Deep Down (video game)
|Developer(s)||Capcom Online Games
SCE Japan Studio
|Release date(s)||TBA 2015|
Deep Down is the working title for the upcoming role-playing video game by Capcom for the PlayStation 4 video game console to be released in 2015. It is to be a single player game with the option to have 4 player co-op multiplayer, akin to that of Dark Souls, with random players dropping into your world to help you defeat monsters and find artifacts.
Deep Down 's gameplay style is dungeon crawler, which involves the player exploring dungeons based on the memories collected on artifacts. Weapons such as spears and swords can be utilized. The game is also a multiplayer title with online features akin to those of the Souls series developed by From Software. Players can band together in dungeons and battle bosses, including fire-breathing dragons and rock creatures.
The player perspective for Deep Down begins in New York City in the year 2094. By touching magical artifacts, players are teleported into the distant past to explore dungeons and avoid or battle monsters and seek treasure. Each of these dungeons are randomly generated for each player. As well as this, the artifacts you touch correspond to an emotion, including anger, rage, hate, envy, lust and wrath.
At the February 2013 PlayStation Meeting where Sony debuted the PlayStation 4, Capcom's Yoshinori Ono, best known for his work on the Street Fighter series, revealed Deep Down alongside their new "Panta Rhei" game engine, designed specifically for the PlayStation 4. Deep Down was the working title, and Panta Rhei was announced to replace MT Framework as Capcom's game engine of choice. The reveal trailer showed an armored warrior battling a medieval fire-breathing dragon. They chose to make a new brand for freedom to explore next-gen video game console architecture, and so as to avoid limitations from consumer expectations. The game did not have a presence at the E3 2013 video game expo. During Tokyo Game Show 2013, Capcom producer Yoshinori Ono announced that Deep Down was to be a free-to-play title; the initial expected release date was to be in 2014 after a public beta coincident with the japanese release of the PS4. In Feb 2014 the public beta was announced as being delayed to after the japan release of the PS4; in mid 2014 the public beta, then scheduled for summer 2014, was announced as being delayed to 2015.
In early 2015, Kazunori Sugiura stated in an interview with 4gamer that the vision for the game had expanded since its initial 2013 reveal, to better appeal in the long term to players, and so the development timescale had been extended.
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- Tach, Dave (February 20, 2013). "Capcom reveals Deep Down, built in engine designed for PS4". Polygon. Vox Media. Archived from the original on August 1, 2013. Retrieved 1 August 2013.
- Jackson, Mike (June 18, 2013). "Deep Down 'nothing to do with Dragon's Dogma', clarifies Capcom". Computer and Video Games. Future Publishing. Archived from the original on August 1, 2013. Retrieved August 1, 2013.
- Mike Jackson (September 22, 2013). "PS4 exclusive Deep Down is free-to-play". Computer and Video Games. Retrieved November 9, 2015.
- Nelva, Giuseppe (7 February 2014), "Deep Down Delayed After the Summer: Will Use the PS4’s Full Power; Won’t Be a Game that Could Be on PS3", www.dualshockers.com
- Nelva, Giuseppe (29 August 2014), "PS4 Exclusive Deep Down’s Beta Test Delayed to 2015 as Capcom Apologizes", www.dualshockers.com
- "今年，新タイトルを続々投入するカプコンのオンラインゲーム事業戦略とは？ COGのキーパーソンである小野義徳氏と杉浦一徳氏にインタビュー", www.4gamer.net (in Japanese), 29 Feb 2015 Check date values in: