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{{Infobox VG
Horrible game. Do not buy!
|title = Shadow the Hedgehog
|image = [[Image:Shadow the Hedgehog Coverart.png|256px|North American cover art]]
|caption = North American cover art
|developer = [[Sonic Team#Sega Studio USA (Sonic Team USA)|Sega Studio USA]]
|publisher = [[Sega]]
|designer = [[Takashi Iizuka (game designer)|Takashi Iizuka]] <small>(director/lead design/script)</small> <br /> [[Kazuyuki Hoshino]] <small>(art director)</small> <br /> Hiroshi Nishiyama <small>(field art director)</small>
|composer = [[Jun Senoue]] <small>(sound director)</small>, Yutaka Minobe, Tomoya Ohtani, Mariko Nanba
|released = {{vgrelease|NA=November 15, 2005|PAL=November 18, 2005}}{{vgrelease|JP=December 15, 2005}}
|genre = [[Action-adventure game|Action-adventure]], [[platform game|platform]], [[third-person shooter]]
|modes = [[Single-player]], [[multiplayer video game|multiplayer]]
|ratings = {{vgratings|ESRB=E10+|PEGI=12+|OFLCA=PG|CERO=A}}
|platforms = [[Nintendo GameCube|GameCube]], [[PlayStation 2]], [[Xbox]]
|input = Controller
}}
'''''Shadow the Hedgehog''''' is a [[video game]] starring [[Shadow the Hedgehog]], a character from [[Sega]]'s ''[[Sonic the Hedgehog (series)|Sonic the Hedgehog]]'' series. It was first revealed in 2005 at the [[Walk of Game]] inauguration of [[Sonic the Hedgehog (character)|Sonic the Hedgehog]], another character from the series. It is the third game developed by [[Sonic Team#Sega Studio USA (Sonic Team USA)|Sega Studio USA]], and was the last ''Sonic'' game developed in the [[United States]] after Sega Studio USA members were moved back into the Japan division in early 2008.

The game is a 3D [[platform game|platformer]], following the trend of previous ''Sonic'' games. Each level has three possible missions—"Hero", "Dark", or "Neutral"—that may be completed by the player. Which missions are completed ultimately determine the direction of the game's plot progression, a feature referenced by the game's tagline, "Hero or villain? You decide".<ref name="1up_announce" /> To defeat the enemies found in the game, Shadow can use various weapons as well as special attacks. The plot of the game involves Shadow, a creation of [[Doctor Eggman]]'s grandfather [[List of recurring characters from Sonic the Hedgehog (games)#Gerald Robotnik|Gerald Robotnik]], attempting to learn about his past after suffering from [[amnesia]], while completing missions that affect the storyline.

''Shadow the Hedgehog'' was released for multiple platforms in the United States on November 15, [[2005 in video gaming|2005]], in Europe on November 18, and in Japan on December 15. The game received mostly negative reviews from critics upon its release, with most complaints stemming from the use of Shadow's weapons. Some of the violence and [[profanity]] in the game was [[video game controversy|censored]], but some remained, which was part of the reason for the game's E10+ rating from the [[Entertainment Software Rating Board]].

==Gameplay==
''Shadow the Hedgehog'' is a [[platform game]] that has similar traits to previous 3D ''Sonic'' games, in which the player traverses a set of three-dimensional platforming levels. Features retained from past ''Sonic'' titles include high running speed, the collection of rings, and destroying enemies.<ref name="GSPS2">{{cite web|url=http://www.gamespot.com/ps2/action/shadowthehedgehog/review.html|title=''Shadow the Hedgehog'' for PS2 Review|publisher=GameSpot|date=November 21, 2005|accessdate=January 26, 2009}}</ref><ref name="1UP PS2">{{cite web|last=Sewart|first=Greg|date=January 12, 2006|url=http://www.1up.com/do/reviewPage?cId=3146953&p=2&sec=REVIEWS|title=Reviews: Shadow the Hedgehog for PS2|publisher=[[1UP.com|1UP]]|accessdate=January 26, 2009}}</ref><ref name="gtreview">{{cite web|url=http://www.gametrailers.com/player/8472.html|title=Shadow the Hedgehog - Review|publisher=GameTrailers|date=November 16, 2005|accessdate=January 31, 2009}}</ref> Shadow collects rings as a form of health; when he is attacked by an enemy, his rings bounce in all directions; if he is attacked by an enemy while he has no rings, he will lose a life.<ref name="gtreview"/> Levels are completed by undertaking missions, each of which are labeled either "Hero", "Dark", or "Normal".<ref name="ign_interview"/> The Hero missions involve the player completing tasks for his friends, including Sonic, [[Miles "Tails" Prower|Tails]], and [[Knuckles the Echidna|Knuckles]]<ref>{{cite web|title=Sonic the Hedgehog Character Profiles|url=http://www.gamespot.com/gamecube/action/shadowthehedgehog/news.html?sid=6135853&om_act=convert&om_clk=newsfeatures&tag=newsfeatures;title;3|publisher=[[GameSpot]]|date=October 14, 2005|accessdate=January 31, 2009}}</ref> and the Evil missions either for the Black Arms, the alien race led by Black Doom, or Doctor Eggman. The Normal missions are completed by simply reaching the Chaos Emerald inside a large golden ring located at the end of the level.<ref name="ign_interview"/><ref name="gtreview"/> Which missions are completed affects how the game progresses, what levels are played, and ultimately, which of the ten possible endings will be reached,<ref name="allgame">{{cite web|url=http://www.allgame.com/cg/agg.dll?p=agg&sql=1:47158|title=''Shadow the Hedgehog'' for GameCube Overview|publisher=''allgame''|accessdate=January 26, 2009}}</ref><ref name="ign_interview"/> although the enemies attack the player no matter which side they take.<ref name="1UP PS2"/><ref name="gtreview"/> Each level features cutscenes and [[Boss (video games)|boss battles]], and there are many different paths in which to complete the game.<ref name="press_release"/><ref name="ign_interview"/>

A number of new gameplay features separate ''Shadow the Hedgehog'' from the previous entries in the ''Sonic the Hedgehog'' series which feature Sonic as the main playable character. Perhaps the greatest difference in the game are the weapons sported by Shadow, which he can use to combat enemies found in each level.<ref name="gtreview"/> In addition to wielding a variety of firearms, the player may also use parts of the scenery as weapons, such as [[traffic sign]]s;<ref name="ign_interview"/> alternatively, the player may opt not to use weapons.<ref name="OXMUK"/> Another new feature in the game are vehicles such as [[motorcycle]]s and alien aircraft that Shadow may drive, though as with the weapons, most of the vehicles are optional.<ref name="GSPS2"/><ref name="gtreview"/> Although Shadow can run faster than the game's vehicles, the vehicles have some capabilities that Shadow does not, such as hitting and running over enemies, or traversing a normally impassible acid-covered area. As in most ''Sonic'' games, the [[Sonic the Hedgehog (series)#Chaos Emeralds|Chaos Emeralds]] play a major role in this game, aiding Shadow's memory,<ref name="NWR">{{cite web|title="Nintendo World Report - GC Preview: Shadow the Hedgehog"|url=http://www.nintendoworldreport.com/previewArt.cfm?artid=3768|date=September 7, 2005|author=Karl Castaneda|accessdate=February 4, 2009}}</ref> and allow three "Chaos Powers" to be performed after filling up the player's "Hero" and "Dark" gauges;<ref name="GSPS2"/> "Chaos Control" allows Shadow to manipulate time and space; "Chaos Blast" creates an explosion that damages enemies; and "Chaos Spear" creates a large, spear-like mass of energy that damages enemies.<ref name="official"/> It previously appeared in ''Sonic Adventure 2''.

[[File:ShadowTheHedgehogMultiplayer.JPG|thumb|left|225px|Two players exploring a stage in the multiplayer mode.]]

There is also a [[Multiplayer video game|multiplayer]] mode for up to two players, in which six [[pallet swap]]s of Shadow can be played. It has the same basic mechanics as the single-player mode, but the screen is divided horizontally between players. Players fight in one of three specially-designed stages and can attack each other, steal each other's rings, and use weapons against each other until one is eliminated. The multiplayer mode was criticized by [[GameSpot]]'s Greg Mueller for its poor combat execution and small number of stages.<ref name="GSPS2"/>

==Plot==
50 years before the game begins, deep in a military research [[space station]], Professor [[List of recurring characters from Sonic the Hedgehog (games)#Gerald Robotnik|Gerald Robotnik]] started an experiment known as Project Shadow while trying to unlock the secrets of eternal life on the government's orders.<ref name="official">{{cite web|title=SHADOW the HEDGEHOG|url=http://www2.sega.com/gamesite/shadow/base.html|publisher=[[Sega]]|accessdate=January 31, 2008}}</ref> The experiment culminated in the creation of Shadow the Hedgehog,<ref name="1up_announce"/> "The Ultimate Life Form", who had the ability to harness the mysterious power of the Chaos Emeralds in new ways. In ''[[Sonic Adventure 2]]'' (Shadow's first appearance),<ref name="press_release"/><ref name="1up_announce"/> he was thought dead, but returned in ''[[Sonic Heroes]]'' with [[amnesia]], a condition which lasts into ''Shadow the Hedgehog''.<ref name="gtreview"/><ref name="allgame"/> At the beginning of the game, which takes place three months after the events of ''Sonic Heroes'', Shadow still knows nothing of his past; his only three memories are of his attempt to escape the ARK with [[List of recurring characters from Sonic the Hedgehog (games)#Maria Robotnik|Maria]], Maria's death, and his name.<ref name="official"/> He wonders if he really is the original Shadow the Hedgehog, or an android.<ref name="press_release"/> During the course of the game, Shadow makes it his goal to remember everything else.<ref name="GSPS2"/><ref name="gtreview"/> He can choose to take the side of the Black Arms, which wants the Chaos Emeralds for itself, or Doctor Eggman, who wants to build his own empire (both Dark); the GUN army, who want to keep the world safe from the Black Arms and Doctor Eggman (Hero);<ref name="official"/> or take no side and choose to seek the Chaos Emeralds for himself (Neutral).<ref name="NWR"/>

[[File:ShadowTheHedgehogDescent.jpg|thumb|right|225px|Shadow descending onto a section of an outdoor level.]]

The game begins in the city of Westopolis, where the Black Arms are invading; and its leader, Black Doom, speaks to Shadow of an old agreement for Shadow to bring him the Chaos Emeralds.<ref name="official"/><ref>{{cite video game|quote='''Black Doom:''' "Shadow... As you can see, the day of reckoning will soon be here. Find the seven Chaos Emeralds and bring them to me as promised."|title=Shadow the Hedgehog|developer=Sega Studio USA}}</ref> Stunned that Black Doom knew him by name, Shadow realizes that he must find the Chaos Emeralds to learn the truth about his past.<ref>{{cite video game|quote='''Shadow:''' "If he says he knows the truth about who I am... then like it or not, I have to believe him. The only way I'm going to get the secrets to my past is to get those Chaos Emeralds!"|title=Shadow the Hedgehog|developer=Sega Studio USA}}</ref> The game progresses through several more levels, each of which involves Shadow completing missions and learning more about his past.<ref name="GSPS2"/><ref name="press_release"/> The missions completed determine which of the ten possible endings will be reached. The endings always start when Shadow collects all the Chaos Emeralds.<ref>{{cite video game|quote='''Shadow:''' "Finally... I've got ALL the Chaos Emeralds!"|title=Shadow the Hedgehog|developer=Sega Studio USA}}</ref> Possible endings range from Shadow planning to destroy the Black Arms<ref>{{cite video game|quote='''Shadow:''' "With the power of these Emeralds, Black Doom and his army are finished!"|title=Shadow the Hedgehog|developer=Sega Studio USA}}</ref> to planning to destroy the planet.<ref name="damn planet"/>

==Development==
''Shadow the Hedgehog'' was first revealed at the inauguration of [[Sonic the Hedgehog (character)|Sonic the Hedgehog]] into the Walk of Game in early March 2005,<ref name="1up_announce">{{cite web|url=http://www.1up.com/do/newsStory?cId=3138746|title=Sega Reveals Sonic Adventure 3|first=Matt|last=Leone|accessdate=January 28, 2009|date=March 8, 2005|publisher=[[1UP.com]]}}</ref> before being formally announced by Sega on March 23.<ref name="press_release">{{cite web | url = http://www.nintendoworldreport.com/newsArt.cfm?artid=10414 | title = News Article: Sega Confirms Shadow the Hedgehog | accessdate = January 28, 2009 | date = March 25, 2004 | first = Lasse | last = Pallesen | publisher = Nintendo World Report}}</ref> Game director Takashi Iizuka stated that it was the team's desire to have Shadow feature in his own game since his introduction in ''Sonic Adventure 2'', and that it would allow them to solve some of the mysteries that they had built up since the character's debut.<ref name="press_release" /> The main motivation behind giving Shadow his own title was the desire to produce a more mature game in the ''Sonic'' series. Shadow, whose character design was inspired by films such as ''[[Underworld (2003 film)|Underworld]]'', ''[[Constantine (film)|Constantine]]'', and the ''[[Terminator (franchise)|Terminator]]'' series; was the ideal character to use for such a game.<ref name="ign_interview">{{cite web | url = http://uk.cube.ign.com/articles/645/645487p1.html | title = Shadow the Interview | publisher = IGN | accessdate = January 28, 2009| date = August 25, 2005 | first = Juan |last=Castro}}</ref> This departure from the main series also offered the team the chance to include elements that would feel out-of-place in a ''Sonic'' game, such as vehicles and weapons.<ref name="ign_interview"/>

===Censorship===
Due to the more violent nature of the game, especially compared to previous titles in the ''Sonic'' series, the [[Entertainment Software Rating Board|ESRB]] rating was, for a time, in question. [[1UP.com]]'s preview of the game originally listed the game's rating as T;<ref name="preview">{{cite web|title=Shadow the Hedgehog Preview from 1UP.com|url=http://www.1up.com/do/previewPage?cId=3140992&did=1|publisher=1UP.com|author=Patrick Klepeck|date=May 24, 2005|accessdate=February 9, 2009}}</ref> however, the official site listed it as E10+,<ref name="official"/> which was ultimately the rating for the game on its release.<ref name="Gaming Age">{{cite web|title=Shadow the Hedgehog Review|url=http://www.gaming-age.com/cgi-bin/reviews/review.pl?sys=ps2&game=shadowthehedgehog|author=Tony Barrett|publisher=Gaming Age|date=March 1, 2006|accessdate=February 3, 2009}}</ref> Some of the content present in the earlier previews of the game was censored; for example, the Black Arms troopers originally shed red blood when attacked, but it was later changed to green to decrease its realism. Upon another requirement, the Hero characters were required to give a negative reaction when Shadow attacks the human GUN soldiers to discourage violence against humans.<ref name="Gaming Age"/> However, most of the original profanity remained in the game, including lines for multiple characters containing the word "damn", several of which are said by Shadow.<ref>{{cite video game|quote='''Shadow:''' "Where's that damn fourth Chaos Emerald?"|title=Shadow the Hedgehog|developer=Sega Studio USA}}</ref><ref name="damn planet">{{cite video game|quote='''Shadow:''' "With the power of these Emeralds, I'm going to destroy this damn planet!"|title=Shadow the Hedgehog|developer=Sega Studio USA}}</ref><ref name="gtreview"/>

===Music===
''Lost and Found: Shadow the Hedgehog Vocal Trax'' was a [[Video game soundtrack|soundtrack]] album released in February 2006.<ref>{{cite web|url=http://info.sonicretro.org/Lost_and_Found:_Shadow_the_Hedgehog_Vocal_Trax|publisher=Sonic Retro|title=Lost and Found: Shadow the Hedgehog Vocal Trax|accessdate=January 26, 2009}}</ref> Some of the songs are taken directly from the game, while some are remixes of the game's master tracks. The track "Broken" by Sins of a Divine Mother was removed due to licensing reasons.<ref>{{cite web|url=http://sonic.planets.gamespy.com/2005_shadow_the_hedgehog/interview-a2.php|title=Shadow of a Hedgehog./ Shadow the Hedgehog (2005) Interview with A2|publisher=Shadow of a Hedgehog|accessdate=January 26, 2009}}</ref> Instead, A2 recorded the song "Chosen One" in its place.

====Track listing====
#"I Am (All of Me)" by [[Crush 40]] (Trailer, main theme, and final boss theme)
#"Almost Dead" by [[Powerman 5000]] (Dark and Pure Dark ending theme)
#"Waking Up" by [[Julien-K]] (Neutral ending theme)
#"E.G.G.M.A.N. Doc Robeatnix Mix" by [[Lee Brotherton|REMIX Factory]] featuring [[Paul Shortino]] (Doctor Eggman's theme)
#"Chosen One" by A2 (Hero ending theme)
#"All Hail Shadow" by Magna-Fi (Pure Hero ending theme)
#"Never Turn Back" by Crush 40 (Final ending theme)

==Reception==
{{VG Reviews
|1UP = PS2: D-<ref name="1UP PS2"/><br/>GC, X: C+<ref>{{cite web|last=Bettenhausen|first=Shane|date=November 23, 2005|url=http://www.1up.com/do/reviewPage?cId=3145916&p=5&sec=REVIEWS|title=Reviews: Shadow the Hedgehog for GameCube|publisher=1UP|accessdate=January 26, 2009}}</ref>
|Allgame = {{Rating|2|5}}<ref name="allgame"/>
|EuroG = X: 5/10<ref>{{cite web|last=Bramwell|first=Tom|date=November 15, 2005|url=http://www.eurogamer.net/articles/r_shadowthehedgehog_xbox|title=Shadow the Hedgehog Review|publisher=[[Eurogamer]]|accessdate=January 26, 2009}}</ref>
|Fam = 31/40<ref name="famitsu">{{cite web|url=http://fs.finalfantasytr.com/search.asp?query=shadow+the+hedgehog|title=Shadow the Hedgehog - Famitsu Scores Archive|accessdate=February 10, 2009}}</ref>
|GI = 4/10<ref name="Game Informer"/>
|GSpot = GC, X: 4.8/10<ref name="GSreview"/><br/>PS2: 4.7/10<ref name="GSPS2"/>
|GSpy = {{Rating|2|5}}<ref>{{cite web|url=http://cube.gamespy.com/gamecube/shadow-the-hedgehog/667700p1.html|title=Gamespy: Shadow the Hedgehog Review|publisher=[[GameSpy]]|accessdate=January 26, 2009}}</ref>
|GT = 8.3/10<ref name="gtreview"/>
|IGN = GC, X: 4.9/10<ref name="IGNreview"/><br/>PS2: 4.7/10<ref>{{cite web|last=Casamassina|first=Matt |url=http://ps2.ign.com/articles/667/667941p1.html|title=Shadow the Hedgehog Review for PS2|date=November 17, 2005|publisher=IGN|accessdate=January 26, 2009}}</ref>
|OXMUK = X: 7.0/10<ref name="OXMUK">{{cite web|url=http://www.computerandvideogames.com/article.php?id=130786&site=cvg|title=Xbox Review: Shadow the Hedgehog|publisher=[[Official Xbox Magazine|Official Xbox Magazine UK]]|date=December 6, 2005|accessdate=January 26, 2009}}</ref>
|XPlay = X: {{Rating|1|5}}<ref name="xplayreview"/>
|GR = GC: 53% (27 reviews)<ref>{{cite web|url=http://www.gamerankings.com/htmlpages2/926672.asp|title=Shadow the Hedgehog - GameCube|publisher=Game Rankings|accessdate=January 26, 2009}}</ref><br/>PS2: 49% (33 reviews)<ref name="PS2score"/><br/>X: 52% (25 reviews)<ref>{{cite web|url=http://www.gamerankings.com/htmlpages2/927124.asp|title=Shadow the Hedgehog - XBox|publisher=Game Rankings|accessdate=January 26, 2009}}</ref>
|MC = GC: 51% (22 reviews)<br/>PS2: 45% (28 reviews)<br/>X: 49% (24 reviews)<ref name="metacriticresults"/>
|MG = GC: 44/100<ref>{{cite web|url=http://www.mobygames.com/game/gamecube/shadow-the-hedgehog|title=Shadow the Hedgehog for GameCube|publisher=[[MobyGames]]|accessdate=January 26, 2009}}</ref><br/>PS2: 40/100<ref>{{cite web |url=http://www.mobygames.com/game/ps2/shadow-the-hedgehog|title=Shadow the Hedgehog for PS2|publisher=MobyGames |accessdate=January 26, 2009}}</ref><br/>X: 48/100<ref>{{cite web|url=http://www.mobygames.com/game/xbox/shadow-the-hedgehog |title=Shadow the Hedgehog for XBox|publisher=MobyGames|accessdate=January 26, 2009}}</ref>
}}
The game received mostly negative reviews from video game critics. It has a [[Metacritic]] aggregate score of 45, 49, and 51 for the PlayStation 2, Xbox and Gamecube versions, respectively;<ref name="metacriticresults">{{cite web|url=http://www.metacritic.com/search/process?sort=relevance&termType=all&ts=shadow+the+hedgehog&ty=3&x=43&y=11|publisher=[[Metacritic]]|title=Metacritic.com|accessdate=January 26, 2009}}</ref> although, apart from the controls, the game is the same on each system.<ref name="ign_interview"/> Similarly, aggregate site [[Game Rankings]] lists the title at 49%, 52% and 53%, respectively.<ref name="PS2score">{{cite web|url=http://www.gamerankings.com/htmlpages2/926671.asp|title=Shadow the Hedgehog - PS2|publisher=Game Rankings|accessdate=January 26, 2009}}</ref> [[Allgame]] gave the game 2 stars out of 5, noting that the game "should feel familiar [to] fans of latter-day ''Sonic'' games."<ref name="allgame"/> [[G4 (TV channel)|G4]]'s [[X-Play]] gave the game 1 star out of 5, saying that "this ''Shadow'' leaves us completely in the dark".<ref name="xplayreview">{{cite web|url=http://www.g4tv.com/xplay/reviews/14/Shadow_the_Hedgehog.html|title=Reviews: Shadow the Hedgehog|publisher=X-Play |accessdate=December 27, 2008}}</ref> In ''[[Game Informer]]''{{'}}s review of the game, staff writer Matt Helgeson said that "not only is this new 'adult' interpretation of Sonic painfully dumb, it’s also ill-advised and almost feels like a betrayal to longtime fans" and that Shadow exhibited "little to no personality and talks in a ridiculous [[Clint Eastwood]] rasp."<ref name="Game Informer">{{cite journal|url=http://www.gameinformer.com/NR/exeres/ACF9E983-A37C-48E7-BA3E-EE74B1858338.htm?CS_pid=220511|title=''Shadow the Hedgehog'' for GameCube Review|journal=[[Game Informer]]|date=January 2006|accessdate=January 26, 2009}}</ref> In [[1UP.com]]'s review of the PlayStation 2 version, staff writer Greg Sewart said that the game consisted of "a couple of good ideas, a couple of bad ideas, but executed so poorly that the game feels almost unfinished", giving the game a D-. He also complained that all the enemies in the game attack the player, no matter which side the player takes.<ref name="1UP PS2"/>

One area of complaint was Shadow's weapons and vehicles. Grege Mueller of [[GameSpot]] noted that the guns were nearly useless because of a lack of an aiming function, although praising the differentiation between levels and the game's [[#Music|soundtrack]].<ref name="GSreview">{{cite web |last=Mueller|first=Greg|url=http://www.gamespot.com/gamecube/action/shadowthehedgehog/review.html|title=Shadow the Hedgehog for GameCube review|publisher=GameSpot|date=November 21, 2005|accessdate=January 28, 2009}}</ref> [[Matt Casamassina]] of [[IGN]] also criticized the usage of the guns, writing that the process was overly cumbersome and complex and that killing an enemy was a "game of chance".<ref name="IGNreview">{{cite web|last=Casamassina|first=Matt |url=http://cube.ign.com/articles/667/667843p1.html|title=IGN: Shadow the Hedgehog Review for GameCube|date=November 17, 2005 |publisher=[[IGN]]|accessdate=January 28, 2009}}</ref> 1UP.com's Greg Sewart also complained that "the guns lack a lock-on feature".<ref name="1UP PS2"/>

Positive reviews of the game came from [[GameTrailers]], which gave the game an 8.3 out of 10, praising its replay value and sense of speed;<ref name="gtreview"/> and ''[[Official Xbox Magazine]]'', which gave the game a 7.0 out of 10, claiming that the game "isn't half as 'urban' or quite as 'gangsta' as it first seems" and that "if you're young and thought ''Heroes'' was fun in its own little way [...] this is more of the same thing only with loads more stuff to do — and guns."<ref name="OXMUK"/> ''[[Famitsu]]'' gave it 31 out of 40 on all systems but, being a simple scores archive, did not give a review.<ref name="famitsu"/>

The game sold over one million copies worldwide,<ref>{{cite web|title=More Good News for the Game Industry|url=http://www.gamespy.com/articles/709/709046p1.html|publisher=[[GameSpy]]|author=Li C. Kuo|date=May 17, 2006|accessdate=January 31, 2009}}</ref> and was released as a part of the budget lines [[List of Sony Greatest Hits games|Greatest Hits]] for the PlayStation 2<ref>{{cite web|url=http://www.us.playstation.com/Search?search&type=Games&system=ps2&GreatestHit=true#%7B%22__s%22%3A%7B%22Page%22%3A%224%22%2C%22PageSize%22%3A%2215%22%2C%22SectionSearch%22%3A%22games%22%2C%22Console%22%3A%222%22%2C%22Section%22%3A%22games%22%2C%22GreatestHit%22%3A%22true%22%7D%7D|title=PlayStation.com - Search|publisher=PlayStation.com|accessdate=February 8, 2009}}</ref> and [[Player's Choice]] for the GameCube.<ref>{{cite web|url=http://www.gamespot.com/gamecube/action/shadowthehedgehog/similar.html?mode=versions|title=Shadow the Hedgehog for GameCube - Shadow the Hedgehog GameCube Game - Shadow the Hedgehog Game|publisher=[[GameSpot]]|accessdate=February 8, 2009}}</ref>

{{clear}}

==References==
{{reflist|2}}

==External links==
* [http://sonic.sega.jp/shadow/ ''Shadow the Hedgehog'' official site (in Japanese)]
* [http://www.gamespot.com/gamecube/action/shadowthehedgehog/index.html GameSpot on ''Shadow the Hedgehog'' (GameCube)]
* [http://xbox.ign.com/objects/734/734826.html IGN on ''Shadow the Hedgehog'' (Xbox)]
* [http://www.dmoz.org/Games/Video_Games/Platform/Sonic_the_Hedgehog_Games/Shadow_the_Hedgehog The ODP category for ''Shadow the Hedgehog'']

{{Sonic games}}

[[Category:2005 video games]]
[[Category:3D platform games]]
[[Category:Cooperative video games]]
[[Category:GameCube games]]
[[Category:PlayStation 2 games]]
[[Category:Sega Studio USA games]]
[[Category:Sonic the Hedgehog games]]
[[Category:Video game prequels]]
[[Category:Xbox games]]

[[ar:القنفذ شادو (لعبة فيديو)]]
[[es:Shadow the Hedgehog (juego)]]
[[fr:Shadow the Hedgehog]]
[[ja:シャドウ・ザ・ヘッジホッグ]]
[[nl:Shadow the Hedgehog (computerspel)]]
[[pt:Shadow the Hedgehog (videojogo)]]
[[sv:Shadow the Hedgehog]]

Revision as of 18:02, 4 March 2009

Shadow the Hedgehog
North American cover art
North American cover art
Developer(s)Sega Studio USA
Publisher(s)Sega
Designer(s)Takashi Iizuka (director/lead design/script)
Kazuyuki Hoshino (art director)
Hiroshi Nishiyama (field art director)
Composer(s)Jun Senoue (sound director), Yutaka Minobe, Tomoya Ohtani, Mariko Nanba
Platform(s)GameCube, PlayStation 2, Xbox
Genre(s)Action-adventure, platform, third-person shooter
Mode(s)Single-player, multiplayer

Shadow the Hedgehog is a video game starring Shadow the Hedgehog, a character from Sega's Sonic the Hedgehog series. It was first revealed in 2005 at the Walk of Game inauguration of Sonic the Hedgehog, another character from the series. It is the third game developed by Sega Studio USA, and was the last Sonic game developed in the United States after Sega Studio USA members were moved back into the Japan division in early 2008.

The game is a 3D platformer, following the trend of previous Sonic games. Each level has three possible missions—"Hero", "Dark", or "Neutral"—that may be completed by the player. Which missions are completed ultimately determine the direction of the game's plot progression, a feature referenced by the game's tagline, "Hero or villain? You decide".[1] To defeat the enemies found in the game, Shadow can use various weapons as well as special attacks. The plot of the game involves Shadow, a creation of Doctor Eggman's grandfather Gerald Robotnik, attempting to learn about his past after suffering from amnesia, while completing missions that affect the storyline.

Shadow the Hedgehog was released for multiple platforms in the United States on November 15, 2005, in Europe on November 18, and in Japan on December 15. The game received mostly negative reviews from critics upon its release, with most complaints stemming from the use of Shadow's weapons. Some of the violence and profanity in the game was censored, but some remained, which was part of the reason for the game's E10+ rating from the Entertainment Software Rating Board.

Gameplay

Shadow the Hedgehog is a platform game that has similar traits to previous 3D Sonic games, in which the player traverses a set of three-dimensional platforming levels. Features retained from past Sonic titles include high running speed, the collection of rings, and destroying enemies.[2][3][4] Shadow collects rings as a form of health; when he is attacked by an enemy, his rings bounce in all directions; if he is attacked by an enemy while he has no rings, he will lose a life.[4] Levels are completed by undertaking missions, each of which are labeled either "Hero", "Dark", or "Normal".[5] The Hero missions involve the player completing tasks for his friends, including Sonic, Tails, and Knuckles[6] and the Evil missions either for the Black Arms, the alien race led by Black Doom, or Doctor Eggman. The Normal missions are completed by simply reaching the Chaos Emerald inside a large golden ring located at the end of the level.[5][4] Which missions are completed affects how the game progresses, what levels are played, and ultimately, which of the ten possible endings will be reached,[7][5] although the enemies attack the player no matter which side they take.[3][4] Each level features cutscenes and boss battles, and there are many different paths in which to complete the game.[8][5]

A number of new gameplay features separate Shadow the Hedgehog from the previous entries in the Sonic the Hedgehog series which feature Sonic as the main playable character. Perhaps the greatest difference in the game are the weapons sported by Shadow, which he can use to combat enemies found in each level.[4] In addition to wielding a variety of firearms, the player may also use parts of the scenery as weapons, such as traffic signs;[5] alternatively, the player may opt not to use weapons.[9] Another new feature in the game are vehicles such as motorcycles and alien aircraft that Shadow may drive, though as with the weapons, most of the vehicles are optional.[2][4] Although Shadow can run faster than the game's vehicles, the vehicles have some capabilities that Shadow does not, such as hitting and running over enemies, or traversing a normally impassible acid-covered area. As in most Sonic games, the Chaos Emeralds play a major role in this game, aiding Shadow's memory,[10] and allow three "Chaos Powers" to be performed after filling up the player's "Hero" and "Dark" gauges;[2] "Chaos Control" allows Shadow to manipulate time and space; "Chaos Blast" creates an explosion that damages enemies; and "Chaos Spear" creates a large, spear-like mass of energy that damages enemies.[11] It previously appeared in Sonic Adventure 2.

File:ShadowTheHedgehogMultiplayer.JPG
Two players exploring a stage in the multiplayer mode.

There is also a multiplayer mode for up to two players, in which six pallet swaps of Shadow can be played. It has the same basic mechanics as the single-player mode, but the screen is divided horizontally between players. Players fight in one of three specially-designed stages and can attack each other, steal each other's rings, and use weapons against each other until one is eliminated. The multiplayer mode was criticized by GameSpot's Greg Mueller for its poor combat execution and small number of stages.[2]

Plot

50 years before the game begins, deep in a military research space station, Professor Gerald Robotnik started an experiment known as Project Shadow while trying to unlock the secrets of eternal life on the government's orders.[11] The experiment culminated in the creation of Shadow the Hedgehog,[1] "The Ultimate Life Form", who had the ability to harness the mysterious power of the Chaos Emeralds in new ways. In Sonic Adventure 2 (Shadow's first appearance),[8][1] he was thought dead, but returned in Sonic Heroes with amnesia, a condition which lasts into Shadow the Hedgehog.[4][7] At the beginning of the game, which takes place three months after the events of Sonic Heroes, Shadow still knows nothing of his past; his only three memories are of his attempt to escape the ARK with Maria, Maria's death, and his name.[11] He wonders if he really is the original Shadow the Hedgehog, or an android.[8] During the course of the game, Shadow makes it his goal to remember everything else.[2][4] He can choose to take the side of the Black Arms, which wants the Chaos Emeralds for itself, or Doctor Eggman, who wants to build his own empire (both Dark); the GUN army, who want to keep the world safe from the Black Arms and Doctor Eggman (Hero);[11] or take no side and choose to seek the Chaos Emeralds for himself (Neutral).[10]

File:ShadowTheHedgehogDescent.jpg
Shadow descending onto a section of an outdoor level.

The game begins in the city of Westopolis, where the Black Arms are invading; and its leader, Black Doom, speaks to Shadow of an old agreement for Shadow to bring him the Chaos Emeralds.[11][12] Stunned that Black Doom knew him by name, Shadow realizes that he must find the Chaos Emeralds to learn the truth about his past.[13] The game progresses through several more levels, each of which involves Shadow completing missions and learning more about his past.[2][8] The missions completed determine which of the ten possible endings will be reached. The endings always start when Shadow collects all the Chaos Emeralds.[14] Possible endings range from Shadow planning to destroy the Black Arms[15] to planning to destroy the planet.[16]

Development

Shadow the Hedgehog was first revealed at the inauguration of Sonic the Hedgehog into the Walk of Game in early March 2005,[1] before being formally announced by Sega on March 23.[8] Game director Takashi Iizuka stated that it was the team's desire to have Shadow feature in his own game since his introduction in Sonic Adventure 2, and that it would allow them to solve some of the mysteries that they had built up since the character's debut.[8] The main motivation behind giving Shadow his own title was the desire to produce a more mature game in the Sonic series. Shadow, whose character design was inspired by films such as Underworld, Constantine, and the Terminator series; was the ideal character to use for such a game.[5] This departure from the main series also offered the team the chance to include elements that would feel out-of-place in a Sonic game, such as vehicles and weapons.[5]

Censorship

Due to the more violent nature of the game, especially compared to previous titles in the Sonic series, the ESRB rating was, for a time, in question. 1UP.com's preview of the game originally listed the game's rating as T;[17] however, the official site listed it as E10+,[11] which was ultimately the rating for the game on its release.[18] Some of the content present in the earlier previews of the game was censored; for example, the Black Arms troopers originally shed red blood when attacked, but it was later changed to green to decrease its realism. Upon another requirement, the Hero characters were required to give a negative reaction when Shadow attacks the human GUN soldiers to discourage violence against humans.[18] However, most of the original profanity remained in the game, including lines for multiple characters containing the word "damn", several of which are said by Shadow.[19][16][4]

Music

Lost and Found: Shadow the Hedgehog Vocal Trax was a soundtrack album released in February 2006.[20] Some of the songs are taken directly from the game, while some are remixes of the game's master tracks. The track "Broken" by Sins of a Divine Mother was removed due to licensing reasons.[21] Instead, A2 recorded the song "Chosen One" in its place.

Track listing

  1. "I Am (All of Me)" by Crush 40 (Trailer, main theme, and final boss theme)
  2. "Almost Dead" by Powerman 5000 (Dark and Pure Dark ending theme)
  3. "Waking Up" by Julien-K (Neutral ending theme)
  4. "E.G.G.M.A.N. Doc Robeatnix Mix" by REMIX Factory featuring Paul Shortino (Doctor Eggman's theme)
  5. "Chosen One" by A2 (Hero ending theme)
  6. "All Hail Shadow" by Magna-Fi (Pure Hero ending theme)
  7. "Never Turn Back" by Crush 40 (Final ending theme)

Reception

The game received mostly negative reviews from video game critics. It has a Metacritic aggregate score of 45, 49, and 51 for the PlayStation 2, Xbox and Gamecube versions, respectively;[34] although, apart from the controls, the game is the same on each system.[5] Similarly, aggregate site Game Rankings lists the title at 49%, 52% and 53%, respectively.[32] Allgame gave the game 2 stars out of 5, noting that the game "should feel familiar [to] fans of latter-day Sonic games."[7] G4's X-Play gave the game 1 star out of 5, saying that "this Shadow leaves us completely in the dark".[30] In Game Informer's review of the game, staff writer Matt Helgeson said that "not only is this new 'adult' interpretation of Sonic painfully dumb, it’s also ill-advised and almost feels like a betrayal to longtime fans" and that Shadow exhibited "little to no personality and talks in a ridiculous Clint Eastwood rasp."[25] In 1UP.com's review of the PlayStation 2 version, staff writer Greg Sewart said that the game consisted of "a couple of good ideas, a couple of bad ideas, but executed so poorly that the game feels almost unfinished", giving the game a D-. He also complained that all the enemies in the game attack the player, no matter which side the player takes.[3]

One area of complaint was Shadow's weapons and vehicles. Grege Mueller of GameSpot noted that the guns were nearly useless because of a lack of an aiming function, although praising the differentiation between levels and the game's soundtrack.[26] Matt Casamassina of IGN also criticized the usage of the guns, writing that the process was overly cumbersome and complex and that killing an enemy was a "game of chance".[28] 1UP.com's Greg Sewart also complained that "the guns lack a lock-on feature".[3]

Positive reviews of the game came from GameTrailers, which gave the game an 8.3 out of 10, praising its replay value and sense of speed;[4] and Official Xbox Magazine, which gave the game a 7.0 out of 10, claiming that the game "isn't half as 'urban' or quite as 'gangsta' as it first seems" and that "if you're young and thought Heroes was fun in its own little way [...] this is more of the same thing only with loads more stuff to do — and guns."[9] Famitsu gave it 31 out of 40 on all systems but, being a simple scores archive, did not give a review.[24]

The game sold over one million copies worldwide,[38] and was released as a part of the budget lines Greatest Hits for the PlayStation 2[39] and Player's Choice for the GameCube.[40]

References

  1. ^ a b c d Leone, Matt (March 8, 2005). "Sega Reveals Sonic Adventure 3". 1UP.com. Retrieved January 28, 2009.
  2. ^ a b c d e f g "Shadow the Hedgehog for PS2 Review". GameSpot. November 21, 2005. Retrieved January 26, 2009.
  3. ^ a b c d e Sewart, Greg (January 12, 2006). "Reviews: Shadow the Hedgehog for PS2". 1UP. Retrieved January 26, 2009.
  4. ^ a b c d e f g h i j k "Shadow the Hedgehog - Review". GameTrailers. November 16, 2005. Retrieved January 31, 2009.
  5. ^ a b c d e f g h Castro, Juan (August 25, 2005). "Shadow the Interview". IGN. Retrieved January 28, 2009.
  6. ^ "Sonic the Hedgehog Character Profiles". GameSpot. October 14, 2005. Retrieved January 31, 2009.
  7. ^ a b c d "Shadow the Hedgehog for GameCube Overview". allgame. Retrieved January 26, 2009. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  8. ^ a b c d e f Pallesen, Lasse (March 25, 2004). "News Article: Sega Confirms Shadow the Hedgehog". Nintendo World Report. Retrieved January 28, 2009.
  9. ^ a b c "Xbox Review: Shadow the Hedgehog". Official Xbox Magazine UK. December 6, 2005. Retrieved January 26, 2009.
  10. ^ a b Karl Castaneda (September 7, 2005). ""Nintendo World Report - GC Preview: Shadow the Hedgehog"". Retrieved February 4, 2009.
  11. ^ a b c d e f "SHADOW the HEDGEHOG". Sega. Retrieved January 31, 2008.
  12. ^ Sega Studio USA. Shadow the Hedgehog. Black Doom: "Shadow... As you can see, the day of reckoning will soon be here. Find the seven Chaos Emeralds and bring them to me as promised."
  13. ^ Sega Studio USA. Shadow the Hedgehog. Shadow: "If he says he knows the truth about who I am... then like it or not, I have to believe him. The only way I'm going to get the secrets to my past is to get those Chaos Emeralds!"
  14. ^ Sega Studio USA. Shadow the Hedgehog. Shadow: "Finally... I've got ALL the Chaos Emeralds!"
  15. ^ Sega Studio USA. Shadow the Hedgehog. Shadow: "With the power of these Emeralds, Black Doom and his army are finished!"
  16. ^ a b Sega Studio USA. Shadow the Hedgehog. Shadow: "With the power of these Emeralds, I'm going to destroy this damn planet!"
  17. ^ Patrick Klepeck (May 24, 2005). "Shadow the Hedgehog Preview from 1UP.com". 1UP.com. Retrieved February 9, 2009.
  18. ^ a b Tony Barrett (March 1, 2006). "Shadow the Hedgehog Review". Gaming Age. Retrieved February 3, 2009.
  19. ^ Sega Studio USA. Shadow the Hedgehog. Shadow: "Where's that damn fourth Chaos Emerald?"
  20. ^ "Lost and Found: Shadow the Hedgehog Vocal Trax". Sonic Retro. Retrieved January 26, 2009.
  21. ^ "Shadow of a Hedgehog./ Shadow the Hedgehog (2005) Interview with A2". Shadow of a Hedgehog. Retrieved January 26, 2009.
  22. ^ Bettenhausen, Shane (November 23, 2005). "Reviews: Shadow the Hedgehog for GameCube". 1UP. Retrieved January 26, 2009.
  23. ^ Bramwell, Tom (November 15, 2005). "Shadow the Hedgehog Review". Eurogamer. Retrieved January 26, 2009.
  24. ^ a b "Shadow the Hedgehog - Famitsu Scores Archive". Retrieved February 10, 2009.
  25. ^ a b "Shadow the Hedgehog for GameCube Review". Game Informer. January 2006. Retrieved January 26, 2009.
  26. ^ a b Mueller, Greg (November 21, 2005). "Shadow the Hedgehog for GameCube review". GameSpot. Retrieved January 28, 2009.
  27. ^ "Gamespy: Shadow the Hedgehog Review". GameSpy. Retrieved January 26, 2009.
  28. ^ a b Casamassina, Matt (November 17, 2005). "IGN: Shadow the Hedgehog Review for GameCube". IGN. Retrieved January 28, 2009.
  29. ^ Casamassina, Matt (November 17, 2005). "Shadow the Hedgehog Review for PS2". IGN. Retrieved January 26, 2009.
  30. ^ a b "Reviews: Shadow the Hedgehog". X-Play. Retrieved December 27, 2008.
  31. ^ "Shadow the Hedgehog - GameCube". Game Rankings. Retrieved January 26, 2009.
  32. ^ a b "Shadow the Hedgehog - PS2". Game Rankings. Retrieved January 26, 2009.
  33. ^ "Shadow the Hedgehog - XBox". Game Rankings. Retrieved January 26, 2009.
  34. ^ a b "Metacritic.com". Metacritic. Retrieved January 26, 2009.
  35. ^ "Shadow the Hedgehog for GameCube". MobyGames. Retrieved January 26, 2009.
  36. ^ "Shadow the Hedgehog for PS2". MobyGames. Retrieved January 26, 2009.
  37. ^ "Shadow the Hedgehog for XBox". MobyGames. Retrieved January 26, 2009.
  38. ^ Li C. Kuo (May 17, 2006). "More Good News for the Game Industry". GameSpy. Retrieved January 31, 2009.
  39. ^ "PlayStation.com - Search". PlayStation.com. Retrieved February 8, 2009.
  40. ^ "Shadow the Hedgehog for GameCube - Shadow the Hedgehog GameCube Game - Shadow the Hedgehog Game". GameSpot. Retrieved February 8, 2009.

External links