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*'''Foreign Masters''': While in other worlds, the player can encounter other trainers that they can battle with. There are different types that will give or do something for the player if they beat them:
*'''Foreign Masters''': While in other worlds, the player can encounter other trainers that they can battle with. There are different types that will give or do something for the player if they beat them:
**''Priest'' - Will heal the player
**''Priest'' - Will heal the player
**''Bard'' - Will give the player medicine that will raise certain stats
**''Bard'' - Will give the player medicine that will raise the monsters' weakest stats.
**''Merchant'' - Will give the player assorted items (such as Sirloins)
**''Merchant'' - Will give the player assorted items (such as Sirloins)
**''Soldier''- Will give the player random items
**''Soldier''- Will give the player random items
Line 42: Line 42:


==Story==
==Story==
<!-- Deleted image removed: [[Image:Dwmscreen1.png|thumb]] -->
[[Image:Dwmscreen1.png|thumb]]
In the days before ''[[Dragon Quest VI]]'', when Terry and Milayou were just children, a strange monster appeared one night and snatched Milayou away. Soon after, another monster, similar to the kidnapper, appeared and told Terry his sister was kidnapped by the evil Warubou. He informs Terry that his name is Watabou and must accompany him to the Kingdom of GreatTree. After his arrival, Terry met the King and received Slib the [[Slime (Dragon Quest)|slime]], his first monster to train. If Terry wins the Monster Trainer's Starry Night Tournament, he will be granted a wish. So Terry sets out with his team to explore the many monster dungeons to win the tournament and rescue his sister.
In the days before ''[[Dragon Quest VI]]'', when Terry and Milayou were just children, a strange monster appeared one night and snatched Milayou away. Soon after, another monster, similar to the kidnapper, appeared and told Terry his sister was kidnapped by the evil Warubou. He informs Terry that his name is Watabou and must accompany him to the Kingdom of GreatTree. After his arrival, Terry met the King and received Slib the [[Slime (Dragon Quest)|slime]], his first monster to train. If Terry wins the Monster Trainer's Starry Night Tournament, he will be granted a wish. So Terry sets out with his team to explore the many monster dungeons to win the tournament and rescue his sister.



Revision as of 01:42, 18 March 2008

Dragon Warrior Monsters
Developer(s)TOSE
Designer(s)Yuji Horii
SeriesDragon Quest Monsters
Platform(s)Game Boy Color, Game Boy
Genre(s)Console role-playing game
Mode(s)Single player, two player

Dragon Warrior Monsters (known as Dragon Quest Monsters in Japan and Europe) is the first video game in the Dragon Quest Monsters series. It was released in Japan by Enix on September 25 1998 and co-published by Eidos Interactive in North America on December 31 1999. It was released for the Game Boy Color before the console itself was released; however, the cartridge is backwards compatible with the older Game Boy console in black-and-white colour. The game was remade for the PlayStation as Dragon Quest Monsters I & II.[1]

This game is the first Dragon Warrior Monsters game to be released for the Game Boy and Game Boy Color. The game features the characters Terry and Milayou from Dragon Quest VI when they were children, before the events in Dragon Quest VI. When first released in North America, a lot of gamers saw the game as just a Pokémon clone, but upon playing the game they saw differently. Unlike in Pokémon, the player can use and battle up to three monsters at once; this leads to a larger use of strategy.[2] Another thing that made the game stand out was the breeding system that allowed the player to breed two monsters to create a new more powerful type.

Gameplay

  • Breeding: After beating Class F in the Arena, the player can breed monsters if they are at level 10 or above at the Shrine of Starry Night, which is taken care of by the current Master Monster Tamer. Breeding requires one male and one female monster. The result of the breeding will be an egg, containing a level 1 monster which has characteristics of both parents, including skills and stats. The egg can then be left in the monster farm or hatched, which costs a small fee. The monster born will have a plus number next to it, the number generally signifying the greatness of the monster's stats, the higher being the better. Also, the number beside the plus multiplied by two is added to the limit for the maximum level for the monster.
  • Genders: Once the Egg Evaluator is available for use, eggs can have the gender of the monster they're containing checked and changed. Both requires a small fee which is paid to the Egg Evaluator.
  • Monster Farm: A storage place for your monsters, where they can be picked up or dropped off. There is an option to put monsters at the farm to sleep, which allows them to maintain their wilderness level but not grow in level. There can be 19 awake and 19 asleep monsters at any one time.
  • Leveling up: Just like in most RPGs, monsters are able to gain EXP (Experience Points) and level up. Each monsters' requirements for EXP to level up varies. When they level up, they gain stats and sometimes skills.
  • Warp Gates: The player moves around to other worlds through warp gates which are located underneath the throne room. To access these gates, the player needs to defeat a class ranking. There are a certain number of areas in a world and at the last one, the player needs to defeat a boss. Other gates are hidden throughout Great Tree, such as one in the library that is only accessible after befriending over 100 different monsters.
  • Bosses: Players of other games in the Dragon Warrior series will recognize many of the bosses and boss levels. Examples include the Golem guarding the town of Mercado and the Dragon holding Princess Lora captive (both from the original Dragon Warrior). Some bosses in the game offer to join the player's party automatically, some have to be won over with meat, and some will not join at all.
  • Arena Battles : In this game the player goes through ranks that consists of three different battles that must be won before the player can advance to the next ranking. Each rank provides harder challenges: the higher the rank, the harder the monsters. The battles you able to start at are from Rank G and go to Rank D and later in the game you are able to go from Rank C to Rank A and then Rank S. These battles open up gates for the character to explore and are necessary to progress through the story.
  • Tiny Medals:These medals are scattered throughout different worlds and are randomly picked up. In the game, there is a man who collects these medals and will give certain items for how many the player gives to him.
  • Foreign Masters: While in other worlds, the player can encounter other trainers that they can battle with. There are different types that will give or do something for the player if they beat them:
    • Priest - Will heal the player
    • Bard - Will give the player medicine that will raise the monsters' weakest stats.
    • Merchant - Will give the player assorted items (such as Sirloins)
    • Soldier- Will give the player random items
    • Wizard - Will transport the player to the last portal in the gate
    • Traveler of Greatlog - Will give the player two random items, just like the soldier

Story

File:Dwmscreen1.png

In the days before Dragon Quest VI, when Terry and Milayou were just children, a strange monster appeared one night and snatched Milayou away. Soon after, another monster, similar to the kidnapper, appeared and told Terry his sister was kidnapped by the evil Warubou. He informs Terry that his name is Watabou and must accompany him to the Kingdom of GreatTree. After his arrival, Terry met the King and received Slib the slime, his first monster to train. If Terry wins the Monster Trainer's Starry Night Tournament, he will be granted a wish. So Terry sets out with his team to explore the many monster dungeons to win the tournament and rescue his sister.

References

  1. ^ "DQM I & II preview". 2002. Retrieved 2007-10-05.
  2. ^ Jeff Gertsmann (2004). "Dragon Warrior Monsters review". Retrieved Oct 7. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)