Talk:PlayStation 3: Difference between revisions
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[[User:DevonTheDude|DevonTheDude]] ([[User talk:DevonTheDude|talk]]) 23:52, 5 March 2008 (UTC) |
[[User:DevonTheDude|DevonTheDude]] ([[User talk:DevonTheDude|talk]]) 23:52, 5 March 2008 (UTC) |
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:I am not a lawyer but it all might depend on whether you live in the US or a country with more freedoms, like China. However 30 of them on the link I gave are free. |
:I am not a lawyer but it all might depend on whether you live in the US or a country with more freedoms, like China. However 30 of them on the link I gave are free. [[User:Furrycushion|Furrycushion]] ([[User talk:Furrycushion|talk]]) 13:36, 12 March 2008 (UTC) |
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== Sales/Shipped == |
== Sales/Shipped == |
Revision as of 13:36, 12 March 2008
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Accomplishments / Entitlements / Skill Points
Does anyone have any info on this, the only game that currently supports in-game xmb "Accomplisment" messages is Devil May Cry 4. Sony at GDC 07' said during their Home demonstration that accomplishments were Sony's version of 360's Achievements. This is the first game to have this feature. This section is to be a sub category under Home since the Accomplishments are Home based. DevonTheDude (talk) 06:44, 26 February 2008 (UTC)DevonTheDudeDevonTheDude (talk) 06:44, 26 February 2008 (UTC)
- DMC4 doesnt have the final accomplishments system(hopefully), as they take over the entire screen when being displayed. It'll probably be released with home anyway. john.n-irl (talk) 19:24, 27 February 2008 (UTC)
Yea they do take the entire screen but only at the end of each level, not while the game is in progress. There are smaller messages (non XMB messages) skill points in games like Burnout Paradise, Uncharted, Ratchet and Resistance. DevonTheDude (talk) 23:44, 5 March 2008 (UTC)
Here is more progress on Accomplishments/ Entitlements: Dark Sector is going to use Entitlements which are another version of PS3 Accomplishments http://kotaku.com/364390/dark-sectors-ps3-entitlements DevonTheDude (talk) 23:44, 5 March 2008 (UTC)
RSX/Cell Processor Chipset Sizes
I posted earlier that as of the 40gb model only the Cell processor uses the 65nm chipset, someone erased my citations and info about how the RSX chipset is still using a 90nm process. DevonTheDude (talk) 06:44, 26 February 2008 (UTC)DevonTheDudeDevonTheDude (talk) 06:44, 26 February 2008 (UTC) My citations were from Kotaku.com
Found more info on the Cell processor shrinking down to 45nm, it will reduce power consumption 40% to to the older 65nm chipset. "Production is due to start in the summer so expect them on the shelves in time for Christmas." There is also a handy graph detailing the differences in power use between 90nm, 65nm, 45nm chipsets. I got all this info from here: http://n4g.com/tech/News-118530.aspx
-
Graph of Cell B.E. Power Consumption
40gb Black
It's not a gloss finish like the other consoles, it is a matte finish--213.40.133.120 (talk) 08:34, 11 March 2008 (UTC)
Rip Itunes DRM files to the HDD
I haven't put this in the article yet but, if you hook up an Ipod (via USB) to the PS3 you can rip Itunes DRM protected files. All you do is go to the Music section of the XMB, then select the Ipod from the list of removable media (i.e. memory cards, usb flash drives), hit Triangle and select view all. You will then see a folder named Itunes or Music I cant remember, then dig around and you will see your Ipod's Itunes DRM library. You must have ACC playback enabled in the system settings to play the files. Unfortunately when your viewing the files, the artist and the track name are gone. The music folders and songs themselves look like someone mashed a keyboard (i.e. "hdwqv" would be the name of an music file). Check it out, I have a bunch of songs on my PS3 HDD. The PS3 cant play the Ipod though, but who cares when you can rip DRM files. DevonTheDude (talk) 06:44, 26 February 2008 (UTC)DevonTheDudeDevonTheDude (talk) 06:44, 26 February 2008 (UTC)
- I cant see how its relevant. And discussion pages work from the bottom up, not down. john.n-irl (talk) 19:22, 27 February 2008 (UTC)
I mentioned it b/c software to unlock DRM Itunes files is very scarce, even on PC. Just glad to know the PS3 can do it with out any additional software / hacks. It's a great way to put music on your PS3, epically if you use Itunes /Ipod.
- There's a gazillion programs which can get your itunes off an Ipod. Try Comparison_of_iPod_managers or floola for a multi platform program which does this. Furrycushion (talk) 08:59, 5 March 2008 (UTC)
Are the programs legal and do they come pre-installed on the computer? The PS3 rips DRM Itunes files right out of the box, no 3rd party software required. A great feature since more games are including custom soundtracks and someday (Summer 08' according to SCE) In-game XMB music. http://n4g.com/ps3/News-118249.aspx DevonTheDude (talk) 23:52, 5 March 2008 (UTC)
- I am not a lawyer but it all might depend on whether you live in the US or a country with more freedoms, like China. However 30 of them on the link I gave are free. Furrycushion (talk) 13:36, 12 March 2008 (UTC)
Sales/Shipped
The sales chart should be seperate from the shipped chart. when they're put on the same chart it's misleading. does anyone have quarter shimpments to make a seperate shipped chart?200.109.223.204 (talk) 00:15, 15 February 2008 (UTC)
- Not really(?) NimiTize 01:35, 15 February 2008 (UTC)
Got new end of the week of February 23rd 2008 #'s, the PS3 beat out the 360 again, barely: Wii: 209,561 (+339%) [47,702] DSL: 116,674 (-30%) [166,899] PS3: 94,106 (+17%) [80,214] 360: 87,569 (+11%) [79,204]
citation: http://n4g.com/News-116557.aspx
- These figures come from vgchartz(first line of the article) john.n-irl (talk) 13:09, 9 March 2008 (UTC)
People are getting beside the poin, there is a large gap between sales and units shipped, and we should have both. Seanor3 16:59, 9 March 2008 (UTC)
Playstation 3 Slim
Are you guys gonna add a part on the article about the Playstation 3 Slim? —Preceding unsigned comment added by 70.90.174.173 (talk) 03:45, 15 February 2008 (UTC)
Uhhh what are you talking about? You sure you don't mean PSP Slim? there's no such thing as PS3 Slim. —Preceding unsigned comment added by Camilo101 (talk • contribs) 17:49, 15 February 2008 (UTC)
- There was a rumour about a PS3 slim being made, but it was just a rumour so no need to put it in, unless it actually happens. —Preceding unsigned comment added by Chris huh (talk • contribs) 17:54, 15 February 2008 (UTC)
- Unless its confirmed, nothing is added. NimiTize 16:09, 16 February 2008 (UTC)
It will be confirmed soon. I heard DLB talking about it on P.O.B. 70.90.174.173 (talk) 01:01, 25 February 2008 (UTC)
Why someone deleted my section, I dont know who but the PS3 slim is if anything in development and is YEARS out not a few months. As I stated the Cell, RSX, and Blu-ray Diode need to shrink down to at least a 45nm process before this can happen (for size, power consumption, and heat reduction). The internal fan in the PS3 is huge b/c the heat the 90nm chips put off, and 65nm (only the cell processor) for the 40gb. I also mentioned that SCEA has NEVER released a slim Playstation in the beginning of the Playstation product life cycle (i.e. the first 3-4 years of a console's life span). The only exception is the PSP. There is a NEW PS2 slim thats going to come out soon, it is the redesigned Ps2 slim with a built in power supply (the current model is external, like a laptop/ xbox 360 power supply). This new Ps2 is supposed to ship for $99 but is still not at market yet. There is lots of info on gaming publications to back up my allegations.
- Well, so long as it stays a rumour there is no need to mention it. Thus far all that you've mentioned seems like original research, so yeah, we'll wait until something official comes out. Chan Yin Keen | Talk 18:32, 29 February 2008 (UTC)
Sony opens PS3 to in-game Ads
In-game advertisements, like the ones often seen in EA games, could soon become far more commonplace as Sony opens up its in-game advertising platform on PlayStation 3.
The move will allow major game advertisement companies IGA, Double Fusion and AdScape to sell 'dynamic' advertisements to go into games on the PS3, who will compete to strike deals with major publishers EA, Activision and Ubisoft.
http://www.computerandvideogames.com/article.php?id=183294
Denzelio (talk) 10:50, 27 February 2008 (UTC)
Here's another article http://kotaku.com/360864/sony-allowing-competition-for-ps3-in+game-ads
Does anyone know if these ads are; in-game, in Home and in the XMB (ala 360's blade ads)?
- These are for in game ads only. The XMB does not and from what I can tell will not have any ads at any point in the future. Home will most likely feature ads, but that is my opinion, we won't know until Home is out. —Preceding unsigned comment added by WhereAmI (talk • contribs) 20:29, 9 March 2008 (UTC)
80 GB Motorstorm Bundle to be replaced with 80 GB Metal Gear Solid Bundle - June 12th
The new 80 GB PS3 Bundle will remain the same but with a few changes,
Metal Gear Solid instead of Motorstorm.
DualShock 3 controller instead of the Sixaxis controller
the system contains the same emulated PS2 b/c as the other 80 GB system.
http://www.kotaku.com.au/games/2008/02/metal_gear_solid_4_ps3_bundle_announced-2.html
http://kotaku.com/361158/metal-gear-solid-4-the-ps3-bundle-the-cardboard-box - (picture included)
This 80 GB cancels out any rumored 120 GB model or slimline models for the moment.
Denzelio (talk) 03:09, 27 February 2008 (UTC)
- I noticed an IP added something today about Emotion Engine being restored to this new 80 GB model. Has that been confirmed? Do we have a source for this information as well? Best, --Le Grand Roi des CitrouillesTally-ho! 01:42, 11 March 2008 (UTC)
I dont see why they would include it in the new MGS4 PS3 pack, especially when the pack is $499 with a game and an 80gb PS3 (better than the current $499 just for the console with out DShock3). I would speculate that the next model above the 80gb (the Elite version for the PS3) would likely have it. In Japan the value of the 60GB and 20GB has surpassed the 40 and 80gb trade in values. This shows that people do want full b/c back. DevonTheDude (talk) 00:01, 12 March 2008 (UTC)
PS3 In-game Music / Custom Soundtracks
The list of in-game custom soundtracks music is growing, I'm not referring to In-game XMB music but just "Custom Soundtracks". Here is the first games that currently or will support custom soundtracks: 1. High velocity Bowling 2. Super Stardust HD (ver. 1.1) 3. MLB The Show 08' 4. Wipeout HD 5. Pain (not sure) 6. GT 5 Prologue (maybe) 7. GTA 4 (maybe) 8. LBP (maybe) 9. Echochrome (maybe)
All the "maybe" are unconfirmed, but may support the custom soundtrack feature, I am 100% positive the first 4 games do support the feature.
http://kotaku.com/361224/wipeout-hd-features-custom-soundtracks http://blog.us.playstation.com/2008/02/13/mlb-08-the-show-weekly-update-my-mlb-music-demo-details/
Here is a quote from the official playstation blog moderators on HV bowling "Very nice observation! One of the things that we are shipping with (and may be the first) is the ability to play your own music from within the title." (this is posted in the comments section of the blog) http://blog.us.playstation.com/2007/11/13/bowling-anyone/
Another quote, "an update to PlayStation 3 downloadable favorite Super Stardust HD. The update adds rumble support for the DualShock 3 and adds custom soundtrack support, among other visual changes" http://kotaku.com/343521/super-playstation-store-update-hd
Dualshock 3
As announced yesterday (2.26.08) the Dualshock 3 controller will arrive day and date with GT5 prologue (April 15th 2008) for an MSRP of 54.99. I included the link to the official news direct from SCEA: http://blog.us.playstation.com/2008/02/26/destination-playstation-news-mgs-ps3-bundle-kratos-psp-and-dualshock3-release-date-by/ http://kotaku.com/360931/dualshock-3-dated-for-us (for the April 15th date citation)
"Yes - Software Emulation"
This is partly wrong on the 60GB PAL and 80GB NTSC models of the PS3. It should be made clear note in that chart of PS3 SKU's that the Graphics Synthesizer of the PS2 is present in both of these models allowing the PS3 to gain near perfect backwards compatibility with PlayStation2 software. The absense of high-bandwidth EDRAM from the PS3's hardware prevents a viable PS2 emulation software solution from being produced for the PS3. Thus the GSX's inclusion in the higher end models(60GB PAL and 80GB NTSC) is extremely necessary to achieving backwards compatibility with PS2 software. It's a mix of hardware and software, not completely software. Whereas the early 20GB and 60GB NTSC models included both the PS2's Emotion Engine CPU and the Graphics Synthesizer GPU, however the GSX GPU from the PS2 is the most important part of this formula, as the Cell has about no trouble emulating the Emotion Engine. TonyFreakinAlmeida (talk) 17:00, 29 February 2008 (UTC)
Official PS3 Accessories
An official Sony Playstation Bluetooth headset is set to ship on the day that Socom: Confrontation arrives (Summer 08'). This bundle which will retail for $59.99 is similar to the Warhawk headset deal offered in August 07'. The BT headset will be also available as a standalone product @ $49.99 for the headset and charging dock. The headset is slated for an early August or late July 2008 release which will likely be the time Socom: C comes out too (since it comes w/ a headset packed in). http://akayuki.com/2008/03/11/ps3-bt-headset-psp-gps-unit-details/
Here is a link to the image of the headset http://akayuki.com/wp-content/ps_bluetooth842.jpg DevonTheDude (talk) 21:28, 10 March 2008 (UTC)
- That pic looks too fake/unofficialjohn.n-irl (talk) 22:20, 10 March 2008 (UTC)
More confirmation: http://www.ps3fanboy.com/2008/03/11/rumor-socom-confrontation-bundle-includes-new-bluetooth-headset/ DevonTheDude (talk) 23:52, 11 March 2008 (UTC)