Super Hang-On

From Wikipedia, the free encyclopedia
Jump to: navigation, search
Super Hang-On
Super Hang-On
North American trade flyer showing sitdown and standup versions of the arcade cabinet.
Developer(s) Sega AM2
Designer(s) Yu Suzuki
Composer(s) Katsuhiro Hayashi
Koichi Namiki
Sachio Ogawa
Platform(s) Arcade, Sega Mega Drive, Game Boy Advance, Commodore Amiga, Atari ST, Macintosh, ZX Spectrum, Amstrad CPC, Commodore 64, Virtual Console, PlayStation Network, Xbox Live Arcade, Nintendo 3DS
Release date(s) Arcade
1987
Mega Drive/Genesis
  • JP December 5, 1988
  • NA September 4, 1989
  • EU January, 1991
Sharp X68000
  • JP December, 1989
PlayStation Network
  • JP May 23, 2012
  • NA May 22, 2012
  • EU May 23, 2012
Xbox Live Arcade
  • INT May 23, 2012
Wii Virtual Console
  • JP September 14, 2010
  • INT May 3, 2012
Nintendo 3DS
3D Classics
  • JP March 27, 2013
  • NA November 28, 2013
  • EU November 28, 2013
Genre(s) Racing
Mode(s) Single player
Cabinet Upright, sit-down
Arcade system Sega OutRun

Super Hang-On (スーパーハングオン?) is a 1987 motorcycle racing arcade game by Sega, and the sequel to the acclaimed Hang-On. A version of this game, in the full simulated-motorcycle cabinet used by the original Hang-On, was released in 1991 as Limited Edition Hang-On.

It was also released for the Sega Mega Drive, Commodore Amiga, Atari ST, Macintosh, ZX Spectrum, Amstrad CPC and Commodore 64 in 1989. Super Hang-On was also released for the Sharp X68000 computer in Japan. The game also appeared on several Mega Drive compilations, namely Mega Games I (bundled with the console as Mega Drive Magnum Set), and Sega Genesis Six Pack. The arcade version was released on the Wii Virtual Console in Japan on September 14, 2010 and later for the other regions on May 3, 2012. A stereoscopic 3D version was released for the Nintendo 3DS eShop in Japan on March 27, 2013 and in North America and Europe on November 28, 2013.

Gameplay[edit]

Arcade Mode[edit]

Arcade screenshot

The arcade mode in Super Hang-On is similar to the original Hang-On. However, there is a choice of four tracks to race on which are based on continents, each containing a different amount of stages. Also, should the player reach the normal maximum speed of 280 km/h, a turbo button is enabled. Using this button allows the player to reach an even higher top speed of 324 km/h. Each stage is roughly half the length of a stage in the original Hang-On. Africa is the easiest and shortest out of the four courses (six stages). Asia is the second easiest and is similar in length to the course from the original Hang-On at ten stages long. The Americas is the second to toughest course, containing 14 stages and Europe is the hardest course, being 18 stages long. When the player starts a race, they have their choice of four songs that will play during the race, a feature borrowed from Out Run.

The ZX Spectrum version was as accurate to the arcade as possible on that platform, and was rated number 27 in the Your Sinclair Official Top 100 Games of All Time.[1]

Reception
Review scores
Publication Score
Computer and Video Games 8/10[5]
Crash 85%[3]
Sinclair User 10/10[4]
Your Sinclair 8/10[2]
MegaTech 89%[6]
ACE 752[7]
Mega 90%[8]
Awards
Publication Award
Sinclair User SU Classic

Original Mode[edit]

Original Mode is only found in home versions and is much more in depth than the arcade mode. The player must face off against seven different opponents in races of increasing track difficulty and length. If the player wins the best out of nine races, they are promoted to face the next challenger. Lose the best out of nine, and they are demoted.

Gameplay in this mode is similar to the arcade mode with these differences: there are no time limits to worry about, taking too much damage or allowing any parts to wear out completely will force the player to retire from the race, the player is racing against a rival, and turbo is not available until an engine with turbo has been purchased. The main screen is a menu where the player has several options, much like the main screen in Rock n' Roll Racing. The player can buy new parts for his or her bike, hire a new mechanic, or start a race. This screen displays the player's current money as well as password for continuing his or her game.

In Original Mode, the bike can be upgraded by buying new parts for it, and they will be better maintained by paying for better mechanics. Upgradable parts include the frame (determines maneuverability), engine (acceleration and whether or not the turbo feature is available), brake (deceleration), muffler (aids in acceleration), oil (aids in acceleration), and tires (improves traction).

Unlike largely unsuccessful battery back-ups in games such as Excitebike, progress made during the Original Mode, including any upgrades made to the motorbike could be saved and used later on with the use of a twenty-eight digit alpha-numeric password (example: "1FF3F536F21424 FFIMFJ9G9DMFRR").

The player's rivals are:

Level Name Nation
1 Mia Ferraru Italy
2 Jose Alverez Spain
3 Nobuhiku Hasegawa Japan
4 Felicia Perez Mexico
5 Hans Braun East Germany
6 Marie Lefoure France
7 King Arthur England

Music[edit]

Unlike Hang-On, the player can select a music track by using the brake bar. The track listings are as follows:

  • "Outride a Crisis", composed by Katsuhiro Hayashi
  • "Sprinter", composed by Katsuhiro Hayashi
  • "Winning Run", composed by Koichi Namiki
  • "Hard Road", composed by Sachio Ogawa

Other appearances[edit]

  • In the 1988 arcade game Power Drift, the motorcycle appears as a hidden vehicle that can only be accessed by winning first place on all five tracks for courses A, C, and E. It is only playable in the Extra Stage.[citation needed]
  • In Ayrton Senna's Super Monaco GP II, there is a cheat which allows the player to race with a Super Hang-On bike, including working brake lights. Gameplay is otherwise unaltered.[citation needed]
  • In the 1994 arcade game Daytona USA, there's a short version of Sprinter which can be accessed by giving "SHO" as initials in the name entry screen.[citation needed]
  • In Sonic Riders, there is an unlockable Gear called the "Super Hang-On", which plays the song Outride a Crisis, the first of the four songs featured in Super Hang-On. In Sonic Riders: Zero Gravity, however, the Hang-On is unlockable for around 6,000 rings. Collecting 100 rings and pressing a button during a race in this gear changes the gear from a Hang-On sit-down arcade machine to the sit-down cabinet to this game. It also changes tunes from the main theme of the 1985 classic to Outride a Crisis.[citation needed]

Endings[edit]

The endings for this game are much like those in Out Run, with the endings changing depending on the locale. A notable ending is the Europe stage: a news crew comes to cover the end of the race and faints upon seeing the in-game rider take off his helmet and reveal himself to be an elderly man with a long beard who smokes a pipe.

In the Mega Drive version, finishing the Europe stage shows an ending where a woman approaches the rider (presumably to kiss him), but she walks away awkwardly when the rider pulls off her helmet, and is shown to actually be a woman.

Re-releases[edit]

The arcade version was released on the Wii's Virtual Console service in Japan on September 14, 2010, and later in North America and Europe on May 3, 2012. Like Shinobi and its omission of any references to Marilyn Monroe, the Virtual Console version of Super Hang-On was slightly altered to avoid any copyright troubles. This includes the replacing of several in-game billboards which used to feature real brand names such as Cibie with similar billboards which mention other Sega games such as OutRun and After Burner.

Another version of the game was released for the Nintendo 3DS via the Nintendo eShop in Japan on March 27, 2013.[9] The game feature stereoscopic 3D and tilt controls which emulate the arcade version.[10] This version was released for North America and Europe on November 28, 2013.

References[edit]

External links[edit]