coming". IGN. Retrieved 28 February 2014.
- Adams, David (22 February 2005). "Day of Defeat: Source Is Coming". IGN. Retrieved 28 February 2014.
- Adams, David (26 September 2005). "Day of Defeat: Source Released". IGN. Archived from the original on 28 February 2014. Retrieved 28 February 2014.
- Colayco, Bob (3 October 2005). "Day of Defeat: Source for PC". GameSpot. Retrieved 28 February 2014.
- "Day of Defeat: Source (PC: 2005) Reviews". Metacritic. Retrieved 28 February 2014.
- Adams, David (29 June 2006). "Day of Defeat: Source Updated". IGN. Retrieved 28 February 2014.
- "Now on Mac! - Day of Defeat: Source". Steam. Valve Corporation. 12 July 2010. Retrieved 28 February 2014.