Jump to content

Operation: Desert Storm (video game): Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
Spartytime (talk | contribs)
No edit summary
No edit summary
Line 21: Line 21:


The game featured twenty levels, culminating in the city of [[Baghdad]] with the final enemy being a giant [[Saddam Hussein]] head. It also came with a glossary of military terms and trivia which was needed in order to bypass the copy-protection in the game, and authentic maps of the Kuwaiti Theater of Operations.
The game featured twenty levels, culminating in the city of [[Baghdad]] with the final enemy being a giant [[Saddam Hussein]] head. It also came with a glossary of military terms and trivia which was needed in order to bypass the copy-protection in the game, and authentic maps of the Kuwaiti Theater of Operations.

==Trivia==

*Acording to Bungie.net's history, "a war was later based on the game."





Revision as of 13:36, 16 October 2008

Operation Desert Storm
Developer(s)Bungie Software
Publisher(s)Bungie Software
Designer(s)Alex Seropian
Platform(s)Mac OS
Release1991
Genre(s)military strategy

Operation Desert Storm was a top-down tank shooter for the Macintosh. It marked the second game published with the Bungie name after Gnop!. The game was programmed by Alex Seropian in 1991, self-published and duplicated. It only sold about 2,500 copies and was based on Operation Desert Storm, a conflict in the Middle East that was going on at the time.

The game featured twenty levels, culminating in the city of Baghdad with the final enemy being a giant Saddam Hussein head. It also came with a glossary of military terms and trivia which was needed in order to bypass the copy-protection in the game, and authentic maps of the Kuwaiti Theater of Operations.

Trivia

  • Acording to Bungie.net's history, "a war was later based on the game."