Fighting Vipers

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Fighting Vipers
Japanese sales flyer for Fighting Vipers.
Developer(s) Sega AM2
Publisher(s) Sega
Composer(s) David Leytze
Platform(s) Arcade, Saturn, PlayStation 2, PlayStation 3 (PSN), Xbox 360 (XBLA)
Release date(s) Arcade
INT 1995
NA 19961130November 30, 1996

EU 1996

JP 19960830August 30, 1996
PlayStation 3 (PSN)
  • JP November 28, 2012
  • NA November 27, 2012
  • EU December 5, 2012
Xbox 360 (XBLA)
  • JP November 28, 2012
  • NA November 28, 2012
  • EU November 28, 2012
Genre(s) Fighting
Mode(s) Single player, multiplayer
Distribution CD-ROM
Cabinet Upright
Arcade system Sega Model 2
Display Raster, standard resolution
horizontal orientation

Fighting Vipers (ファイティングバイパーズ Faitingu Vaipāzu) is a 3D fighting game developed by Sega AM2.

The game was first released in the arcade in 1995 using the Sega Model 2 hardware and ported the following year to the Sega Saturn, albeit with lower quality graphics.


Fighting Vipers features a similar style of gameplay to Sega AM2's more renowned Virtua Fighter series, specifically Virtua Fighter 2, using simply a Guard, Punch and Kick attack buttons with a focus on combo moves (the Saturn version using its three extra buttons for three smaller combos).

The game is set apart with two unique features. Most notably, each of the 9 characters featured in the game sports armor of some kind or another that can be broken off by opponents leaving characters much more vulnerable and able to take much more damage. A human shaped meter in the top corners of the screen monitors the damage to your armor. Secondly walls surround each arena, caging the combatants in, allowing for attacks in conjunction with them (bouncing off etc.). If a knockout attack is strong enough, characters can knock their opponent over, on top, or straight through the walls.

When ported, Fighting Vipers offered other modes besides Arcade and Vs. Playback Mode and Training Mode both of which are now used widely in the genre, by games such as Tekken and Soulcalibur. Players could save their matches and play them again in Playback Mode, while Training Mode talked you through the moves of each character one-by-one.


Grace: The game's major 'sex symbol', Grace is an attractive 19-year-old African-American born in Armstone City whose armor is themed after the protective gear for inline skating, including the skates themselves. Grace is making her living as a fashion model, though she once dreamed of becoming a professional figure skater, but her lover and coach betrayed her, leaving her disillusioned.

Bahn: Despite only being a 17-year-old high school student from Nishino Machi, Bahn is a powerful and imposing fighter in a long coat and hat, who has come overseas to find and fight his father, whom he has never met and abandoned him and his mother when they were small. He has declared himself 'Gengis Bahn III'.

Raxel: the narcissistic lead singer and guitarist for a hair metal band called 'Death Crunch' with KISS-styled armor (pretty much looking like Ace Frehley's outfit) and carrying a red Gibson Flying-V electric guitar, Raxel is the son of an Armstone City councilman, a drop out who left home after a fight with said father, Raxel has simply entered the tournament to heighten his own profile and become further famous.

Tokio: a 16 year old pretty boy rebelling against a strict kabuki actor's household, Tokio is a former leader of a street gang called 'Black Thunder' but left after feeling responsible for another gangmember's death. He has entered the tournament for a challenge and for thrills.

Sanman: a mysterious fat man about whom nothing is known, other than his birthday (3 March) and an obsession with the number 3, hence the name for which he goes (san in the Japanese for "three"). Sanman drives a large customized scooter.

Jane: a butch and muscled 18 year old part-time construction worker, Jane trained her whole life to join the Navy, but did not make it past training. She was discharged after repeatedly losing control of herself during fights and injuring fellow seamen. Jane now wants to test just how tough she is, hence entering the Fighting Vipers tournament.

Honey: a petite 16 year old Fashion Student with a pleasant nature, Honey designed her trademark plastic fairy suit herself, and has entered the tournament to promote her original fashion line. Honey became, by far, the most popular of the characters, and remains so, particularly in Japan, with, for instance, people regularly dressing as her (Cosplay) for Video Game conventions. In the US version and the PAL Version, this character is known as "Candy." A scrapped anthropomorphic cat character in Sonic the Fighters was also known as Honey and based on her design. This character made its first official appearance in the HD re-release of that game.

Picky: a 14 year old stereotypical skateboarder Picky's armour is styled after protective gear for skateboarders, he carries his skateboard on his back, and hits opponents with it. Picky began skateboarding to impress his first love, but later on he left her for Honey.

Mahler: the ninth character, unplayable on arcade version but unlockable on the Sega Saturn port, Mahler is a mysterious 20-year-old with a grudge against the Mayor of Armstone City (who has organised the tournament) wearing poisonous armor resembling a snake. He isn't officially registered as a member of the tournament.

B.M. is the boss of the game and is a powered-up version of Mahler. Both Mahler and B.M.'s names may have been inspired by musician Samuel Coleridge-Taylor, who was known in America as the "Big Mahler".

Kumachan:: a 10-year-old smiling bear mascot in an orange hat that has no points of articulation that is unlockable character. In the Old Armstone Town, at the bottom of the stage a giant statue of Kumachan with a green scarf is seen. Its counterpart is called Pandachan.

Pepsiman: the Japanese mascot of Pepsi who only appears in the Japanese Sega Saturn version of the game as an unlockable character. He was removed from the US and PAL releases.

Sonic the Hedgehog: Available only in the game's arcade code. Only playable through hacking.

Miles "Tails" Prower: Available in the arcade game's code. Only playable through hacking.

Regional Differences[edit]

  • The original Japanese version had a large amount of advertising for Pepsi, due to product placement agreements with Sega at the time. This licensing was removed in the US and PAL versions.
  • In some versions of the game, Honey has been renamed as Candy for unspecified reasons.

Sequels and re-releases[edit]

A sequel, Fighting Vipers 2 was released, introducing new characters (Emi, a computer geek who fights with a self-developed mecha armor, and Charlie, a BMX rider - also some bonus ones, like Del Sol, a Mexican wrestler with a Sun mask, and Kuhn, a Dural exact copycat) and was ported to the Dreamcast but only in Japan and Europe.

All of the Fighting Vipers characters were used in Sega AM2's Fighters Megamix for the Sega Saturn. Fighting Vipers was also re-released for the PlayStation 2 as part of the Sega Ages line. A PAL version was planned, but never released.

Fighting Vipers was re-released in late 2012 on PlayStation Network and Xbox Live as one of five games included in the Sega Model 2 Collection.

Bahn has been confirmed in Project X Zone, an 3DS' RPG crossover of Capcom, Sega and Namco Bandai Games.

Sonic the Fighters[edit]

Fighting Vipers has a direct link with Sega's famous blue mascot Sonic the Hedgehog via the less known Sonic title Sonic the Fighters (a.k.a. Sonic Championship). The story behind Sonic the Fighters is that a bored Sega AM2 programmer working on Fighting Vipers decided to put in Sonic the Hedgehog in the game for amusement (through hacking both Sonic and Tails are playable). After winning the approval of Sega AM2 head Yu Suzuki and Sonic Team head Yuji Naka, Sega AM2 commissioned a Sonic fighting game that became Sonic the Fighters. Sonic the Fighters plays very similar to Fighting Vipers, minus the armor feature and with the addition of the depleting Barrier System (limiting how much you may block an opponent's attacks). An early screenshot even shows the game using the character select screen of Fighting Vipers (or possibly Tails and Sonic in Fighting Vipers).

Hidden within the data of the arcade version of Sonic the Fighters is an additional character named Honey,[1] a yellow cat wearing Candy's red plastic fairy costume, even the name being a nod to this character. Through hacking of the arcade version rom, she is fully playable, has multiple face expressions, and Knuckles' moveset. Honey's model was removed from the Sonic the Fighters port on Sonic Gems Collection. However, in the Xbox 360 and PlayStation 3 port, she is a playable character.


  1. ^ "Honey". X-Cult. Retrieved September 21, 2013.

External links[edit]