Nintendo Web Framework

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Nintendo Web Framework
Nintendo Web Framework logo.png
Nintendo Web Framework screenshot.png
The Nintendo Web Framework dashboard.
Developer(s) Nintendo
Initial release March 25, 2013; 23 months ago (2013-03-25)
Stable release 1.8.1[1]
Development status Active
Operating system Windows
Platform WebKit
Type Video game engine
License Freeware
Website wiiu-developers.nintendo.com
As of September 2014

Nintendo Web Framework (codenamed Bamboo) is a development environment based on WebKit technologies. It is used to develop video games for the Wii U system using many different languages including: HTML5, JavaScript, and CSS. This framework supports the Wii U GamePad controller, Wii Remote controllers, and some other JavaScript extensions.[2]

Middleware[edit]

The Nintendo Web Framework currently supports the following middleware plugins:[3]

Software powered by Nintendo Web Framework[edit]

Games[edit]

Applications[edit]

References[edit]

  1. ^ "Nintendo Open Source Software source code distribution page". http://www.nintendo.co.jp/. Nintendo. Retrieved 22 August 2014. 
  2. ^ Fletcher, JC. "Unity and 'Nintendo Web Framework' offer new Wii U dev tools". Joystick. Retrieved 31 January 2014. 
  3. ^ "Develop games for Wii U with Unity or HTML5, Self-Publish on Nintendo eShop". https://www.nintendo.com/. Nintendo. Retrieved 22 August 2014. 
  4. ^ a b Calvert, Darren (2014-02-18). "Developer Interview: PhobosLab on XType Plus, Impact and Why the Nintendo Web Framework Matters". Nintendo Life. Retrieved 2014-03-21. 
  5. ^ Meli, Jowi (2014-10-28). "Review: Arrow Time U". Nintendo Life. Retrieved 2015-01-10. 
  6. ^ McFerran, Damien (2013-12-17). "Physics-Based Puzzler BLOK DROP U Is Slotting Into Place On Wii U In 2014". Nintendo Life. Retrieved 2014-03-21. 
  7. ^ "PR - BLOK DROP X TWISTED FUSION: New exciting crossover title arriving this fall!". http://www.gonintendo.com/. GoNintendo. Retrieved 22 August 2014. 
  8. ^ "電子マネー対応キャンペーン 残高追加のおまけであそべる! ブタメダル". http://nintendo.co.jp/. Nintendo. Retrieved 28 February 2015. 
  9. ^ Meyer, Lee (2015-03-23). "Review: Elliot Quest (Wii U eShop)". Nintendo Life. Retrieved 2015-03-25. 
  10. ^ Whitehead, Thomas (2014-02-17). "Gem Break Aiming to Join the HTML5 Wii U eShop Influx of 2014". Nintendo Life. Retrieved 2014-03-21. 
  11. ^ Whitehead, Thomas (2014-06-19). "Nintendo Download: 19th June (North America)". Nintendo Life. Retrieved 2014-06-20. 
  12. ^ Whitehead, Thomas (2014-04-12). "Interview: 4 Corner Games Tells Us Why It's Got to Run to the Wii U eShop". Nintendo Life. Retrieved 2014-04-12. 
  13. ^ DelVillano, Ron (2014-07-16). "Review: Internal Invasion (Wii U eShop)". Nintendo Life. Retrieved 2014-07-23. 
  14. ^ Meli, Jowi (2014-06-20). "POKER DICE SOLITAIRE FUTURE Débuting on Wii U eShop 3rd July in North America". Nintendo Life. Retrieved 2014-06-20. 
  15. ^ McFerran, Damien (2014-07-14). "RCMADIAX Is Bringing Super Robo Mouse Exclusively To Wii U". Nintendo Life. Retrieved 2014-07-14. 
  16. ^ Gould, Trevor. "http://purenintendo.com/". http://purenintendo.com/. Pure Nintendo. Retrieved 22 August 2014. 
  17. ^ http://www.gonintendo.com/s/234040-up-up-ubie-remix-dev-blog-update-with-new-details-on-gameplay-characters
  18. ^ DelVillano, Ron (2014-07-03). "Review: ZaciSa's Last Stand (Wii U eShop)". Nintendo Life. Retrieved 2014-07-03. 
  19. ^ Cassidy, Kevin. "SDK Paint coming to Wii U". http://www.gonintendo.com/. GoNintendo. Retrieved 23 August 2014. 

External links[edit]