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*''[[Wii Sports]]'' game (excluding Japan)
*''[[Wii Sports]]'' game (excluding Japan)
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*[[Wii Remote#Sensing|Sensor Bar]] and stand
*512 MB internal flash memory
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Revision as of 21:50, 7 February 2007

The seventh generation is the era in the history of computer and video games that began on November 21, 2004 with the release of the Nintendo DS. The console portion of the generation began with the release of Microsoft's Xbox 360 on November 22, 2005 and continued a year later with the releases of Sony's PlayStation 3 on November 17, 2006 and Nintendo's Wii on November 19 2006 in North America.

Home systems

Having only just formally begun, it is not yet possible to determine which, if any, of the three major consoles will dominate this generation. The Xbox 360 by Microsoft has gained an early lead in terms of market share, due in large part to its launch which came a year before its rivals. Sales figures in North America and Europe have continued to be strong, despite the launch of the PlayStation 3 and Wii. Like its predecessor, the Xbox 360 has struggled in Japan due to a lack of RPGs and the poor reception of some Japanese developed games, such as Ninety-Nine Nights and Every Party. However, the system's form factor has been more generally appreciated and sales have increased in the region recently, due to the release of the highly anticipated Blue Dragon.

It is more difficult to assess whether the Sony's PlayStation franchise will be successful in this generation. It has a comparatively higher price, the PlayStation 3 has been released roughly a year later than its direct competitor, the Xbox 360, and reliance on very new technology such as the Cell microprocessor and Blu-ray format have caused difficulties in manufacturing and, some envisage, in value-engineering the console to make it cheaper in the future. Nonetheless, despite many initial setbacks and delays, Sony demonstrated the capabilities of the PlayStation 3 at Tokyo Game Show 2006, with 27 playable demos and numerous titles ready for launch. It will ultimately be decided by whether or not players feel that the games are worth the higher price of the console.

Nintendo entered this generation with a new business plan with its Wii console. The plan is firstly to capture a new market of 'non-gamers' (and lapsed gamers) through new game play experiences and new forms of interaction with games. If the new market grows sufficiently large, Nintendo hopes that the new control aspect will render current conventionally controlled consoles obsolete, leading to Nintendo capturing a large portion of the existing market as well.[1] Most commentators have judged the Wii launch to be a success, with sales exceeding expectations in all launch regions.[citation needed]

Worldwide sales standings

Console Units Sold Units Shipped
Xbox 360 10.4 million as of January 7 2007[2] N/A
Wii 3.19 million as of December 31, 2006[3] N/A
PlayStation 3 1.2 million+ as of January 14, 2007

US 687,300+ as of December 31, 2006[4]
JP 552,993+ as of January 14, 2007[5]

2,485,791+ [6][7]

Not all consoles have been released worldwide. Sales figures subject to change over time.

Comparison

Xbox 360 PlayStation 3 Wii
Launch Price USD$299.99 (Core)
USD$399.99 (Premium)
USD$499.99 (20 GB)
USD$599.99 (60 GB)
USD$249.99 / GBP £179.99 / Euro €249.99
Release Date United States November 22 2005
European UnionDecember 2 2005
JapanDecember 10 2005
Template:Country data World More...
Japan November 11 2006
United States Canada Hong Kong Taiwan November 17 2006
Mexico Q1 2007
European Union Australia March 232007
United States Canada Mexico Chile November 19 2006
JapanDecember 2 2006
Australia Italy December 7 2006
European Union Brazil December 8 2006
Included accessories and extras
  • Composite cable with Core, component with Premium
  • Wired controller with Core, wireless with Premium
  • 1 month of Xbox Live Gold
  • Headset (Premium only; excluding Oceania)
  • Ethernet cable (Premium only)
  • 20GB detachable hard drive (Premium only)
  • Internal hard drive (20 GB or 60 GB included with purchase)
  • Wireless SIXAXIS controller
  • Composite AV cable
  • Ethernet cable
  • USB cable
Accessories
(retail)
  • Wireless controller (US$50)
  • PlayStation 2 memory card adapter (US$15)
  • Bluetooth remote (US$25)
  • HDMI Cable (US$50)
CPU 3.2 GHz IBM PowerPC tri-core codenamed "Xenon" Cell Broadband Engine (3.2 GHz POWER-based PPE with seven 3.2 GHz SPEs) 729 MHz PowerPC based IBM "Broadway"[9])
Memory

512 MB GDDR3 @ 700 MHz shared between CPU & GPU

256 MB XDR @ 3.2 GHz, 256 MB GDDR3 @ 700 MHz, GPU can access CPU memory.

24 MB "internal" 1T-SRAM integrated into graphics package, 64 MB "external" GDDR3 SDRAM, 3 MB GPU texture memory

GPU 500 MHz codenamed "Xenos" (ATI custom design) 550 MHz RSX (based on NVIDIA G70 architecture) 243 MHz ATI "Hollywood"
Controller

Xbox 360 Controller (up to 4 wireless or 3 wired)

SIXAXIS Controller (up to 7 via Bluetooth) PSP via Wi-Fi* or USB

Dimensions

8.3 cm × 30.9 cm × 25.8 cm

9.8 cm × 32.5 cm × 27.4 cm (approx.)[10]

Approx. 5 cm × 11.5 cm × 21 cm

Weight

3.5 kg (7.7 lbs)[11]

5 kg (11 lbs)[12][10]

1.2 kg (2.7 lbs)[13][14]

Online service Xbox Live
Live Arcade
Points based store
Webcam, headset
Xbox Live Video
PlayStation Network
Arcade
Currency based store
Internet browser
Webcam (including PlayStation 2 EyeToy), headset
Nintendo Wi-Fi Connection
WiiConnect24
Virtual Console
Opera Browser
Backward compatibility Selected Xbox games (~30%), additions made with software updates Most Playstation and Playstation 2 titles (~99%); future firmware updates will provide more compatibility.[15] Supports all GameCube software and most accessories. Some games from previous systems prior to Nintendo GameCube are available for download via Wii shop. Sega systems are available also.
System software Xbox 360 Dashboard Cross Media Bar (XMB) Wii Channels
System software
features

Audio file playback (non-DRM AAC, MP3, WMA)
Video file playback (WMV)
Image slideshows
Connectivity with a Media Center PC for more codec support
Keyboard support

Operating Systems can be installed and run via a hypervisor
Audio file playback (ATRAC3, AAC, MP3, WAV)
Video file playback (MPEG1, MPEG2, MPEG4)
Image editing and slideshows (JPEG, GIF, PNG, TIFF, BMP)
Mouse and keyboard support
Folding@Home client with visualizations from the RSX

Audio file playback (MP3)
Video file playback (Motion JPEG)[16]
Image editing and slideshows (JPG)

Consumer programmability Development on PC with XNA Game Studio ($99/year subscription, and no binary distribution)[17]. Development on console via free Linux platform or PC. No
Resolutions HDTV-capable (480i, 576i, 480p, 720p, 1080i, 1080p) HDTV-capable (480i, 576i, 480p, 720p, 1080i, 1080p) EDTV-compatible (480i, 576i, 480p)
Video output RGB, VGA[18], Component, S-Video, Composite, SCART RGB, Component, S-Video, Composite, HDMI Component, S-Video, Composite, RGB SCART[19], D-Terminal[8]
Network 100BASE-TX (100 Mbit/s) Ethernet
Optional 802.11a/b/g Wi-Fi
1000BASE-T Ethernet
Wi-Fi 802.11 b/g (built-in*, optional adapter**)
Built-in Wi-Fi 802.11 b/g
Optional Ethernet via USB 2.0 Adapter
Audio 5.1 Dolby Digital, DTS, Dolby True HD 7.1, DTS HD* 7.1, Dolby Digital Plus.

Dolby Digital and DTS for HD DVD drive

5.1 Dolby Digital, 5.1 DTS*, 6.1/7.1 Dolby TrueHD, DTS-HD

PS3 outputs all of these formats in PCM via HDMI.

Dolby Pro Logic II, Mono speaker in controller.
I/O 2.4 GHz radio
Infared for remote
2x Memory Card slots
3x USB 2.0 ports
One Ethernet port
Bluetooth 2.0
4x USB 2.0 ports
One Ethernet

port 1 Memory Stick slot Pro/Duo SD/mini SD Compact Flash

Bluetooth
2x USB 2.0 ports
Four controller and two memory card ports (GameCube)
1 SD Card slot[20]
Sensor Bar port
Media 12x (65.6–132 Mbit/s) DVD, CD, HD DVD (Add-on, for movie use only) 2x BD-ROM (72 mbit/s), 8x DVD, 24x CD, 2x SACD Proprietary DVD, Nintendo GameCube Game Disc, DVD-Video playback announced for Japan 2007[21]
Storage Included* / Optional** detachable SATA non-upgradeable 20 GB hard drive, with 14 GB available to user.
Xbox 360 memory cards
USB mass storage (AV content)
2.5" upgradeable SATA 20** / 60 GB* hard drive with 14 and 54 GB available to user respectively
Memory Stick, SD, & Type I/II CompactFlash (60GB modell)
USB mass storage
512MB built-in flash memory
SD card

GameCube Memory Cards

Handheld game systems

For video game handhelds, the seventh generation began roughly with the release of the Nintendo DS. This handheld was based on a design fundamentally different from the Game Boy and other video game systems. The Nintendo DS offered new modes of input over previous generations: a touch screen and a microphone. Around the same time, Sony released its first handheld, the PlayStation Portable, in Japan. Although released around the same time, the PlayStation Portable was marketed to a different audience from the Nintendo DS. Also in 2005 was the release of the Gizmondo from Tiger Telematics. However, the Gizmondo sold poorly and Tiger Telematics was forced into bankruptcy by February 2006; the Gizmondo was discontinued.

2005 and 2006, respectively, saw the release of the GP2X from Gamepark Holdings and the formal announcement of the XGP from GamePark. Both handhelds follow a completely different market strategy from either the Nintendo DS or the PlayStation Portable. They utilize a Linux-based operating system on an open-source architecture for emphasis on portable software emulation and homebrew games. The GP2X is a 2D handheld that focused on stored media content such as user-uploaded music and videos. The XGP will be a 3D handheld similar to the PlayStation Portable, designed for commercial games. It promises the same open-source Linux architecture, while also supporting Windows CE. The XGP will be a much more advanced handheld than the GP2X, offering the same stored-content features while integrating advanced live-content features such as T-DMB mobile television and Wi-Fi. The release of the XGP may spark renewed controversy over the two GamePark companies that split from the one mother company, GamePark, over disagreements about the successor to the GP32 handheld (which eventually became the two handhelds mentioned). The two handhelds mark South Korea's official entry into the seventh generation handheld market.

Worldwide sales standings

Console Units Sold Units Shipped Release Date
Nintendo DS 35.61 million (inc. 17.33m DS lite sales)[22] N/A November 21, 2004
PlayStation Portable 11.21 million in United States and Japan only[23][24] 22.94 million [25] December 12, 2004

Note: First year of release is the first year of the system's worldwide availability.


Remakes

Other

Game Wave Family Entertainment System (ZAPiT Games), ? ?-Present

HyperScan (Mattel), October 2006-Present

See also

References

  1. ^ Nintendo Corporation - Nintendo President, Satoru Iwata, media briefing speech at E3 2006
  2. ^ Rojas, Peter (2007-01-07). "Live from the Bill Gates keynote". Engadget. Retrieved 2007-01-08. {{cite web}}: Cite has empty unknown parameters: |month= and |coauthors= (help)
  3. ^ "Consolidate Financial Statements" (PDF). Nintendo. 2007-01-25. Retrieved 2007-01-25.
  4. ^ Brightman, James (2007-01-11). "Updated: Breaking: U.S. Video Game Industry Totals $12.5 Billion in 2006". GameDaily Biz. Retrieved 2007-01-11. {{cite web}}: Cite has empty unknown parameters: |month= and |coauthors= (help)
  5. ^ "2007 January 8th - January 14th weekly software & hardware rankings" (in Japanese). Media Create. Retrieved 2007-01-19.
  6. ^ http://www.kotaku.com/gaming/top/ps3-launch-outsells-xbox-360-launch-226742.php
  7. ^ http://www.scei.co.jp/corporate/release/pdf/070116e.pdf
  8. ^ a b "周辺機器 - Wii".
  9. ^ "IGN's Nintendo Wii FAQ".
  10. ^ a b "PLAYSTATION®3 LAUNCHES ON NOVEMBER 11, 2006 IN JAPAN" (PDF).
  11. ^ "Xbox 360 Technical Specifications".
  12. ^ "About Playstation®3 - Technical Specifications".
  13. ^ "A Closer Look at the Nintendo Wii".
  14. ^ "A closer look at the Nintendo Wii".
  15. ^ "PS3 Backwards Compatibility Issues - New system has some problems with past titles".
  16. ^ "Wii - File Types".
  17. ^ "XNA Game Studio Express".
  18. ^ "Product information - Xbox 360™ VGA HD AV Cable".
  19. ^ "New Wii Accessory Pictures - Images reveal RGB SCART compatibility".
  20. ^ "Wiiの概要 (Wii本体)".
  21. ^ "Nintendo confirms Wii DVD playback only for Japan, for now".
  22. ^ "Nintendo - Consolidated Financial Highlights" (PDF). Nintendo. 2007-01-25. Retrieved 2007-01-25. {{cite web}}: Check |url= value (help)
  23. ^ Brightman, James (2007-01-11). "Updated: Breaking: U.S. Video Game Industry Totals $12.5 Billion in 2006". GameDaily Biz. Retrieved 2007-01-11. {{cite web}}: Cite has empty unknown parameters: |month= and |coauthors= (help)
  24. ^ "Sony Misses PS3 Targets in Japan". IGN. Retrieved 2007-01-11.
  25. ^ "Sony cumulative shipment figures". Sony. Retrieved 2006-10-26.