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|image = [[Image:Silent Hill Homecoming.jpg]]
|image = [[Image:Silent Hill Homecoming.jpg]]
|caption = [[Video game packaging#Box art|Boxart]] for Silent Hill Homecoming
|caption = [[Video game packaging#Box art|Boxart]] for Silent Hill Homecoming
|developer = [[Konami Digital Entertainment]]<br />[[Double Helix Games]]
|developer = [[Konami Digital Entertainment]]<br />[[http://en.wikipedia.org/w/index.php?title=Silent_Hill_Homecoming&action=submitDouble Helix Games]]
|publisher = [[Konami]] <!-- No need to add Warner Bros. Games, because the games of the series are always published only by Konami. -->
|publisher = [[Konami]] <!-- No need to add Warner Bros. Games, because the games of the series are always published only by Konami. -->
|distributor = <!-- No need to add anything here, because the games of the series are always published by Konami. -->
|distributor = <!-- No need to add anything here, because the games of the series are always published by Konami. -->
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|series = ''[[Silent Hill]]''
|series = ''[[Silent Hill]]''
|engine = <!-- Do Not Add an engine here without a valid reference -->
|engine = <!-- Do Not Add an engine here without a valid reference -->
|released = {{vgrelease|NA=[[September 30]], [[2008]]<ref name="konami_pressrelease">{{cite press release |title=KONAMI ANNOUNCES INNOVATIVE LINE-UP FOR 2008 AT GAMER’S NIGHT|url=http://www.konami.com/ctlimg/konami/pressrelease/2008_05_15_GamersNightPR.pdf|publisher=Konami|date=2008-05-14|accessdate=2008-10-09}}</ref>|EU=[[February]] [[2009]]<ref name="konami-euro-delay" />}}
|released = '''Xbox 360<br />PlayStation 3'''<br />{{vgrelease|NA=[[September 30]], [[2008]]<ref name="konami_pressrelease">{{cite press release |title=KONAMI ANNOUNCES INNOVATIVE LINE-UP FOR 2008 AT GAMER’S NIGHT|url=http://www.konami.com/ctlimg/konami/pressrelease/2008_05_15_GamersNightPR.pdf|publisher=Konami|date=2008-05-14|accessdate=2008-10-09}}</ref>|EU=[[February]] [[2009]]<ref name="konami-euro-delay" />}}{{vgrelease|JP=TBA [[2009]]}}'''PC'''<br />{{vgrelease|NA=[[November 6]], [[2008]] (Steam Only)<ref name="steam_productrelease">{{cite press release|title=Silent Hill Homecoming Now Available on Steam|url=http://store.steampowered.com/news/1986|date=2008-11-06|accessdate=2008-11-24}}</ref>|EU=[[February]] [[2009]]<ref name="konami-euro-delay" />}}
|genre = [[Survival horror]]<br />[[Psychological horror]]
|genre = [[Survival horror]]<br />[[Psychological horror]]
|modes = [[Single-player]]
|modes = [[Single-player]]>
|ratings = {{vgratings|ESRB=M|BBFC=18|USK=rejected (uncut)}}
|ratings = {{vgratings|ESRB=M|BBFC=18|USK=rejected (uncut)}}
|platforms = [[PlayStation 3]]<br />[[Xbox 360]]<br />[[Microsoft Windows]]<ref name="steam" />
|platforms = [[PlayStation 3]]<br />[[Xbox 360]]<br />[[Microsoft Windows]]<ref name="steam" />
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The game had difficulties in passing censors in some countries before it could go on sale. The Australian classification board, the [[Office of Film and Literature Classification (Australia)|OFLC]], refused to classify the game, due to "impact violence and excessive blood effects".<ref name="oz_censors">{{cite web|url=http://uk.ps3.ign.com/articles/914/914566p1.html|title=Silent Hill Aussie Ban Update|first=Narayan|last=Pattison|date=2008-09-29|accessdate=2008-10-08|publisher=IGN}}</ref> The objectionable scenes included various body parts being drilled into, as well as the [[bisection]] of a character by an enemy.<ref name="oz_censors" /> This had the effect of banning the game for sale in the country, and representatives for publisher Atari mentioned that they would be asking Konami to tone down the violence to allow the game to receive the needed MA15+ rating for its sale to be permitted in early 2009.<ref name="oz_censors" /> The German version of the game was also postponed to 2009 in order for cuts to be made to pass the German censors.<ref name="germany_censors">{{cite web|url=http://silenthill5.net/2008/09/22/silent-hill-homecoming-delayed-until-q2-2009-for-germany.html|title= Silent Hill: Homecoming delayed until Q2 2009 for Germany|author=Furin|date=2008-09-22|accessdate=2008-10-08|publisher=silenthill5.net}}</ref>
The game had difficulties in passing censors in some countries before it could go on sale. The Australian classification board, the [[Office of Film and Literature Classification (Australia)|OFLC]], refused to classify the game, due to "impact violence and excessive blood effects".<ref name="oz_censors">{{cite web|url=http://uk.ps3.ign.com/articles/914/914566p1.html|title=Silent Hill Aussie Ban Update|first=Narayan|last=Pattison|date=2008-09-29|accessdate=2008-10-08|publisher=IGN}}</ref> The objectionable scenes included various body parts being drilled into, as well as the [[bisection]] of a character by an enemy.<ref name="oz_censors" /> This had the effect of banning the game for sale in the country, and representatives for publisher Atari mentioned that they would be asking Konami to tone down the violence to allow the game to receive the needed MA15+ rating for its sale to be permitted in early 2009.<ref name="oz_censors" /> The German version of the game was also postponed to 2009 in order for cuts to be made to pass the German censors.<ref name="germany_censors">{{cite web|url=http://silenthill5.net/2008/09/22/silent-hill-homecoming-delayed-until-q2-2009-for-germany.html|title= Silent Hill: Homecoming delayed until Q2 2009 for Germany|author=Furin|date=2008-09-22|accessdate=2008-10-08|publisher=silenthill5.net}}</ref>


''Homecoming'' was released in North America on September 30, 2008 for both PlayStation 3 and Xbox 360 consoles. The PC version, which is only available via the [[Steam (content delivery)|Steam]] content delivery network and was intended to launch on the same date as the console versions, was delayed. It became available on Steam in early November, 2008. A European release was intended for the same month, but the title was delayed in the region to February, 2009.<ref name="konami-euro-delay">{{cite web | url = http://www.videogamer.com/news/23-10-2008-9745.html | title =Konami confirms Euro delays | date = 2008-10-23 | accessdate = 2008-10-31 | first = James | last = Orry | publisher = Videogamer.com}}</ref>
''Homecoming'' was released in North America on September 30, 2008 for both PlayStation 3 and Xbox 360 consoles. The PC version, which is available in North America, Central America and South America only via the [[Steam (content delivery)|Steam]] content delivery network and was intended to launch on the same date as the console versions, was delayed and became available on Steam in November 6, 2008. An European release was intended for November, but the title was delayed in the region to February, 2009<ref name="konami-euro-delay">{{cite web | url = http://www.videogamer.com/news/23-10-2008-9745.html | title =Konami confirms Euro delays | date = 2008-10-23 | accessdate = 2008-10-31 | first = James | last = Orry | publisher = Videogamer.com}}</ref>. Unlike the American region, a PC retail release will also be available in Europe [http://www.play.com/Games/PC/4-/6412004/Silent-Hill-Homecoming/Product.html].


==Reception==
==Reception==

Revision as of 14:01, 24 November 2008

Silent Hill Homecoming
Boxart for Silent Hill Homecoming
Developer(s)Konami Digital Entertainment
[Helix Games]
Publisher(s)Konami
SeriesSilent Hill
Platform(s)PlayStation 3
Xbox 360
Microsoft Windows[4]
ReleaseXbox 360
PlayStation 3

PC
Genre(s)Survival horror
Psychological horror
Mode(s)Single-player>

Silent Hill Homecoming is the sixth installment in the Silent Hill survival horror video game series, developed by Foundation 9 studio, Double Helix Games.[5] The game was announced on July 11, 2007 by Konami at their E3 press conference, and was originally entitled Silent Hill V.[6] This entry in the horror series follows the journey of protagonist Alex Shepherd, a soldier returning from war, to his hometown of Shepherd's Glen, where he finds the town in disarray, and his younger brother missing. As he continues on his search to find his younger brother, he discovers more about the Order — the cult of Silent Hill — as well as the town's history, and his own past.

The game was released on September 30, 2008 in North America for the PlayStation 3 and Xbox 360, and the Microsoft Windows version was released for North, Central and South America on November 6, 2008 exclusively through Valve's Steam digital content delivery service.[4] The game received mixed but generally good reviews from critics, with positive reaction to the graphics, audio and environments, and less favorable reaction to the game's plot and scenario, and some of the gameplay and horror elements; however, overall, reviewers were largely appreciative of the development of a main, home console installment of the franchise by an external Western developer.

Gameplay

Alex attacking a Lurker with the Ceremonial Dagger, showing on-screen health meter.

The player assumes the role of the protagonist, Alex Shepherd, a Special Forces soldier who returns home from an overseas tour of duty to find that his father and younger brother are missing,[7] and that his mother has gone into catatonia.[8] Alex begins to search for his brother, leading him to Silent Hill after searching his hometown of Shepherd's Glen.[8]

Overall gameplay is similar to past entries in the series. The player, as Alex, explores the various environments and locales, searching for clues to advance the plot, such as photographs, drawings and other items which are placed inside Alex's journal, which the player may read at any time.[9] To assist the player, Alex will turn his head towards items and clues to inform the player that the object may be picked up;[7] other recurring items include weapons and ammunition, which give off a glow as a visual cue to the player, and health drinks.[7] Puzzle elements also play a part in the game, and Alex's journal may be used to refer back to photographs and other items that can help the player decipher such puzzles as keypad entries.[9] For the first time in the series, the player may select responses when engaging in dialogue with other characters he encounters in the game, which in turn may affect how the player sees the plot unfold.[7]

In addition to exploration, combat is another major element to the gameplay, and the player must fight the various monsters that appear. In contrast to the more naïve protagonists of previous games, combat in Homecoming takes into account Alex's experience as a soldier.[7] The player is able to perform light and heavy attacks, or mix them to perform combinations,[10] and may also perform a variety of finishing moves to ensure that the monsters are dead.[10] Attacking enemies also leaves wounds in them that match the motion carried out by Alex in inflicting the attack.[11] In terms of controlling Alex, the player may also perform new maneuvers such as targeting the enemy before attacking them, dodging enemy attacks, and performing counter-attacks.[8] As well as melee weapons, pistols, rifles and shotguns are available as firearms, which can be upgraded to stronger versions later in the game.[9] In addition to the changes in combat, and unlike previous entries in the series, the player is also able to fully control and rotate the camera as they choose;[7] one analog stick controls player movement, and the other controls the camera.[12]

Plot

File:Sh5AlexandTravis.jpg
Alex Shepherd arrives in Shepherd's Glen

Silent Hill Homecoming follows Alex Shepherd, a soldier wounded in combat and recently released from the hospital.[13] At the start of the game, the player controls Alex through a nightmare concerning his younger brother, Josh, before Alex wakes up in the cab of a truck driven by Travis Grady, the protagonist from Silent Hill: Origins, who gives him a ride to his hometown of Shepherd's Glen.[14][7] The town, named for a distant ancestor who helped found it,[15] is covered in fog and deserted, with several roads having fallen into disrepair or simply collapsed into nothingness. At home, he finds his mother in a near catatonic state, murmuring about his father leaving to find Josh;[7][13] promising to find Josh, Alex leaves.[16]

He soon discovers that many more people have gone missing in Shepherd's Glen since he left when he finds childhood friend Elle Holloway pinning "missing" signs to a board outside the police department.[17] As Alex explores the town, he witnesses the separate deaths of the delusional Mayor Bartlett and Dr. Fitch by horrific monsters in hellish Otherworld versions of the same locales, both of whom have a child who is apparently missing.[18][19][20] Back in Shepherd's Glen, Alex allies himself with Deputy Wheeler in the police department.[20] Alex eventually learns that his father was involved in the secrets of the town and had left to attempt to resolve the town's problems,[21] but before he is able to get answers from his mother at home, he is knocked unconscious when The Order — the cult which worships Silent Hill's god, and has been taking people from the town[21] — kidnap his mother.[22]

Alex, Elle and Wheeler chase after the soldiers across Toluca Lake, but are intercepted by the Order before they can reach Silent Hill.[23] Elle and Wheeler are taken to Silent Hill's penitentiary, where Alex attempts to rescue them.[24] He finds his mother, Lillian, strapped to a stretching rack by the Order; here, the player make a decision regarding whether to kill her out of mercy, which will affect the outcome of the game.[25] After rescuing Judge Holloway from a death similar to those he has already witnessed, and separating from Wheeler once more,[26] Alex finds the Order's church, where he listens to a man in the confessional who mistakes him for a priest; whilst his identity is not explicitly revealed, it is heavily implied from his description of his life, and Alex's strong reaction to it, that it is indeed his father, and here the player may choose to forgive him, again affecting the outcome of the game.[27] Alex soon meets his father face-to-face, and he reveals that Alex was never a soldier, and has been in a mental hospital since "the accident" occurred. He begs forgiveness before he is skewered and cut in half by the Bogeyman.[28]

Continuing on to the Order's underground facility, Alex is captured by Elle's mother, Judge Holloway, who reveals that everything that has happened is due to a broken pact. One hundred and fifty years ago, the four founding families broke away from Silent Hill's Order to move to Shepherd's Glen.[29] They were allowed to do so on the condition that once every fifty years, they would sacrifice one of their children in a pre-ordained fashion.[29] On this occasion, while Joey Bartlett, Scarlett Fitch and Nora Holloway were successfully sacrificed by their parents, the Shepherd sacrifice failed, and as a result, the Order had been reformed to try to appease their God.[29] Judge Holloway tries to kill Alex, who gains the upper hand and lodges a power drill through her skull.[30] Alex rescues Elle from the facility and, after finding Wheeler gravely injured and allowing the player to choose whether to save him — once more affecting the game's ending — continues on alone to find Josh.[31] He eventually finds the sacrificial chamber with each families' sacrifices inscribed; his name is listed, confirming Alex as the intended sacrifice for the Shepherd family.[32]

Realising he was the intended sacrifice, Alex experiences a flashback showing Josh's true fate. When Alex was younger, he had taken Josh rowing out on the lake, jealous of the attention he was receiving from his parents; he gave his brother a hard time, and as they struggled momentarily, Josh slipped, hitting his head on the side of the boat and falling into the lake.[33] His father retrieved the body, and explained that Alex had "ruined it for all of us", since he had "chosen" Alex, and not Joshua; unable to accept Josh's death, Alex was then sent to the mental hospital, and with Josh instead of Alex sacrificed, the Order's pact was broken.[34][35] Fighting a final monster, Alex is faced with Josh's corpse, and is given one final chance to face reality and say goodbye to Josh for the last time, before leaving his brother and the facility.[36]

There are five endings available, which depend on the player's actions during the game, including whether the player saves Alex's mother, forgives Alex's father, and saves Deputy Wheeler.[37] These range from the single positive ending to the game — the Good ending, where Alex comes to terms with his past actions and reunites with Elle to leave Shepherd's Glen — to four endings where Alex's fate is negative. In addition, the tradition of a UFO ending also returns, where both Alex and Elle are abducted by a UFO.[38]

Development

The Otherworld begins to appear as paint falls from the walls and the ceiling light drops down.

Chief designer of Silent Hill Homecoming, Masashi Tsuboyama, announced the game's development in a 2004 interview with Eurogamer,[39] in which he also debunked previous internet rumors that it was to be called Shadows of the Past.[39] No information was initially imparted about the platform the game would appear on, other than it would be appearing on the next generation of consoles, which had yet to be released.[39] Around two years later, an interview with composer/producer Akira Yamaoka revealed more information; he hinted that they had hoped to carry on "plans of the earlier Silent Hill platforms", and that the team were creating a title with the idea of "fear in daylight", with similar psychological roots to Silent Hill 2.[40] The suggestion that the story and gameplay would be more like that of the second entry in the series in the way the player is directed, and in the character's behavior, was reaffirmed in a later interview, along with the idea of creating the game for the PlayStation 3 and Xbox 360 platforms.[41]

However, most of the ideas previously hinted at were not found in subsequent information releases. At E3 2007, a new teaser trailer was displayed by Konami that revealed the title of the game to be Silent Hill V, and that the game would be released for PlayStation 3 and Xbox 360.[42] Further to this trailer, Konami executives also revealed that the developer would not in fact be Team Silent as in previous iterations, but that, like Silent Hill: Origins, it would be developed by a Western developer, The Collective.[42] The Collective had merged with Backbone Entertainment in 2005 to form Foundation 9 Entertainment, and Foundation 9 then merged The Collective with Shiny Entertainment to create Double Helix Games.[43] The team had been working on the production of Harker, another survival horror title, but this was placed on indefinite hiatus during Homecoming's production.[5]

Double Helix drew inspiration not only from past installments in the game series, but also from the first Silent Hill movie adaptation; this is most evident in the transition from the normal world to the Otherworld, whose "ripping" effect almost matches that found in the movie.[11] Other similarities from the same source includes the reaction of nurses to light, the bug-like creatures seen in the movie, and the Pyramid Head rendition, known as the "Bogeyman" in this game.[11][44] Homages to previous games in the series include a reference to the long-running joke of the lead character placing their hand in a toilet bowl to retrieve items.[11] Despite the change in development team, Akira Yamaoka returned from past installments in the series to be the game's producer, as well as to create both music and sound effects for the game.[45] Yamaoka wrote 70 minutes of music for the game, and insisted on working with Mary Elizabeth McGlynn to provide vocals, as fan reaction to her voice on previous Silent Hill titles has been favorable.[45]

The game had difficulties in passing censors in some countries before it could go on sale. The Australian classification board, the OFLC, refused to classify the game, due to "impact violence and excessive blood effects".[46] The objectionable scenes included various body parts being drilled into, as well as the bisection of a character by an enemy.[46] This had the effect of banning the game for sale in the country, and representatives for publisher Atari mentioned that they would be asking Konami to tone down the violence to allow the game to receive the needed MA15+ rating for its sale to be permitted in early 2009.[46] The German version of the game was also postponed to 2009 in order for cuts to be made to pass the German censors.[47]

Homecoming was released in North America on September 30, 2008 for both PlayStation 3 and Xbox 360 consoles. The PC version, which is available in North America, Central America and South America only via the Steam content delivery network and was intended to launch on the same date as the console versions, was delayed and became available on Steam in November 6, 2008. An European release was intended for November, but the title was delayed in the region to February, 2009[2]. Unlike the American region, a PC retail release will also be available in Europe [1].

Reception

Critical response for Homecoming has been generally positive, with "mixed or average" receptions of 72 out of 100 at Metacritic for both versions;[52][53] aggregate site Game Rankings records a 75% and 74% aggregate score for the Xbox 360 and PlayStation 3 versions, respectively.[54][55] As the second external developer working on a Silent Hill entry, and the first for a home console iteration, Double Helix were under scrutiny from reviewers and Silent Hill fans to see how a Western developer would handle the franchise;[12] many reviewers found the change in developer to be a positive move overall,[7][8] whilst some, acknowledging faults in the final product, expressed interest in seeing further Silent Hill games from the same developer.[9] In contrast, Ben "Yahtzee" Croshaw" of Zero Punctuation commented that the game was as an example of Japanese franchises being downgraded by Westernization, particularly in the different approaches taken to induce fear in the player.[56]

Positive reviews were given to the graphics and the environments in the game, described as "fantastic", with Shepherd's Glen in particular being "rendered brilliantly",[51] and "the upgraded visuals bestow a filmic quality to everything and the world's eerie transformations look better than ever".[48] Some surprise was expressed at the darkness of the game, with the flashlight seemingly having less effect than in previous games, and making some markers, such as doors, hard to spot.[50][49]

Also adding to the atmosphere is the audio, with music written by series regular Akira Yamaoka. Yamaoka's music and ambient audio was received well, being "atmospheric, moody and beautifully presented";[50] combined with "an amazing score",[10] the audio goes "a long way toward establishing the expected Silent Hill mood",[12] though some concern was expressed that the music was "somewhat misplaced" with the game and did not fit in so well.[50] Voice acting, which has traditionally been seen as one of the series' weaker points,[12][10] was reviewed as better than the series' usual attempts, but occasionally "flat" when more emotion was needed.[50][7]

The game's plot received a largely mixed reception. Whilst some reviewers graded it positively, describing it as "intriguing and disturbing",[7] it was also noted that it "isn't particularly original, and there are no great surprises", even though it "still makes for a very involving journey into the macabre".[8] Several reviewers likened the story to a subplot of the main Silent Hill mythos[50][12] which, whilst able to "stand on its own", "barely mentions certain characters which fairly dominate the backstory of previous SH games".[12] Further to the mixed reception of the plot, some critics expressed disappointment at the predictability of the main twist in the story regarding Alex's predicament,[50] whilst others found it "genuinely shocking".[51] Further to his criticism of the move to a Western developer, Zero Punctuation's Croshaw gave the game a poor review, citing it as having little to do with what he liked about the Silent Hill series.[56]

References

  1. ^ "KONAMI ANNOUNCES INNOVATIVE LINE-UP FOR 2008 AT GAMER'S NIGHT" (PDF) (Press release). Konami. 2008-05-14. Retrieved 2008-10-09.
  2. ^ a b c Orry, James (2008-10-23). "Konami confirms Euro delays". Videogamer.com. Retrieved 2008-10-31.
  3. ^ "Silent Hill Homecoming Now Available on Steam" (Press release). 2008-11-06. Retrieved 2008-11-24.
  4. ^ a b c Fahey, Mike (2008-10-06). "Silent Hill: Homecoming Finally Hits Steam". Kotaku. Retrieved 2008-11-07.
  5. ^ a b Magrino, Tom (2008-04-22). "Foundation 9 buries Harker". GameSpot. Retrieved 2008-10-08.
  6. ^ Shoemaker, Brad (2007-07-11). "Konami's 15-Minute Press Event Raises Eyebrows". GameSpot. Retrieved 2007-11-11.
  7. ^ a b c d e f g h i j k l Soboleski, Brent. "Silent Hill: Homecoming Review (Xbox 360)". TeamXbox. Retrieved 2008-10-01.
  8. ^ a b c d e f D'Aprile, Jason. "Silent Hill: Homecoming". X-Play. Retrieved 2008-10-09.
  9. ^ a b c d e Gallegos, Anthony. "1Up Reviews Silent Hill Homecoming". 1Up. Retrieved 2008-10-01.
  10. ^ a b c d Walker, Matthew. "Silent Hill: Homecoming Review". Cheat Code Central. Retrieved 2008-10-09.
  11. ^ a b c d Haynes, Jeff (2008-05-15). "Silent Hill Homecoming Hands-on". IGN. Retrieved 2008-10-09.
  12. ^ a b c d e f g Hudak, Chris (2008-10-03). "Silent Hill: Homecoming - PS3 Review". GameRevolution. Retrieved 2008-10-09.
  13. ^ a b Alex's mother: Alex. What are you doing here? Alex: I just got discharged. I've been in the hospital for a bit, but I'm all right now. Alex's mother: You've been gone too long. Alex: Yeah. Where is everybody? Where's Josh? Alex's Mother: I don't know. Your father went to look for him. But now he's gone. Everyone's gone. Double Helix (2008-09-30). Silent Hill Homecoming. Konami.
  14. ^ Travis: Bad dream? Alex: Yeah. They arrive in Shepherd's Glen. Travis: Hometown? Alex: You could say that. Travis: Well, good luck soldier. Alex: Thanks. Double Helix (2008-09-30). Silent Hill Homecoming. Konami.
  15. ^ Alex: This is my great, great, great, great, great grandfather, Isaac Shepherd. He was one of the founders, and they named the town after him. Double Helix (2008-09-30). Silent Hill Homecoming. Konami.
  16. ^ Alex's mother: I miss your brother, Alex. Alex: Look, I'll find him. I had this dream... I just have a feeling he's in trouble. Don't worry about it, I'll find Joshua. Double Helix (2008-09-30). Silent Hill Homecoming. Konami.
  17. ^ Elle falls off a chair she is using to reach the noticeboard. Elle: Dammit! Alex: You always were a klutz. You okay? Elle: Alex? Oh my God, Alex! Alex: Hey Elle. Your mom told me I might find you out here. Elle: Oh my God, it's so good to see you. Feels like it's been forever. [...] Alex Jesus. What the hell's going on here? Elle: I don't know. Every day there are more flyers to put up, every day more people disappear. Double Helix (2008-09-30). Silent Hill Homecoming. Konami.
  18. ^ Alex: Mayor Bartlett? Mayor Bartlett, I need to talk to you. [...] What about your son? Don't you wanna protect him? Mayor Bartlett: My boy? I didn't do much right with him, but I did buy him some nice things... remember, Joey? Remember that nice present I got you? Alex: I'm looking for my brother Joshua, and I know he used to be friends with your son. Have you seen either of them? Mayor Bartlett: Joey? Er, Joey doesn't want to play with you. Double Helix (2008-09-30). Silent Hill Homecoming. Konami.
  19. ^ Alex: Doctor, do you need help? You're bleeding bad. Dr. Fitch: Don't you TOUCH me! I bleed out the sin, but it grows back. So I must let it out every day. Alex: I can stop the bleeding. Dr. Fitch: I don't want your help! These wounds cannot heal. Alex: Why did you come to this place? Dr. Fitch: I come here to remind myself. It's the only place I go where she listens to me. Alex: Who listens to you? Scarlet? Is she here? Dr. Fitch: She's here with me, now. My baby... my beautiful child. Daddy forgot to bring you a present today. She loves dollies. Double Helix (2008-09-30). Silent Hill Homecoming. Konami.
  20. ^ a b Alex: Deputy Wheeler? Wheeler: Well, well. Back in the land of the living. [...] Alex: Last I saw him he was passed out drunk on the ground. [...] I'm just trying to find my brother, okay? I thought the mayor might know something. His son is missing too. [...] Wheeler: So you've seen the creatures too...? Double Helix (2008-09-30). Silent Hill Homecoming. Konami.
  21. ^ a b Adam's letter: I have failed, and they know it. They blame me. They should. I swore to protect this town, but I can't. The streets decay before our eyes. The curse we always feared has come upon us. Worse yet, The Order has returned, kidnapping and killing with impunity [...] But they've taken our people. The only thing left is to face the source of this evil, to fight it, and pray that some hope can be restored. Double Helix (2008-09-30). Silent Hill Homecoming. Konami.
  22. ^ Alex's mother: You don't know anything about Silent Hill! Alex: I know dad went there. He went to go fight something. Did he go to get Joshua? Is that where Josh is? God damn it, tell me! Alex's mother: Oh Alex, I'm sorry. Alex: Stop pretending you care about me! Start telling me what's going on! Joshua is the only one you ever cared about, and I can help him, if you tell me what's going on! The Order members arrive in protective clothing, kidnap his mother, and knock Alex to the floor in the struggle. Order member: Forget the Shepherd kid, let's move. Double Helix (2008-09-30). Silent Hill Homecoming. Konami.
  23. ^ Wheeler: Alex. There's a light up ahead. I think we might be at the pier. Alex: What should we do? Wheeler: Turn off our light. I don't want anyone to know we're coming. Elle: Aaah! Alex: Elle! Two Order members are holding onto Elle at the back of the boat. Elle: Get your hands off me! More Order members grab Wheeler. Alex: Wheeler! Another boat crashes into theirs, sending Alex into the water. Double Helix (2008-09-30). Silent Hill Homecoming. Konami.
  24. ^ Wheeler: Alex, are you there? Alex: Wheeler, is that you? Wheeler: Talk quietly, Alex. Thank God you're okay. Listen, they've taken us to the prison. It's horrible. They took Elle, and they're about to... The radio cuts out. Double Helix (2008-09-30). Silent Hill Homecoming. Konami.
  25. ^ Alex: (whispers) Mom. Jesus, what did they do? Alex's mother: Alex? Is that you? [...] Your father and I, we loved you so much. But they said we could only choose one. [...] Ahhh! It hurst so much. Please stop. Make it stop. Alex: Mom, I... I can't... I... Alex's mother: Please, Alex. please... Alex gets his gun out. Choice 1: Ok, I'll do it. Choice 2: I'm sorry, I can't. Double Helix (2008-09-30). Silent Hill Homecoming. Konami.
  26. ^ Alex: Judge Holloway... Holloway: Alex!!! Wheeler: Quick, you get her loose before they start pumping the gas, I'll shut off the valves. [...] Wheeler is swallowed by a monstruos wall opening. Alex: Run! Get out! Get out of here! I'll save Wheeler! Holloway leaves with a wry smile on her face. Double Helix (2008-09-30). Silent Hill Homecoming. Konami.
  27. ^ Alex's father: Forgive me, father, for I have sinned. It has been four years since my last confession. [...] Alex: What could you have done that was so terrible? Alex's father: I took my role as a father and I turned it into a daily chore. I fed him, I cleaned him, I put him to bed. I treated my dog with more respect. And when I was given a second son, the first might as well have been a stranger sleeping in our house. Choice 1: Sounds like you can change. Choice 2: You don't sound sorry. Double Helix (2008-09-30). Silent Hill Homecoming. Konami.
  28. ^ Adam: I never meant to hurt you, son. I had to make a choice, and now I'm paying for it. We all are. After all I've done, you still wear my old dog tags... that must mean something. Alex: What are you talking about? These are mine... I'm a soldier just like you wanted. Adam: Alex... you've been in the hopsital... Alex: I know. I was wounded in battle. Adam: No... a mental hospital. You've been there ever since the accident. [...] Alex, forgive me. Alex: No!!!! Adam is skewered and cut in two by the Bogeyman, who then leaves. Double Helix (2008-09-30). Silent Hill Homecoming. Konami.
  29. ^ a b c Holloway: The founders, they had good intentions. They left the Order to start a new life in Shepherd's Glen. But they feared the wrath of our God, so they made a pact to keep us safe. All that was required was a small sacrifice... our children. Once every fifty years, the founding families must make an offering to appease the God. One of our children, our own flesh and blood, struck down by our own hands. I did what was required. I watched the light fade from Nora's eyes as I took her life... Knowing that her death would protect our family, protect Shepherd's Glen. Alex: My god... Josh... Holloway: No Alex, one of us failed — lacked the strength to fulfill his duty. Your father. Alex: Where's Joshua?! Holloway: Don't you see? Because of him, our sacrifices were in vain! The pact with our God was broken, and your father's lack of conviction cursed us all. Our only hope was to revive the Order which our founders abandoned... The true faith. Double Helix (2008-09-30). Silent Hill Homecoming. Konami.
  30. ^ Judge Holloway reaches for the electric drill. Alex: Don't... look, I can help you with all this. There must be another way. Holloway: No, Alex. It's time I finished what your father couldn't. He screams as she rams the drill through his leg. Alex: Ahhh!!!!! Alex breaks through the restraints, and a struggle ensues; gaining the upper hand, he pushes the drill through her chin and into her head. Double Helix (2008-09-30). Silent Hill Homecoming. Konami.
  31. ^ Alex: Wheeler... Wheeler: Ahhh! Choice 1: Give him a medkit. Choice 2: No, he's too far gone. Alex: You need to get him out of here. Elle: What about you? Alex: I can't. Not without Joshua. Elle: Be carefuul. I can't lose you too. Double Helix (2008-09-30). Silent Hill Homecoming. Konami.
  32. ^ Alex: It's the Shepherd sacrificial altar. There are four names written on the plaque. Daniel Shepherd / Thomas Shepherd / Rebecca Shepherd / Alex Shepherd Double Helix (2008-09-30). Silent Hill Homecoming. Konami.
  33. ^ Alex rows the boat in the lake, Josh has the flashlight. Josh: What are we doing here, Alex? Dad'll freak if he finds out. [...] Alex: It's okay. I'm not going to let anything happen to you. Josh: Why are we here Alex? What's going on? Alex: What's the matter... you scared? [...] Dad thinks you're a little baby who can't do anything on his own. Oh yeah? Then why'd he give me this?! Alex What is that? Josh: Dad's ring, but he told me not to show you, so I guess that makes me cooler. Alex: Let me see it. Josh: No! Alex: What a piece of crap. Josh: No it's not, he told me it's worth more than a million dollars. That's why dad gave it to me. Give it BACK! It's mine! They struggle, and Josh slips, hitting his head and falling overboard. Double Helix (2008-09-30). Silent Hill Homecoming. Konami.
  34. ^ Adam holds Josh's lifeless body. Adam: This is not the way it's supposed to be. I chose YOU. Now you've ruined it for all of us. Alex: No...no...he's okay...right...? No, I can save him... I can, I can save him. I can save him... he's okay... Double Helix (2008-09-30). Silent Hill Homecoming. Konami.
  35. ^ One of four texts for each family in the entrance hall to the altar room describes the Shepherd family's method of sacrifice. We, the Family Shepherd, in order to ensure our continued protection and prosperity, do enter into this Holy Contract with our God, accept our duties as Master of Arms and willingly consign our child to the water in God's name. Double Helix (2008-09-30). Silent Hill Homecoming. Konami.
  36. ^ Josh's corpse emerges from the monster's mouth. Alex: Josh.... I'm sorry, Josh. I never meant for this to happen. He places the family ring around his neck, and the flashlight on his chest. Here buddy. Take this... I forgot... Josh.... I'm sorry... He turns and slowly exits. Double Helix (2008-09-30). Silent Hill Homecoming. Konami.
  37. ^ "Items & Weapons - Secret Items". Silent Hill: Homecoming Guide (PS3). IGN. Retrieved 2008-10-26.
  38. ^ Alex surfaces from the sewer, and there is a noise from behind. Alex: Elle... They are interrupted by a noise, and the camera pans to a UFO above. Alex: Aww, shit. They float upwards together, and an injured Wheeler limps below them. Wheeler: So THAT'S where they've been taking everybody. I knew it! The UFO flies off. Double Helix (2008-09-30). Silent Hill Homecoming. Konami.
  39. ^ a b c Bramwell, Tom (2004-08-17). "Silent Hill 5 coming to next gen". Eurogamer. Retrieved 2004-08-18.
  40. ^ McWhertor, Michael (2006-12-21). "Akira Yamaoka Talks Silent Hill 5". Kotaku. Retrieved 2008-10-08.
  41. ^ Ogden, Gavin (2007-04-20). "Silent Hill 5 details emerge". CVG. Retrieved 2008-10-08.
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  43. ^ "doublehelixgames.com". Retrieved 2008-10-08. Double Helix Games was formed in 2007 from the combination of veteran game developers Shiny Entertainment and The Collective.
  44. ^ Sterling, Jim (2008-08-20). "New Silent Hill: Rubbish Pyramid Head confirmed (also, November release)". Does it Suck?. Destructoid.com. Retrieved 2008-10-27.
  45. ^ a b Yamaoka, Akira (2008-09-26). "A New Kind of Fear: Silent Hill Homecoming Interview with Akira Yamaoka" (Interview). Interviewed by Jayson Napolitano. Retrieved 2008-10-09. {{cite interview}}: Unknown parameter |callsign= ignored (help); Unknown parameter |subjectlink= ignored (|subject-link= suggested) (help)
  46. ^ a b c Pattison, Narayan (2008-09-29). "Silent Hill Aussie Ban Update". IGN. Retrieved 2008-10-08.
  47. ^ Furin (2008-09-22). "Silent Hill: Homecoming delayed until Q2 2009 for Germany". silenthill5.net. Retrieved 2008-10-08.
  48. ^ a b Lewis, Cameron (2008-09-30). "Silent Hill: Homecoming (360)". GamePro. Retrieved 2008-10-09.
  49. ^ a b Reeves, Ben. "Silent Hill: Homecoming". Game Informer. Retrieved 2008-10-09.
  50. ^ a b c d e f g Haynes, Jeff (2008-09-30). "Silent Hill: Homecoming Review". IGN. Retrieved 2008-10-09.
  51. ^ a b c Graziani, Gabe (2008-10-3). "Silent Hill: Homecoming (PS3)". GameSpy. Retrieved 2008-10-09. {{cite web}}: Check date values in: |date= (help)
  52. ^ a b "Silent Hill: Homecoming (xbox360: 2008): Reviews". Metacritic. Retrieved 2008-10-09.
  53. ^ a b "Silent Hill: Homecoming (ps3: 2008): Reviews". Metacritic. Retrieved 2008-10-09.
  54. ^ a b "Silent Hill: Homecoming - X360". GameRankings. Retrieved 2008-10-09.
  55. ^ a b "Silent Hill: Homecoming - PS3". GameRankings. Retrieved 2008-10-09.
  56. ^ a b Croshaw, Ben (2008-10-22). "The Escapist : Zero Punctuation: Silent Hill Homecoming". Retrieved 2008-11-17.

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