Talk:Time Crisis

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Tense[edit]

This article seems to be written in different tenses. It refers to the game in the past tense in one sentence and in the present in another. —Preceding unsigned comment added by 72.88.192.53 (talk) 23:56, 28 May 2008 (UTC)[reply]

Esoterica?[edit]

Perhaps we should include something on the fact that the countdown timer usually starts at 35 or 40 seconds. —Preceding unsigned comment added by Ztobor (talkcontribs) 00:04, 28 April 2009 (UTC)[reply]

Characters article[edit]

I've redirected the List of characters in the Time Crisis series into here. Basically, it was full of crufty information. None of the characters are even particularly noteworthy; they're just very good mercenaries whose backstories are seldom elaborated on (this is based on my experiences playing the first three TC games in the arcades). Small section here, perhaps suitable, but not as its own stand-alone article. hbdragon88 (talk) 01:32, 18 July 2009 (UTC)[reply]

Regarding the duration of Time Crisis 5[edit]

A while ago, an editor made an interesting note on the page about how Time Crisis 5 contains the largest number of stages in the series to date. However, I feel that it is worth pointing out that while that is the case, that does not necessarily mean that the game is substantially longer than previous entries in the series. Recently, I came across videos on YouTube of the various TC games (with the exception of the mobile spin-off games) which were completed by the people who uploaded them without losing a life, and found that TC5 is actually much shorter than the two previous arcade entries, TC3 and TC4. These were the completion times:

Time Crisis 1: 10'28"70

Time Crisis 2: 14’23’’02

Time Crisis: Project Titan: 14’13’’43

Time Crisis 3: 28’17’’40

Time Crisis 4: 28’00’’11

Time Crisis 5: 17’22’’01

Hopefully if Namco Bandai bring out a console version of TC5, they will add at least three more rounds that will bring the length of the game to that of TC3 and TC4. There could, for instance, be a prologue stage (similar to the one from TC4) which focuses on the mission from three years prior to the game that Keith and some of the other characters discuss, while the Final Stage could include two additional rounds; one involving a helicopter stage where Catherine confronts vehicles and HACs, together with Wild Dog (in an armoured combat suit, perhaps?), and the other involving Keith, Luke, and Marc confronting hordes of enemies on the way to the hanger where Robert is waiting, with perhaps the return of the heavy machine gun from the first stage of TC4 as an additional weapon. These are just suggestions, but hopefully Namco Bandai will have something like these in mind for a possible console release and when will TC6 be released. Zictor23 (talk) 18:27 24 May 2016 (UTC)

Requested move 8 July 2016[edit]

The following is a closed discussion of a requested move. Please do not modify it. Subsequent comments should be made in a new section on the talk page. Editors desiring to contest the closing decision should consider a move review. No further edits should be made to this section.

The result of the move request was: page moved. I don't think the three entries rule counts for much, and I can see the first game being just as well known here as the series, but since it's about a tie and there are no objections, this looks like the right call. czar 01:36, 19 July 2016 (UTC)[reply]


– There are five main entries in the Time Crisis (series), with three spin-offs and one compilation. Per WP:NCVGDAB, if a series has more than three entries, the main article should drop the "series" disambiguator. soetermans. ↑↑↓↓←→←→ B A TALK 12:28, 8 July 2016 (UTC) --Relisting. Eventhorizon51 (talk) 14:10, 15 July 2016 (UTC)[reply]


The above discussion is preserved as an archive of a requested move. Please do not modify it. Subsequent comments should be made in a new section on this talk page or in a move review. No further edits should be made to this section.