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Z-buffering: Revision history


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  • curprev 20:1220:12, 13 July 2018Darthglowball talk contribs 15,920 bytes +1,763 "When viewing a picture containing non transparent objects and surfaces, it is not possible to see those objects from view which are behind from the objects closer to eye. To get the realistic screen image, removal of these hidden surfaces is must." <-- - This is wrong. Removing hidden surfaces will not make the frame more realistic, but it will improve rendering time. - I compared a z-buffer's internal structure. to an image. - Tried to explain the method of z-buffer. - More fitting word use. undo Tag: Visual edit

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