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| engine = [[Anvil (game engine)|Anvil]], [[Havok (software)|Havok]]
| engine = [[Anvil (game engine)|Anvil]], [[Havok (software)|Havok]]
| resolution =
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| released = '''PlayStation 3''', '''Xbox 360''':{{vgrelease|NA=November 16, 2010<ref>{{cite web |url=http://ve3d.ign.com/articles/news/55333/Assassins-Creed-Brotherhood-E3-2010-CG-Trailer-Released-November-16th-Release-Date-Announced |title=Assassin's Creed: Brotherhood E3 2010 CG Trailer Released; November 16th Release Date Announced |author=Andrew Burnes |date=14 June 2010 |work= |publisher=Voodoo Extreme |accessdate=11 July 2010}}</ref>|AUS=November 18, 2010}}{{vgrelease|EU=November 19, 2010}}'''Microsoft Windows''':<br />Q1 2011<ref name="jsq">[http://www.joystiq.com/2010/09/09/assassins-creed-brotherhood-pc-delayed-until-2011-euro-beta-o/ Assassin's Creed: Brotherhood PC delayed until 2011] - Joystiq.com</ref>
| released = '''PlayStation 3''', '''Xbox 360''':{{vgrelease|NA=November 16, 2010<ref>{{cite web |url=http://ve3d.ign.com/articles/news/55333/Assassins-Creed-Brotherhood-E3-2010-CG-Trailer-Released-November-16th-Release-Date-Announced |title=Assassin's Creed: Brotherhood E3 2010 CG Trailer Released; November 16th Release Date Announced |author=Andrew Burnes |date=14 June 2010 |work= |publisher=Voodoo Extreme |accessdate=11 July 2010}}</ref>|AUS=November 18, 2010}}{{vgrelease|EU=November 19, 2010}}'''Microsoft Windows''':<br />Feburary 22, 2011<ref name="jsq">[http://www.joystiq.com/2010/09/09/assassins-creed-brotherhood-pc-delayed-until-2011-euro-beta-o/ Assassin's Creed: Brotherhood PC Feburary 2011] - Joystiq.com</ref>
| genre = [[Virtual camera system#Third-person view|Third-person]] [[Action-adventure game|action-adventure]], [[open world]]
| genre = [[Virtual camera system#Third-person view|Third-person]] [[Action-adventure game|action-adventure]], [[open world]]
| modes = [[Single-player video game|Single-player]], [[Multiplayer video game|multiplayer]]
| modes = [[Single-player video game|Single-player]], [[Multiplayer video game|multiplayer]]
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'''''Assassin's Creed: Brotherhood''''' is a historical [[Third-person view|third person]], [[Stealth game|stealth]] [[Action-adventure game|action-adventure]] [[video game]] developed by [[Ubisoft|Ubisoft Montreal]] for [[Microsoft Windows]], [[PlayStation 3]] and [[Xbox 360]]. It was released for PlayStation 3 and Xbox 360 in November 2010, and is due for release on Microsoft Windows in Q1 2011.<ref name="jsq"></ref> The game is a direct sequel to ''[[Assassin's Creed II]]'', with [[Ezio Auditore da Firenze]] and Desmond Miles returning as the main protagonists, and it takes place right after the conclusion of the previous game's story. It is the first game in the main series to feature a multiplayer mode.
'''''Assassin's Creed: Brotherhood''''' is a historical [[Third-person view|third person]], [[Stealth game|stealth]] [[Action-adventure game|action-adventure]] [[video game]] developed by [[Ubisoft|Ubisoft Montreal]] for [[Microsoft Windows]], [[PlayStation 3]] and [[Xbox 360]]. It was released for PlayStation 3 and Xbox 360 in November 2010, and is due for release on Microsoft Windows in Feburary 2011.<ref name="jsq"></ref> The game is a direct sequel to ''[[Assassin's Creed II]]'', with [[Ezio Auditore da Firenze]] and Desmond Miles returning as the main protagonists, and it takes place right after the conclusion of the previous game's story. It is the first game in the main series to feature a multiplayer mode.


==Gameplay==
==Gameplay==

Revision as of 17:19, 13 February 2011

Assassin's Creed: Brotherhood
Developer(s)Ubisoft Montreal
Ubisoft Annecy (multiplayer)
Publisher(s)Ubisoft
Designer(s)Patrick Plourde[3]
(game director)
Stephane Baudet[4]
(multi-player director)
Patrice Désilets[5]
(creative director)
Writer(s)Jeffrey Yohalem[4]
Composer(s)Jesper Kyd[6]
SeriesAssassin's Creed
EngineAnvil, Havok
Platform(s)Microsoft Windows, PlayStation 3, Xbox 360
ReleasePlayStation 3, Xbox 360:Microsoft Windows:
Feburary 22, 2011[2]
Genre(s)Third-person action-adventure, open world
Mode(s)Single-player, multiplayer

Assassin's Creed: Brotherhood is a historical third person, stealth action-adventure video game developed by Ubisoft Montreal for Microsoft Windows, PlayStation 3 and Xbox 360. It was released for PlayStation 3 and Xbox 360 in November 2010, and is due for release on Microsoft Windows in Feburary 2011.[2] The game is a direct sequel to Assassin's Creed II, with Ezio Auditore da Firenze and Desmond Miles returning as the main protagonists, and it takes place right after the conclusion of the previous game's story. It is the first game in the main series to feature a multiplayer mode.

Gameplay

Assassin's Creed: Brotherhood is a third person action-adventure video game with main emphasis on sandbox style gameplay in an open world of Italy. Like the previous installments, the gameplay's core mechanics are based on parkour movements, crowd-blending stealth, assassinations and melee fighting system. The combat system features several improvements and for the first time in the series, the game offers a multiplayer mode alongside 40+ hours of single-player gameplay.[7]

The game introduces a brand-new management system: the player can recruit new members by destroying any of nine "Borgia towers" around Rome where papal troops are stationed, then rescuing disgruntled citizens in their districts from harassing guards. The player, as Ezio, can then send them to assignments around Europe or call them for support during missions (if they are not already occupied). The assassin recruits are also able to provide arrow support for the player. Tasking the novice Assassins is essential to make them gain experience, and the player is able to customize their appearance, skills and weapon training by spending the skill points they've earned. Assassins can die on missions, from which they will not return. Ezio masters new gadgets, such as Leonardo da Vinci's parachute, which can be used when jumping from tall buildings,[7] along with poison darts, a faster acting poison, a crossbow, and the ability to hold and throw heavier weapons like axes.

Ezio using the BAM system (Brotherhood Assist Move).

The player will have to rebuild Rome, which has fallen into ruin due to the corrupt rule of the Templars over the Papal States and concentrating all the wealth in the Vatican. Just like the town of Monteriggioni in Assassin's Creed II, the player will be able to invest in the city and witness its development and unlock rewards.[8] The player will have to conquer and destroy Borgia towers to free city zones from the family's influence.[7] Completing this unlocks new missions and opportunities. Rome is the biggest city ever created after the first two installments (Rome is three times bigger than Florence from Assassin's Creed II[7]) and includes five varied districts: Vatican, Downtown, Tiber, Country and Antique. Unlike the previous installments, travel between different cities or regions is no longer present, as most of the action in the game takes place around the city of Rome. Instead, a series of tunnel networks throughout the city allow the player to travel to different sectors of the city with ease. However players will be able to explore the entire city of Rome, visit a part of Naples, Spain and Monteriggioni.

The combat system has been upgraded to be faster and more dynamic. Striking first and offensive actions will be more deadly in Brotherhood than previous games where counter-attacks were the most efficient. Before, this made the player wait until the AI struck, which slowed down the pace of fighting. The AI in this game is thus more aggressive and enemies can attack simultaneously. To dispatch them, Ezio can use melee and ranged weapons at the same time, as well as introducing the hidden pistol in combat. After killing one enemy the player can start an execution streak to dispatch multiple enemies quickly. Ezio can throw axes and spears toward his enemies. There are new enemy archetypes in addition to those seen in Assassin's Creed II such as horsemen, arquebusiers, papal guards and others.

Horses play a larger role in Brotherhood, not only used as a means of transport (inside the city for the first time), but as a component of acrobatic sequences and advanced combat as well, allowing ranged weapons to be used while riding them. Brotherhood also introduces various types of horse-related assassinations, featuring horse-to-horse assassinations. There are environmental objects like the flower pot in Assassin's Creed II to move faster inside the city (a system of tunnels around the city allow fast travel), as well as new objects such as merchandise lifts to quickly climb up high buildings or structures.[9]


Multiplayer

Assassin's Creed: Brotherhood is the first game in the main series to feature a multiplayer mode. It was heralded by many at E3 2010, where it was showcased for the first time. GameTrailers lauded it as the Best Multiplayer Game of the show.[10] The multiplayer portion of Assassin's Creed: Brotherhood was generally well-received by critics.[11][12]

The players are Templars in training at the Abstergo facility. They use the animi (plural for animus) seen at the beginning of Assassin's Creed II to access memories of Assassins and to acquire their skills using the "bleeding effect". There are six game modes (Wanted, Alliance, Manhunt, Chest Capture, Advanced Wanted and Advanced Alliance) and different maps, including the areas from the second and the third game like Florence, as well as new maps like Rome, Castel Gandolfo, Siena and Mont Saint-Michel.[13] The gameplay in multiplayer mode is similar to the core gameplay of the series, as players are required to use their assassination and stealth skills. The players must hunt down targets while being hunted themselves. Players earn points by completing each assassination without being detected and escaping after each kill. Breaking cover makes the player visible to other players and makes them easier to assassinate.

The multiplayer mode also includes a leveling system, which allows players to unlock rewards by earning experience points during the matches and gaining new levels. Players can then unlock abilities, perks and streaks. Abilities are active skills, which can be used again only after a cooldown time. Perks are passive skills, which can be equipped before the match and they are active all the time. Streaks are bonuses awarded for reaching certain number of successful or failed contracts.[13]

The multiplayer beta, exclusively for PlayStation 3 users, was announced at E3 2010.[14] It began on 4 October 2010, with early access for Playstation Plus subscribers from 27 September,[13] and ended on 18 October 2010. Three maps were playable in the beta: Rome, Castel Gandolfo and Siena.[15][16]

Game modes

In Wanted, at least six players are dropped on a map where they must find and assassinate each other. However, the rule is not the one of a standard deathmatch but rather a cat-and-mouse game. Each player is given another player as a target. The goal is to find and kill a target without being seen or killed by the player's own predator. If the player breaks cover, they are more easily spotted by pursuer or target alike, sometimes resulting in a chase sequence. The player with the highest score at the end of the session wins. Players will lose their contract if they kill an NPC, otherwise players would feel the need to kill everyone in sight. A player cannot interact with another player who is neither the target or the hunter of that player, but they can stun their hunter.

Advanced Wanted mode is a variant of Wanted mode, with differences including an increased amount of NPCs on the map to make it difficult to pick out targets, and a less reliable compass. There is generally more stealth involved in this mode than in basic wanted.[17]

In Alliance, there are three teams, each limited to 2 players, both of which use the same persona. The point of this mode is to get more points than the other teams, but each team is chased by another and is only allowed to kill one specific team (not the team chasing them, but they will be able to stun the team hunting them). This mode encourages players to work together, as teammates can help each other or they can assassinate their targets simultaneously.[13]

The Advanced Alliance mode is a variant of Alliance mode, however the players' compasses as well as target engagement becomes more difficult, similar to the Advanced Wanted mode.

In Manhunt there are two teams of four. One team is the hunters, the other is the hunted. Each team looks like a specific character and takes turns being the hunter and the hunted. Hunters obtain points by assassinations, while the hunted obtain points from escapes, stuns, and remaining hidden. The team with the highest score wins.[17]

In Chest Capture there are two teams of four. One team is the hunters, and the other is the hunted who need to steal chests by standing close to them. Each team looks like a specific character and takes turns being the hunter and the hunted. Hunters obtain points by assassinations, while the hunted obtain points from escapes, stuns, and stealing chests. The team with the highest score wins.

Characters

Players are able to choose one of the available characters: Courtesan, Barber, Priest, Noble, Prowler, Executioner, Doctor, Blacksmith, Captain, Smuggler, Engineer,[18][19] Footpad,[20][21] Thief, Hellequin (a female Harlequin, which is available through uPlay) and Mercenary. Two special characters were only available in the selected pre-order editions of the game: the Harlequin and the Officer. Each character has unique assassination moves and a signature weapon.[22] Characters can be customized as the player levels up. These customization options include changing the color of the outfit, and equipping different gear.[13]

DLC

The Animus Project Update 1.0 included a new game mode and new map. The game mode, Advanced Alliance, is a version of the Alliance mode, with target identification and engagement more difficult than in the original, thus providing a more challenging experience for players. With three teams of two players each, Advanced Alliance is a tougher test for players and rewards teams that work together.

The new map, Mont Saint-Michel, is located on a rocky tidal island of Normandy in France. Its particular topography of narrow streets, high-perched bell-tower and multi-leveled architecture is perfect for hunters and predators alike to surge from out of nowhere to execute their prey. To survive, recruits need to use free-running and narrow roads to their advantage.

The Animus Project Update 2.0, which is available now, includes a brand-new game mode and brand new map. The Pienza Map provides the perfect free-running playground packed with a variety of terrain with wide-open plaza areas, where predators and targets can blend and disappear in seconds, surrounded by narrow alleys and multi-story buildings for extra verticality. In the new Chest Capture multiplayer mode, two teams composed of three players are pitted against each other as Hunter and Protectors. Partnered with fellow Templars, Hunters will attempt to steal the contents of the chests scattered around the map, whilst protectors try their best to stop hunters from doing so. Also included in the update is the new Templar Score feature to reward diligent work by Abstergo recruits. Advanced Alliance is also packaged with the new DLC, while the Mont Saint-Michel map is not. Only one DLC can be activated at a time, so players will either be missing the new map from the 1.0 update or the new mode, new map and Templar Scoring from the 2.0 update.

The Animus Project 3.0, is in development, but the content hasn't been detailed yet.

Plot

A portrait of Cesare Borgia by Altobello Melone

The main story is set in 2012. After escaping the Templars' attack at the end of Assassin's Creed II, Desmond Miles and other modern-day Assassins go to Monteriggioni and set up a new hideout in the ruins of Villa Auditore. After restoring the electricity in the old tunnels under the villa, the player once again takes control of Ezio Auditore through the genetic memory of Desmond Miles using the Animus 2.0 (which is the game's memory interface).[7]

Ezio's story begins in 1499 as he exits the vault, still confused by what he saw inside. He escapes Rome with his uncle Mario Auditore and arrives at Monteriggioni. There, Machiavelli challenges Ezio's decision to leave Rodrigo Borgia, the pope, alive. Soon after that, Ezio's city is besieged by Cesare Borgia, son of Rodrigo Borgia. The Assassins are overpowered by this attack and the entire city is left in ruins. Mario is killed in the attack, after being shot by Cesare, and the Apple of Eden, the mysterious artifact of great power, is lost to Cesare Borgia and the Templars. Ezio escapes with his family and travels to Rome, the center of the Templar Order in Italy. Once there, he discovers that the Assassins are failing in their fight. Determined to redeem the Guild, Ezio must convince the current leader of the Assassins, Machiavelli, that he has what it takes to lead, while assembling a Brotherhood powerful enough to destroy the Templars and Ezio's new arch-nemesis, Cesare Borgia.

During the attack on the Villa, Ezio's ally Caterina Sforza was taken away by Cesare's army. While trying to rescue Caterina from the Castel Sant Angelo, Ezio witnesses Cesare passionately kissing his sister, Lucrezia Borgia. Once Cesare has left, Ezio is able to sneak into the Castel, hold Lucrezia hostage, and use her to free Caterina from her cell. Ezio brings a mysterious thief, La Volpe, the condottiere Bartolomeo d'Alviano and his sister, Claudia into the guild, recruiting the city's underground of thieves, courtesans and mercenaries to his cause. He then attacks each of Cesare's resources. He kills Cesare's Banker, Juan Borgia, withdrawing Cesare's battle funds. He kills the leader of the French troops helping Cesare, the Baron de Valois, leaving the troops in disarray. After proving to all that he can lead, Ezio is made head of the Assassin's guild, and promoted to the rank of Il Mentore.

During all of the previous missions, as in Assassin's Creed II, Subject 16 has placed hidden file fragments inside the Animus landscape in Brotherhood. Once all of the fragments have been found and deciphered, the consolidated file loads a framework-like level in the Animus. Desmond makes his way through it and at the end encounters a virtual copy of Subject 16, whose body is made up of code. His speech is scattered and vague, but he tries to warn Desmond that there is little time left. He says that "it is too late to save them" and that "she is not who you think she is." He tells Desmond to find Eve in Eden and that her DNA is the key. He then suddenly says, "The sun. Your son," and trails off. Desmond tells him not to go, to which 16 replies, "I am with you till the end. Find me in the darkness." He then disappears and the framework world collapses.

Towards the end of the game, Rodrigo becomes suspicious of his son's activities. Cesare returns to Rome to ask his father for more money and the use of the Apple of Eden artifact after Ezio cuts his funding. His father refuses to give him more funds and, instead, attempts to murder him using a poisoned apple. Cesare, saved from death by his sister's warning, turns the tables on his father by shoving the poisoned apple in his mouth when Rodrigo refuses to reveal the location of the Apple of Eden. When Cesare storms off to look for the artifact - destroying his relationship with his sister in the process - Ezio races ahead and uses the Apple to destroy Cesare's army and to make his supporters withdraw their backing from his campaign to become Prince of Italy. When all of his "friends" have abandoned him, Cesare is arrested by the new Pope's Papal Army for murder and incest, finally leaving Rome in peace.

Ezio, however, is not convinced, and so uses the Apple to check up on Cesare. He discovers that the Borgia Captain General will escape from his prison and launch an attack on a small city in Navarre. Ezio arrives and corners Cesare on the battlements of a crumbling castle. Ezio and Cesare engage in a sword fight, but Ezio overpowers his enemy. Cesare, however, claims he cannot be killed by the hand of man, and so Ezio decides to "let fate decide". He drops Cesare off the castle battlements, therefore not directly killing him. Ezio then takes the apple and hides it in a place in which no one will find it - another temple, this one built underneath Santa Maria in Aracoeli, within The Temple of Juno.

Using the co-ordinates taken from Ezio's memories, Desmond, Lucy, Shaun and Rebecca open the temple, intending to use the Apple to locate the remaining temples in order to keep the other Pieces of Eden out of the Templars' hands. As Desmond makes his way into the temple, he is confronted with holographic apparitions of a being called Juno, who appears to be of the same race as Minerva in Assassin's Creed II; however, she is neither audible nor visible to Lucy, Shaun, or Rebecca. Most of her comments center around humanity's lack of knowledge. She states that humanity is "innocent and ignorant": that people were not built to be wise, having been given only five of the six senses, sight, smell, taste, touch, and hearing, but lacking knowledge. However, Juno says that when the initial disaster that wiped out the first people came to pass, they tried to "pass it on through the blood"; it is implied that this sense is Desmond's "eagle vision", which is passed on through the Assassin bloodlines. Her careful cadence then drops as she suddenly becomes angry, yelling "We should have left you as you were!"

A staircase leading to the Apple is activated and Desmond and the others ascend it. Desmond approaches the Apple and glowing symbols begin to appear in the air. As Shaun starts to explain what they are, Desmond touches the Apple. His DNA activates it and suddenly they are all frozen, although Desmond can still speak. Juno cryptically says that Desmond is descended from her race and their enemy (The 72nd descendant of Altaïr and Maria from AC1. One is an Assassin, the other is a Templar). She then says that there is a woman who is supposed to accompany him through "the gate", but she is not with him. She says, "The cross darkens the horizon," a possible reference to the Templars, and takes control of Desmond's body, forcing him to draw his hidden blade saying, "The Path must be opened," and that "the scales must be balanced". She then begins to force Desmond to walk towards Lucy. Desmond pleads with her to stop, but she replies, "You know so very little. We must guide you!" and he is forced to stab Lucy in the abdomen. Then, as the credits roll Juno can be heard saying "It is done". Two male voices are heard during the credits saying to "put him back into the Animus".

Development

System requirements
Minimum Recommended
Windows[23][24]
Operating system XP, Vista or Windows 7
CPU Intel Core 2 Duo 1.8 GHz or AMD Athlon X2 64 2.4 GHz2.6 GHz Intel Core 2 Duo E6700 or AMD Athlon 64 X2 6000+ or better
Memory 1.5 GB for XP
2 GB for Vista or Windows 7
Free space 8 GB
Graphics hardware 256 MB DirectX 9.0–compliant card with Shader Model 3.0 or higherSupported video cards: ATI RADEON X1950, HD 2000/3000/4000/5000 series NVIDIA GeForce 7/8/9/100/200 seriesGeForce 8800 GT or ATI Radeon HD 4700 or better
Sound hardware DirectX 9.0 –compliant sound card5.1 sound card
Network Constant Internet Connection for activation and multiplayer only: Broadband connection with 128 kbps upstream or faster.

Assassin's Creed: Brotherhood was developed by Ubisoft Montreal. Montreal also worked on both of the other Assassin's Creed games in the series and was thus chosen to lead production for the third installment.

A new Assassin's Creed episode featuring multiplayer was announced during Ubisoft's 2009 fiscal third quarter results while not revealing its name. In early May 2010, a GameStop employee published on the internet some images of a pre-order box featuring the Assassin's Creed: Brotherhood title while Ubisoft was teasing the game on Facebook and Twitter. Ubisoft then confirmed the authenticity of these pictures.[25] Brotherhood has not been numbered unlike Assassin's Creed II because players, and even developers themselves would have expected a new setting and a new ancestor while this is only the continuation of Ezio's story.[26]

While still in development, creative director Patrice Désilets left before the game's presentation at the E3 2010. Ubisoft and production manager Jean-Francois Boivin stated that he only took a "creative break" after completing his task on Brotherhood.[27]

A teaser trailer of the multiplayer mode was released on the official site before the E3. A cinematic debut trailer was diffused during Ubisoft's E3 2010 press conference along a walkthrough of the game's beginning.

The game was developed primarily by Ubisoft Montreal in Canada. Production was aided in part by four other Ubisoft developers: Annecy, Singapore, Bucharest and Québec City. The multiplayer mode is mainly developed by Ubisoft Annecy, the studio responsible for creating multiplayer mode in Tom Clancy's Splinter Cell: Chaos Theory.[28][29] Ubisoft also announced plans for DLC after the game's launch. Two sets of free DLC have already been released under the names "Animus Project Update 1.0" and "Animus Project Update 2.0". The first includes the new map Mont Saint-Michel and one new mode, Advanced Alliance. The "Animus Project Update 2.0" was released in January 2011, was also free, and included another map, mode and the introduction of a player grading system.[7] From the perspective of performance, Ubisoft have commented that they hope the gaps between the PlayStation 3 and Xbox 360 versions will be even smaller with Brotherhood.[30]

Assassin's Creed: Brotherhood reached gold status on October 28, 2010.[31]

The Microsoft Windows version will have Nvidia 3D Vision and multi screen support through AMD Eyefinity.[23]

Music

The music in the game was composed by Jesper Kyd, who created the scores to previous Assassin's Creed games.[6] The soundtrack was released digitally on November 16, 2010.[32][33]

Untitled
Assassin's Creed Brotherhood (Original Game Soundtrack)
No.TitleLength
1."Master Assassin"3:21
2."City of Rome"5:32
3."Cesare Borgia"2:21
4."Flags of Rome"2:36
5."The Brotherhood Escapes"1:58
6."Brotherhood of the Assassins"3:03
7."The Pantheon"3:06
8."Villa Under Attack"2:13
9."Echoes of the Roman Ruins"2:51
10."Borgia Tower"2:14
11."Borgia Occupation"3:02
12."Roman Underworld"3:46
13."Countdown"3:30
14."Borgia (The Rulers of Rome)"3:57
15."Ezio Confronts Lucrezia"2:56
16."Battle in Spain"1:39
17."Fight of the Assassins"2:38
18."Desmond Miles"4:41
19."VR Room"2:43
20."Apple Chamber"4:55

A physical release of the soundtrack on audio CD accompanied selected retail editions. However, the track-listing is altered from the digital release - the CD has 22 tracks, including 3 exclusive pieces, but is missing "Apple Chamber" present in the digital release.

Assassin's Creed: Brotherhood [Codex Edition/Collector's Edition] - Game Soundtrack
No.TitleLength
1."Borgia Occupation"3:03
2."Master Assassin"3:20
3."Cesare Borgia" (Extended from the digital release)3:01
4."Infiltrating the Borgia Castle" (Flags of Rome in the digital release)2:36
5."City of Rome"5:33
6."The Brotherhood Escapes"2:03
7."Brotherhood of the Assassins"3:03
8."The Pantheon"3:05
9."Villa Under Attack"2:13
10."Echoes of the Roman Ruins"2:52
11."Rome Countryside"3:01
12."Borgia Tower"2:13
13."Roman Underworld"3:45
14."Countdown"3:34
15."Borgia - The Rulers of Rome"4:00
16."Ezio Confronts Lucrezia"2:58
17."Legacy of the Borgia Family"2:31
18."Battle in Spain"1:36
19."Fight of the Assassins"2:37
20."Desmond Miles"4:47
21."VR Room"2:49
22."End Fight (AC2 Bonus Track)"1:37

Novel

On November 30, 2010, a novelization of the game was published. The novel is a sequel to the previous novel.

Retail editions

File:Assassin creed brotherhood CE.png
Assassin's Creed: Brotherhood Collector Edition

The are different special retail editions of Assassin's Creed: Brotherhood. Different editions are available in different regions. There is also a certain number of pre-order bonuses, which may vary, depending on the retailer. Some retailers also offered the access to the multiplayer beta on the Sony PlayStation 3 system as a pre-order bonus.[34][35][36]

Features Standard
(consoles & PC)
Special Edition / Pre-order bonus
(consoles only)
Auditore Edition
(consoles & PC)
Collector's Edition
(consoles only)
Limited Codex Edition
(consoles & PC)
Game disc Yes Yes Yes Yes Yes
Bonus Disc with making of and game's soundtrack No No No Yes Yes
Multiplayer character cards No No Yes No Yes
Assassin's Creed: Lineage DVD No No Yes No Yes (Europe Only)
Single-player maps No Yes (Trajan Market or Aqueduct) Yes (Aqueduct) Yes (Trajan Market and Aqueduct) Yes (Trajan Market and Aqueduct)
Multi-player characters No Yes (Officer or Harlequin) No Yes (Officer) Yes (Officer and Harlequin)
Exclusive package No No Yes (transparency box with 3D thermoformed portrait of Ezio and "Animus" effect) Yes (Black, fold-out cardboard box) Yes (collector's chest packaging)
Helmschmied Drachen armor for Ezio No Yes (only as pre-order bonus in Amazon) Yes No Yes
Map of in-game Rome No No No Yes Yes
Jack-in-the-box No No No Yes (The Doctor or The Harlequin) No
Art book No No No Yes No
Codex No No No No Yes

PlayStation 3 version

All versions of Assassin's Creed: Brotherhood for the PlayStation 3 feature exclusive free additional downloadable content called the Copernicus Conspiracy which became available on the PlayStation Store on November 16, 2010. Players have access to several new missions featuring the famous Renaissance astronomer Copernicus. Extra content includes courier, assassination and protection missions - Ezio will be tasked with foiling the conspiracy against Copernicus and defending his philosophy.

DLC

Animus Project 1.0 was released for free on December 14, 2010 for multiplayer and included the new map Mont Saint-Michel, and the new game mode Advanced Alliance.

Animus Project 2.0 was released for free on January 18, 2011 for multiplayer and included the new map Pienza, the new game mode Chest Capture, and a new Templar scoring system designed to reward diligent Abstergo employees. [37]

Reception

Assassin's Creed: Brotherhood has been well-received by critics. It currently holds an aggregated score on Metacritic of 90 for the Playstation 3 version and 88 for the Xbox 360 version. [39] Game Informer gave the game a 9.25/10, commenting that the ability to raise a group of followers was a significant enhancement to the previous title's gameplay, and praising the new multiplayer mode as something never before seen. The magazine's review also gave very high marks to the graphics, sound effects and voice acting.[40]

Eurogamer praised everything about the game, giving it a 10/10, and particularly noted the maturity of the story: "One mission sees Ezio disrupting an assassination attempt in the ruins of the Roman Colosseum during a play about the death of Jesus Christ. It demands a developer of poise and compassion to wield such thorny concepts deftly, and it's a measure of Ubisoft Montreal's maturity that it is more than equal to the challenge...Brotherhood builds an intriguing mystery around compelling characters, surrounds them with collectibles and secrets, and encourages play – and nothing feels out of place." [12]

Assassin's Creed: Brotherhood won best Action Adventure game in the Spike TV Video Game Awards 2010[41]

Sales

The game passed the one million sales mark in less than a week after its release. Assassin's Creed: Brotherhood has become Ubisoft's fastest-selling European title ever. It also had the best Ubisoft's launch in Europe and is the best-selling launch title ever as of November 2010. It also helped the entire Assassin's Creed series achieve over 20 million units sold.[42]

References

  1. ^ Andrew Burnes (14 June 2010). "Assassin's Creed: Brotherhood E3 2010 CG Trailer Released; November 16th Release Date Announced". Voodoo Extreme. Retrieved 11 July 2010.
  2. ^ a b Assassin's Creed: Brotherhood PC Feburary 2011 - Joystiq.com
  3. ^ "Twitter / Gabriel Graziani: Lead Game Designer on Assa". Twitter.com. Retrieved 2010-10-16.
  4. ^ a b Mush xx (15 June 2010). "Assassin's Creed Brotherhood Q&A". http://www.xboxliveaddicts.co.uk/. Retrieved 11 July 2010. {{cite web}}: External link in |publisher= (help)
  5. ^ McInnis, Shaun (2012-06-15). "E3 2010: Assassin's Creed: Brotherhood Multiplayer Impressions - Preview". E3.gamespot.com. Retrieved 2010-10-16.
  6. ^ a b Evoker (14 September 2010). "Assassin's Creed: Brotherhood - Interview". UGDB.com. Retrieved 15 September 2010. {{cite web}}: External link in |publisher= (help)
  7. ^ a b c d e f "Gamescom 2010: 13 killer Assassin's Creed: Brotherhood facts". ComputerAndVideoGames.com. 2010-08-18. Retrieved 2010-10-16.
  8. ^ Gaskill, Jake (2010-08-18). "Assassin's Creed: Brotherhood for Xbox 360 - Preview". G4tv.com. Retrieved 2010-10-16.
  9. ^ "AC: Brotherhood Preview for PC, 360 from". 1UP.com. Retrieved 2010-10-16.
  10. ^ Posted: Jun 29, 2010 (2010-06-29). "Best Of E3 2010 Awards Video Game, Best Multiplayer | Video Clip | Game Trailers & Videos". GameTrailers.com. Retrieved 2010-10-16.{{cite web}}: CS1 maint: numeric names: authors list (link)
  11. ^ Kohler, Chris (2010-11-17). "Review: Recycled Assassin's Creed Brotherhood Is Uneasy Blend of Killing, Farming". Wired. Retrieved 2010-11-18.
  12. ^ a b c http://www.eurogamer.net/articles/2010-11-16-assassins-creed-brotherhood-review
  13. ^ a b c d e Mike Walton (27 September 2010). "Assassin's Creed: Brotherhood: Multiplayer Beta Hands-On". http://www.gamespot.com. Retrieved 28 July 2010. {{cite web}}: External link in |publisher= (help)
  14. ^ "E3 2010: Assassin's Creed: Brotherhood Beta Coming Only to PS3". 1up.com. Retrieved 2010-10-16.
  15. ^ "Assassin's Creed: Brotherhood Multiplayer Beta Is PS3 Pre-Order Perk - Voodoo Extreme". Ve3d.ign.com. Retrieved 2010-10-16.
  16. ^ "News: Assassin's Creed Brotherhood beta detailed". ComputerAndVideoGames.com. 2010-09-09. Retrieved 2010-10-16.
  17. ^ a b http://ps3.ign.com/articles/113/1133270p1.html
  18. ^ "Niet compatibele browser". Facebook. Retrieved 2010-10-16.
  19. ^ “” (2010-09-27). "Assassin's Creed Brotherhood - Beta Trailer [Europe]". YouTube. Retrieved 2010-10-16.{{cite web}}: CS1 maint: extra punctuation (link) CS1 maint: multiple names: authors list (link)
  20. ^ “”. "Assassin's Creed Brotherhood Reveals: The Footpad [North America]". YouTube. Retrieved 2010-10-16.{{cite web}}: CS1 maint: extra punctuation (link) CS1 maint: multiple names: authors list (link)
  21. ^ "New Assassin's Creed: Brotherhood Characters Revealed". Electronictheatre.co.uk. 2010-07-30. Retrieved 2010-10-16.
  22. ^ by JC Fletcher on Jul 23rd 2010 1:30PM (2010-07-23). "Kill some time with Assassin's Creed: Brotherhood multiplayer footage". Joystiq. Retrieved 2010-10-16.{{cite web}}: CS1 maint: numeric names: authors list (link)
  23. ^ a b Purchese, Robert (2011-02-11). "Assassin's Creed: Brotherhood PC details". Eurogamer. Retrieved 2011-02-12.
  24. ^ "Minimum Requirements for Assassin's Creed: Brotherhood". Ubisoft. 2011-02-08. Retrieved 2011-02-13.
  25. ^ Mike Fahey (5 May 2010). "GameStop Placeholder Art Names Assassin's Creed: Brotherhood - Update". Kotaku. Retrieved 11 July 2010.
  26. ^ Ubisoft (June 16, 2010). "Assassins Creed Brotherhood ComDev Conversation - Ubisoft E3 2010 [Europe]". YouTube. Retrieved 16 July 2010.
  27. ^ David Scammell (9 July 2010). "Assassin's Creed's Production Manager discusses Patrice Desilets' departure". GamerZines. Retrieved 11 July 2010.
  28. ^ "PlayStation 3 News Articles: - Assassin's Creed® Brotherhood announced". Nz.playstation.com. 2009-07-21. Retrieved 2010-10-16.
  29. ^ Rob Crossley (11 May 2010). "Five-studio brotherhood for new Assassin's Creed". develop. Retrieved 11 July 2010.
  30. ^ "Assassin's Creed: Brotherhood PS3 Performance Should Match Xbox 360". GamingUnion.net. 2010-11-02. Retrieved 2010-11-02.
  31. ^ "Assassin's Creed: Brotherhood goes gold, new trailer goes to Rome". Joystiq.com. 2010-10-28. Retrieved 2010-11-15.
  32. ^ http://itunes.apple.com/us/album/assassins-creed-brotherhood/id402137830
  33. ^ http://www.amazon.com/Assassins-Creed-Brotherhood-Original-Soundtrack/dp/B004AQ1NUQ
  34. ^ https://secure.ubi.com/register/Login.aspx?genomeId=35e54790-fdba-4322-a511-d0cf610f71ca&lang=en-GB
  35. ^ Yoon, Andrew (2010-06-16). "Assassin's Creed: Brotherhood gets 'Limited Codex Edition' in Europe". Joystiq. Retrieved 2010-10-16.
  36. ^ Ubisoft (2010-07-22). "Assassin's Creed Brotherhood". Assassinscreed.us.ubi.com. Retrieved 2010-10-16.
  37. ^ Gnyp, Piotr (18 October 2010). "W Assassin's Creed: Brotherhood spotkamy Kopernika" (in Polish). Retrieved 27 October 2010. {{cite web}}: Unknown parameter |trans_title= ignored (|trans-title= suggested) (help)
  38. ^ http://www.next-gen.biz/features/assassins-creed-brotherhood-review
  39. ^ http://www.metacritic.com/search/all/assassin%27s+creed+brotherhood/results
  40. ^ Miller, Matt (December 2010). "Assassin's Creed: Brotherhood New features steal the show in a familiar setting". Game Informer.
  41. ^ "Spike VGA awards - Assassin's Creed: Brotherhood". IT News Onlinen. 2010-12-12.
  42. ^ "'Big Assassin's Creed game' confirmed for 2011". Computer and Video Games. 2010-11-26. Retrieved 2010-11-26.