From Wikipedia, the free encyclopedia
Jump to: navigation, search
CryEngine Nex-Gen(4th Generation) - 15.png
CryEngine logo
Developer(s) Crytek
Stable release v3.6.16 / January 30, 2015; 27 days ago (2015-01-30)
Written in C++, Lua.
Platform Microsoft Windows
PlayStation 3
PlayStation 4[2]
Wii U[3]
Xbox 360
Xbox One[4]
Type Game engine
License Proprietary

CryEngine is a game engine designed by the German/Turkish game developer Crytek. It has been used in all of their titles with the initial version being used in Far Cry, and continues to be updated to support new consoles and hardware for their games. It has also been used for many third-party games under Crytek's licensing scheme, including Sniper: Ghost Warrior 2 and SNOW. Ubisoft maintains an in-house, heavily modified version of CryEngine from the original Far Cry called the Dunia Engine, which is used in their later iterations of the Far Cry series.



This diagram illustrates the development history of CryEngine game engine versions.

CryEngine 1[edit]

CryEngine 1 is a game engine used for the first-person shooter video game Far Cry. It was originally developed by Crytek as a technology demo for Nvidia and, when the company saw its potential, it was turned into a game. When video cards with support for 3.0 pixel and vertex shaders were released, Crytek released version 1.2 of the engine which used some of the capabilities for better graphics. Later the company developed CryEngine version 1.3, which added support for HDR lighting. The engine has been licensed to NCsoft for their MMORPG, Aion: The Tower of Eternity.[14] On March 30, 2006, Ubisoft acquired all intellectual property rights to the Far Cry franchise and a perpetual license to use the Far Cry edition of CryEngine.[15]

CryEngine 2[edit]

CryEngine 2 is used in Crytek's game Crysis, and an updated version in Crysis Warhead, a side story of Crysis. In March 2009 at the Game Developers Conference, CryEngine 2's successor, CryEngine 3, was shown on the Xbox 360 and PlayStation 3. CryEngine 2 was first licensed out to French company IMAGTP who specializes in architectural and urban-planning communication. The purpose of licensing the engine was to create a program to allow clients to see exactly what a building or other structure would look like before any actual construction was started. As of March 7, 2011, Simpson Studios has licensed CryEngine 2 out to use on a Massively Multiplayer Virtual World (MMVW) that takes place on a terraformed Mars.[16] On May 11, 2007, Crytek announced that they would be using the engine to create a game based on their new “intellectual property”. It is also confirmed that it will not be a part of Crysis and in fact may not even be a first person shooter. On September 17, 2007, Ringling College of Art & Design became the first higher education institution in the world to license CryEngine 2 for educational purposes.

CryEngine 3[edit]

On March 11, 2009, the German/Turkish game studio Crytek announced that it would introduce CryEngine 3 at the 2009 Game Developers Conference, held from March 25 to March 27. The new engine was being developed for use on Microsoft Windows, PlayStation 3, Xbox 360, and Wii U. As for the PC platform, the engine is said to support development in DirectX 9, 10, and 11.[17][18] As of June 1, 2009, it was announced that Crysis 2 would be developed by Crytek on their brand new engine.[19] CryEngine 3 was released on October 14, 2009.[20]

On March 1, 2010, a new tech demo of the engine was released for the i3D 2010 symposium, which demonstrates 'Cascaded Light Propagation Volumes for Real Time Indirect Illumination'.[21] On June 11, 2011, the Australian Defence Force revealed that Navy personnel would train on a virtual landing helicopter dock ship made using the CryEngine 3 software.[22] As of July 1, 2011, the Mod SDK version of CryEngine 3 specifically to create custom maps, mods and content for Crysis 2 is available on Crytek's website. Crytek also released a free-to-use version of the CryEngine for non-commercial game development. It was released as of August 17, 2011 under the name CRYENGINE® Free SDK.[23][24]

Crytek announced on September 9, 2011 that they would be using CryEngine 3 to bring the original Crysis to consoles.[25] It was released for Xbox Live and PlayStation Network on October 4, 2011.[26]

CryEngine (4th generation)[edit]

On August 21, 2013 Crytek announced that their next CryEngine would not carry any version number. The reason for this decision was the fact that this new engine bears almost no similarity to previous CryEngine versions. The new CryEngine adds support for Linux[1][27] and consoles such as the PlayStation 4, Xbox One, and Wii U.[28]


CryEngine SDK[29]
Developer(s) Crytek
Stable release v3.6.16 / September 17, 2014; 5 months ago (2014-09-17)
Operating system Microsoft Windows
Type Level editor / Software development kit
License Free for noncommercial use until version 3.5.8, currently available for small fee as EaaS on Steam[30]

CryEngine SDK, originally called Sandbox Editor, is the current version of the level editor used to create levels for CryEngine by Crytek. Tools are also provided within the software to facilitate scripting, animation, and object creation. It has been included with various Crytek games (including, but not limited to, Crysis and Far Cry), and is used extensively for modding purposes. The editing style is that of the sandbox concept, with the emphasis on large terrains and a free style of mission programming. The editor can also construct indoor settings.

As opposed to editors like UnrealEd, which use a "subtractive" editing style that takes away areas from a filled world space, the Sandbox has an "additive" style (like Quake II). Objects are added to an overall empty space.

The Sandbox's concentration on potentially huge (in theory, hundreds of square kilometers) terrain, means that it uses an algorithmic form of painting textures and objects onto the landscape. This uses various parameters to define the distribution of textures or types of vegetation. This is intended to save time and make the editing of such large terrains feasible while maintaining the overall "real world" sandbox free roaming style. This is different from some editing styles that often use "fake backdrops" to give the illusion of large terrains.

In a fashion somewhat comparable to the 3D Renderer Blender, which can be used for game design, the Sandbox editor has the ability, with a single key press, for the editor to jump straight into the current design (WYSIWYP, "What You See Is What You Play" Feature). This is facilitated without loading the game as the game engine is already running within the editor. The "player" view is shown within the 3D portion of the Editor.

The Editor also supports all the CryEngine features such as vehicles and physics, scripting, advanced lighting (including real time, moving shadows), Polybump technology, shaders, 3D audio, character inverse kinematics and animation blending, dynamic music, Real Time Soft Particle System and Integrated FX Editor, Deferred Lighting, Normal Maps & Parallax Occlusion Maps, and Advanced Modular AI System.

Games using CryEngine[edit]

CryEngine 1[edit]

Title Year Developer Publisher Platform
Aion: The Tower of Eternity 2008 NCsoft NCsoft Microsoft Windows
Far Cry 2004 Crytek Frankfurt Ubisoft Microsoft Windows
Far Cry Instincts 2005 Ubisoft Montreal Ubisoft Xbox
Far Cry Instincts: Evolution 2006 Ubisoft Montreal Ubisoft Xbox
Far Cry Instincts: Predator 2006 Ubisoft Montreal Ubisoft Xbox 360
Far Cry Vengeance 2006 Ubisoft Montreal Ubisoft Wii

CryEngine 2[edit]

Title Year Developer Publisher Platform
Blue Mars
(open beta)
2009 Avatar Reality Avatar Reality Microsoft Windows
Crysis 2007 Crytek Frankfurt Electronic Arts Microsoft Windows
Crysis Warhead 2008 Crytek Budapest Electronic Arts Microsoft Windows
Drug Wars 2009 Paleo Entertainment Paleo Entertainment Microsoft Windows
Entropia Universe
(CryEngine 2 version)
2009 MindArk MindArk Microsoft Windows
The Day TBA Reloaded Studios Nexon
Tencent Holdings
Microsoft Windows
Vigilance 2008 Harrington Group Harrington Group Microsoft Windows

CryEngine 3[edit]

Title Year Developer Publisher Platform
ArcheAge 2013 XL Games XL Games Microsoft Windows
ASTA: The War of Tears and Winds TBA Polygon Games NHN Microsoft Windows
Cabal 2 2012 ESTsoft ESTsoft Microsoft Windows
Crysis 2011 Crytek Frankfurt Electronic Arts PlayStation 3, Xbox 360
Crysis 2 2011 Crytek Frankfurt Electronic Arts Microsoft Windows, PlayStation 3, Xbox 360
Crysis 3 2013 Crytek Frankfurt Electronic Arts Microsoft Windows, PlayStation 3, Xbox 360
Enemy Front 2014 CI Games Bandai Namco Games Microsoft Windows, PlayStation 3, Xbox 360
Fibble – Flick 'n' Roll 2012 Crytek Frankfurt Crytek iOS, Android
God Slayer TBA Microsoft Windows
Icarus Online TBA WeMade Entertainment WeMade Entertainment Microsoft Windows
Lex Mortis 2015 Denis Esie Denis Esie Microsoft Windows
Lichdom: Battlemage 2014 Xaviant Xaviant Microsoft Windows
MechWarrior Online 2013 Piranha Games Infinite Game Publishing Microsoft Windows
Monster Hunter Online TBA Tencent Holdings
Capcom Microsoft Windows
Nexuiz 2012 IllFonic THQ Microsoft Windows, Xbox 360
Ostrov TBA Whitefox Studios N/A Microsoft Windows
Panzar 2013 Panzar Studio Panzar Studio Microsoft Windows
Resistance and Liberation
(CryEngine 3 reboot)
TBA N/A N/A Microsoft Windows
Rise of Nusantara 2015 Palm Studio N/A Microsoft Windows
Shadow of the Eternals TBA Precursor Games Nintendo (Wii U) Microsoft Windows, Wii U
Sonic Boom: Rise of Lyric 2014 Big Red Button Entertainment Sega Wii U
Sniper: Ghost Warrior 2 2013 City Interactive City Interactive Microsoft Windows, PlayStation 3, Xbox 360
State of Decay 2013 Undead Labs Microsoft Studios Microsoft Windows, Xbox 360
Stone Rage TBA Mountainwheel Games Mountainwheel Games Microsoft Windows
Traction Wars TBA Traction Wars Team N/A Microsoft Windows
Tour Golf Online TBA OnNet USA OnNet
Microsoft Windows
Warface 2013 Crytek Kiev Crytek
Tencent Holdings
Microsoft Windows, Xbox 360

CryEngine (5th generation)[edit]

Title Year Developer Publisher Platform
Aderyn's Cradle 2016 Mojo Game Studios Mojo Game Studios Microsoft Windows
Arena of Fate TBA Crytek Black Sea Crytek Microsoft Windows, PlayStation 4, Xbox One
Armored Warfare TBA Obsidian Entertainment Mail.Ru Microsoft Windows
BattleCry 2015 Battlecry Studios Bethesda Softworks Microsoft Windows
Everybody's Gone to the Rapture 2015 The Chinese Room
SCE Santa Monica Studio
Sony Computer Entertainment PlayStation 4
Evolve 2015 Turtle Rock Studios 2K Games Microsoft Windows, PlayStation 4, Xbox One
Homefront: The Revolution 2015 Deep Silver Dambuster Studios Deep Silver Microsoft Windows, PlayStation 4, Xbox One, Linux
Human Element 2015 Robotoki N/A Microsoft Windows, PlayStation 4, Xbox One, Wii U[citation needed]
Hunt: Horrors of the Gilded Age TBA Crytek Frankfurt Crytek Microsoft Windows, PlayStation 4, Xbox One
Kingdom Come: Deliverance 2015 Warhorse Studios Warhorse Studios Microsoft Windows, OS X, Linux, PlayStation 4, Xbox One
Miscreated 2015 Entrada Interactive Entrada Interactive Microsoft Windows
Project Heart and Soul TBA Reach Game Studios N/A Microsoft Windows, PlayStation 4
Ryse: Son of Rome 2013 Crytek Frankfurt Microsoft Studios Xbox One, Microsoft Windows
SNOW TBA Poppermost Productions Poppermost Productions Microsoft Windows, OS X, Linux, PlayStation 4
Star Citizen[31] 2016 Cloud Imperium Games Cloud Imperium Games Microsoft Windows, Linux
The Collectables 2014 Crytek Frankfurt DeNA iOS, Android
The Memory of Eldurim TBA Liminal Games Liminal Games Microsoft Windows
ULTRAWORLD 2014 Neon Serpent Neon Serpent Microsoft Windows
Wander 2015 Wander MMO Wander MMO Microsoft Windows, Linux, PlayStation 4

Other licensees[edit]


  1. ^ a b "CRYENGINE adds Linux Support". Crytek. 2014-03-11. Retrieved 2014-03-11. 
  2. ^ "CryENGINE® 3 Equipped for Development on Sony Computer Entertainment’s PlayStation®4". Crytek. 2013-07-06. Retrieved 2013-07-24. 
  3. ^ "Wii U gets Crytek support with CryENGINE". 2011-06-14. Retrieved 2012-09-08. 
  4. ^ "Crytek’s CryENGINE® 3 Already Primed for Xbox One Development". Crytek. 2013-05-21. Retrieved 2013-07-24. 
  5. ^ a b c d e f g h i j k "CryENGINE 3 Technology". 
  6. ^ a b c d e f g "CryENGINE 3 Technology". 
  7. ^ a b c d e f g h i j k l m n "CryENGINE 3 Technology". 
  8. ^ a b c d "CryENGINE 3 DX11 upgrade". 
  9. ^ a b c d e f "CryENGINE 3 Technology". 
  10. ^ a b c d e "CryENGINE 3 Technology". 
  11. ^ a b c d "CryENGINE 3 Technology". 
  12. ^ a b c d e f "CryENGINE 3 Technology". 
  13. ^ "CryENGINE 3 Technology". 
  14. ^ "NCSoft - AION". Crytek. Retrieved 2012-08-09. 
  15. ^ "Ubisoft Acquires Far Cry IP and perpetual license of CryEngine". 
  16. ^ "Welcome to Crytek". 
  17. ^ "Crytek Announces CryENGINE 3". Crytek. 2009-03-11. Archived from the original on 2009-03-23. Retrieved 2009-03-12. 
  18. ^ Luke Plunkett (2009-03-11). "PC Gaming Getting New Crytek Engine (Time To Upgrade)". Kotaku. Retrieved 2009-03-12. 
  19. ^ "Crysis 2 teaser trailer". Crytek. 2009-06-01. Retrieved 2009-06-08. 
  20. ^ "Crytek releases CryENGINE 3". Crytek. 2009-10-14. Retrieved 2009-11-21. 
  21. ^ "Crytek 'i3D 2010' Tech Demo". Shacknews. 2011-02-10. Retrieved 2012-09-08. 
  22. ^ "Avatars train on Navy’s future ship". Australian Defence Force. 2011-06-11. Retrieved 2011-06-11. 
  23. ^ "Free CryENGINE". develop online. 2010-04-12. Retrieved 2010-04-12. 
  24. ^ "Crytek Releases CryENGINE®3 SDK Free-of-Charge". Crytek Official Website. 2011-08-17. Retrieved 2011-08-25. 
  25. ^ "CRYTEK AND EA BRING CRYSIS TO CONSOLES". Crytek. Retrieved 2011-10-10. 
  26. ^ "EA AND CRYTEK DELIVER CRYSIS TO CONSOLES TODAY". Crytek. Retrieved 2011-10-10. 
  27. ^ Peckham, Matt (2014-03-12). "Crytek Adding Linux Support for CryEngine Bodes Well for Steam OS". US: TIME, Inc. Retrieved 2014-08-13. 
  28. ^ Makuch, Eddie (August 21, 2013). "New CryEngine revealed". UK: Retrieved September 10, 2013. 
  29. ^ "Crytek Announces the Arrival of the New CRYENGINE". Crytek. Retrieved September 10, 2013. 
  30. ^ CRYENGINE on Steam
  31. ^ Sinha, Ravi (2014-01-21). "CryEngine 4 Incredibly Powerful, Best Looking Next Gen Game is Ryse – Star Citizen Creator". GamingBolt. Archived from the original on 2014-08-10. Retrieved 2014-11-24. 
  32. ^ Seeley, Harald (2007-11-16). "Hochschule Darmstadt get CryENGINE". Crytek GmbH (Press release). Retrieved 2010-01-31. 
  33. ^ "Games Academy Licenses CryENGINE 2". inCrysis. Retrieved 2010-01-31. 

External links[edit]