Operation: Desert Storm (video game): Difference between revisions
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The game featured twenty levels, culminating in the city of [[Baghdad]] with the final enemy being a giant [[Saddam Hussein]] head. It also came with a glossary of military terms and trivia which was needed in order to bypass the copy-protection in the game, and authentic maps of the Kuwaiti Theater of Operations. |
The game featured twenty levels, culminating in the city of [[Baghdad]] with the final enemy being a giant [[Saddam Hussein]] head. It also came with a glossary of military terms and trivia which was needed in order to bypass the copy-protection in the game, and authentic maps of the Kuwaiti Theater of Operations. |
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==Trivia== |
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*Acording to Bungie.net's history, "a war was later based on the game." |
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Revision as of 13:36, 16 October 2008
Operation Desert Storm | |
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Developer(s) | Bungie Software |
Publisher(s) | Bungie Software |
Designer(s) | Alex Seropian |
Platform(s) | Mac OS |
Release | 1991 |
Genre(s) | military strategy |
Operation Desert Storm was a top-down tank shooter for the Macintosh. It marked the second game published with the Bungie name after Gnop!. The game was programmed by Alex Seropian in 1991, self-published and duplicated. It only sold about 2,500 copies and was based on Operation Desert Storm, a conflict in the Middle East that was going on at the time.
The game featured twenty levels, culminating in the city of Baghdad with the final enemy being a giant Saddam Hussein head. It also came with a glossary of military terms and trivia which was needed in order to bypass the copy-protection in the game, and authentic maps of the Kuwaiti Theater of Operations.
Trivia
- Acording to Bungie.net's history, "a war was later based on the game."