Police Quest III: The Kindred

From Wikipedia, the free encyclopedia
Jump to: navigation, search
Police Quest III: The Kindred
Pq3.jpg
Developer(s) Sierra On-Line
Publisher(s) Sierra On-Line
Designer(s) Jim Walls
Series Police Quest
Engine SCI
Platform(s) MS-DOS, Amiga
Release date(s) 1991
Genre(s) Adventure game
Mode(s) Single player
Rating(s) ESRB: T (Police Quest Collection) (1995)
Media/distribution 3.5" Floppy Disk, 5.25" Floppy Disk

Police Quest III: The Kindred is an adventure game produced by Jim Walls for Sierra On-Line, and released in 1991. It is the second sequel to Police Quest: In Pursuit of the Death Angel and is part of the Police Quest series.

Contents

[edit] Gameplay

Sierra's standard point and click interface is used in Police Quest III. The manual driving sequences from Police Quest 1 return, albeit with an updated interface.

[edit] Plot

Sonny and Marie got married following Bains' death. Promoted once more, Sonny now has to deal with rampant crime as a drug cartel begins operating in Lytton and evidence of a satanic cult starts to appear. When Marie is stabbed in a mall parking lot, Sonny's police work becomes personal.

Sonny must deal with Pat Morales, his new partner who displays some questionable ethics and may be hiding something. He must also find patterns in a growing series of crimes to find his next lead. The Bains family also plays a role in this game.

[edit] Development

Released in 1991 for SCI version 1, PQ3 is completely mouse-driven. It was only released for the IBM PC and the Amiga. During the late development stages of this game, Jim Walls left Sierra for reasons that have still not been publicly explained. Sierra employee Jane Jensen finalized the writing for the still unfinished Police Quest 3, and SWAT founder Daryl F. Gates was named to take over of the Police Quest series.

[edit] Copy Protection

In order to progress in the game, the player is required to navigate their vehicle around the streets of Lytton (eg, going from Lytton Police Department to a crime scene). A printed map is provided in the game's manual with all the street names shown in order to accomplish this task. In addition, when arresting suspects a five-digit "offense code" must be given correctly which is also available in the game's manual.

[edit] Reception

The game was reviewed in 1992 in Dragon #178 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 2 out of 5 stars.[1]

[edit] References

  1. ^ Lesser, Hartley, Patricia, and Kirk (February 1992). "The Role of Computers". Dragon (178): 57–64. 

[edit] External links

Personal tools
Namespaces
Variants
Actions
Navigation
Interaction
Toolbox
Print/export
Languages