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In June 2019, during [[Bethesda Softworks]]{{'}}s [[press conference]] at [[E3 2019]], [[Shinji Mikami]] and creative director [[Ikumi Nakamura]] announced ''Ghostwire: Tokyo'', an [[action-adventure game]] with horror elements.<ref name="Rock Paper Shotgun" /> Nakamura later resigned from [[Tango Gameworks]] in September 2019, leaving the studio after nine years.<ref name="Polygon" /> Unlike ''[[The Evil Within]]'' series of video games, ''Ghostwire'' is primarily an action-adventure game instead of a [[survival horror]] game, though the game still retains some horror themes and elements. Shinichirō Hara, who worked on the combat of 2016's ''[[Doom (2016 video game)|Doom]]'', joined Tango to help the team craft the game's action-oriented combat. According to him, the game's combat, which was largely inspired by Kuji-kiri and martial arts, enabled the team to "put a lot more movement and personality into the player action as the player's hands are organic extensions of the character".<ref name="PC Gamer" /> The game uses [[Unreal Engine 4]].<ref name="Unreal Engine" />
In June 2019, during [[Bethesda Softworks]]{{'}}s [[press conference]] at [[E3 2019]], [[Shinji Mikami]] and creative director [[Ikumi Nakamura]] announced ''Ghostwire: Tokyo'', an [[action-adventure game]] with horror elements.<ref name="Rock Paper Shotgun" /> Nakamura later resigned from [[Tango Gameworks]] in September 2019, leaving the studio after nine years.<ref name="Polygon" /> Unlike ''[[The Evil Within]]'' series of video games, ''Ghostwire'' is primarily an action-adventure game instead of a [[survival horror]] game, though the game still retains some horror themes and elements. Shinichirō Hara, who worked on the combat of 2016's ''[[Doom (2016 video game)|Doom]]'', joined Tango to help the team craft the game's action-oriented combat. According to him, the game's combat, which was largely inspired by Kuji-kiri and martial arts, enabled the team to "put a lot more movement and personality into the player action as the player's hands are organic extensions of the character".<ref name="PC Gamer" /> The game uses [[Unreal Engine 4]].<ref name="Unreal Engine" />


On September 21, 2020, Bethesda Softworks' parent company, [[ZeniMax Media]] and Microsoft announced Microsoft's intent to buy ZeniMax and its studios, including Tango Gameworks, for {{USD|7.5 billion}}, incorporating the studios as part of [[Xbox Game Studios]], with the sale finalized on March 9, 2021.<ref name="Bloomberg News" /><ref name="Video Games Chronicle" /> Xbox Game Studios head [[Phil Spencer (business executive)|Phil Spencer]] said that this deal will not affect the pre-existing plan to release ''Ghostwire: Tokyo'' as a console-exclusive on the PlayStation 5, and the game will eventually arrive on Xbox consoles at least one year after the initial release.<ref name="USgamer" /> Those who pre-order the Deluxe Edition via [[PlayStation Store]] will be granted early access to the game on March 22, 2022.<ref>{{cite web |last=Hesse |first=Brendan |date=March 9, 2022 |title=Ghostwire: Tokyo Preorders Are Available Ahead Of Its March 25 Release Date |url=https://www.gamespot.com/articles/ghostwire-tokyo-preorders-are-available-ahead-of-its-march-25-release-date/1100-6500578/ |work=[[GameSpot]] |accessdate=March 17, 2022}}</ref> The game released for [[Microsoft Windows]] and [[PlayStation 5]] on March 25, 2022.<ref name="GameSpot" /><ref name="TechRadar" />
On September 21, 2020, Bethesda Softworks' parent company, [[ZeniMax Media]] and Microsoft announced Microsoft's intent to buy ZeniMax and its studios, including Tango Gameworks, for {{USD|7.5 billion}}, incorporating the studios as part of [[Xbox Game Studios]], with the sale finalized on March 9, 2021.<ref name="Bloomberg News" /><ref name="Video Games Chronicle" /> Xbox Game Studios head [[Phil Spencer (business executive)|Phil Spencer]] said that this deal will not affect the pre-existing plan to release ''Ghostwire: Tokyo'' as a console-exclusive on the PlayStation 5, and the game will eventually arrive on Xbox consoles at least one year after the initial release.<ref name="USgamer" /> Those who pre-ordered the Deluxe Edition via [[PlayStation Store]] were granted early access to the game on March 22, 2022.<ref>{{cite web |last=Hesse |first=Brendan |date=March 9, 2022 |title=Ghostwire: Tokyo Preorders Are Available Ahead Of Its March 25 Release Date |url=https://www.gamespot.com/articles/ghostwire-tokyo-preorders-are-available-ahead-of-its-march-25-release-date/1100-6500578/ |work=[[GameSpot]] |accessdate=March 17, 2022}}</ref> The game released for [[Microsoft Windows]] and [[PlayStation 5]] on March 25, 2022.<ref name="GameSpot" /><ref name="TechRadar" />


== Reception ==
== Reception ==

Revision as of 14:26, 25 March 2022

Ghostwire: Tokyo
Developer(s)Tango Gameworks
Publisher(s)Bethesda Softworks
Director(s)Kenji Kimura
Producer(s)
  • Masato Kimura
  • Shinsaku Ohara
Designer(s)Suguru Murakoshi
Programmer(s)Yuji Nakayama
Writer(s)
  • Syoji Ishimine
  • Seiji Ebihara
  • Kenji Kimura
Composer(s)Masatoshi Yanagi
EngineUnreal Engine 4
Platform(s)
ReleaseMarch 25, 2022
Genre(s)Action-adventure
Mode(s)Single-player

Ghostwire: Tokyo[a] is a 2022 action-adventure game developed by Tango Gameworks and published by Bethesda Softworks. The game released worldwide on March 25, 2022 as a one year timed exclusive for Microsoft Windows and PlayStation 5.[1][2]

Gameplay

Ghostwire: Tokyo is an action-adventure game played from a first-person perspective. The player can use various psychic and paranormal abilities to defeat the ghosts and spirits haunting Tokyo.[3] Combat director Shinichiro Hara described the combat as "karate meets magic", as the player character utilizes hand movements inspired by Kuji-kiri hand gestures to cast spells. When an enemy loses most of their health, its core is exposed and the player can use takedown moves to destroy it, defeating the spirit.[4]

Plot

Nearly all of Tokyo's citizens have vanished mysteriously, and otherworldly spirits (known as Visitors) have invaded the city. Akito, the game's protagonist, is possessed by a spirit detective named KK, who, while having his own agenda, grants him supernatural powers. As Akito combats the spirits haunting the city, he encounters a group wearing Hannya masks who may unveil the mystery behind the strange events in Tokyo.[5]

Development

In June 2019, during Bethesda Softworks's press conference at E3 2019, Shinji Mikami and creative director Ikumi Nakamura announced Ghostwire: Tokyo, an action-adventure game with horror elements.[6] Nakamura later resigned from Tango Gameworks in September 2019, leaving the studio after nine years.[7] Unlike The Evil Within series of video games, Ghostwire is primarily an action-adventure game instead of a survival horror game, though the game still retains some horror themes and elements. Shinichirō Hara, who worked on the combat of 2016's Doom, joined Tango to help the team craft the game's action-oriented combat. According to him, the game's combat, which was largely inspired by Kuji-kiri and martial arts, enabled the team to "put a lot more movement and personality into the player action as the player's hands are organic extensions of the character".[4] The game uses Unreal Engine 4.[8]

On September 21, 2020, Bethesda Softworks' parent company, ZeniMax Media and Microsoft announced Microsoft's intent to buy ZeniMax and its studios, including Tango Gameworks, for US$7.5 billion, incorporating the studios as part of Xbox Game Studios, with the sale finalized on March 9, 2021.[9][10] Xbox Game Studios head Phil Spencer said that this deal will not affect the pre-existing plan to release Ghostwire: Tokyo as a console-exclusive on the PlayStation 5, and the game will eventually arrive on Xbox consoles at least one year after the initial release.[11] Those who pre-ordered the Deluxe Edition via PlayStation Store were granted early access to the game on March 22, 2022.[12] The game released for Microsoft Windows and PlayStation 5 on March 25, 2022.[13][14]

Reception

Ghostwire: Tokyo received "generally favorable" reviews from critics, according to review aggregator Metacritic.[15][16]

Reviewers likened the lack of polish and antiquated nature of the game's action elements to a "different era of action game design",[22][25] while others, though reviewing the title positively, acknowledged the narrow target audience due to said elements.[18][19][22]

Combat was criticized for lacking depth through its lack of combos, rudimentary skill tree, and slow and imprecise movement, but was praised for its engaging presentation, kinetic feel, and its use of the DualSense controller. Movement was also criticized for being slow and imprecise during combat.[18][19][22][24] Several review outlets felt that the Ghostwire: Tokyo's premise was largely compelling, and that its story and characters were tightly written, but that none of these elements were fully realized.[22][25][27][28]

Many outlets also claimed that the game felt particularly uninspired and repetitive after a while, and that it failed to do anything new or interesting with its premise in terms of its gameplay. They also felt that the game's structure of cleansing gates was largely repetitive and criticized the underutilized potential of the linearly designed open world. The visual style and theming, atmosphere, dense design, and compact scale of the world was largely praised.[17][18][19][22][24][27]

Some commended side quests for their weirder tones, engaging design, and short length,[18][22] while others criticized them for being unmemorable and repetitive.[24][25][27][28] Enemies were heavily praised for their haunting designs, but were criticized for the lack of variety and unchallenging design. Bosses in particular were deemed underwhelming in nature.[17][19][22][24][27]

Prior to release, a number of outlets noted technical issues with the PC version of the game, citing stuttering as an issue.[25][28][31]

Notes

  1. ^ Japanese: ゴーストワイヤー:東京, Hepburn: Gōsutowaiyā: Tōkyō

References

  1. ^ Tom, Phillips (July 13, 2021). "PS5 timed exclusive Ghostwire: Tokyo delayed to early 2022". Eurogamer. Retrieved July 13, 2021.
  2. ^ published, Ali Jones (February 4, 2022). "Ghostwire: Tokyo won't come to Xbox Series X for at least 12 months". gamesradar. Retrieved March 16, 2022.
  3. ^ Tarantola, Andrew (June 11, 2020). "Bethesda reveals gameplay for its 'Ghostwire: Tokyo' supernatural thriller". Engadget. Archived from the original on June 29, 2020. Retrieved June 25, 2020. {{cite web}}: |archive-date= / |archive-url= timestamp mismatch; June 23, 2020 suggested (help)
  4. ^ a b Morton, Lauren (June 15, 2020). "GhostWire: Tokyo: everything we know about the spooky action thriller". PC Gamer. Archived from the original on February 11, 2020. Retrieved June 24, 2020. {{cite web}}: |archive-date= / |archive-url= timestamp mismatch; February 7, 2020 suggested (help)
  5. ^ Lewis, Anne (June 11, 2020). "Ghostwire: Tokyo makes its console debut on PS5 in 2021". PlayStation Blog. Sony Interactive Entertainment. Archived from the original on June 23, 2020. Retrieved June 24, 2020.
  6. ^ O'Connor, Alice (June 10, 2019). "The Evil Within studio spooking us again with GhostWire: Tokyo". Rock Paper Shotgun. Gamer Network. Archived from the original on June 11, 2019. Retrieved January 31, 2020.
  7. ^ Hall, Charlie (September 4, 2019). "The star of E3 2019 is leaving her big Bethesda game, GhostWire: Tokyo". Polygon. Vox Media. Archived from the original on September 5, 2019. Retrieved January 31, 2020.
  8. ^ Kayser, Daniel (June 20, 2019). "Celebrating Unreal developer success at E3 2019". Unreal Engine. Archived from the original on July 31, 2020. Retrieved May 1, 2020.
  9. ^ Bass, Dina; Schreier, Jason (September 21, 2020). "Microsoft to Buy Bethesda for $7.5 Billion to Boost Xbox". Bloomberg News. Archived from the original on September 21, 2020. Retrieved September 21, 2020.
  10. ^ Robinson, Andy (March 9, 2021). "Microsoft confirms its Bethesda acquisition is complete and 'some games' will be exclusive". Video Games Chronicle. Retrieved March 9, 2021.
  11. ^ Olsen, Mathew (September 21, 2020). "GhostWire: Tokyo and Deathloop Will Still Be Timed PS5 Exclusives, Phil Spencer Confirms". USgamer. Retrieved September 21, 2020.
  12. ^ Hesse, Brendan (March 9, 2022). "Ghostwire: Tokyo Preorders Are Available Ahead Of Its March 25 Release Date". GameSpot. Retrieved March 17, 2022.
  13. ^ Watts, Steve (June 11, 2020). "Ghostwire: Tokyo Gets New PS5 Trailer At Reveal Event". GameSpot. Archived from the original on June 18, 2020. Retrieved June 13, 2020.
  14. ^ Vjestica, Adam (January 12, 2021). "CES 2021 news: it's over – but here are the highlights and best tech". TechRadar. Future plc. Archived from the original on January 15, 2021. Retrieved January 15, 2021.
  15. ^ a b "GhostWire: Tokyo for PC Reviews". Metacritic. Retrieved March 21, 2022.
  16. ^ a b "GhostWire: Tokyo for PlayStation 5 Reviews". Metacritic. Retrieved March 21, 2022.
  17. ^ a b c Carter, Chris (March 21, 2022). "Review: Ghostwire: Tokyo". Destructoid. Retrieved March 21, 2022.
  18. ^ a b c d e L Patterson, Mollie (March 21, 2022). "Ghostwire: Tokyo review". Electronic Gaming Monthly. Retrieved March 21, 2022.
  19. ^ a b c d e Hester, Blake (March 21, 2022). "Ghostwire: Tokyo Review - Graveyard Of Horror". Game Informer. Retrieved March 21, 2022.
  20. ^ Faulkner, Jason (March 21, 2022). "Ghostwire: Tokyo Review: 'Too familiar for its own good'". GameRevolution. Retrieved March 21, 2022.
  21. ^ Wakeling, Richard (March 21, 2022). "Ghostwire: Tokyo Review - Shibuya Scramble". GameSpot. Retrieved March 21, 2022.
  22. ^ a b c d e f g h West, Josh (March 21, 2022). "Ghostwire Tokyo review - "Feels like a throwback to a different era"". GamesRadar+. Retrieved March 21, 2022.
  23. ^ Helm, Jordan (March 21, 2022). "Review: Ghostwire: Tokyo". Hardcore Gamer. Retrieved March 21, 2022.
  24. ^ a b c d e Shea, Cam (March 21, 2022). "Ghostwire: Tokyo Review". IGN. Retrieved March 21, 2022.
  25. ^ a b c d e Mellor, Imogen (March 21, 2022). "Ghostwire: Tokyo review". PC Gamer. Retrieved March 21, 2022.
  26. ^ Reuben, Nic (March 21, 2022). "Ghostwire: Tokyo review – an open-world haunting in Shibuya". PCGamesN. Retrieved March 21, 2022.
  27. ^ a b c d e Croft, Liam (March 21, 2022). "Ghostwire: Tokyo Review (PS5)". Push Square. Retrieved March 21, 2022.
  28. ^ a b c d Denzer, TJ (March 21, 2022). "Ghostwire: Tokyo review: A striking city of spirits". Shacknews. Retrieved March 21, 2022.
  29. ^ Cryer, Hirun (March 21, 2022). "Ghostwire: Tokyo review – Possessed of spirit and enchanted by that Shinji Mikami magic". VG247. Retrieved March 21, 2022.
  30. ^ Wise, Josh (March 21, 2022). "Ghostwire: Tokyo review". VideoGamer.com. Retrieved March 21, 2022.
  31. ^ "Ghostwire: Tokyo PC early review impressions — Sensory overload". Windows Central. March 21, 2022. Retrieved March 21, 2022.