Nintendo Web Framework

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Nintendo Web Framework
Developer(s)Nintendo
Initial release25 March 2013; 11 years ago (2013-03-25)
Stable release
1.8.1[1]
Operating systemWindows
PlatformWebKit
TypeVideo game engine
LicenseFreeware
Websitewiiu-developers.nintendo.com
As ofSeptember 2014

Nintendo Web Framework (codenamed Bamboo) is a development environment based on WebKit technologies. It is used to develop video games for the Wii U system using many different languages including: HTML5, JavaScript, and CSS. This framework supports the Wii U GamePad controller, Wii Remote controllers, and some other JavaScript extensions.[2]

Middleware

The Nintendo Web Framework currently supports the following middleware plugins:[3]

  • Construct 2
  • Impact (developed by PhobosLab)[4]
  • Enchant.js
  • Game Pencil Engine (developed by Pawbyte)[5]

Software powered by Nintendo Web Framework

Games

Applications

See also

References

  1. ^ "Nintendo Open Source Software source code distribution page". Nintendo. Nintendo. Retrieved 22 August 2014.
  2. ^ Fletcher, JC. "Unity and 'Nintendo Web Framework' offer new Wii U dev tools". Joystick. Retrieved 31 January 2014.
  3. ^ "Develop games for Wii U with Unity or HTML5, Self-Publish on Nintendo eShop". Nintendo. Nintendo. Retrieved 22 August 2014.
  4. ^ a b Calvert, Darren (18 February 2014). "Developer Interview: PhobosLab on XType Plus, Impact and Why the Nintendo Web Framework Matters". Nintendo Life. Retrieved 21 March 2014.
  5. ^ Whitehead, Thomas (29 April 2015). "Pawbyte Launches Game Pencil Engine to Support Wii U Development". Nintendo Life. Retrieved 1 May 2015.
  6. ^ Meli, Jowi (28 October 2014). "Review: Arrow Time U". Nintendo Life. Retrieved 10 January 2015.
  7. ^ McFerran, Damien (17 December 2013). "Physics-Based Puzzler BLOK DROP U Is Slotting Into Place On Wii U In 2014". Nintendo Life. Retrieved 21 March 2014.
  8. ^ "PR - BLOK DROP X TWISTED FUSION: New exciting crossover title arriving this fall!". Go Nintendo. GoNintendo. Retrieved 22 August 2014.
  9. ^ "電子マネー対応キャンペーン 残高追加のおまけであそべる! ブタメダル" (PDF). Nintendo. Nintendo. Retrieved 28 February 2015.
  10. ^ a b c Doolan, Liam (27 May 2015). "RCMADIAX Announces Three New Titles For The Wii U eShop, Arriving In North America This Summer". Nintendo Life. Retrieved 10 July 2015.
  11. ^ Meyer, Lee (23 March 2015). "Review: Elliot Quest (Wii U eShop)". Nintendo Life. Retrieved 25 March 2015.
  12. ^ a b Wii U Game eManual
  13. ^ Whitehead, Thomas (17 February 2014). "Gem Break Aiming to Join the HTML5 Wii U eShop Influx of 2014". Nintendo Life. Retrieved 21 March 2014.
  14. ^ Whitehead, Thomas (19 June 2014). "Nintendo Download: 19th June (North America)". Nintendo Life. Retrieved 20 June 2014.
  15. ^ Whitehead, Thomas (12 April 2014). "Interview: 4 Corner Games Tells Us Why It's Got to Run to the Wii U eShop". Nintendo Life. Retrieved 12 April 2014.
  16. ^ DelVillano, Ron (16 July 2014). "Review: Internal Invasion (Wii U eShop)". Nintendo Life. Retrieved 23 July 2014.
  17. ^ Flewelling, Matthew (18 December 2014). "Plenty of Fishies". Nintendo. Retrieved 18 December 2014.
  18. ^ Meli, Jowi (20 June 2014). "POKER DICE SOLITAIRE FUTURE Débuting on Wii U eShop 3rd July in North America". Nintendo Life. Retrieved 20 June 2014.
  19. ^ McFerran, Damien (14 July 2014). "RCMADIAX Is Bringing Super Robo Mouse Exclusively To Wii U". Nintendo Life. Retrieved 14 July 2014.
  20. ^ Gould, Trevor. "Pure Nintendo Exclusive – First Details on U Host". Pure Nintendo. Pure Nintendo. Retrieved 22 August 2014.
  21. ^ http://www.gonintendo.com/s/234040-up-up-ubie-remix-dev-blog-update-with-new-details-on-gameplay-characters
  22. ^ DelVillano, Ron (3 July 2014). "Review: ZaciSa's Last Stand (Wii U eShop)". Nintendo Life. Retrieved 3 July 2014.
  23. ^ Cassidy, Kevin. "SDK Paint coming to Wii U". Go Nintendo. GoNintendo. Retrieved 23 August 2014.

External links