Jump to content

NHL 11: Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
No edit summary
m Reverted 5 edits by 206.188.75.82 (talk) identified as vandalism to last revision by SmackBot. (TW)
Line 14: Line 14:
}}
}}


'''''NHL 11''''' is an [[ice hockey]] [[video game]] celebrating the twentieth anniversary of the [[NHL series|''NHL'' series]].<ref name="cover"/> The game was developed by [[EA Canada]], published by [[EA Sports]], and released in North America on September 7, 2010, with all other regions receiving the game within two weeks.
'''''NHL 11''''' is an [[ice hockey]] [[video game]] celebrating the twentieth anniversary of the [[NHL series|''NHL'' series]].<ref name="cover"/> The game was developed by [[EA Canada]], published by [[EA Sports]], and released in North America on September 7, 2010, with all other regions receiving the game within two weeks.<ref name="release dates"/>


The game features a number of improvements and gameplay additions over its predecessor, ''[[NHL 10]]'', and was received with generally favorable reviews upon its release.<ref name="Metacritic" />
The game features a number of improvements and gameplay additions over its predecessor, ''[[NHL 10]]'', and was received with generally favorable reviews upon its release.<ref name="Metacritic" />
Line 181: Line 181:


<ref name="StreitSedins">{{cite web | url=http://www.kotaku.com.au/2010/06/the-swiss-and-the-swedes-get-their-own-nhl-11/ | title=The Swiss And The Swedes Get Their Own NHL 11 | date=2010-06-24 | accessdate=2010-08-04 | publisher=[[Kotaku]] | first=Owen | last=Good}}</ref>
<ref name="StreitSedins">{{cite web | url=http://www.kotaku.com.au/2010/06/the-swiss-and-the-swedes-get-their-own-nhl-11/ | title=The Swiss And The Swedes Get Their Own NHL 11 | date=2010-06-24 | accessdate=2010-08-04 | publisher=[[Kotaku]] | first=Owen | last=Good}}</ref>

You know, the most famous copy of the game is te one found at the bottom of the Grand Canyon. Although, it did blow up on Nov. 12 2010. It blew up because a hobo crocodile named George, droped som dynamite on it.
<ref name="HUT">{{cite web|first=Nate|last=Ahearn|url=http://xbox360.ign.com/articles/111/1110238p1.html |title=NHL 11 Gets the Ultimate Team Treatment|date=2010-08-03|accessdate=2010-11-07|publisher=[[IGN]]}}</ref>
<ref name="HUT">{{cite web|first=Nate|last=Ahearn|url=http://xbox360.ign.com/articles/111/1110238p1.html |title=NHL 11 Gets the Ultimate Team Treatment|date=2010-08-03|accessdate=2010-11-07|publisher=[[IGN]]}}</ref>



Revision as of 04:04, 29 November 2010

NHL 11
The North American cover of NHL 11, featuring Jonathan Toews.
Developer(s)EA Canada
Publisher(s)EA Sports
SeriesNHL series
Platform(s)
Genre(s)Sports (ice hockey)
Mode(s)Single-player, Multiplayer, Online multiplayer

NHL 11 is an ice hockey video game celebrating the twentieth anniversary of the NHL series.[1] The game was developed by EA Canada, published by EA Sports, and released in North America on September 7, 2010, with all other regions receiving the game within two weeks.[2]

The game features a number of improvements and gameplay additions over its predecessor, NHL 10, and was received with generally favorable reviews upon its release.[3]

Gameplay features

As an ice hockey simulation, the game attempts to emulate the rules and play of the sport as closely as possible.[4] Goals, for example, may be scored from all areas of the ice through a variety of different methods, mirroring play in the real game.[5]

The default control scheme uses the left analog stick to control player movement, while the right stick is used to simulate the movement of the player's hockey stick, performing actions such as dekeing and shooting.[6][7] Players may choose to use simpler input methods instead, such as the control scheme used in NHL '94, in which pass and shoot are the only buttons.[6]

A physics-based game engine replaced the old animation-based system. Touted as "the biggest change in NHL 11" by producer Sean Ramjagsingh, it took a full year to develop and implement.[8] The new engine allows for more natural plays and puck bounces, and simulates real interactions more accurately and realistically.[5][7][9] Each bodycheck and collision is unique, such as glancing blows that spin a player, hip checks that completely upend opponents, or any other possible reactions.[8] Player and puck movement now take momentum into account, and hits can be made high or low, with vastly different results.[10][11]

Broken sticks were introduced to the series for the first time, as EA claims this was the most requested feature.[7] Players without sticks are able to kick or grab the puck, and teammates may offer their own stick as a replacement. Alternatively, the player may return to the bench for another stick.[8] Discarded sticks remain "live" objects while on the ice; the new physics system allows interaction with skates, other sticks, and the puck.[11]

NHL 11 introduces broken sticks to the NHL series.

The face-off system was completely overhauled after several years without improvements.[11] Previously, a simple flick of the analog stick at the correct time would win faceoffs. NHL 11 allows players to choose position and grip, tie up opponents or lift their sticks, shoot off the draw, or even immediately deke through the opposing centre's legs.[12][10][11]

Other mechanics were reworked in this iteration of the series. Passes are now triggered at the release of the trigger button, instead of the initial pull. The longer the button is held, the stronger the pass will be, giving the player control of the speed of the puck.[12] Four different dekes were modified or introduced, corresponding to up, down, left, and right on the analog stick. The left and right dekes were retained from previous games but made quicker; up deke has the player flip the puck up and jump over a prone player, and the down deke has the player put the puck in his feet and kick it back up to his stick. Each of the dekes was made to counter a specific defensive technique.[11]

Completely new additions to the game include user-controlled goal celebrations, disallowed goals, playoff beards, and "hustle", a burst of speed that drains stamina quickly.[13][14][15]

Modes

Hockey Ultimate Team

In the new Hockey Ultimate Team (HUT) mode, the players receive a pack of cards and use them to build up their own team and make it the best they can. The players will earn "EA Pucks" after each game they've played in the HUT mode, whether they win or lose.[16][17]

Be a GM additions

New additions in the Be a GM (general manager) mode include restricted free agency, including qualifying offers, offer sheets and compensation draft picks; six seasons worth of draft picks available for trades and as RFA compensation (rather than only one season's worth of picks available in the previous games; a revamped "Rookie Generation" system; all-new pre-season games to help the players decide their NHL team; and the ability to trade up to five players/picks, instead of just 3.[18]

Leagues and teams

NHL 11 has the licensed use of several professional leagues around the world: the National Hockey League (NHL), American Hockey League (AHL), Czech Extraliga, SM-liiga, Deutsche Eishockey Liga, Elitserien, and National League A.[19] Russia's top professional league, the Kontinental Hockey League, is not represented, nor are the National Collegiate Athletic Association, a college hockey circuit,[9] and the United States Hockey League, a junior hockey circuit.[citation needed]

The amateur Canadian Hockey League (comprising the Quebec Major Junior Hockey League, Ontario Hockey League, and Western Hockey League) is also included for the first time, with all 60 teams, including their players, rinks, logos, and jerseys, being represented. The CHL's Memorial Cup tournament is featured in the game.[20][5]

AIK IF replaced relegated team Rögle BK in the Elitserien for the 2010–11 Elitserien season, thereby earning a spot in the game. The Oklahoma City Barons of the AHL (the recently reactivated minor league franchise of the Edmonton Oilers) are included in their inaugural season.

National teams are included. However, the game does not have the International Ice Hockey Federation (IIHF) license, thereby preventing the use of official jerseys, as well as any international tournaments such as the Winter Olympics or the Ice Hockey World Championships.[citation needed]

Promotion

On May 3, 2010, an FAQ was released on the EA Sports website regarding questions users may have asked regarding the gameplay of the game, before the game was released.[21]

On June 21, 2010, Jonathan Toews of the Chicago Blackhawks was announced as the cover athlete for NHL 11 in North America, marking the first time teammates were selected in consecutive years. (Chicago winger Patrick Kane was the cover athlete for NHL 10 in North America.) Toews won a gold medal at the 2010 Winter Olympics and the Conn Smythe Trophy as the playoff MVP. He captained the Blackhawks to their first Stanley Cup win since 1961, all in 2010.[1] Identical twins Henrik and Daniel Sedin of the Vancouver Canucks were announced as the cover athletes for the Swedish cover of NHL 11, while Mark Streit was featured on the Swiss cover for the third consecutive year.[22]

The demo was released on August 17, 2010 in North America and on August 18, 2010 in Europe, on both the Xbox Live Marketplace and the PlayStation Store. The demo includes a first look at the new Hockey Ultimate Team (HUT) feature, which includes a "Starter Pack" of player cards and an HUT tournament where the players have to win their games in order to win the tournament; the Battle for the Cup mode with a 5 minute third period of Game 7 of the 2010 Stanley Cup Finals between the Philadelphia Flyers and the Chicago Blackhawks; and interactive tutorials which also include the new features in face-offs. Players can win new cards by either playing the demo, winning the HUT tournament or inviting friends to download the NHL 11 demo.[23][17]

A launch event was held in New York City on September 8, 2010, with Jonathan Toews and Patrick Kane participating in a trick-shot competition and a match of NHL 11, in which Kane knocked Toews out in a virtual fight.[24][25]

Soundtrack

The songs featured in NHL 11 were chosen to replicate the "feel of a live NHL experience".[26]

Song title Artist
Here I Stand In Whispers
Bottom of the Well Airbourne
Your Betrayal Bullet for My Valentine
Dialectic Chaos Megadeth
Walk Pantera
Full of Regret Danko Jones
Twilight Zone 2 Unlimited
Strike It Up Black Box
Mama Taught Me Better Black Rebel Motorcycle Club
¡Olé! The Bouncing Souls
Sandstorm Darude
I'm Shipping Up to Boston (Live) Dropkick Murphys
The Final Countdown Europe
Unstoppable Foxy Shazam
Blitzkrieg Bop Ramones
Howlin' for You The Black Keys

Reception

NHL 11 was critically received with "generally favorable reviews", garnering aggregated scores of 90% on GameRankings and 89% on Metacritic.[27][3] NHL 11 was the fourth best-selling title in the United States for September 2010,[28] and opened as the 18th-ranked title in the United Kingdom in its first week of release.[29] However, it had a "weak follow-through"[30] as it did not chart on the top 10 list the following month.[31]

The new physics-based gameplay was well received, with Game Informer describing it as "steady progress" over previous games,[9] and IGN noting it "isn't perfect... but when it works properly the results can be awesome".[7]

The game's artificial intelligence received mixed reviews. 1UP.com takes issue with the offensive AI, criticizing teammates who do not join the puck carrier on a breakaway, yet remarking they show "flashes of brilliance in the defensive zone.[10] GameSpot mentions that the AI has been "noticeably ramped up", with "smart teammates" and "players [who] seem to know what they're doing", while lamenting the fact that "computer players still hold onto the puck a little too long".[5]

See also

References

  1. ^ a b "Stanley Cup Champion Jonathan Toews the New Face of EA SPORTS NHL 11" (Press release). EA Sports. 2010-06-21. Retrieved 2010-06-21.
  2. ^ "NHL 11 for PlayStation 3". GameSpot. Retrieved 2010-11-04.
  3. ^ a b c "NHL 11 Critic Reviews for Xbox 360". Metacritic. Retrieved 2010-11-07.
  4. ^ Quinto, Alain (2010-09-16). "NHL 11 Launch Continues at Blackhawks Training Camp Festival this Saturday". NHL 11: In the Crease. EA Sports. Retrieved 2010-11-07.
  5. ^ a b c d e Todd, Brett (2010-09-07). "NHL 11 Review for Xbox 360". GameSpot. Retrieved 2010-11-07.
  6. ^ a b c Workman, Robert. "NHL 11 review". GameZone. Retrieved 2010-11-07.
  7. ^ a b c d e Ahearn, Nate (2010-09-03). "NHL 11 Review - Xbox 360 Review at IGN". IGN. Retrieved 2010-11-07.
  8. ^ a b c Ekberg, Brian (2010-06-07). "NHL 11: First Hands On". GameSpot. Retrieved 2010-06-09.
  9. ^ a b c d Bertz, Matt (2010-09-03). "NHL 11 Review: A Star Player Starts To Show Some Flaws". Game Informer. Retrieved 2010-11-07.
  10. ^ a b c d Nelson, Mike (2010-09-09). "NHL 11 Review for 360". 1UP.com. Retrieved 2010-11-07.
  11. ^ a b c d e Robinson, Jon (2010-11-09). "Five things to know about 'NHL 11'". ESPN. Retrieved 2010-11-09.
  12. ^ a b Ekberg, Brian (16 June 2010). "E3 2010: NHL 11 Hands On". GameSpot. Retrieved 16 June 2010.
  13. ^ Leahy, Sean (2010-06-14). "From Conn Smythe to NHL 11 cover boy for Jonathan Toews". Puck Daddy. Yahoo! Sports. Retrieved 2010-06-14.
  14. ^ "GamingExcellence's Best of E3 2010". Gaming Excellence. 2010-06-25. Retrieved 2010-11-07.
  15. ^ Quinto, Alain (2010-07-30). "Quick Clips 6-8 and Introducing the Hustle Feature". NHL 11: In the Crease. EA Sports. Retrieved 2010-11-07.
  16. ^ Ahearn, Nate (2010-08-03). "NHL 11 Gets the Ultimate Team Treatment". IGN. Retrieved 2010-11-07.
  17. ^ a b Quinto, Alain (2010-08-17). "NHL 11 Demo Now Available on PSN and XBL!". NHL 11: In the Crease. EA Sports. Retrieved 2010-08-18.
  18. ^ O'Brien, James (2010-08-24). "NHL '11 news: GM Mode will feature restricted free agency, offer sheets, qualifying offers". NBC Sports. Pro Hockey Talk. Retrieved 2010-08-24.
  19. ^ Quinto, Alain (2010-09-05). "Game Changer Blog: Inside the Numbers with NHL 11 - Euro Leagues". NHL 11: In the Crease. EA Sports. Retrieved 2010-11-19.
  20. ^ Makuch, Eddie (2010-05-24). "NHL 11 scores CHL teams". GameSpot. Retrieved 2010-06-09.
  21. ^ Quinto, Alain (2010-05-03). "Gameplay Fixes Addressed for NHL 11". NHL 11: In the Crease. EA Sports. Retrieved 2010-05-30.
  22. ^ Good, Owen (2010-06-24). "The Swiss And The Swedes Get Their Own NHL 11". Kotaku. Retrieved 2010-08-04.
  23. ^ "Live Chat: Hockey Ultimate Team and Demo Details". EA Sports. 2010-08-12. Retrieved 2010-08-12.
  24. ^ "Toews and Kane participate in NYC EA NHL 11 launch". National Hockey League. 2010-09-07. Retrieved 2010-11-06.
  25. ^ Rosen, Dan (2010-09-08). "Toews-Kane EA NHL 11 duel? Toews wants rematch". National Hockey League. Retrieved 2010-11-06.
  26. ^ Quinto, Alain (2010-07-19). "NHL Soundtracks Bring Home the Authentic Arena Hockey Experience". NHL 11: In the Crease. EA Sports. Retrieved 2010-11-07.
  27. ^ a b "NHL 11 for Xbox 360". GameRankings. Retrieved 2010-11-06.
  28. ^ Orland, Kyle (2010-10-14). "NPD Results, September 2010: Industry Down 8 Percent As Halo: Reach Dominates". Gamasutra. Retrieved 2010-11-06.
  29. ^ "UK Charts: Reach Sales Outstrips Halo 3's Launch". IGN. Retrieved 2010-11-07.
  30. ^ Alexander, Leigh (2010-11-19). "October Software: Medal of Honor Sells 1M, Tony Hawk A 'Virtual No-Show'". Gamasutra. Retrieved 2010-11-17.
  31. ^ Orland, Kyle (2010-11-16). "NPD Results, October 2010: Industry Dips 4 Percent On Slow Hardware Sales". Gamasutra. Retrieved 2010-11-19.