Talk:Metroid II: Return of Samus: Difference between revisions
Another Metroid 2 Remake error |
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Actually I'm quite sure they don't do any sort of ''emulation'' of the games code, as far as I know from reading the projects website they actually use GameMaker, a program generally for non programmers to create games. |
Actually I'm quite sure they don't do any sort of ''emulation'' of the games code, as far as I know from reading the projects website they actually use GameMaker, a program generally for non programmers to create games. |
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Also, I don't mean to sound harsh, but it appears the project uses graphics ripped from ''[[Super Metroid]]'' (see the ship for example), and maybe other games of the ''[[Metroid series]]'' (the ground tiles in some cases very much resemble to me the design of those from either ''[[Metroid Fusion]]'' or ''[[Metroid Zero Mission]]'', not exactly sure), but for all I know these could just be place holders. Further, I do not understand by what means it ''trumps'' the visual design of ''[[Super Metroid]]'', I think an explaination is neccessary. Otherwise I think the video presentation of it looks quite impressive and fun, but it appears to me little thought has been put into the design of the graphics as a whole. |
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== Items and Abilities - The <em>Spazer Laser Beam</em> == |
== Items and Abilities - The <em>Spazer Laser Beam</em> == |
Revision as of 09:33, 26 June 2009
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Current status: Good article |
![]() | Science Fiction GA‑class Low‑importance | |||||||||
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Another Metroid 2 Remake error
To quote the wiki article...
Due to the black and white color palette used in Metroid II, and because of the canceled Game Boy Color version, there have been attempts to create colored versions of Metroid II. A programmer using the pseudonym DoctorM64 created Project AM2R, also known as Another Metroid 2 Remake. The project aims to update the game's appearance by emulating, and in some cases, trumping the visual design of Super Metroid (1994). The game is in working beta as of March 2008. Ars Technica claims that it features "incredible graphics" and they consider it a "painstaking recreation of the original level design".
Actually I'm quite sure they don't do any sort of emulation of the games code, as far as I know from reading the projects website they actually use GameMaker, a program generally for non programmers to create games.
Also, I don't mean to sound harsh, but it appears the project uses graphics ripped from Super Metroid (see the ship for example), and maybe other games of the Metroid series (the ground tiles in some cases very much resemble to me the design of those from either Metroid Fusion or Metroid Zero Mission, not exactly sure), but for all I know these could just be place holders. Further, I do not understand by what means it trumps the visual design of Super Metroid, I think an explaination is neccessary. Otherwise I think the video presentation of it looks quite impressive and fun, but it appears to me little thought has been put into the design of the graphics as a whole.
Items and Abilities - The Spazer Laser Beam
In the original packaging, the object identified as the "Spazer" in-game was listed as the "Spazer Laser Beam" in the original manual. In Super Metroid, this was officially changed to "Spazer Beam", but the fact still remains that the item's full original name was indeed the "Spazer Laser Beam". One merely needs to manual to confirm this. Here's an excerpt from the original manual:
Spazer Laser Beam
A three way beam with an extremely wide focus is fired when this weapon is discharged.[1]
Notes
- ^ (1991) Metroid II: Return of Samus - Instruction Booklet, DMG-ME-USA-2. Nintendo of America, Inc., p. 22
Metroid II DX: Unofficial version
The "IPS" version floating around isn't actually the *first* version of Metroid II DX Unofficial that was released at all. In actuality, the first M2DXU it utilized a completely different method of colorization, one that relied on the now-defunct "GBColorizer" by MisterFishy. Unlike the IPS patch, the GBColorizer one actually modified several sprites to take advantage of the colorization, rather than just adding color to the game. I've provided a link that has information regarding that original colorization project (but it does not have a link to the ROM, mind you), and I don't think MisterFishy's page is up anymore.
[[1]] <- There's the information regarding the original project. If you would like more information regarding it, please feel free to send me an Instant Message or an Email.
User:Doom127 11:21, 5 January 2006 (UTC) (Doom127)
Colorized ending?
I'm very sure that the readers would like to see a colorized version of the best ending. I have one. http://img293.imageshack.us/img293/9678/colormetroidendrl9.png -Xparasite9 01:05, 15 January 2007 (UTC)
Colorized version on original cart?
There's a new addition that mentions that DX mode is available on some paks. Metroid II, from what I've read, features some pre-loaded palettes for use with the Super Game Boy, but this is a bit different from the DX version. Perhaps the user was confused by this? -Jacquismo 01:20, 7 February 2007 (UTC)
- The Game Boy Color unit itself contains several premade palettes for the most popular games. Super Mario Land and Metroid II, for example, have palettes. Bear in mind- its the GBC that has these, not the cartridges. I've been studying Metroid II for over a decade and I've never in my life heard anything about a color Metroid II being in the public's hands. Unless this anonymous editor has a reliable, linkable source, the paragraph he added does not belong here. Ex-Nintendo Employee 04:42, 7 February 2007 (UTC)
- Yeah, it doesn't really make sense that for a color palette to be on the cartridge. I guess I was thinking that this and the Super Game Boy were released closer together, so it could have been possible. Thanks for clearing it up. -Jacquismo 23:57, 9 February 2007 (UTC)
Metroid 2 fan-projects
There have been many fangame projects of Metroid II started up in the past few years, most notably AM2R and Metroid: SR:388. Should these projects be added to the page, even though they are unofficial fan projects? 151.205.80.37 (talk) 12:48, 10 August 2008 (UTC)
- No. Wikipedia is not the place to mention fan projects. King Zeal (talk) 23:37, 10 August 2008 (UTC)
- I disagree. It depends on the project itself and how much legitimate discussion it gets by reputable sources. Games like I Wanna Be The Guy and Barkley, Shut Up and Jam: Gaiden have been discussed on actual gaming news sites (IGN, Gamespot, 1UP.com, etc), and Sonic 2 HD is starting to pick up steam, though it's not yet mentioned at Sonic 2's article. However, reputable sources is the keyword. Until these remakes are actually noted in places like that, it's not notable enough to be included in this article. This is exactly why the color hack for the M2 GB ROM is always removed from the article whenever someone tries to add it; it's never been discussed in reputable places online. Arrowned (talk) 01:12, 11 August 2008 (UTC)
- Wasn't disagreeing with that much. I suppose I was being overly simplistic. But, yes, what Arrowned said was basically the case. King Zeal (talk) 02:32, 11 August 2008 (UTC)
- This isn't true. Sites like Level Opacity[2] have discussed AM2R [3] and the Metroid II colorization hack has been discussed just about everywhere, such as on Internode[4], which also discusses it[5]. Given the vast amount of discussion that these remake attempts have garnered, your wanton deletion of content is a bit unsettling. How about you try to, instead of just erasing things, actually ADD to an article's content instead? 76.28.138.83 (talk) 16:02, 26 August 2008 (UTC)
- I disagree. It depends on the project itself and how much legitimate discussion it gets by reputable sources. Games like I Wanna Be The Guy and Barkley, Shut Up and Jam: Gaiden have been discussed on actual gaming news sites (IGN, Gamespot, 1UP.com, etc), and Sonic 2 HD is starting to pick up steam, though it's not yet mentioned at Sonic 2's article. However, reputable sources is the keyword. Until these remakes are actually noted in places like that, it's not notable enough to be included in this article. This is exactly why the color hack for the M2 GB ROM is always removed from the article whenever someone tries to add it; it's never been discussed in reputable places online. Arrowned (talk) 01:12, 11 August 2008 (UTC)
- The following message was originally posted on User talk:Gary King, but Gary King (talk) copied it to here.
I noticed you'd been putting a lot of work into this article recently to get it to GA standard (not to mention your FA work on the Prime series, which was awesome, and I thank you for). Unfortunately, I don't have any suitable development info for that or its prequel. What I wanted to talk to you about was the remakes section. I saw that you had marked two refs with the questionable source tag. I'm actually not arguing your actions; I just want to make sure you see the reasoning behind why we allowed that entire section and the two refs backing it to get into the article, which you probably wouldn't have seen since the discussion about it started at the Metroid II discussion page (in this convo) and then ended up moving to my own talk page (here). Whether those links continue to be considered reputable is up to whoever will look over the article for eventual FA status, I suppose, but I just want you to be aware of all angles so you won't be surprised by any results or know enough to argue your own opinion if and when the time comes. Though it's probably notable that there will never be more reliable refs we could possibly find for that section due to the legality of the subject matter and major sites not wanting to cover it, so I imagine if these refs get the axe, then the article will likely have to ditch all info on the remakes for good. Arrowned (talk) 09:33, 7 January 2009 (UTC)
- I just gave the references a cursory check; I'll look deeper into them to see if they are really reliable or not. Also, has anyone tried searching on some of the more notable video game blogs like Joystiq or Kotaku? They are typically not notable, but it depends on who authored the specific post. I'll go searching for more information myself. Gary King (talk) 14:43, 7 January 2009 (UTC)
- There are a couple, now that I look. Destructoid, Joystiq, Kotaku, DSFanboy (which, admittedly, is a subsidiary of Joystiq), ArsTechnica, and Wired have all covered Project AM2R. Destructoid, Kotaku, and Wiifanboy (another Joystiq subsite) also covered the other major remake project, "Metroid SR388". I have no idea where to find legitimate sources about the color ROM hack. Arrowned (talk) 15:14, 7 January 2009 (UTC)
- Okay, moved to Talk:Metroid II: Return of Samus/to do for now. Gary King (talk) 16:02, 7 January 2009 (UTC)
- There are a couple, now that I look. Destructoid, Joystiq, Kotaku, DSFanboy (which, admittedly, is a subsidiary of Joystiq), ArsTechnica, and Wired have all covered Project AM2R. Destructoid, Kotaku, and Wiifanboy (another Joystiq subsite) also covered the other major remake project, "Metroid SR388". I have no idea where to find legitimate sources about the color ROM hack. Arrowned (talk) 15:14, 7 January 2009 (UTC)
- Regarding development information, you don't happen to have access to any obscure interviews in defunct magazines, etc. would you? Those are particularly useful. I'm really unsure right now how I'm going to expand the Development sections for Metroid and Metroid II at the moment. Gary King (talk) 15:03, 7 January 2009 (UTC)
Development information
Does anyone have anything useful that we could use to expand the Development section? Gary King (talk) 04:23, 7 January 2009 (UTC)
GA Review
- This review is transcluded from Talk:Metroid II: Return of Samus/GA1. The edit link for this section can be used to add comments to the review.
- GA review (see here for criteria)
- It is reasonably well written.
- a (prose):
b (MoS):
- Introducing 'gameplay' with "Metroid II's layout is similar to that of its predecessor, Metroid." and then stopping there, indicates that the reader hase a prior knowledge of Metroid [I]. Could you not elaborate more about the particulars, since there are bound to come readers (yours truely for instance) who have not seen or read the first game? Again, I would like to see mention of an 'adventure platform shooter' (or what now the correct term is) and more detail about the general gameplay, before going into the details of how the game differes from the first.
- a (prose):
- It is factually accurate and verifiable.
- a (references):
b (citations to reliable sources):
c (OR):
- a (references):
- It is broad in its coverage.
- a (major aspects):
b (focused):
- a (major aspects):
- It follows the neutral point of view policy.
- Fair representation without bias:
- Fair representation without bias:
- It is stable.
- No edit wars etc.:
- No edit wars etc.:
- It is illustrated by images, where possible and appropriate.
- a (images are tagged and non-free images have fair use rationales):
b (appropriate use with suitable captions):
- a (images are tagged and non-free images have fair use rationales):
- Overall:
- Pass/Fail:
- I am placing the article on hold until the comments have been resolved. Arsenikk (talk) 22:48, 21 February 2009 (UTC)
- Pass/Fail:
Okay, what d'ya think now? Gary King (talk) 23:03, 21 February 2009 (UTC)
- Much better :) Arsenikk (talk) 23:19, 21 February 2009 (UTC)
"It introduced new gameplay elements to the series, such as allowing players to save their progress and continue in another session." This sentence is just false. Original Metroid already had a save system: [6]. Also could we get some mention of the announced but cancelled Game Boy Color port? --Mika1h (talk) 23:35, 21 February 2009 (UTC)
- Okay done Gary King (talk) 01:33, 22 February 2009 (UTC)
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