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{{Infobox VG
#REDIRECT [[Sonic the Hedgehog (video game)#8-bit version]]
|title = Sonic the Hedgehog
|image = [[Image:Sonicmastersystem.PNG|115px]]
|caption = Master System version box art
|developer = [[Ancient (company)|Ancient]]
|publisher = [[Sega]]
|designer = [[Shinobu Hayashi]] (Programming), [[Ayano Koshiro]] and [[Takefuni Yunoue]] (Design), [[Masato Nakamura]] and [[Yuzo Koshiro]] (Sound and music)
|genre = [[Platform game]]
|modes = [[Single player]]
|released = '''Master System'''<br />{{flagicon|EU}} {{flagicon|USA}} [[October 25]] [[1991]]<br /> '''Game Gear'''<br /> {{flagicon|Japan}} [[December 28]] [[1991]]<br /> {{flagicon|US}}{{flagicon|EU}} December 1991<br />
'''Virtual Console'''<br />{{flagicon|USA}} [[August 4]], [[2008]]<br /> {{flagicon|EU}} [[September 19]], [[2008]]
|platforms = [[Master System]], [[Game Gear]], [[Virtual Console]]
}}


'''''Sonic the Hedgehog''''' is a video game that was released for the [[Sega Master System]] and the [[Sega Game Gear|Game Gear]]. The game loosely followed the design of the [[Sonic the Hedgehog (video game)|16-bit game]].{{Fact|Have played both versions and they seem completely different|[[User:JuPitEer]]|date=September 2008}} The [[Sega Master System]] version was the final title for the console released in the [[USA]] and is now on the Wii [[Virtual Console]], released in North America on [[August 4]], [[2008]]<ref>{{cite news|title=Splatterhouse 2, Sonic and Wild West Hit Wii Shop Channel|url=http://gamefreaks365.com/newsarticle.php?sid=2817|accessdate=2008-08-04}}</ref> and in Europe on [[September 19]], [[2008]]. The Game Gear version has appeared with other titles on ''[[Sonic Adventure DX]]'' for GameCube and PC and ''[[Sonic Mega Collection]] (Plus)'' for GameCube, PlayStation 2 and Xbox.
{{R from merge}}

The game was built into some versions of the Sega Master System II, the end game credits are missing in this version as after counting the final score, it stays on the screen with South Island in the background and starts playing the music of the Green Hill Zone.

==Gameplay==
The gameplay featured slightly different mechanics to the 16-bit version. Level designs were different and new stages were created for the game. Chaos Emeralds now had to be found within certain levels, as opposed to finding them in Special Stages, and boss levels did not have any rings, requiring you to beat the level without getting hit. At the end of an act, the panel would land on an icon that, based on certain requirements, would offer a bonus such as extra rings, lives or access to the Special Stage.

As this is a portable game, the designers intended for the graphics to be easily viewed by the players. The designers used "soft" colors which do not cause eye strain. At the same time the designers ensured that the graphics did not heavily differ from the Mega Drive games.<ref>''[http://www.amazon.com/Video-Game-Illustration-Version-Japanese/dp/4766107721 Video Game Illustration: Sega Version/English Japanese]''. 51.</ref>

==Master System version==
The Master System version contains 6 Zones, each made up of 3 Acts. In each zone, the third act contains a boss battle with [[Dr. Robotnik]] and a [[Chaos Emerald]] is hidden in one of the first two acts.<ref name='sonicrefone'>[http://www.theghz.com/sonic/son1_gg/son1_gg.html Sonic the Hedgehog (8-Bit) at Green Hill Zone]</ref>

[[Image:SMS Sonic the Hedgehog.png|thumb|155px|left|Green Hill Zone Act One]]

==Game Gear version==
[[Image:Sonic the Hedgehog Game Gear.gif|thumb|150px|right|Game Gear title screen.]]
The Game Gear version has a lower screen [[Image resolution|resolution]], but a larger color [[Palette (computing)|palette]], and slightly different physics.

The Game Gear version was featured in the compilation ''[[Sonic Mega Collection Plus]]'' and was an unlockable in ''[[Sonic Adventure#Sonic Adventure DX: Director's Cut|Sonic Adventure DX]]''. A conversion for [[Tungsten (handheld)|Palm Tungsten]] handhelds was also released in 2003 by Sega Mobile.{{Fact||[[User:JuPitEer]]|date=September 2008}}

==References==
{{reflist}}

{{SonicGames}}

[[Category:1991 video games]]
[[Category:Game Gear games]]
[[Category:Sega Master System games]]
[[Category:Sonic the Hedgehog games]]
[[Category:Virtual Console games]]

[[el:Sonic The Hedgehog (8bit)]]

Revision as of 16:08, 31 October 2008

Sonic the Hedgehog
File:Sonicmastersystem.PNG
Master System version box art
Developer(s)Ancient
Publisher(s)Sega
Designer(s)Shinobu Hayashi (Programming), Ayano Koshiro and Takefuni Yunoue (Design), Masato Nakamura and Yuzo Koshiro (Sound and music)
Platform(s)Master System, Game Gear, Virtual Console
ReleaseMaster System
European Union United States October 25 1991
Game Gear
Japan December 28 1991
United StatesEuropean Union December 1991
Virtual Console
United States August 4, 2008
European Union September 19, 2008
Genre(s)Platform game
Mode(s)Single player

Sonic the Hedgehog is a video game that was released for the Sega Master System and the Game Gear. The game loosely followed the design of the 16-bit game.[citation needed] The Sega Master System version was the final title for the console released in the USA and is now on the Wii Virtual Console, released in North America on August 4, 2008[1] and in Europe on September 19, 2008. The Game Gear version has appeared with other titles on Sonic Adventure DX for GameCube and PC and Sonic Mega Collection (Plus) for GameCube, PlayStation 2 and Xbox.

The game was built into some versions of the Sega Master System II, the end game credits are missing in this version as after counting the final score, it stays on the screen with South Island in the background and starts playing the music of the Green Hill Zone.

Gameplay

The gameplay featured slightly different mechanics to the 16-bit version. Level designs were different and new stages were created for the game. Chaos Emeralds now had to be found within certain levels, as opposed to finding them in Special Stages, and boss levels did not have any rings, requiring you to beat the level without getting hit. At the end of an act, the panel would land on an icon that, based on certain requirements, would offer a bonus such as extra rings, lives or access to the Special Stage.

As this is a portable game, the designers intended for the graphics to be easily viewed by the players. The designers used "soft" colors which do not cause eye strain. At the same time the designers ensured that the graphics did not heavily differ from the Mega Drive games.[2]

Master System version

The Master System version contains 6 Zones, each made up of 3 Acts. In each zone, the third act contains a boss battle with Dr. Robotnik and a Chaos Emerald is hidden in one of the first two acts.[3]

File:SMS Sonic the Hedgehog.png
Green Hill Zone Act One

Game Gear version

Game Gear title screen.

The Game Gear version has a lower screen resolution, but a larger color palette, and slightly different physics.

The Game Gear version was featured in the compilation Sonic Mega Collection Plus and was an unlockable in Sonic Adventure DX. A conversion for Palm Tungsten handhelds was also released in 2003 by Sega Mobile.[citation needed]

References

  1. ^ "Splatterhouse 2, Sonic and Wild West Hit Wii Shop Channel". Retrieved 2008-08-04.
  2. ^ Video Game Illustration: Sega Version/English Japanese. 51.
  3. ^ Sonic the Hedgehog (8-Bit) at Green Hill Zone