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She is the creator of the [[free and open source]] developer tool ''Shader Forge'', which was one of the largest plugins for the [[Unity (game engine)|Unity game engine]], attaining over 2.6 thousand stars on [[GitHub]]. ''Shader Forge'' was a tool for editing and creating [[shaders]] in the Unity game engine. On April 30, 2018, ''Shader Forge'' was made free and open-source software. It was one of the earliest shader tools, launched in 2013, before [[Unity (game engine)|Unity]] added their own. Holmér was approached by Unity about an acquisition, but the deal fell through because "[their] goals... weren't aligned".<ref>{{Cite news |last=Chan |first=Stephanie |date=2018-04-30 |title=Shader Forge is now open-source and free to all developers |url=https://venturebeat.com/games/shader-forge-is-now-open-source-and-free-to-all-developers/ |archive-url=https://web.archive.org/web/20231002141836/https://venturebeat.com/games/shader-forge-is-now-open-source-and-free-to-all-developers/ |archive-date=2023-10-02 |access-date=2024-06-05 |work=Venturebeat |language=en-US}}</ref> The tool was originally sold for $90 as a plugin on the Unity asset store.
She is the creator of the [[free and open source]] developer tool ''Shader Forge'', which was one of the largest plugins for the [[Unity (game engine)|Unity game engine]], attaining over 2.6 thousand stars on [[GitHub]]. ''Shader Forge'' was a tool for editing and creating [[shaders]] in the Unity game engine. On April 30, 2018, ''Shader Forge'' was made free and open-source software. It was one of the earliest shader tools, launched in 2013, before [[Unity (game engine)|Unity]] added their own. Holmér was approached by Unity about an acquisition, but the deal fell through because "[their] goals... weren't aligned".<ref>{{Cite news |last=Chan |first=Stephanie |date=2018-04-30 |title=Shader Forge is now open-source and free to all developers |url=https://venturebeat.com/games/shader-forge-is-now-open-source-and-free-to-all-developers/ |archive-url=https://web.archive.org/web/20231002141836/https://venturebeat.com/games/shader-forge-is-now-open-source-and-free-to-all-developers/ |archive-date=2023-10-02 |access-date=2024-06-05 |work=Venturebeat |language=en-US}}</ref> The tool was originally sold for $90 as a plugin on the Unity asset store.


Holmér created and actively develops and maintains ''Shapes'', a real-time vector graphics library.<ref>{{Citation |title=Unity Asset Store Review - Add Vector Graphics to your game with Shapes |date=2024-07-25 |url=https://www.youtube.com/watch?v=3HbN06yK_CU |language=en}}</ref> Shapes provides accessible tooling to create 2 and 3-dimensional shapes in the Unity game engine. ''Shapes'' was listed in Unity’s Top Paid Assets list on the Unity Assets Store, holding the fourth place on the list for several months in 2023.<ref>{{Cite web |date=2023-03-30 |title=Discover Unity’s Top Paid Assets on the Asset Store |url=https://web.archive.org/web/20230330170154/https://assetstore.unity.com/top-assets/top-paid |access-date=2024-07-25 |website=web.archive.org}}</ref>
Holmér created and actively develops and maintains ''Shapes'', a real-time vector graphics library.<ref>{{Citation |title=Unity Asset Store Review - Add Vector Graphics to your game with Shapes |date=2024-07-25 |url=https://www.youtube.com/watch?v=3HbN06yK_CU |language=en}}</ref> Shapes provides accessible tooling to create 2 and 3-dimensional shapes in the Unity game engine. ''Shapes'' was listed in Unity’s Top Paid Assets list on the Unity Assets Store, holding the fourth place on the list for several months in 2023.<ref>{{Cite web |date=2023-03-30 |title=Discover Unity’s Top Paid Assets on the Asset Store |url=https://assetstore.unity.com/top-assets/top-paid |url-status=dead |archive-url=https://web.archive.org/web/20230330170154/https://assetstore.unity.com/top-assets/top-paid |archive-date=2023-03-30 |access-date=2024-07-25 |website=web.archive.org}}</ref>


== Career ==
== Career ==
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She is the co-founder of the [[indie game]] organization [[Neat Corporation]], creator of the VR stealth game ''Budget Cuts''.<ref>{{Cite news |last=Hayden |first=Scott |date=2018-06-13 |title='Budget Cuts' Release Date Confirmed for Tomorrow After Previous Delay |url=https://www.roadtovr.com/neat-corporation-budget-cuts-launch-delayed-notice/ |archive-url=https://web.archive.org/web/20240524003846/https://www.roadtovr.com/neat-corporation-budget-cuts-launch-delayed-notice/ |archive-date=2024-05-24 |access-date=2024-06-04 |work=Roadtovr |language=en-US}}</ref>
She is the co-founder of the [[indie game]] organization [[Neat Corporation]], creator of the VR stealth game ''Budget Cuts''.<ref>{{Cite news |last=Hayden |first=Scott |date=2018-06-13 |title='Budget Cuts' Release Date Confirmed for Tomorrow After Previous Delay |url=https://www.roadtovr.com/neat-corporation-budget-cuts-launch-delayed-notice/ |archive-url=https://web.archive.org/web/20240524003846/https://www.roadtovr.com/neat-corporation-budget-cuts-launch-delayed-notice/ |archive-date=2024-05-24 |access-date=2024-06-04 |work=Roadtovr |language=en-US}}</ref>


Holmér is an advocate for diversity and inclusion in the game industry and has spoken about the need for more women and under-represented groups to work in game development. Additionally, Holmér has worked on improving the accessibility of mathematics information by creating visualizations and videos about topics such as [[splines]], beziers, and other complex concepts.<ref>{{Cite web |title=Visualizing Math with Freya Holmér |url=https://dev.to/hanselminutes/visualizing-math-with-freya-holmer |archive-url=https://web.archive.org/web/20240110022420/https://dev.to/hanselminutes/visualizing-math-with-freya-holmer |archive-date=2024-07-25 |access-date=2024-07-25 |website=DEV Community |language=en}}</ref>
Holmér is an advocate for diversity and inclusion in the game industry and has spoken about the need for more women and under-represented groups to work in game development. Additionally, Holmér has worked on improving the accessibility of mathematics information by creating visualizations and videos about topics such as [[splines]], beziers, and other complex concepts.<ref>{{Cite web |title=Visualizing Math with Freya Holmér |url=https://dev.to/hanselminutes/visualizing-math-with-freya-holmer |archive-url=https://web.archive.org/web/20240110022420/https://dev.to/hanselminutes/visualizing-math-with-freya-holmer |archive-date=2024-01-10 |access-date=2024-07-25 |website=DEV Community |language=en}}</ref>


Holmér also [[Twitch streamer|live streams]] on [[Twitch (service)]] and uploads educational [[mathematics]] and [[game development]]-based video essays on her [[YouTube]] channel.<ref>{{Cite podcast |url=https://nicegames.club/episode/110 |title=Self-education, et al. (with Freya Holmer) |website=Nice Games Club |host=Mark LaCroix, Stephen McGregor |date=2018-10-30 |access-date=2024-06-04}}</ref>
Holmér also [[Twitch streamer|live streams]] on [[Twitch (service)]] and uploads educational [[mathematics]] and [[game development]]-based video essays on her [[YouTube]] channel.<ref>{{Cite podcast |url=https://nicegames.club/episode/110 |title=Self-education, et al. (with Freya Holmer) |website=Nice Games Club |host=Mark LaCroix, Stephen McGregor |date=2018-10-30 |access-date=2024-06-04}}</ref>
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== Biography/Personal life ==
== Biography/Personal life ==
Holmér attended [[FutureGames]] beginning in 2010 studying Game Design.<ref>{{Cite press release |title=Freya Holmér on Indie and Accelerated Learning |publisher=FutureGames |url=https://futuregames.se/news/freya-holmer |access-date=2024-06-04}}</ref>
Holmér attended [[FutureGames]] beginning in 2010 studying Game Design.<ref>{{Cite press release |title=Freya Holmér on Indie and Accelerated Learning |publisher=FutureGames |url=https://futuregames.se/news/freya-holmer |access-date=2024-06-04 |archive-url=https://web.archive.org/web/20240725205901/https://futuregames.se/news |archive-date=2024-07-25}}</ref>


During her final year at FutureGames, Holmér held an internship at Avalanche Studios Group.<ref>{{Cite web |last=Bourguignon |first=Tim |title=DevJourney Podcast |url=https://devjourney.info/Guests/141-FreyaHolmer.html |archive-url=https://web.archive.org/web/20240414193845/https://devjourney.info/Guests/141-FreyaHolmer.html |archive-date=2024-01-10 |access-date=2024-07-25 |website=DevJourney Podcast |language=en-US}}</ref>
During her final year at FutureGames, Holmér held an internship at Avalanche Studios Group.<ref>{{Cite web |last=Bourguignon |first=Tim |title=DevJourney Podcast |url=https://devjourney.info/Guests/141-FreyaHolmer.html |archive-url=https://web.archive.org/web/20240414193845/https://devjourney.info/Guests/141-FreyaHolmer.html |archive-date=2024-04-14 |access-date=2024-07-25 |website=DevJourney Podcast |language=en-US}}</ref>


== References ==
== References ==

Latest revision as of 22:08, 25 July 2024

Freya Holmér
Born1992 (age 31–32)
CitizenshipStockholm, Sweden
Occupation(s)Indie game developer and creator
Notable workShapes and Shader Forge
Twitch information
Channel
Years active2014-present
Followers26,200
YouTube information
Channel
Subscribers254 thousand[1]
Total views10 million[1]
100,000 subscribers2022

Last updated: 25 July 2024
Website

Freya Holmér (born 4 April 1992), also known by the pseudonym Acegikmo, is a YouTuber, Twitch streamer, and indie game developer from Stockholm, Sweden. She is best known for her shader and graphics libraries, Shader Forge, and Shapes, as well as her indie game development on Budget Cuts. She has been involved in talks at industry events and has mentoring programs for game developers.

Development tools

[edit]

She is the creator of the free and open source developer tool Shader Forge, which was one of the largest plugins for the Unity game engine, attaining over 2.6 thousand stars on GitHub. Shader Forge was a tool for editing and creating shaders in the Unity game engine. On April 30, 2018, Shader Forge was made free and open-source software. It was one of the earliest shader tools, launched in 2013, before Unity added their own. Holmér was approached by Unity about an acquisition, but the deal fell through because "[their] goals... weren't aligned".[2] The tool was originally sold for $90 as a plugin on the Unity asset store.

Holmér created and actively develops and maintains Shapes, a real-time vector graphics library.[3] Shapes provides accessible tooling to create 2 and 3-dimensional shapes in the Unity game engine. Shapes was listed in Unity’s Top Paid Assets list on the Unity Assets Store, holding the fourth place on the list for several months in 2023.[4]

Career

[edit]

She is the co-founder of the indie game organization Neat Corporation, creator of the VR stealth game Budget Cuts.[5]

Holmér is an advocate for diversity and inclusion in the game industry and has spoken about the need for more women and under-represented groups to work in game development. Additionally, Holmér has worked on improving the accessibility of mathematics information by creating visualizations and videos about topics such as splines, beziers, and other complex concepts.[6]

Holmér also live streams on Twitch (service) and uploads educational mathematics and game development-based video essays on her YouTube channel.[7]

Holmér taught for a brief time at FutureGames, her alma matter in courses on programming and Unity game development. During her time there, she found a gap in accessible tools and resources for video game developers in asset shading.

Biography/Personal life

[edit]

Holmér attended FutureGames beginning in 2010 studying Game Design.[8]

During her final year at FutureGames, Holmér held an internship at Avalanche Studios Group.[9]

References

[edit]
  1. ^ a b "About Freya Holmér". YouTube.
  2. ^ Chan, Stephanie (2018-04-30). "Shader Forge is now open-source and free to all developers". Venturebeat. Archived from the original on 2023-10-02. Retrieved 2024-06-05.
  3. ^ Unity Asset Store Review - Add Vector Graphics to your game with Shapes, 2024-07-25
  4. ^ "Discover Unity's Top Paid Assets on the Asset Store". web.archive.org. 2023-03-30. Archived from the original on 2023-03-30. Retrieved 2024-07-25.
  5. ^ Hayden, Scott (2018-06-13). "'Budget Cuts' Release Date Confirmed for Tomorrow After Previous Delay". Roadtovr. Archived from the original on 2024-05-24. Retrieved 2024-06-04.
  6. ^ "Visualizing Math with Freya Holmér". DEV Community. Archived from the original on 2024-01-10. Retrieved 2024-07-25.
  7. ^ Mark LaCroix, Stephen McGregor (2018-10-30). "Self-education, et al. (with Freya Holmer)". Nice Games Club (Podcast). Retrieved 2024-06-04.
  8. ^ "Freya Holmér on Indie and Accelerated Learning" (Press release). FutureGames. Archived from the original on 2024-07-25. Retrieved 2024-06-04.
  9. ^ Bourguignon, Tim. "DevJourney Podcast". DevJourney Podcast. Archived from the original on 2024-04-14. Retrieved 2024-07-25.
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