World of Super Mario RPG: Legend of the Seven Stars: Difference between revisions
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== Concept and creation == |
== Concept and creation == |
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Mario creator [[Shigeru Miyamoto]] led talented teams at Nintendo and Square Soft who spent more than a year developing the most stunning graphics of any RPG at the time.<ref name="Developer"/> {{nowrap|Square Soft}} created all the interior elements such as columns and stairways and exterior elements using {{nowrap|Advanced Computer Modeling (ACM)}} techniques. Special lighting effects create the shadows and reflections that give the 3D elements such a full, realistic {{nowrap|appearance.<ref name="Publisher"/><ref name="New Ground"/>}} Mario's ability to jog in eight directions and jump up or down in three–quarter perspective gives him complete 3D motion. Mario's radically new screen perspective is reminiscent of action games such as ''[[Equinox (video game)|Equinox]]'', but at the current stage of completion, the mix of adventure and action game play elements placed it in a category closer to ''[[The Legend of Zelda: A Link to the Past|{{nowrap|The Legend of Zelda:}} {{nowrap|A Link to the Past]]''.<ref name="Publisher"/><ref name="New Ground"/>}} |
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[[Image:Mushroom Castle 4-up.png|thumb|left|250px|In the Mushroom Kingdom's castle, sunlight slants in through windows and seems to shine on columns.<ref name="Publisher"/> [[Square Co.|Square Soft]] replaces the [[List of characters in Super Mario RPG: Legend of the Seven Stars#Seaside Town Elder|Seaside Town Elder]]'s sprite for the Chancellor and moves the candles, stairs, ground, windows, columns, and chair.<ref name="New Ground"/><ref> |
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{{cite web|url=http://smrpgsecrets.tripod.com/page26.html|title=Page 26|date=2006-03-13|author=[mailto:abarna01@yahoo.com abarna01 (abarna10)]|quote=[http://i3.photobucket.com/albums/y91/abarna01/Pic02.png][http://i3.photobucket.com/albums/y91/abarna01/Pic02.png]<br/>Probably the first thing to catch your eye is the Chancellor. When they took this picture, they used Mayor of Seaside Town instead of the one used now. Or maybe perhaps this was originally going to be the Chancellor of the Mushroom Kingdom. Maybe his appearence [''sic''] didn't look so friendly or something. Next, you probably didn't see it right away but the inside of the main room where they are is actually different from the remake picture. Some reason, they redesigned the room a bit. Things that got moved around are the candles, stairs, the ground a bit, windows, pillars, and the chair.}}</ref>]] |
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Mario creator [[Shigeru Miyamoto]] led talented teams at Nintendo and Square Soft who spent more than a year developing the most stunning graphics of any RPG at the time.<ref name="Developer"/> The story takes place in a newly rendered [[Mushroom Kingdom]] based on the [[Super Mario Bros. (game series)|''Super Mario Bros.'' series]]. A town of mining moles, [[#Moleville|Moleville]], tropical forest, {{nowrap|[[#Forest Maze|Forest Maze]],}} mushroom castle, {{nowrap|[[#Mushroom Kingdom|Mushroom Kingdom]],}} thundering waterfall, {{nowrap|[[#Midas River|Midas River]],}} giant bean stalk, {{nowrap|[[#Land's End|Land's End]],}} and villages crowded with {{nowrap|[[Toad (Nintendo)|mushroom people]]}} were a few of the exterior locations at the time {{nowrap|Square Soft}} reported the game was about 70% complete in October [[1995 in video gaming|1995]], when {{nowrap|''[[Nintendo Power]]''}} announced Mario finds himself riding {{nowrap|[[Mode 7]]}} rail cars, which exist in the Moleville mines. {{nowrap|Square Soft}} created all the interior elements such as columns and stairways and exterior elements using {{nowrap|Advanced Computer Modeling (ACM)}} techniques. Special lighting effects create the shadows and reflections that give the 3D elements such a full, realistic {{nowrap|appearance.<ref name="Publisher"/><ref name="New Ground"/>}} |
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With guidance from {{nowrap|Shigeru Miyamoto,}} {{nowrap|Square Soft}} developed the game in [[Japan]] combining parts of it's traditional RPGs, {{nowrap|''[[Final Fantasy VI]]''}} and {{nowrap|''[[Chrono Trigger]]'',}} with Nintendo's platform games. Square's {{nowrap|[[Final Fantasy (series)|''Final Fantasy'' series]]}} was the model for the battle sequences while the tradition of {{nowrap|''Super Mario Bros.''}} games demanded a lot of {{nowrap|action.<ref name="Final Fantasy">{{cite news|author=Scott Pelland|date=1996-03|title=Epic Preview|pages=56–59, 61|quote=Square Soft — the maker of classic RPGs such as Final Fantasy III and Chrono Trigger —developed the game in Japan with guidance from Shigeru Miyamoto… Super Mario RPG combines many of the best parts of traditional RPGs and platform games. Square's Final Fantasy series was the model for the battle sequences while the tradition of Super Mario Bros. games demanded a lot of action. … Mario … rushes to the castle and engages the big brute in battle. But… Smithy, a giant sword, crashes through the Star Road high above the world and plunges straight down into the castle. Mario, the Princess and Bowser are flung far apart by the impact. When they pick themselves up, they find the world has changed, and not for the better. Mario… meets Mallow… and they meet Geno, a mysterious entity who must collect the seven star pieces that fell to earth after Smithy plunged through the Star Road…, but unless the damage is repaired, now wishes will come true and the Mushroom Kingdom will be doomed. … the journey takes many twists and turns as players seek out the seven lost star pieces. … Mario … must save the Mushroom Kingdom from an enemy that comes from beyond the stars. … Geno is really a guardian of the Star Road who as been sent to earth to recover the seven lost Star Pieces.}}</ref>}} During visits to town, Mario talks to people, buys items, and learns secrets just as in a standard RPG, but the 3D graphics show Mario does more than previous RPG characters, even highly animated heroes such as {{nowrap|[[Characters of Chrono Trigger#Chrono|Chrono]].<ref name="Chrono">{{cite news|author=Scott Pelland|year=1995-11|title=Epic News|pages=51|quote=A sixty percent completed version of Super Mario RPG magically appeared at the Epic Center desk and proceeded to stun everyone who saw it. The biggest surprise was that there was an actual RPG battle system, contrary to what we had heard earlier. Mario does stomp on enemies, but that only launches the battle screen sequence, which turns out to be menu based.… During visits to town, Mario talks to people, buys items and learns secrets just as in a standard RPG, but the 3–D graphics shine and Mario does more than previous RPG characters, even highly animated heroes such as Chrono.}}</ref>}} Mario must dodge a salvo of {{nowrap|[[List of Mario series enemies#Bullet Bill|Bullet Bill]]s}} in the {{nowrap|[[#Sunken Ship|Sunken Ship]],}} recreate a tune by hopping across musical tadpoles in {{nowrap|[[#Tadpole Pond|Tadpole Pond]],}} and hop to turn a huge nut so that it travels along the thread of a bridge made from a giant bolt in the [[#Factory|Factory]]. Mario's ability to jog in eight directions and jump up or down in three–quarter perspective gives him complete 3D motion. Mario's radically new screen perspective is reminiscent of action games such as ''[[Equinox (video game)|Equinox]]'', but at the current stage of completion, the mix of adventure and action game play elements placed it in a category closer to ''[[The Legend of Zelda: A Link to the Past|{{nowrap|The Legend of Zelda:}} {{nowrap|A Link to the Past]]''.<ref name="Publisher"/><ref name="New Ground"/>}} |
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When {{nowrap|Nintendo of America (NOA)}} received a 60% complete version in November, the biggest surprise was that there was an actual RPG battle system, contrary to what NOA heard earlier. Mario stomping on enemies launches the battle screen sequence. The battle screens, rendered just like the rest of the game, include attack animations of equipped weapons.<ref name="Chrono"/> |
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Compared to previous Mario games, where characters only moved left, right, up or down, there are four times as many ways to go, the most dramatic change in the character's 15–year history up until that point. Created by [[Silicon Graphics|SGI]] workstations, the game's graphics could only compare to [[Rare (company)|Rare]]'s {{nowrap|''[[Donkey Kong Country]]'',}} ''[[Donkey Kong Country 2: Diddy's Kong Quest|{{nowrap|Donkey Kong Country 2:}} {{nowrap|Diddy's Kong Quest}}]]'', and {{nowrap|''[[Killer Instinct]]''.<ref name="Publisher"/><ref name="New Ground"/>}} |
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In December, further development delayed the game for [[#Languages|the translation]] as well as improvements to the game {{nowrap|play.<ref name="Delay"> |
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{{cite news|author=Scott Pelland|date=1995-12|title=Epic News|pages=51|quote=Good news and bad news on the Super Mario RPG front. The bad news is that the game has been delayed. The good news is that the final product should be even better because the delay time will be used for further development. Current plans are for development to continue through February for the U.S. version, which will include text translation as well as improvements to the game play.… The story begins with Bowser kidnapping Princess Toadstool and Mario heading out to rescue her. When a giant sword falls from the heavens and shatters the star road, Mario, Princess Toadstool and Bowser are blown far apart in the Kingdom. The game follows Mario's quest to put the star road together.<br/>Mario! We've been expecting you. Please enter, the minister awaits.}}</ref>}} For example, the [[List of characters in Super Mario RPG: Legend of the Seven Stars#Mushroom Chancellor|Chancellor]] <span style="white-space:nowrap">([[:ja:スーパーマリオRPG#キノコ大臣|<span lang="ja" xml:lang="ja">キノコ<ruby><rb>大臣</rb><rp>(</rp><rt>だいじん</rt><rp>)</rp></ruby></span>]]</span> <span style="white-space:nowrap">''{{lang|ja-Latn|Kinoko Daijin}}'',</span> literally {{nowrap|Mushroom Cabinet Minister)}}, before named the {{nowrap|Mushroom Retainer,<ref name="Publisher"/><ref name="New Ground"/>}} was now the {{nowrap|“minister”.<ref name="Delay"/>}} Plans were to continue through February for the {{nowrap|North American}} {{nowrap|version,<ref name="Delay"/>}} forecasting the release from Winter to {{nowrap|Spring.<ref>{{cite news|author=Scott Pelland|date=1995-11|title=Release Forecast|pages=113|quote=Super Mario RPG Winter '96}}</ref><ref>{{cite news|author=Scott Pelland|date=1995-12|title=Release Forecast|pages=113|quote=Super Mario RPG Spring '96}}</ref>}} Nintendo first released the game on [[March 9]], [[1996]] in Japan and [[May 13]], [[1996]] in {{nowrap|North America.}} |
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== Geography == |
== Geography == |
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The world consists of six main regions. Most contain various towns, paths, and other locations. Above the world exists Star Road, a place where the wishes of the world are sent. The wishes there are granted and converted into shooting stars that then fall back to the world. These stars end up on Star Hill, where they rest. Star Road is destroyed by Exor, a giant sword, crashing through it, causing it to break into seven star pieces. Without it, wishes fail to come true, but still land on Star Hill where they echo to those nearby. |
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=== Bowser's Keep ===<!-- This section is linked from [[Super Mario RPG: Legend of the Seven Stars]] --> |
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Bowser's Keep is isolated on a mountain of red, jagged rocks. The keep rests on the largest rock, which, in fact, resembles [[King Bowser]] himself. Mario can only access the castle by a long bridge that connects to the faraway Vista Hill. The halls of Bowser's Keep are lined with statues of Hammer Brothers and Bowser. The castle is originally guarded by Terrapin soldiers. Additionally, molten lava flows through the keep in several areas. Several bridges allow access across the lava. The bridges are wooden and eventually collapse in a room filled with lava. In fact, one bridge breaks right after Mario walks across it. Later, hovering Donut Blocks replace this bridge. Ornate chandeliers fill the castle, and Mario duels Bowser and [[Smithy Gang#Boomer|Boomer]] on the top of them. |
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Bowser's Keep is also the [[Smithy Gang]]'s base of operations in Mario's world. During the beginning of Smithy's invasion, the gigantic sword [[Smithy Gang#Exor|Exor]] crashes into the keep. Since Exor is the gateway to Smithy's dimension, the soldiers of the Smithy Gang easily control the castle. In fact, many of Bowser's soldiers defect or run away instead of fighting. Eventually, the Smithy Gang claims the castle as their own. Additionally, Exor's crashing into the castle destroys the bridge connecting to the rest of Mario's world by land. As such, only flying vehicles can access the castle. |
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===Vista Hill=== |
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Vista Hill is a large hill that a long bridge connects to Bowser's Keep, however, Exor destroys the bridge, preventing any access to the castle by land. The citizens of Mario's world can only use the hill to gaze at the isolated castle. Mario's Pad is to the east of Vista Hill. |
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===Mario's Pad=== |
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Mario's Pad is the home of Mario, connected to Vista Hill to the west and Mushroom Way to the east. The actual house itself is named the Pipe House and sits in a small forested area. The interior of the house has a bed, a Fungi Light, a cuckoo clock, and a change of clothes hanging on the wall. Outside, several large wrenches are hanging up on the side of the house. Additionally, the house has a huge pipe sticking out of the roof. In fact, Mario falls through this pipe after Exor crashes into Bowser's Castle. Toad, who was waiting for Mario and Princess Toadstool outside, rushes into the Pipe House. However, instead of helping Mario, Toad remarks “Lots of people use something called a 'door' to go in and out of their {{nowrap|houses.”<ref name="Pipe House"> |
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{{cite video game |
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| title = [[Super Mario RPG: Legend of the Seven Stars]] |
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| developer = [[Nintendo]] & [[Square Co.|Square Soft]] (now [[Square Enix]]) |
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| date = 1996-05-13 |
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| level = [[#Mario's Pad|Mario's Pad]] |
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| quote = TOAD: Hey Mario! Lots of people use something called a "door" to go in<br/> |
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and out of their houses... Anyway, I came by to pick up Toadstool,<br/> |
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since she's a bit late. |
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}}</ref>}} |
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===Mushroom Way=== |
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Mushroom Way is a short path that extends from Mario's Pad in the west to the Mushroom Kingdom in the east. |
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Mushroom Way consists of three small areas. From west to east, the first is a short, winding, dirt path surrounded by trees and hills and inhabited by small groups of Goombas and Sky Troopas. There are two Treasure Boxes, each one contains several coins. In addition, the first time Mario goes through this area, Toad is ambushed by a Goomba. If Mario saves him, he wins a Honey Syrup. |
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Heading to the northeast from there, the next area is more open. More grassy, though still covered with dirt, it has a few short, rocky hills scattered on it. The same enemies live there, and plant life is fairly plain, though there are a few large blue flowers solid enough to stand on, and, remarkably, a red one that spins. What appear to be palm trees grow in small groups around the area. Mario can jump up onto the rocky hills from the Spinning Flower. On the west hill is a box with a Flower inside. The north hill hides a Goomba, and the right hill has a Sky Troopa gripping Toad in its talons. If Mario beats it, Toad will give him a Flower Tab. There's also a chest in the southeast corner of this area with a Mushroom that will restore all his HP and FP. |
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The third and final area, east of the second, is the largest of the three. Vegetation is closer in appearance to the first area than the second, and other life is different from both. Spikeys, sometimes appearing in battle with a Sky Troopa, and a lone Spikey–dropping Lakitu inhabit the third and final area that widens into a small field in the east. Hammer Bros. guard the exit leading to the Mushroom Kingdom from anyone who dares come near, and Mario defeats them, freeing the exit. |
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===Mushroom Kingdom=== |
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Exor crashes in Bowser's Keep, flinging the [[Princess Peach|Princess Toadstool]] and destroying her contact with the Mushroom Kingdom. In this state, the [[List of characters in Super Mario RPG: Legend of the Seven Stars#Mushroom Chancellor|Mushroom Chancellor]] takes temporary control as Mario begins searching. The knife [[Smithy Gang#Mack|Mack]] conqueres the Mushroom Kingdom, but Mario, with [[List of characters in Super Mario RPG: Legend of the Seven Stars#Mallow|Mallow]]'s help, liberates the kingdom. |
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===Bandit's Way=== |
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Bandit's Way is similar to Mushroom Way, but much larger and containing the more powerful monsters Frogog and K-9, where Mario and his new ally Mallow chase down the crook [[List of characters in Super Mario RPG: Legend of the Seven Stars#Croco|Croco]]. |
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===Kero Sewers=== |
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Kero Sewers is as the name implies is the sewer system of the Mushroom Kingdom. |
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Kero Sewers is located above Midas Falls that the [[Boss (video games)|boss]] [[List of characters in Super Mario RPG: Legend of the Seven Stars#Belome|Belome]] guards, haunted by a variety of specters such as [[Boo (Nintendo)|Boo]]s and infested with rats. A tunnel in Land's End leads to the Kero Sewers, which Mario and his party exit to find a jar of Cricket Jam. |
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===Midas River=== |
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Midas River is a large river that Midas Falls feeds. When the flood flushes Mario and Mallow out of Kero Sewers, they fling down the falls, landing on a barrel floating in the river to ride it to the end, colecting coins along the way. |
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Participating in a barrel rolling contest, Mario collects dozens of coins and must avoid the rivers iratable fish. The toad at the rivers end exchanges the coins Mario collects down the falls and river for Frog Coins. |
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===Tadpole Pond=== |
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This is the home of [[List of characters in Super Mario RPG: Legend of the Seven Stars#Frogfucius|Frogfucius]] and where he raised Mallow. He rules over the tadpoles that live there. This is also the location of the Frog Coin Emporium. Also, it contains Melody Bay, where [[List of characters in Super Mario RPG: Legend of the Seven Stars#Toadofsky|Toadofsky]] waits for inspiration. |
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===Rose Way=== |
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A small area that leads to Rose Town in the game, Rose Way has the only self–replenishing Treasure Boxes in the game, aside from one in Bowser's Keep and one in Mushroom Way. Rose Way has oil black water and is filled with Crooks. |
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When Mario and Mallow pass through Rose Way on the way to Rose Town, they encounter Bowser and his fallen [[Koopa Troopa|Koopa Troop]], who are looking to take back his castle from [[Smithy Gang#Smithy|Smithy]]. |
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===Rose Town=== |
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When Mario arrives, [[Smithy Gang#Aero|arrow]]s are shooting at the town. Mario enters the inn that is [[List of characters in Super Mario RPG: Legend of the Seven Stars#Gaz|Gaz]]'s house and plays with him and his dolls. A star possesses the [[List of characters in Super Mario RPG: Legend of the Seven Stars#Geno|Geno]] doll and walks into Forest Maze. |
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===Forest Maze===<!-- This section is linked from [[Super Mario RPG: Legend of the Seven Stars]] --> |
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Forest Maze is a labyrinth of trees and underground passages, infested with Wigglers and Chained Kongs. It includes some underground caverns Mario accesses by traveling down tree stumps as well as some regular forested areas. The main part is a maze infested with enemies, and Mario must follow Geno's path turns. At the end, they discover [[Smithy Gang#Bowyer|Bowyer]]'s base of operations, and they learn Bowyer is shooting the arrows at Rose Town. |
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“Beware the Forest's Mushrooms” that plays in Forest Maze is famous among players of the game, and it is track 4 of 5 in ''[[Super Mario RPG: Arranged Tracks]]''. The arranged track features sounds of a forest such as birds chirping. In [[2004 in video gaming|2004]], Martin Hagwall remixed “Beware the Forest's Mushrooms” under the [[pen name]] Märta with lyrics, becoming the topic of many forums and subsequently an [[list of Internet phenomena|Internet phenomenon]].<ref> |
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{{cite web |
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| url = http://www.users.se/tvsm/smrpg/ |
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| title = The Super Mario RPG Song |
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| author = Martin Hagwall (Märta) |
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| date = 2006-04-26 |
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| pages = 3 |
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| quote = Super Mario RPG is a video game with so many secrets they are almost impossible to count, and the fanbase for the game is still quite large. We have encountered many rumours over the past few years and had many great laughts in the forums. Especially at the very appreciated Super Mario RPG Song, which hit the crowd in 2004}}</ref> |
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===Pipe Vault=== |
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The Pipe Vault is a system of tunnels that leads to Yo'ster Isle. The level is optional; Mario may simply bypass the Pipe Vault and continue to Moleville, however, the Pipe Vault is the only way to reach Yo'ster Isle and obtain all the hidden boxes. |
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The Pipe Vault begins with a with a pit of lava filled with jumping Sparkys. In order to reach the other side, Mario must traverse a series of platforms while dodging (or fighting) the Sparkys. If Mario slips and falls into the lava, he returns to the beginning. After the first area, Mario encounters pipes, treasures, puzzles, games and a few enemies. Pipe Vault has no boss, but Mario may reach the Goomba Thumping Game. |
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The Goomba Thumping Game is a special mini-game run by a Mole from Moleville, who charges Mario ten coins to jump on [[Goomba]]s (1 point) faster Golden Goombas (3 points) and avoid Spikeys (–1 point) who from four pipes for thirty seconds. If Mario reaches at least twenty points, the Mole gives Mario Flower Tabs, Flower Jars, or Frog Coins. After each award, the goal rises by two points, and enemies become faster, making higher scores difficult to achieve. |
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The Pipe Vault references ''[[Super Mario Bros.]]'', containing Goombas, Thwomps, Piranha Plants, Spikeys (Spinys), Sparkys (Podoboos), Chompweeds (Nipper Plants) and Shy Rangers (an elusive type of Shy Guy). Frogog is the only Pipe Vault enemy exclusive to the game. As in ''Super Mario Bros.'', Pipe Vault is only one-square wide, essentially two dimensional, and Mario must run and crouch to slide under a low block. The music in Pipe Vault “From Inside The Earthen Pipe” references the ''Super Mario Bros.'' “Underworld” theme. |
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===Yo'ster Isle=== |
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Yo'ster Isle is a small island accessible by traveling through the Pipe Vault, an optional area and Mario may bypass by ignoring Pipe Vault' Warp Pipe and moving on to Moleville. The island is the home to many [[yoshi]]s of various colors. Yoshis find entertainment in the Mushroom Derby, a short race on the island's track. |
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The island is rich with vegetation and scattered trees. The only buildings are small, open shelters made of wooden poles covered with leaf roofs. [[List of characters in Super Mario RPG: Legend of the Seven Stars#Yoshi|Yoshi]], the green yoshi, is the only yoshi able to speak and translate Mario's language. Other inhabitabts include [[Boshi]], a blue yoshi known for his rudeness, and a small, green, cookie-loving baby yoshi that hatches and grows in his nest during the course of the game and rewards Mario such as Red Essence for Yoshi Cookies. |
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Along with the Yoshis, [[List of characters in Super Mario RPG: Legend of the Seven Stars#Raz and Raini|Raz and Raini]], two [[Toad (Nintendo)|Toad]]s from the Mushroom Kingdom, spend their honeymoon on the island. |
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=== Moleville === |
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Moleville is a mining town where moles folk live that Mario, Mallow, and Geno (and coincidentally Bowser) visit Moleville on their respective journeys. [[List of characters in Super Mario RPG: Legend of the Seven Stars#Dyna and Mite|Dyna and Mite]], children of [[List of characters in Super Mario RPG: Legend of the Seven Stars#Pa' Mole|Pa' Mole]] and [[List of characters in Super Mario RPG: Legend of the Seven Stars#Ma' Mole|Ma' Mole]] become lost, so Mario, Mallow and Geno rescue them by going through the mines. |
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=== Moleville Mines === |
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Moleville Mines are the extensive cave system in the small mountain at Moleville. Inside the cave, there is a [[Mode 7]] mine-cart mini-game and [[List of characters in Super Mario RPG: Legend of the Seven Stars#Punchinello|Punchinello]], the boss guarding of the third Star Piece. To the east is Rose Town and to the west is Marrymore. |
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=== Booster Pass === |
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Booster Pass is a small area composed of three sections that leads to Booster Tower. A Lakitu and other enemies prowl the first and second sections. Apprentices train to become Booster's next Snifit in the third section, a hidden obstacle course. |
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===Booster Tower=== |
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Booster Tower is a tower of amusement belonging to {{nihongo|[[List of characters in Super Mario RPG: Legend of the Seven Stars#Booster|Booster]]|ブッキー|Bukkkī}} and his unwelcoming Snifits. When Princess Toadstool falls here from the sky, Booster suddenly decides to marry her. |
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The building itself is filled with many dangerous traps and enemies. The music, “Welcome To Bukki Tower” is strangely soothing, until Mario meets Booster, who rides a miniature train throughout the tower, and “And My Name's Bukki” plays. |
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After Mario saves Nimbus Land, [[List of characters in Super Mario RPG: Legend of the Seven Stars#Valentina and Dodo|Valentina]] lands at the tower with Dodo and falls in love. |
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===Booster Hill=== |
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Booster Hill is a large hill next to Booster Tower. This is the area to which Booster escapes with Princess Toadstool in tow while trying to flee Mario. The chase is a mini–game, and Mario must jump on barrels and Snifits, while running up the hill, in order to receive Flowers from the Princess. |
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Booster Hill is the only home of Beetles, which Mario may find in its Beetle Race mini–game. |
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===Marrymore=== |
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Marrymore is the marriage resort well–known for its chapel and inn where Raz and Raini attempt to marry, before Booster crashes it for his wedding with Princess Toadstool. Mario, Mallow, Geno and Bowser go into the resort to stop Booster and his Snifits. Depending on how fast Mario rescues Princess Toadstool, she kisses him and Booster and Bowser accidentally kiss each other or either Booster or Bowser kiss Mario. |
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Just as Mario and Peach are leaving, Chef Torte comes in with a living cake, [[List of characters in Super Mario RPG: Legend of the Seven Stars#Bundt/Raspberry|Bundt]], which Mario and his allies battle. Afterwards, Booster eats the rest of the cake, Raspberry. |
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===Star Hill===<!-- This section is linked from [[Super Mario RPG: Legend of the Seven Stars]] --> |
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Star Hill <span style="white-space:nowrap">([[:ja:スーパーマリオRPG#ダンジョン|<span lang="ja" xml:lang="ja"><ruby><rb>星</rb><rp>(</rp><rt>ほし</rt><rp>)</rp></ruby>の<ruby><rb>降</rb><rp>(</rp><rt>ふ</rt><rp>)</rp></ruby>る<ruby><rb>丘</rb><rp>(</rp><rt>おか</rt><rp>)</rp></ruby></span>]]</span> ''<span lang="ja-Latn" xml:lang="ja-Latn">{{nowrap|Hoshi no Furu Oka}}</span>'', {{nowrap|literally “''Falling Star Hill''”)}} is large group of many smaller hills resembling a fallen meteor where Stars grant all wishes. When people wish, the wishes appear on Star Hill in the form of small stars. These stars are scattered along the dark blue rocky ground. Mario and his allies travel here for a Star Piece. This Star Piece is the only one Mario is able to take without a battle, resting on the ground at the end of Star Hill, unguarded. Mario may examine the fallen stars to hear the wishes of the people who made them. |
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The only way to access different areas is by lighting several star-shaped flowers, causing a keyhole in a large white star in the area to grow. Going through the enlarged keyhole allows Mario to travel to another area instantly, and the keyhole shrinks behind him. Its inhabitants include Geckos, Mastadooms, Mukumukus, Pulsars, and Sackits. |
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[[Nintendo]] reused {{nowrap|Star Hill}} in the Japanese versions of {{nowrap|''[[Paper Mario]]''}} <span style="white-space:nowrap">([[:ja:マリオストーリー|{{lang|ja|マリオストーリー}}]]</span> <span style="white-space:nowrap">''{{lang|ja-Latn|Mario Sutōrī}}'',</span> {{nowrap|literally “''Mario Story''”}}) and [[Mario & Luigi: Partners in Time|{{nowrap|''Mario & Luigi:}} {{nowrap|Partners in Time''}}]] <span style="white-space:nowrap">([[:ja:マリオ&ルイージRPG2|{{lang|ja|マリオ&ルイージRPG2}}]]</span> <span style="white-space:nowrap">''{{lang|ja-Latn|Mario ando Ruīji Ārupījī Tsū}}''),</span> where Mario locates the Star Shrine inside Star Hill. In the North American version of {{nowrap|Paper Mario,}} Nintendo changed {{nowrap|Star Hill}} to {{nowrap|Shooting Star Summit.}} |
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===Seaside Town=== |
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Seaside Town is a coastal village [[Smithy Gang#Yaridovich|Yaridovich]] conqueres. Besides locking up the citizens in a large shed, Yaridovich also disguises himself as the town's entire population. The mechanical creature uses this elaborate ruse posing as the “Town Elder” to trick Mario into acquiring a Star Piece for [[Smithy Gang#Smithy|Smithy]]. |
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Seaside Town has more shops than any other village in the game and houses a strange company known as Beetles R Us, referencing [[Toys "R" Us|Toys "<span title="R" lang="en-Cyrl" xml:lang="en-Cyrl">Я</span>" Us]]. At Beetles R Us, Mario can buy a Beetle Box from the resident Snifit and catch beetles at Booster Hill. Additionally, there is a boy from Rose Town who will taste Mario's Mushrooms and decided if they are special or not. Frogfucius' Student lives here as well, and will trade rare accessories for Frog Coins. |
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===The Sea=== |
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The Sea ([[:ja:スーパーマリオRPG#海|<ruby lang="ja" xml:lang="ja"><rb>海</rb><rp>(</rp><rt>うみ</rt><rp>)</rp></ruby>]] ''{{lang|ja-Latn|Umi}}'', {{nowrap|literally “''Sea''”)}} (also known as {{nowrap|By The Sea)<ref> |
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{{cite web |
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|url=http://sotss.classicgaming.gamespy.com/ |
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|title=Secrets of the Seven Stars |
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|author=[http://sotss.classicgaming.gamespy.com/index.php?page=qeomash Jason Kemp (Qeomash)] |
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|date=2006-05-13 |
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|quote=Nintendo Power has always been seen as a great Player's Guide maker, |
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but when they created the SMRPG Player's Guide they seemed to faulter.…<br/> |
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'''PG 64:''' Where the heck is "By the Sea"? It's called "Sea"! |
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}}</ref><ref> |
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{{cite book |
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| author = ''Nintendo Power'' |
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| authorlink = Nintendo Power |
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| title = Super Mario RPG : Legend of the Seven Stars Nintendo Player's Guide |
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| date = [[1996]] |
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| pages = 64 |
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| quote = By the Sea |
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}} |
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</ref>}} has, despite its name, most of its accessible area in a dark blue cave, with a small sea area at the end. |
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The Sea is large and filled with several starfish creatures. It is the site of a merchants shop and the entrance to the Sunken Ship. |
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===Sunken Ship=== |
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Sunken Ship sunk when the giant Blooper, King Calamari, attacked it. Before the ship sank completely, the crew managed to seal Calamari in the Treasure Room. Mario must solve the puzzle of riddles the stranded crew left while they were underwater in order to obtain the password to unlock the Treasure Room. The upper portion of this ship is filled with undead enemies like Dry Bones and Greapers. |
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After clearing the Treasure Room and defeating King Calamari, the lower portion of the ship is almost completely submerged and filled with territorial sea creatures. This portion of the ship is ruled by the infamous pirate shark [[List of characters in Super Mario RPG: Legend of the Seven Stars#Johnny Jones|Johnathan "Johnny" Jones]] and his crew. |
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===Land's End=== |
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Land's End, as the name implies, is the last piece of land before the ocean, split into four sections: mountains, field, desert, and underground. |
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The first section is large, mountainous and rocky. It is filled with Geckits and has many cannons. The second part is the smallest, it is a field filled with flowers and several insects. The third part is the largest, a sprawling desert filled with at least half a dozen creatures who have grown accostumed to the harsh environment. It is also filled with sinkholes which may trap Mario. The end is rockface so high even Mario cannot jump over it, until Sargent Flutter and his squadron help, with the entrance to Bean Valley at the top. |
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Beneath the desert is a large series of caverns. The signs, support beams and barrels in it suggest it was a mineshaft. The caverns also lead to Belome Temple and Kero Sewers. |
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===Belome Temple=== |
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Belome Temple is underground in the vast caverns underneath the desert of Land's End. Shamans prowl the temple and offer their service for a price. There is a large treasure room in the temple that a large, golden, sentient statue of Belome guards. The enchanted elevator brings Mario to either the treasure room or Belome himself. There is a pipe at the end of the temple is the only entrance to Monstro Town. |
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===Monstro Town=== |
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Monstro Town is a town where reformed monsters live. [[List of characters in Super Mario RPG: Legend of the Seven Stars#Jagger|Jagger]], [[List of characters in Super Mario RPG: Legend of the Seven Stars#Jinx|Jinx]] and a small family of Goombas are among the residence. The only visitor is the optional boss [[List of characters in Super Mario RPG: Legend of the Seven Stars#Culex|Culex]], who Mario may access by using a Shiny Stone from Moleville on a Locked Door.<ref> |
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{{cite news |
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| author = Dan Owsen & Scott Pelland |
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| date = 1996-10 |
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| title = Epic Strategy |
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| pages = 62–63 |
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| quote = The Locked Door (the middle door on the lower level) is another oft–discussed feature of Monstro Town. This is another case of several different items and situations intersecting at one point. To unlock the door, you must first buy some Fireworks from the Moleville Item Shop. Leave the shop and go up and right to find a baby mole wearing a pink ribbon. She owns and operates the imaginary “Purtend Store,” and she'll trade the Fireworks for the Shiny Stone. This seemingly innocent hunk of rock will actually allow you to open the Locked Door and reveal Culex, a hidden boss. |
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}} |
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</ref> |
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===Bean Valley=== |
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Bean Valley is a large area that leads to Nimbus Land. The first major part is on the ground, and autumn–like orange vegetation characterizes the area. Many Warp Pipes are located in the area, one of which eventually leads to Grate Guy's Casino, a hidden area. Near the end, Mario and his allies battle Megasmilax, a large Piranha Plant subspecies. After defeating Megasmilax, a new path becomes accessible. It leads to a small area with a floating brick block in the air. By hitting it, a beanstalk grows. |
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This beanstalk leads to the clouds and second half of Bean Valley where the beanstalks are more common. There is no ground, but Mario is able to walk on the clouds. Beanstalks in a variety of colors scatter the area, but they do not grow out of the clouds; they float slightly above them, and Mario must climb many on his way to the top. After climbing several beanstalks, Bean Valley ends with the entrance to Nimbus Land. |
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It should be noted that [[Mario & Luigi: Superstar Saga]], another Mario RPG video-game features a new kingdom called BeanBean Kingdom. It's unknown whether Bean Valley is part of BeanBean Kingdom or not. |
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===Grate Guy's Casino=== |
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Grate Guy's Casino is a secret level, run by the jester Grate Guy. Mario may only access with a Bright Card from Grate Guy's partner, Knife Guy. |
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===Nimbus Land=== |
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Nimbus Land is a floating town on a massive cloud where cloud-people live, ruled by King & Queen Nimbus, who have a long–lost son, Prince Mallow. ''{{lang|la|Nimbus}}'' is a [[Latin]] word meaning “cloud” or “rain storm”. A vine attaches the giant cloud of Nimbus Land to Bean Valley, the only access from the ground. |
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While Prince Mallow was missing, Valentina pretended to find the prince as part of her plot to become queen of Nimbus Land. Her “Prince Mallow” is actually Dodo, a large bird, but she convinces the citizens he is the true prince and that he asks for her hand in marriage. With the help of Garo, Mario and Mallow along with their allies stop Valentina and Dodo, rescueing the king and queen and reuinting Mallow with them. |
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Nimbus Land's name refers to [[nimbus cloud]]s, dark and [[precipitation (meteorology)|precipitous]]. While Valentina occupies Nimbus Land, “Margarie Margarita” plays, dark music filled with Valentina's cackling. When Mario and his allies free it from her tyranny, Mallow enters the castle to meet his parents, and it briefly rains. (Mallow produces rain when he cries.) “Let's Do The Fooka-Fooka! (Fluff Fluff) ” now plays, light music matching the appearance of the white top of a [[cumulus cloud]], such the top of a [[cumulonimbus cloud]]. |
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===Barrel Volcano=== |
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Barrel Volcano is a volcano that Mario enters to find a Star Piece the Czar Dragon guards, but after they defeat it and get the star, the [[Smithy Gang#Axem Rangers|Axem Rangers]] steal it, and Mario and his allies must battle them. |
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===Factory=== |
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Mario and his allies reach the '''Gate''' that Geno calls “[[Smithy Gang#Exor|Exor]]'s contact between the two worlds” via Exor's mouth, Neosquid. Even though Mario and his allies defeated Exor, [[#Bowser's Keep|Bowser's Keep]] is at the entrance point to Mario's world, so unless they defeat Smithy, there will be other weapon beasts to follow him.<ref name="2 worlds">{{cite video game|title=[[Super Mario RPG: Legend of the Seven Stars]]|developer=[[Nintendo]] & [[Square Co.|Square Soft]] (now [[Square Enix]])|date=1996-05-13|level=[[#Factory|Factory]]|quote='''Geno:''' Do you know where this leads to?<br /> It looks like Exor's the contact between two worlds. … '''Geno:''' No, think about it, Bowser. This sword connects the two worlds, right? '''Bowser:''' Yeah, so? '''Geno:''' Even IF we defeat Exor... There will be OTHER weapon beasts to follow him. Your castle is at the entrance point to YOUR world. In short... they'll be back!}}</ref> Unlike the other wonder-filled worlds Mario visits in other games, such as his own world, Earth, or [[Super Mario Bros. 2#Setting|Subcon]], this is a dark void filled with mechanical beings and extraterrestrials.<ref name="ET">{{cite news|author=Scott Pelland|date=1996-05|title=Super Mario RPG|pages=97|quote=The setting is the Mushroom Kingdom and neighboring lands that have been disrupted by the abrupt appearance of Smithy. This extraterrestrial villan has crashed down through Star Road, which is the depository of all wishes. … Excellent 3–D graphics and a rich variety of game play will appeal to a much wider audience than most traditional RPGs.}}</ref> The Gate is desolate with dark fog covering platforms connected by nut bridges all against a black, void background.<ref name="Publisher"/><ref name="New Ground"/> In the Gate, the creatures who are not part of the Smithy Gang are interterrestrial. Unlike the machines in Smithy's world, Ameboids and Hippopos are organic, yet they are unlike anything in Mario's. Like the machines in Smithy's world, Li'l Boos & Doppels as well as Glum Reapers are inorganic, and they are like [[List of Mario series enemies#Boo|The Big Boo]] & Shadows in [[#Kero Sewers|Kero Sewers]] and Greapers in [[#Sunken Ship|Sunken Ship]].<ref>{{cite web | url = http://www.smrpglegacy.com/v7-smrpgenemies.htm | title = Super Mario RPG Enemies | author = [mailto:smrpglegacy@comcast.net|Super Mallow] | date = 2003-07-09 | quote = Ameboid … Gate … Doppel … Gate … Glum Reaper … Gate … Greaper … Sunken Ship … Hippopo … Gate… Li'l Boo … Gate … Shadow … Kero Sewers … The Big Boo … Kero Sewers}}</ref> |
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Deep within is Smithy's titular '''Factory''', he and his Factory Guards reside as it produces the soldiers of the Smithy Gang. The Factory staff presides over conveyor belts and other machinery, and Smithy's Machine Made weapons and the assembly lines that carry them fill the entire Factory. The deepest portion of the Factory is a large, red-shaded pit that resembles representations of [[Hell]]. Within this pit are a variety of broken down machinery and weaponry, the most noticeable of which are several damaged heads identical to Smithy's own. The defeat of Smithy and disintegration of Exor destroys the entrance point into Mario's world. |
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The Factory's references the Airships of ''[[Super Mario Bros. 3]]'', including the fog, nut bridges, and Bolt Lifts. |
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== Languages == |
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Nearly every race speaks the same language as Mario and his allies and are able to communicate in [[English language|English]], in the {{nowrap|North American}} version, or [[Japanese language|Japanese]], in the Japanese version. Some of the Japanese elements change in the {{nowrap|North American}} version. {{nowrap|[[Bowser (Nintendo)|King Bowser]]}} and {{nowrap|[[Princess Peach|Princess Toadstool]]}} are <span style="white-space:nowrap">King {{nihongo|Koopa</span>|クッパ|Kuppa}} and <span style="white-space:nowrap">Princess {{nihongo|Peach</span>|ピーチ|Pīchi}} respectively in the Japanese version, matching their Japanese {{nowrap|names.<ref>{{cite video game|title=[[Super Mario RPG: Legend of the Seven Stars]]|developer=[[Nintendo]] & [[Square Co.|Square Soft]] (now [[Square Enix]])|date=1996-05-13|level=Demo|quote=King Bowser<br />Princess Toadstool}}</ref><ref> {{cite video game|title=[[Super Mario RPG: Legend of the Seven Stars|Super Mario RPG]]| developer = [[Nintendo]] & [[Square Co.|Square Soft]] (now [[Square Enix]])|date=1996-03-19|level=Demo|isolang=ja|quote=King Koopa<br/>Princess Peach}} |
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</ref><ref name="Deezer">{{cite web| url = http://www.themushroomkingdom.net/smrpg_j-e.shtml | title = Mario in Japan | author = [http://www.themushroomkingdom.net/contact.shtml Dan "Deezer" W. (staff)]|date=2005-11-11|quote=As always, Bowser is "Koopa" in Japan…<br />and Princess Toadstool is "Peach."…<br/>In the American version, one weapon you may find is a "NokNok Shell." Koopa Troopas in Japan are "Noko Nokos", so that explains the name.<br/> |
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…The symbols used for Geno's real name are different in each version. In the Japanese version, the second word (in half-brackets) is his name.<br/>I find it interesting that the symbols used in Geno's American name are used freely throughout the game and are also seen in the Japanese version, but the symbols for his Japanese name are only used for this scene.<br />…on the mailbox's door, the "T" with the line over it is the symbol for the postal service in Japan. This symbol was also present in the English version.<br />…On Booster Tower's welcome sign, you may have noticed weird scribbling above the word "welcome." It is actually Japanese, and it says Bukkii, which happens to be Booster's Japanese name. The sign is the same in both Japanese and English versions.<br />A kinder, gentler Bowser<br />Bowser's "win pose" was changed in the American version.<br/>…In the American version, Mario finds Princess Toadstool's "???", but in the Japanese version, Mario finds her "XXX."<br />…In the Japanese version, the bus is called "Jugemu's Bus", hence the initials "JB" on the side and trunk of the bus.}}</ref>}} Other Japanese elements remain. In the {{nowrap|North American}} version, Mario's {{nowrap|“NokNok Shell”}} matches the Japanese name for {{nowrap|[[Koopa Troopa]]}} <span style="white-space:nowrap">({{lang|ja|ノコノコ}}</span> <span style="white-space:nowrap">''{{lang|ja-Latn|Nokonoko}}<sup>[[Help:Japanese|<span class="t nihongo icon" style="color:#00e;font:bold 80% sans-serif;text-decoration:none;padding:0 .1em;">?</span>]]</sup>'').<ref name="Developer"/><ref name="Deezer"/><ref>{{cite video game|title= [[Super Mario RPG: Legend of the Seven Stars]]|developer=[[Nintendo]] & [[Square Co.|Square Soft]] (now [[Square Enix]])|date=1996-05-13|level=[[#Midas River|Midas River]]|quote=Here's something I picked up.<br/>You can keep it for good luck.<br/>[Received a "NokNok Shell"!]}}</ref><ref>{{cite video game|title=[[Super Mario RPG: Legend of the Seven Stars|Super Mario RPG]]| developer=[[Nintendo]] & [[Square Co.|Square Soft]] (now [[Square Enix]])|date=1996-03-19|level=[[#Midas River|Midas River]]|isolang=ja|quote={{nihongo|ノコ<br />|Nokonoko}}}}</ref></span> The Japanese elements are visible such as the "T" symbol underneath a line on the mailbox in {{nowrap|[[#Yo'ster Isle|Yo'ster Isle]]}} matching the postal service in {{nowrap|Japan,<ref>{{cite video game|title=[[Super Mario RPG: Legend of the Seven Stars]]|developer=[[Nintendo]] & [[Square Co.|Square Soft]] (now [[Square Enix]])|date=1996-05-13|level=[[#Yo'ster Isle|Yo'ster Isle]]}}</ref>}} {{lang|ja|ブッキー}} ({{lang|ja-Latn|''Bukkī''}}, [[List of characters in Super Mario RPG: Legend of the Seven Stars#Booster|Booster]]'s Japanese name) over the welcome sign in {{nowrap|[[#Booster's Tower|Booster's Tower]],<ref name="Kinder">{{cite video game|title=[[Super Mario RPG: Legend of the Seven Stars]]|developer=[[Nintendo]] & [[Square Co.|Square Soft]] (now [[Square Enix]])|date=1996-05-13|level=[[#Booster's Tower|Booster's Tower]]}}</ref>}} and "JB" on the side of <span style="white-space:nowrap">{{lang|ja-Latn|''Jugemu's Bus''}},</span> the {{nowrap|Royal Bus}} of {{nowrap|[[#Nimbus Land|Nimbus Land]].<ref>{{cite video game|title=[[Super Mario RPG: Legend of the Seven Stars]]|developer=[[Nintendo]] & [[Square Co.|Square Soft]] (now [[Square Enix]])|date=1996-05-13|level=[[#Nimbus Land|Nimbus Land]]}}</ref>}} There is little evidence of [[censorship]] in the English translation, however, in the {{nowrap|[[#Mushroom Kingdom|Mushroom Kingdom]]}} Toadstool scolds Mario for going through her things when he snoops in her room and finds her {{nowrap|"???,"<ref name="Map"/><ref name="Deezer"/>}} but in the Japanese version, it is her {{nowrap|"XXX."<ref name="Deezer"/><ref>{{cite video game|title=[[Super Mario RPG: Legend of the Seven Stars|Super Mario RPG]]|developer=[[Nintendo]] & [[Square Co.|Square Soft]] (now [[Square Enix]])|date=1996-03-19|level=[[#Mushroom Kingdom|Mushroom Kingdom]]|isolang=ja|quote={{nihongo|Found Peach's XXX!!<br/>|ピーチのXXXを見つけた!!<br />|Pīchi no ekkusu ekkusu ekkusu o mitsuke ta!!}}}}</ref>}} Bowser's win pose also {{nowrap|changes.<ref name="Deezer"/>}} |
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[[Image:Same to you Bowser.png|thumb|left|300px|In the {{nowrap|North American}} version, [[King Bowser|Bowser]]'s win pose is kinder and gentler, while the Japanese version displays a much more mean {{nowrap|[[Finger (gesture)|gesture]].<ref name="Deezer"/><ref>{{cite web|url= http://smrpgsecrets.tripod.com/japversion.html|title=Japanese Version|author=[mailto:abarna01@yahoo.com abarna01 (abarna10)]|date=2006-06-16|quote=Bowser sure is a meanier guy in the Japanese version.}}</ref><ref name="Kinder"/>}}]] |
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The yoshis on {{nowrap|[[#Yo'sters Isle|Yo'sters Isle]]}} are the only race that speak a language Mario cannot understand. When the player attempts to communicate, the well–known yoshi sound plays, but no textbox appears. [[Link (The Legend of Zelda)|Link]] is the only other character in the game to also respond with audio, rather than {{nowrap|text.<ref>{{cite web|url=http://www.rpgclassics.com/shrines/snes/smrpg/secrets.shtml|title=Super Mario RPG Secrets|author=[mailto:hiryuu@rpgclassics.com HIRYUU (hiryuu)]|date=2003-07-25|quote=Sleep at the Inn at Rose Town. When Mario wakes up, Link is there sleeping! He doesn't talk to you, but if you try, the game plays a familiar Zelda sound.}}</ref><ref>{{cite video game|title=[[Super Mario RPG: Legend of the Seven Stars]]|developer =[[Nintendo]] & [[Square Co.|Square Soft]] (now [[Square Enix]])| date=1996-05-13|level=[[#Rose Town|Rose Town]]}}</ref>}} [[Yoshi]] is [[multilingualism|bilingual]] and able to translate for the yoshis whenever Mario rides him. |
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The {{nowrap|[[Smithy Gang]]}} are a group of {{nowrap|[[extraterrestrial life|extra terrestrial]]s}} from {{nowrap|another world,<ref name="2 worlds"/><ref name="ET"/>}} however, they speak Mario's language. There is no evidence of the gang using a {{nowrap|[[universal translator]],}} despite the impressive technology located in their [[Smithy Gang#Factory|Factory]]. The only member of the gang who has a rather loose grip on the English language is {{nowrap|[[Smithy Gang#Bowyer|Bowyer]],<ref name="Mario, Map Rap"/>}} speaking in {{nowrap|[[Object Agent Verb|object agent verb]]}} permutations of expression, similar to [[Yoda]] of {{nowrap|[[Star Wars]].}} For example, he says, "Strong you are. But stronger am I! Hurt you, I will!" ("You are strong. But I am stronger. I will hurt {{nowrap|you!").<ref name="Hurt you, I will!">{{cite video game|title=[[Super Mario RPG: Legend of the Seven Stars]]|developer=[[Nintendo]] & [[Square Co.|Square Soft]] (now [[Square Enix]])|date=1996-05-13|level=[[#Forest Maze|Forest Maze]]|quote='''???:''' I serve. ..a higher authority... That Star Piece belongs to everyone. '''Bowyer:''' Gunya! Nya!! Strong you are. But stronger am I! Hurt you, I will! '''???:''' Why are you staring at me? You know I'm more than just a doll, don't you? Have you guessed the truth? I'm a visitor from above, and this is a form I'm borrowing briefly. '''Mallow:''' You mean, like, from the sky or something? '''???:''' Higher than that, I'm afraid! Do you two know anything about the "Star Road"? Completely in the dark, eh? Well, it's a big mess up there right now, and it concerns you too! Let me explain... You've heard of wishing upon a shooting star? At the "Star Road", your wish is transformed into a star. When it's granted, it then turns into a shooting star and falls down to earth. So you see, the Star Road plays an integral role in granting wishes. But ever since a sword destroyed the "Star Road", everything's come to a halt. No stars have been made since. The way things stand, yours is a world where wishes can't come true anymore. '''Mallow:''' Are you saying THIS star is a part of your "Starway"? '''???:''' That's "STAR ROAD", my fluffy little friend ... Yes, that star is a broken piece of the Star Road. I'm here to find them all, and repair the Star Road. The broken Star Pieces... There are 7 altogether. For peace to return... we must get rid of Smithy, find the Star Pieces, and repair the Star Road... I'm "♥♪!?", but it's hard to pronounce so... Call me "Geno", after the doll.}}</ref>}} |
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[[Image:Geno who.png|thumb|300px|The symbols used in Geno's [[English language|English]] name are used freely throughout the game, including the Japanese version, but the [[logograms]] for his [[Japanese language|Japanese]] name are only used for this {{nowrap|scene.<ref name="Deezer"/><ref name="Hurt you, I will!"/>}}]] |
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The real name of the otherworldly traveler sent by a higher authority who borrows the form of [[List of characters in Super Mario RPG: Legend of the Seven Stars#Gaz|Gaz]]'s doll,<ref name="Mario, Map Rap"/> [[List of characters in Super Mario RPG: Legend of the Seven Stars#Geno|Geno]], who he himself says is "hard to {{nowrap|pronounce",<ref name="Hurt you, I will!"/>}} is different in the {{nowrap|North American}} and Japanese {{nowrap|versions.<ref name="Deezer"/>}} In the {{nowrap|North American}} version, his real name is ♥♪!?, while the Japanese version represents it with [[logogram]]s of an [[Alien language|Alien]] {{nowrap|[[writing system]].<ref name="Deezer"/><ref name="Hurt you, I will!"/>}} |
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Various [[dialect]]s are also common. The Moles in [[#Moleville|Moleville]] speak {{nowrap|[[Southern American English]],}} using nonstandard [[contraction (grammar)|contraction]]s such as "{{lang|en-us|l'il}}" ("little") and "{{lang|en-us|everythin'}}" ("everything"), [[double negative#double negative resolving to a negative|double negative]]s such as "{{lang|en-us|Naw, that don’t matter none,}}" ("No, that does not matter,") and regional words specfic to that dialect such as <span style="white-space:nowrap">"{{lang|en-us|reckon}}".<ref>{{cite video game|title=[[Super Mario RPG: Legend of the Seven Stars]]|developer=[[Nintendo]] & [[Square Co.|Square Soft]] (now [[Square Enix]])|date=1996-05-13|level=[[#Moleville|Moleville]]|quote='''Miners:''' Mario, have you heard the news?<br />::(News? What news?)<br />Well, Dyna took her l'il brother into the mines so they could play…<br />'''Ma'mole:''' I'm so embarrassed<br />Mario, we can't thank you enough for everythin'.<br/>What's that? The roof, you say? Naw, that don't matter none, right<br/>Pa?}}</ref></span> Chef Torte also speaks with a [[German language|German]] accent. For example, he says "{{lang|en-de|Zorry to haf kept you vaiting.}}" ("Sorry to have kept you {{nowrap|waiting.")<ref>{{cite video game|title=[[Super Mario RPG: Legend of the Seven Stars]]|developer=[[Nintendo]] & [[Square Co.|Square Soft]] (now [[Square Enix]])|date=1996-05-13|level=[[#Marrymore|Marrymore]]|quote='''Chef Torte:''' Zorry to haf kept you vaiting.}}</ref>}} |
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==Metaphysics== |
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===Star Road=== |
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[[Image:SMRPG Star Road.png|thumb|right|Peace returns when Mario and his allies undo the damage Smithy caused, by seeking out and recovering the seven lost {{nowrap|Star Pieces}} to restore the power of wishes to the {{nowrap|[[Mushroom Kingdom]].<ref name="Final Fantasy"/><ref name="Hurt you, I will!"/><ref name="quest"> |
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{{cite news |
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| author = Scott Pelland |
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| date = 1996-03 |
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| title = Super Mario RPG |
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| pages = 4 |
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| quote = In this latest quest, Mario teams up with some unlikely cohorts to undo damage caused by the great Smithy and restore the power of wishes to the Mushroom Kingdom. |
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}} |
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</ref>}}]] |
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Contrary to its counterpart, the optional stage “Star World” in {{nowrap|''[[Super Mario World]]'',<ref> |
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{{cite video game |
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| title = [[Super Mario World]] |
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| developer = [[Nintendo]] |
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| date = 1991-08-13 |
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| level = Star World |
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| quote = Star World |
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}} |
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</ref>}} Mario does not visit {{nowrap|[[Star Road]]}}, but it plays an integral role in Mario's {{nowrap|world.<ref name="Hurt you, I will!"/>}} <span title="Nintendo of America">NOA</span>'s original [[Subtitle (titling)|subtitle]] for the game was not “Legend of the Seven Stars” but “''Secret'' of the Seven {{nowrap|Stars”.<ref> |
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{{cite news |
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| author = Scott Pelland |
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| date = 1996-04 |
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| title = Most Wanted |
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| pages = 8 |
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| quote = Super Mario RPG: Secret of the Seven Stars |
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}} |
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</ref>}} The otherworldly traveler who calls himself [[List of characters in Super Mario RPG: Legend of the Seven Stars#Geno|Geno]] reveals the secret of the seven stars to Mario and his allies in the {{nowrap|[[#Forest Maze|Forest Maze]],}} when one of [[Smithy Gang#Bowyer|Bowyer]]'s scouts, an [[Smithy Gang#Aero|Aero]], shows up with one of the missing Star Pieces and Geno demands it {{nowrap|back.<ref name="Mario, Map Rap"/><ref name="Hurt you, I will!"/>}} |
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When Bowser kidnaps {{nowrap|Princess Toadstool}}, Mario heads out to {{nowrap|[[#Bowser's Keep|Bowser's Keep]]}} to rescue her. He engages Bowser in battle, but a giant sword from beyond the stars, [[Smithy Gang#Exor|Exor]], falls from the heavens high above the world shattering {{nowrap|Star Road.}} The seven pieces encircle the sword that plunges through the skies into {{nowrap|Bowser's Keep,}} causing the {{nowrap|Star Pieces}} to fall to earth and flinging Mario, {{nowrap|Princess Toadstool}} and Bowser from the castle, and the crash blows them and the Star Pieces far apart in the {{nowrap|Mushroom Kingdom.<ref name="Final Fantasy"/><ref name="Delay"/>}} Mario dashes back to Bowser's Keep, but the gate is blocked. Hearing the booming voice of [[Smithy Gang|Smithy]], Mario looks up and sees the face on the sword speaking to him, announcing his plans to conquer the world, and the [[Smithy Gang]] begins to wreak {{nowrap|havoc.<ref name="Mario, Map Rap"/><ref name="Developer"/><ref name="Pipe House"/><ref> |
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{{cite video game |
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| title = [[Super Mario RPG: Legend of the Seven Stars]] |
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| developer = [[Nintendo]] & [[Square Co.|Square Soft]] (now [[Square Enix]]) |
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| date = 1996-05-13 |
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| level = [[#Bowser's Keep|Bowser's Keep]] |
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| quote = TOADSTOOL: Shriek!! Mario!! I'm going to fall!<br/> |
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… [Exor :] Halt! Who goes there? A trespasser!<br/> |
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<br/> |
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This castle now belongs to us, the "Smithy Gang". It's our first<br/> |
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step towards taking over this world! And if it weren't for nosey<br/> |
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characters like YOU...<br/> |
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<br/> |
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We'd practically own this world! So let's see you deal with this! |
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}} |
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</ref><ref> |
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{{cite video game |
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| title = [[Super Mario RPG: Legend of the Seven Stars]] |
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| developer = [[Nintendo]] & [[Square Co.|Square Soft]] (now [[Square Enix]]) |
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| date = 1996-05-13 |
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| level = [[#Tadpole Pond|Tadpole Pond]] |
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| quote = FROGFUCIUS: His underlings are wreaking havoc in our world! |
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}} |
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</ref>}} |
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When Mario and [[List of characters in Super Mario RPG: Legend of the Seven Stars#Mallow|Mallow]] meet Geno, he explains that at Star Road, wishes are transformed into stars. When they're granted, they then turn into shooting stars and fall down to earth, but ever since Smithy destroyed Star Road, wishes can't come true anymore.<ref name="Hurt you, I will!"/> After the secret of the seven stars' reveal, Mario and his allies embark on a journey that takes many twists and turns in their quest to save the world.<ref name="Developer"/><ref name="Final Fantasy"/><ref name="quest"/> |
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At [[#Star Hill|Star Hill]], Geno explains that wishes that were transformed at the Star Road fall from Star Hill, but some wishes that haven't been granted yet are falling because Smithy destroyed the Star Road.<ref name="Transform"> |
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{{cite video game |
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| title = [[Super Mario RPG: Legend of the Seven Stars]] |
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| developer = [[Nintendo]] & [[Square Co.|Square Soft]] (now [[Square Enix]]) |
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| date = 1996-05-13 |
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| level = [[#Star Hill|Star Hill]] |
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| quote = GENO: This is Star Hill.<br/> |
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Wishes, which were transformed at the Star Road, fall from here.<br/> |
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<br/> |
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But....<br/> |
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Some wishes that haven't been granted yet are falling because<br/> |
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Smithy destroyed the Star Road.<br/> |
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…[Fallen wish:] Please let Mallow find his way home.<br/> |
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…[Fallen wish:] May Mallow fix the road!<br/> |
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…[Fallen wish:] Wish I had some cricket jam.…<br/> |
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…[Fallen wish:] I wish for everyone to be happy. |
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}}</ref> These fallen wishes can still be granted. For example, before Mallow finds his parents, [[List of characters in Super Mario RPG: Legend of the Seven Stars#King and Queen Nimbus|King and Queen Nimbus]], he finds their fallen wish on Star Hill, “Please let Mallow find his way home.”,<ref name="Transform"/> however, after he reunites with them, their wish changes to “May Mallow fix the road!”<ref name="Transform"/> [[List of characters in Super Mario RPG: Legend of the Seven Stars#Frogfucius|Frogfucius]]' wish is “Wish I had some cricket jam.”,<ref name="Transform"/> which changes to “I wish for everyone to be happy.” when Mario brings it to him.<ref name="Transform"/> |
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In ''[[Paper Mario]]'', the home of [[List of characters in Paper Mario#Main characters|Twink]] and the other Star Spirits is Star Haven.<ref> |
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{{cite video game |
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| title = [[Paper Mario]] |
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| developer = [[Intelligent Systems]] |
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| date = 2001-02-05 |
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| level = Star Haven |
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}}</ref> |
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==Reception== |
==Reception== |
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[[RPGamer]] praised, “All of the backgrounds are beautiful as well and perfectly bring the {{nowrap|Mushroom Kingdom}} and surrounding areas into 3D.”<ref> |
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''Nintendo Power''’s review of the game claimed the excellent 3D graphics and a rich variety of game play will appeal to a much wider audience than most traditional RPGs.<ref name="ET"/> Players wrote in their responses that graphics were great, and controls were so easy to comprehend that it also appealed to both young children and players who didn’t previously like RPGs.<ref> |
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{{cite news |
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| author = Anson Davis |
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| date = 1996-10 |
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| title = Moustache Bash |
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| pages = 6 |
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| quote = '''Moustache Bash'''<br/> |
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I just got Super Mario RPG for my birthday and it is great! The battle modes are so easy to comprehend that my 5–year–old brother plays like a pro. The countless minigames, great graphics, hidden treasures, and numerous jokes about Mario's mustache give this game the highest replay value of any RPG, even Chrono Trigger. Thanks for such a hilarious game, you rule!<br/> |
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:'''''Anson Davis'''''<br/> '''''Spring, Texas''''' |
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}}</ref><ref> |
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{{cite news |
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| author = Shaun Ali |
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| date = 1996-08 |
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| title = Loved It! |
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| pages = 9 |
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| quote = '''Loved It!'''<br/> |
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I just want to say what an AWESOME game Super Mario RPG is!!! I don’t even like RPGs, and I didn’t even want to play the game, but after seeing what it was like and trying it out, I loved it! I loved the game so much I went out and bought it the next day! Anyway, just want to say thanks for the terrific game!<br/> |
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:'''''Shaun Ali'''''<br/> '''''via the [[Internet]]''''' |
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}}</ref> In March [[1997 in video gaming|1997]], ''Nintendo Power'' nominated the game for Best Graphics, Most Game Play Variety, Coolest Move of 1996, Coolest Item of 1996, Best Hero/Heroine, Worst Villain, Best Goodie, and ‘96 Best Overall [[Super Nintendo Entertainment System|Super NES]] Game.<ref> |
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{{cite news |
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| author = Dan Owsen & Scott Pelland |
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| date = 1997-03 |
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| title = 1996 Nintendo Power Award Nominations |
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| pages = 76, 77, 79-82 |
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| quote = Best Graphics … 5. Super Mario RPG … Most Game Play Variety … 5. Super Mario RPG … Coolest Move of 1996 … 2. The Group Hug (Super Mario RPG) … Coolest Item of 1996 1. The Frying Pan (Super Mario RPG) … Best Hero/Heroine 1. Bowser (Super Mario RPG) … Worst Villain … 5. Smithy (Super Mario RPG) … Best Goodie … 4. Frogfucious (Super Mario RPG) … ‘96 Best Overall Game Nominees!!! … Best Super <span title="Nintendo Entertainment System">NES</span> Game … 5. Super Mario RPG |
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}}</ref> Players voted, and in May 1997, it won Most Game Play Variety, Best Goodie, and Best Super NES Game.<ref> |
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{{cite news |
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| author = Scott Pelland |
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| date = 1997-05 |
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| title = 1996 Nintendo Power Awards Winners |
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| pages = 89, 92, 93 |
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| quote = Most Game Play Variety … 3. Super Mario RPG … Best Goodie … 3. Frogfucious (Super Mario RPG) … Best Super <span title="Nintendo Entertainment System">NES</span> Game … 1. Super Mario RPG |
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}}</ref> |
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[[1UP.com]] praised “the graphics are the best seen on the Super NES with a combination of rendered characters with a complement of drawn sprites.”<ref> |
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{{cite web |
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| url = http://www.1up.com/do/reviewPage?cId=3111932 |
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| title = Super Mario RPG: Legend of the Seven Stars Reviews |
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| author = [[1UP.com]] |
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| date = 2004-05-09 |
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| quote = The graphics are the best seen on the Super <span title="Nintendo Entertainment System">NES</span> with a combination of rendered characters with a complement of drawn sprites. |
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}}</ref> ''[[Electronic Gaming Monthly]]'' praised “the graphic element is strong enough to resemble a Mario title but still retains the role-playing theme at the same time”<ref> |
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{{cite web |
|||
| url = http://www.1up.com/do/reviewPage?cId=3111933 |
|||
| title = Super Mario RPG: Legend of the Seven Stars Reviews |
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| author = [[Electronic Gaming Monthly]] |
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| date = 2004-05-09 |
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| quote = … the graphic element is strong enough to resemble a Mario title but still retains the role-playing theme at the same time. |
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}}</ref> and criticized the “characters seem to childish for older games” while adding the “graphics of Mario RPG is typical of Nintendo, using clean and colorful graphics along with nice animation.”<ref> |
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{{cite web |
|||
| url = http://www.1up.com/do/reviewPage?cId=3111934 |
|||
| title = Super Mario RPG: Legend of the Seven Stars Reviews |
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| author = [[Electronic Gaming Monthly]] |
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| date = 2004-05-09 |
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| quote = The characters seem to childish for older games … The graphics of Mario RPG is typical of Nintendo, using clean and colorful graphics along with nice animation. |
|||
}}</ref> [http://www.netjak.com/ Netjak] praised the “landscape was filled with gorgeous textures”,<ref> |
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{{cite web |
|||
| url = http://www.netjak.com/review.php/387 |
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| title = Super Mario RPG |
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| author = [mailto:LT@netjak.com Justin "Laughing Target" Murray] |
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| date = 2003-08-13 |
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| quote = The landscape was filled with gorgeous textures… |
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}}</ref> while [http://www.pgnx.net/ PGNx] commented, “The graphics are a little odd and tough to get used to at first, but once you are in the comfort zone the game is actually very well designed and the bosses have a lot of imagination, especially people like [[Smithy Gang#Yaridovich|Yaridovich]], Bowyer, and [[List of characters in Super Mario RPG: Legend of the Seven Stars#Booster|Booster]].”<ref> |
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{{cite web |
|||
| url = http://www.pgnx.net/reviews.php?page=full&id=4363 |
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| title = Super Mario RPG Review |
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| author = [http://www.pgnx.net/index.php?page=profile&userid=2&popup= Chris Vavra] |
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| date = 2003-12-28 |
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| quote = The graphics are a little odd and tough to get used to at first, but once you are in the comfort zone the game is actually very well designed and the bosses have a lot of imagination, especially people like Yaridovich, Bowyer, and Booster. |
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}}</ref> [[RPGamer]] praised, “All of the backgrounds are beautiful as well and perfectly bring the {{nowrap|Mushroom Kingdom}} and surrounding areas into 3D.”<ref> |
|||
{{cite web |
{{cite web |
||
| url = http://www.rpgamer.com/games/mario/smrpg/reviews/smrpgstrev2.html |
| url = http://www.rpgamer.com/games/mario/smrpg/reviews/smrpgstrev2.html |
||
Line 402: | Line 27: | ||
| date = 2005-11-28 |
| date = 2005-11-28 |
||
| quote = In combat or simply walking around the Mario-esque landscapes, the game is surprisingly crisp and detailed and features a healthy frame rate as well, allowing character motions that no other RPG at the time could compete with. |
| quote = In combat or simply walking around the Mario-esque landscapes, the game is surprisingly crisp and detailed and features a healthy frame rate as well, allowing character motions that no other RPG at the time could compete with. |
||
}}</ref> |
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}}</ref> [http://www.cubed3.com/ Cubed³] praised, “Between the graphical Kings of Squaresoft and the masters of its own system, Nintendo, would you really have expected anything other than sheer perfection? Well, we actually get more than that here, amazingly!” and commented, “Whilst not up able to beat the Square/Nintendo greats, it can certainly sit in their close {{nowrap|vicinity!”<ref> |
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{{cite web |
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| url = http://www.cubed3.com/review/200/3 |
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| title = Super Mario RPG Review |
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| author = [http://www.cubed3.com/modules/sections/index.php?op=viewarticle&artid=199/ Adam Riley] |
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| date = 2004-04-13 |
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| quote = Between the graphical Kings of Squaresoft and the masters of its own system, Nintendo, would you really have expected anything other than sheer perfection? Well, we actually get more than that here, amazingly! … Whilst not up able to beat the Square/Nintendo greats, it can certainly sit in their close vicinity! |
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}} |
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</ref>}} [[All Game Guide]] criticized, “The only flaw worth mentioning is the one inherent in most RPGs: the frequent battles become monotonous when you are forced to fight the same types of enemies over and over again.” and praised, “The graphics, which are similar in style to {{nowrap|''Donkey Kong Country'',}} are absolutely outstanding, with colorful, 3D rendered visuals that once seemed impossible on the Super <span title="Nintendo Entertainment System">NES</span>. This is definitely the high watermark for 3D graphics on any 16-bit {{nowrap|system.”<ref> |
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{{cite web |
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| url = http://allgame.com/cg/agg.dll?p=agg&sql=1:2629~T1 |
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| title = Review |
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| author = Skyler Miller |
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| date = 1999-10-07 |
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| quote = The only flaw worth mentioning is the one inherent in most RPGs: the frequent battles become monotonous when you are forced to fight the same types of enemies over and over again. … The graphics, which are similar in style to Donkey Kong Country, are absolutely outstanding, with colorful, 3D rendered visuals that once seemed impossible on the Super <span title="Nintendo Entertainment System">NES</span>. This is definitely the high watermark for 3D graphics on any 16-bit system. |
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}} |
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</ref>}} |
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==See also== |
==See also== |
Revision as of 01:27, 29 September 2007
![]() | This article was considered for deletion, and requires cleanup according to the discussion. (May 2007) |
![]() | It has been suggested that this article be merged into Super Mario RPG: Legend of the Seven Stars, Talk:Article 1#List merging and User:Taric25. (Discuss) Proposed since September 2007. |
The locations of the 1996 console role-playing game (RPG) Super Mario RPG: Legend of the Seven Stars developed and published by Square Co., Ltd. (now Square Enix) and Nintendo Co., Ltd.[3][4][5] are mainly set on the fantasy Toad homeworld in the universe of its protagonist, Mario, containing many distinct elements and references similar to most games in the Mario series. It is the first game in the series to use isometric projection to simulate 3D graphics with pre-rendered backgrounds. These backgrounds, as well as the remainder of the graphics and setting, greatly impacted the slowly growing base of RPG players' reception of the game, with sales that exceeded Nintendo's rather conservative expectations.[6]
Concept and creation
Mario creator Shigeru Miyamoto led talented teams at Nintendo and Square Soft who spent more than a year developing the most stunning graphics of any RPG at the time.[3] Square Soft created all the interior elements such as columns and stairways and exterior elements using Advanced Computer Modeling (ACM) techniques. Special lighting effects create the shadows and reflections that give the 3D elements such a full, realistic appearance.[4][5] Mario's ability to jog in eight directions and jump up or down in three–quarter perspective gives him complete 3D motion. Mario's radically new screen perspective is reminiscent of action games such as Equinox, but at the current stage of completion, the mix of adventure and action game play elements placed it in a category closer to The Legend of Zelda: A Link to the Past.[4][5]
Geography
The world consists of six main regions. Most contain various towns, paths, and other locations. Above the world exists Star Road, a place where the wishes of the world are sent. The wishes there are granted and converted into shooting stars that then fall back to the world. These stars end up on Star Hill, where they rest. Star Road is destroyed by Exor, a giant sword, crashing through it, causing it to break into seven star pieces. Without it, wishes fail to come true, but still land on Star Hill where they echo to those nearby.
Reception
RPGamer praised, “All of the backgrounds are beautiful as well and perfectly bring the Mushroom Kingdom and surrounding areas into 3D.”[7] RPGFan praised, “In combat or simply walking around the Mario-esque landscapes, the game is surprisingly crisp and detailed and features a healthy frame rate as well, allowing character motions that no other RPG at the time could compete with.”[8]
See also
References and notes
Books
- Nintendo Power (1996), "Super Mario RPG : Legend of the Seven Stars Nintendo Player's Guide", Nintendo Player's Guide, 4820–150th Ave. N.E., Redmond, Washington 98052: Nintendo of America, Inc., p. 64, OCLC 47958806, retrieved 2007-03-31
{{citation}}
: Check date values in:|accessdate=
and|date=
(help)CS1 maint: location (link). - Steven L. Kent (2001), "The Mainstream and All Its Perils", in Three Rivers Press (Crown Publishing Group [Random House, Inc.]) (ed.), The Ultimate History of Video Games : from Pong to Pokémon and beyond— the story behind the craze that touched our lives and changed the world (First ed.), Roseville, California: Prima Publishing (now Prima Games) (published 2001-10-02), ISBN 0761536434 OCLC 47254175, retrieved 2002-09-17
{{citation}}
: Check date values in:|accessdate=
,|year=
, and|publication-date=
(help)CS1 maint: multiple names: editors list (link) CS1 maint: numeric names: editors list (link) CS1 maint: year (link).
Magazines
- (Dan Owsen 1996-10 to 1997-03 &) Scott Pelland; Kent Miller, Terry Munson & Paul Shinoda (; Tom Wharton 1995-12 only), Gail Tilden, Leslie Swan; (Dan Owsen 1996-10 to 1997-03 &) Scott Pelland (ed.), Nintendo Power, Redmond, Washington: M. Arakawa, Nintendo of America, Inc., ISSN 1041-9551 OCLC 18893582
{{citation}}
: Missing or empty|title=
(help)CS1 maint: multiple names: authors list (link) CS1 maint: numeric names: authors list (link)- Nintendo Power, vol. 77, 1995-10
{{citation}}
: Check date values in:|date=
(help); Missing or empty|title=
(help)- "Mario RPG Breaks New Ground", Special Features, retrieved 2006-05-13
{{citation}}
: Check date values in:|accessdate=
(help)
- "Mario RPG Breaks New Ground", Special Features, retrieved 2006-05-13
- Nintendo Power, vol. 78, 1995-11
{{citation}}
: Check date values in:|date=
(help); Missing or empty|title=
(help)- "Epic News", Epic Center
- "Release Forecast", Pak Watch
- Nintendo Power, vol. 79, 1995-12
{{citation}}
: Check date values in:|date=
(help); Missing or empty|title=
(help)- "Epic News", Epic Center
- "Release Forecast", Pak Watch
- Nintendo Power, vol. 82, 1996-03
{{citation}}
: Check date values in:|date=
(help); Missing or empty|title=
(help)- "Super Mario RPG", Contents
- "Epic Preview", Epic Center
- Nintendo Power, vol. 83, 1996-04
{{citation}}
: Check date values in:|date=
(help); Missing or empty|title=
(help)- "Most Wanted", Power Charts
- "Epic Review", Epic Center
- Nintendo Power, vol. 84, 1996-05
{{citation}}
: Check date values in:|date=
(help); Missing or empty|title=
(help)- "Epic Review", Epic Center
- "Super Mario RPG: Legend of the Seven Stars", Now Playing
- Nintendo Power, vol. 87, 1996-08
{{citation}}
: Check date values in:|date=
(help); Missing or empty|title=
(help)- Shaun Ali, "Loved It!", Player’s Pulse, via the Internet
- Nintendo Power, vol. 89, 1996-10
{{citation}}
: Check date values in:|date=
(help); Missing or empty|title=
(help)- Anson Davis, "Moustache Bash", Player’s Pulse, Spring, Texas
- "Epic Strategy", Epic Center
- Nintendo Power, vol. 94, 1997-03
{{citation}}
: Check date values in:|date=
(help); Missing or empty|title=
(help)- "1996 Nintendo Power Award Nominations", Special Features
- Nintendo Power, vol. 96, 1997-05
{{citation}}
: Check date values in:|date=
(help); Missing or empty|title=
(help)- "1996 Nintendo Power Awards Winners", Special Features
- Nintendo Power, vol. 77, 1995-10
Video games
- Intelligent Systems (2001-02-05), Paper Mario (English Nintendo 64 ed.), Redmond, Washington: Nintendo, Serial NUS-NSME-USA OCLC 48993121
{{citation}}
: Check date values in:|date=
(help). - Nintendo (1991-08-13), Takashi Tezuka (ed.), Super Mario World (English Super Nintendo Entertainment System ed.), Redmond, Washington: Nintendo, Serial SNS-MW-USA OCLC 73514987
{{citation}}
: Check date values in:|date=
(help). - Nintendo; Square Soft (now Square Enix) (1996-05-13), Yoshihiko Maekawa & Chihiro Fujioka (ed.), Super Mario RPG: Legend of the Seven Stars (English Super Nintendo Entertainment System ed.), Redmond, Washington: Nintendo & Square Soft, Serial SNS-ARWE-USA OCLC 35146663
{{citation}}
: Check date values in:|date=
(help). - Template:Ja icon Nintendo; Square Soft (now Square Enix) (1996-03-19), Yoshihiko Maekawa & Chihiro Fujioka (ed.), Super Mario RPG (Japanese Super Famicom ed.), Japan (Kyoto & Tokyo): Nintendo & Square Soft, Serial SHVC-ARWJ-JPN (in English)
{{citation}}
: Check date values in:|date=
(help).
Websites
- 1UP.com, Ziff Davis Publishing Holdings, Inc., 2004-05-09
{{citation}}
: Check date values in:|date=
(help); Missing or empty|title=
(help).- 1UP.com, Super Mario RPG: Legend of the Seven Stars SNES Review Index, Super Mario RPG: Legend of the Seven Stars Reviews, retrieved 2007-05-29
{{citation}}
: Check date values in:|accessdate=
(help)CS1 maint: numeric names: authors list (link). - Electronic Gaming Monthly, Super Mario RPG: Legend of the Seven Stars SNES Review Index, Super Mario RPG: Legend of the Seven Stars Reviews, retrieved 2007-05-29
{{citation}}
: Check date values in:|accessdate=
(help). - Electronic Gaming Monthly, Super Mario RPG: Legend of the Seven Stars SNES Review Index, Super Mario RPG: Legend of the Seven Stars Reviews, retrieved 2007-05-29
{{citation}}
: Check date values in:|accessdate=
(help).
- 1UP.com, Super Mario RPG: Legend of the Seven Stars SNES Review Index, Super Mario RPG: Legend of the Seven Stars Reviews, retrieved 2007-05-29
- abarna01 (abarna10), Super Mario RPG Secrets, Tripod
{{citation}}
: External link in
(help); Missing or empty|periodical=
|title=
(help)CS1 maint: numeric names: authors list (link).- Japanese Version, 2006-06-16, retrieved 2007-01-29
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and|date=
(help). - Page 26, 2006-03-13, retrieved 2007-02-18
{{citation}}
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(help).
- Japanese Version, 2006-06-16, retrieved 2007-01-29
- Adam Riley (2004-04-13), "C3 :: Super Mario RPG Review", C3 :: Worldwide Nintendo Coverage, Cubed³, retrieved 2007-05-29
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- Chris Vavra (2003-12-28), "PGNx Media: Super Mario RPG Review", PGNx Media Videogames, PGNx Media, retrieved 2007-05-29
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- Dan "Deezer" W. (staff) (2005-11-11), "TMK | Mario in Japan | Super Mario RPG: Legend of the Seven Stars", The Mushroom Kingdom: Super Mario Bros. downloads and information, Konfiskated Teknologies Network - KonTek.Net, retrieved 2007-05-23
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- Dancin' Homer (2005-11-28), "RPGFan Reviews - Super Mario RPG", RPGFan, Cerberus Media Group, Inc., retrieved 2007-05-29
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(help). - Derek 'Roku' Cavin (2004-03-13), "Mario Gets HP", RPGamer, RPGamer, retrieved 2007-05-29
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- HIRYUU (hiryuu) (2003-07-25), "Super Mario RPG Secrets", RPGClassics - Super Mario RPG, RPGClassics.com, retrieved 2006-07-12
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- Jason Kemp (Qeomash), Secrets of the Seven Stars, GameSpy.com: PC Games - Video Games - Cheats (IGN Entertainment, Inc.)
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(help).- Secrets of the Seven Stars | Super Mario RPG | NP's Guide Mistakes, 2006-05-13, retrieved 2006-03-14
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(help). - Secrets of the Seven Stars | Super Mario RPG | Prerelease Images, 2006-05-13, retrieved 2007-03-31
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- Secrets of the Seven Stars | Super Mario RPG | NP's Guide Mistakes, 2006-05-13, retrieved 2006-03-14
- Justin "Laughing Target" Murray (2003-08-13), "Super Mario RPG - SNES Review", Netjak, HostGator Web Hosting, retrieved 2007-05-29
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- Martin Hagwall (Märta), Bwana & Jasmine (2006-04-26), "The Super Mario RPG Song - A Piece of Video Game History", TVSM, Users.se, retrieved 2006-11-28
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- Skyler Miller (1999-10-07), "allgame ((( Super Mario RPG: Legend of the Seven Stars > Review )))", All Game Guide, All Media Guide, retrieved 2007-05-29
{{citation}}
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(help). - (2003-07-09), [http://www.smrpglegacy.com/v7-smrpgenemies.htm "Super Mario RPG Enemies - Smrpg Legacy", Super Mario RPG Legacy - Everything Mario RPG's!, Super Mario RPG Legacy, retrieved 2007-09-05
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Notes
- ^ Nintendo & Square Soft (now Square Enix) (1996-05-13). Super Mario RPG: Legend of the Seven Stars. Level/area: Mushroom Kingdom.
Chancellor: Mario! I almost forgot!
This may not help you, but...
Why don't you take it along!
[Got a "Map"!]
…Found Toadstool's??? - ^ Scott Pelland (1996-05). "Epic Review". pp. 56, 57, 59, 61.
…the sword–shaped Smithy plunged through the Bowser's Keep and unleashed havoc on the land. Mario teamed up with Mallow … to find the first of the seven missing Star Pieces. … Even more fantastic adventures await Mario and Mallow now, including an otherworldly traveler who reveals the secret of the stars. … Early in his quest, Mario received a map of the World from the Chancellor of the Mushroom Kingdom. Unfurl it whenever you want to see where you've been and where you're going. The world is so huge, though, that the map can't show the details of Mario's route. You can see those in the regional maps the adventures use when journeying from one part to another. … Despite a rather loose grip on the English language, Bowyer has marshaled an impressive army to battle Rose Town. … he's more than a bit annoyed when a scout shows up with one of the missing Star Pieces. When the living doll demands it back, he gets really mad. … The living doll, who calls himself Geno, says that Smithy has shattered the Star Road, causing the seven Star Pieces to fall to earth. … This mining town is rife with rumors about a Star Piece crashing into the nearby mountain. … To survive, they'll have to catch a falling Star Piece— pronto!
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Scott Pelland (1996-04). "Epic Review". pp. 56–58, 62, 63.
Get Ready For 32 Megs Of Certified Star Power As Mario Embarks On An Epic Journey To Save The World! … Led by Mario creator Shigero Miyamoto, talented teams at Nintendo Company Ltd. and Square Soft spent more than a year developing the most stunning graphics of any RPG yet. … The story begins with a giant sword named Smithy plunging from the skies into Bowser's Keep. The sword it won't rest until it rules the world. … Before Mario can rescue the princess, though, a giant sword encircled by seven stars plunges through Bowser's Keep! … Mario … dashes back to Bowser's Keep. This time the gate is blocked. Hearing a booming voice, Mario looks way, way up and is shocked to see the hideous face on the giant sword speaking to him. It's Smithy, announcing his plans to conquer the world! … a Nok Nok Shell amplifies Mario's Regular Attack. … "His underlings are wreaking Havoc in our world!"
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(help) - ^ a b c Jason Kemp (Qeomash) (2006-05-13). "Secrets of the Seven Stars".
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- ^ a b c Scott Pelland (1995-10). "Mario RPG Breaks New Ground". pp. 26–29.
In the Mushroom Kingdom's castle, sunglight slants in through windows and seems to shine on columns.
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(help) - ^ Steven L. Kent (2001-10-02). The Ultimate History of Video Games. p. 542.
Square Soft's final title for Super NES was Super Mario RPG, a game that took Square Soft's signature in–depth stories and turn–based combat and applied them to the Mario universe. With the game's great graphics and a slowly growing base of RPG players, Super Mario RPG sales exceeded Nintendo's rather conservative expectations.
- ^
Derek 'Roku' Cavin (2004-03-13). "Mario Gets HP".
All of the backgrounds are beautiful as well and perfectly bring the Mushroom Kingdom and surrounding areas into 3D.
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Dancin' Homer (2005-11-28). "Super Mario RPG".
In combat or simply walking around the Mario-esque landscapes, the game is surprisingly crisp and detailed and features a healthy frame rate as well, allowing character motions that no other RPG at the time could compete with.
Further reading
Books
- Christine Watson; Joseph Bell (1996-04-01), "Totally Unauthorized: Super Mario RPG: Legend of the Seven Stars— maps and walkthroughs for every world", Super Mario RPG: Legend of the Seven Stars, Indianapolis, Indiana: BradyGames (published 1996-06-06), ISBN 1566865433 OCLC 35362270
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(help). - Nintendo; Square Soft (now Square Enix) (1996-05-13), "Super Mario RPG Manual" (PDF), Super Mario RPG: Legend of the Seven Stars, Redmond, Washington: Nintendo & Square Soft, retrieved 2002-02-05
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(help). - Rusel DeMaria; Johnny L. Wilson (2002-04), "Across the Pacific", High Score!: The Illustrated History of Electronic Games (2nd ed.), New York, New York: McGraw-Hill Professional (published 2004), p. 382, ISBN 0072231726 OCLC 53241869
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Magazines
- Andrew NcNamara, Paul Anderson, Andrew Reiner, Jon Storm, Paul Bergren & Robert Stoutte, ed. (1998-01), "Features", Game Informer, vol. VIII, no. 57, 10120 West 76th Street, Eden Prairie, Minnesota 55344: Richard A. Cihak, Sunrise Publications, pp. 20–21, ISSN 1067-6392 OCLC 27315596
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(help)CS1 maint: location (link) CS1 maint: multiple names: editors list (link). - Next Generation Magazine, Brisbane, California: Imagine Media (now Future Network USA), ISSN 1078-9693 OCLC 44099683
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