A nightrider (also known as a knightmare or unicorn) is a fairy chess piece that can move any number of steps as a knight in the same direction. Intervening squares must be vacant. For example, a nightrider on b2 can reach square c4 and forward to d6 and e8, but cannot jump over the f4-pawn to reach h5. The nightrider is usually represented by an inverted knight in diagrams, and symbol N in text (in which case the knight is abbreviated as S for German Springer).
|This article uses algebraic notation to describe chess moves.|
The king together with two knights cannot win endgame against a lone king (KSS vs K), but the king together with a knight and a nightrider can win, because the knight cannot win a tempo, but the nightrider can.
Solution: 1. Ne7! Ka7 2. Ng3 Ka8 3. Ne4 Ka7 4. Sb5+ Ka8 5. Nd2#
A possible continuation would be: 1. Kd3+ Kc5+ 2. Kc3+ Kd5+ 3. Kd3+ Kc5+, etc.
Nightrider can also participate in triple check.
- Hooper, David; Whyld, Kenneth (1992), The Oxford Companion to Chess (2nd ed.), Oxford University Press, ISBN 0-19-280049-3