The Witcher 3: Wild Hunt: Difference between revisions
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'''''The Witcher 3: Wild Hunt''''' is an upcoming [[action role-playing video game]] currently being developed by [[CD Projekt RED]] and officially announced on February 5, 2013.<ref name="cdproffic">{{cite web|url=http://en.thewitcher.com/community/entry/329|title=The Witcher 3: Wild Hunt announced|publisher=CD Projekt Red Community}}</ref> |
'''''The Witcher 3: Wild Hunt''''' is an upcoming [[open world]] [[action role-playing video game]] currently being developed by [[CD Projekt RED]] and officially announced on February 5, 2013.<ref name="cdproffic">{{cite web|url=http://en.thewitcher.com/community/entry/329|title=The Witcher 3: Wild Hunt announced|publisher=CD Projekt Red Community}}</ref> The game will be the third in a series, preceded by ''[[The Witcher (video game)|The Witcher]]'' and ''[[The Witcher 2: Assassins of Kings]]'', based on [[The Witcher|books]] of the same name by Polish author [[Andrzej Sapkowski]]. |
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''The Witcher 3'' features the final conclusion for the story of protagonist [[Geralt of Rivia|Geralt]].<ref name="LRPG">{{cite web|url=http://www.eurogamer.net/articles/2013-02-06-screenshots-of-next-gen-rpg-the-witcher-3|title=Screenshots of next-gen RPG The Witcher 3. Update: It won't be the final Witcher game.|publisher=Game Informer|date=February 4, 2013|accessdate=April 15, 2013}}</ref> |
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[[File:TW3 Wild Hunt screenshots.png|thumb|500px|left|Screenshots demonstrating distance and perspective in both outdoor and indoor settings.]] |
[[File:TW3 Wild Hunt screenshots.png|thumb|500px|left|Screenshots demonstrating distance and perspective in both outdoor and indoor settings.]] |
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''The Witcher 3'' features the new [[REDengine#REDengine 3 update|REDengine 3]] [[game engine]]. REDengine 3, developed by [[CD Projekt RED]], is a new state-of-the-art [[game engine]] designed specifically for [[Nonlinear gameplay#Role-playing games|nonlinear]] [[Role-playing video game|RPG]]s set in vast [[Open world|open-world]] environments.<ref name="REDengine three">{{cite web|url=http://www.ign.com/boards/threads/cdpred-red-engine-3-is-a-revolution-in-rpgs.452863629/|title=CDPRED: "RED Engine 3 is a revolution in RPGs"|publisher=IGN Entertainment, Inc.|date=1 February 2013|accessdate=25 March 2013}}</ref> |
''The Witcher 3'' features the new [[REDengine#REDengine 3 update|REDengine 3]] [[game engine]]. REDengine 3, developed by [[CD Projekt RED]], is a new state-of-the-art [[game engine]] designed specifically for [[Nonlinear gameplay#Role-playing games|nonlinear]] [[Role-playing video game|RPG]]s set in vast [[Open world|open-world]] environments.<ref name="REDengine three">{{cite web|url=http://www.ign.com/boards/threads/cdpred-red-engine-3-is-a-revolution-in-rpgs.452863629/|title=CDPRED: "RED Engine 3 is a revolution in RPGs"|publisher=IGN Entertainment, Inc.|date=1 February 2013|accessdate=25 March 2013}}</ref> |
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REDengine 3 improves significantly upon prior RPGs in a number of ways. REDengine 3 is a new technology, utilizing the [[64-bit computing|64-bit]] precision of modern [[Personal computer|personal computing]].<ref name="REDengine three" /> REDengine 3 produces better quality visuals via [[high dynamic range rendering]] with the 64-bit precision.<ref name="REDengine three" /> |
REDengine 3 improves significantly upon prior RPGs in a number of ways. REDengine 3 is a new technology, utilizing the [[64-bit computing|64-bit]] precision of modern [[Personal computer|personal computing]].<ref name="REDengine three" /> REDengine 3 produces better quality visuals via [[high dynamic range rendering]] with the 64-bit precision.<ref name="REDengine three" /> |
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Additionally REDengine 3 allows for a complex nonlinear story line that previous game engines could not create except by sacrificing visual detail.<ref name="REDengine three" /> Prior to REDengine [[game engine]], RPG developers utilized game engines that force trade-offs during development.<ref name="REDengine three" /> Either developers could |
Additionally REDengine 3 allows for a complex nonlinear story line that previous game engines could not create except by sacrificing visual detail.<ref name="REDengine three" /> Prior to REDengine [[game engine]], RPG developers utilized game engines that force trade-offs during development.<ref name="REDengine three" /> Either developers could have created, on one hand, a vast, graphically detailed visual environment at the expense of telling a simplified linear story or, on the other hand, a complex nonlinear story at the expense of creating a limited visual environment.<ref name="REDengine three" /> |
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REDengine helps to eliminate many of the game development trade-offs previous developers faced, allowing ''The Witcher 3'' developers to create "an open environment with a complex, multi-thread story."<ref name="REDengine three" /> As in the prior two ''Witcher'' games, players are presented with a complex story featuring multiple choices bearing associated [[Types of fiction with multiple endings#Video games|consequences]]. But REDengine allows for a complex story line without sacrificing visual detail.<ref name="REDengine three" /> |
REDengine helps to eliminate many of the game development trade-offs previous developers faced, allowing ''The Witcher 3'' developers to create "an open environment with a complex, multi-thread story."<ref name="REDengine three" /> As in the prior two ''Witcher'' games, players are presented with a complex story featuring multiple choices bearing associated [[Types of fiction with multiple endings#Video games|consequences]]. But REDengine allows for a complex story line without sacrificing visual detail.<ref name="REDengine three" /> |
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REDengine 2 (internal name)<ref name="REDengine three" /> was the game engine for ''[[The Witcher 2]]'', and the REDengine 3 [[game engine]] takes [[computer graphics]] in ''The Witcher 3'' several leaps farther, as follows. REDengine 3 creates more life-like visuals — better graphics, better lighting effects, better in-depth views.<ref name="REDengine three" /> ''The Witcher 3'' will feature new facial and body movements described as "movie quality,"<ref name="REDengine three" /> plus living ecosystems that react to player choices,<ref name="REDengine three" /> all set in a more realistic open-world environment. The visuals are described as "superior picture quality."<ref name="REDengine three" /> More realistic and precise lighting no longer suffer from reduced [[contrast ratio]].<ref name="REDengine three" /> REDengine 3 has a flexible [[Rendering (computer graphics)|renderer]] prepared for deferred or forward+ [[Graphics pipeline|rendering pipelines]].<ref name="REDengine three" /> The result is a wide array of [[Cinematic techniques|cinematic effects]], including [[bokeh]] [[Depth of field|depth-of-view]], [[color grading]] and [[Lens flare|flares]] associated with multiple lighting.<ref name="REDengine three" /> The high performance terrain system layers varying material which can be easily blended and uses [[tessellation]] to produce superior visual detail.<ref name="REDengine three" /> |
REDengine 2 (internal name)<ref name="REDengine three" /> was the game engine for ''[[The Witcher 2]]'', and the REDengine 3 [[game engine]] takes [[computer graphics]] in ''The Witcher 3'' several leaps farther, as follows. REDengine 3 creates more life-like visuals — better graphics, better lighting effects, better in-depth views.<ref name="REDengine three" /> ''The Witcher 3'' will feature new facial and body movements described as "movie quality,"<ref name="REDengine three" /> plus living ecosystems that react to player choices,<ref name="REDengine three" /> all set in a more realistic open-world environment. The visuals are described as "superior picture quality."<ref name="REDengine three" /> More realistic and precise lighting no longer suffer from reduced [[contrast ratio]].<ref name="REDengine three" /> REDengine 3 has a flexible [[Rendering (computer graphics)|renderer]] prepared for deferred or forward+ [[Graphics pipeline|rendering pipelines]].<ref name="REDengine three" /> The result is a wide array of [[Cinematic techniques|cinematic effects]], including [[bokeh]] [[Depth of field|depth-of-view]], [[color grading]] and [[Lens flare|flares]] associated with multiple lighting.<ref name="REDengine three" /> The high performance terrain system layers varying material which can be easily blended and uses [[tessellation]] to produce superior visual detail.<ref name="REDengine three" /> |
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==Largest open world in RPG history== |
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''The Witcher 3'' will introduce "a living [[open world]] larger than any other in modern RPG history."<ref name="LRPG" /> The setting is "30 times larger" than previous ''Witcher'' games,<ref name="gi">{{cite web|url=http://www.gameinformer.com/b/news/archive/2013/02/04/march-cover-reveal-witcher-3-wild-hunt.aspx|title=March Cover Revealed: The Witcher 3: Wild Hunt|publisher=Game Informer|date=February 4, 2013|accessdate=February 22, 2013}}</ref> requiring players to catch a sailboat for some locations and ride horseback to others.<ref name="LRPG" /> |
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By comparison, ''The Witcher 3'' has been described as "20% bigger than ''Skyrim''."<ref name="Sky">{{cite web|url=http://www.gamespot.com/the-witcher-3-wild-hunt/videos/gs-news-the-witcher-3-set-to-be-20-bigger-than-skyrim-6403410/|title=GS News - The Witcher 3 set to be 20% bigger than Skyrim|publisher=GameSpot|date=February 5, 2013|accessdate=April 15, 2013}}</ref> Whereas [[Bethesda Game Studios|Bethesda]] touted ''Skyrim's'' game time average of 75 hours,<ref>{{cite web|url=http://www.gamespot.com/news/skyrim-pc-players-average-75-hours-of-playtime-6350045|title=Skyrim PC players average 75 hours of playtime|publisher=GameSpot|date=February 8, 2013|accessdate=April 15, 2013}}</ref> [[CD Projekt RED]] anticipates 100 hours for ''The Witcher 3''.<ref>{{cite web|url=http://www.thewitcher.com/community/entry/346|title=The Witcher 3: Wild Hunt - New Screenshots and Info|publisher=CD Projekt RED S. A.|date=March 1, 2013|accessdate=April 15, 2013}}</ref> By way of further comparison, [[Bioware]] touted ''Dragon Age: Origins's'' game time as "about 48 hours."<ref>{{cite web|url=http://gamevideos.1up.com/video/id/26980|title=Game Night with Dragon Age and Bioware's Greg Zeschuk|publisher=1UP.com|date=November 4, 2009|accessdate=April 15, 2013}}</ref> |
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Revision as of 00:06, 16 April 2013
The Witcher 3: Wild Hunt | |
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File:TW3 Wild Hunt logo.png | |
Developer(s) | CD Projekt RED |
Writer(s) | Sebastian Stępień, Marcin Blacha |
Series | The Witcher |
Engine | REDengine 3 |
Platform(s) | Microsoft Windows, PlayStation 4[1] |
Release | 2014 |
Genre(s) | Role-playing, Open world |
Mode(s) | Single-player |
The Witcher 3: Wild Hunt is an upcoming open world action role-playing video game currently being developed by CD Projekt RED and officially announced on February 5, 2013.[2] The game will be the third in a series, preceded by The Witcher and The Witcher 2: Assassins of Kings, based on books of the same name by Polish author Andrzej Sapkowski.
The Witcher 3 features the final conclusion for the story of protagonist Geralt.[3]
State-of-the-art REDengine 3
The Witcher 3 features the new REDengine 3 game engine. REDengine 3, developed by CD Projekt RED, is a new state-of-the-art game engine designed specifically for nonlinear RPGs set in vast open-world environments.[4]
REDengine 3 improves significantly upon prior RPGs in a number of ways. REDengine 3 is a new technology, utilizing the 64-bit precision of modern personal computing.[4] REDengine 3 produces better quality visuals via high dynamic range rendering with the 64-bit precision.[4]
Additionally REDengine 3 allows for a complex nonlinear story line that previous game engines could not create except by sacrificing visual detail.[4] Prior to REDengine game engine, RPG developers utilized game engines that force trade-offs during development.[4] Either developers could have created, on one hand, a vast, graphically detailed visual environment at the expense of telling a simplified linear story or, on the other hand, a complex nonlinear story at the expense of creating a limited visual environment.[4]
REDengine helps to eliminate many of the game development trade-offs previous developers faced, allowing The Witcher 3 developers to create "an open environment with a complex, multi-thread story."[4] As in the prior two Witcher games, players are presented with a complex story featuring multiple choices bearing associated consequences. But REDengine allows for a complex story line without sacrificing visual detail.[4]
Consequently, The Witcher 3 features no loading screens, providing players a vast visual environment that allows players to freely explore and roam.[4] Without loading screens, the new REDengine 3 game engine further enhances and improves upon the concept of open-world gameplay that similar games, such as The Elder Scrolls V: Skyrim, currently offer.[5]
REDengine 2 (internal name)[4] was the game engine for The Witcher 2, and the REDengine 3 game engine takes computer graphics in The Witcher 3 several leaps farther, as follows. REDengine 3 creates more life-like visuals — better graphics, better lighting effects, better in-depth views.[4] The Witcher 3 will feature new facial and body movements described as "movie quality,"[4] plus living ecosystems that react to player choices,[4] all set in a more realistic open-world environment. The visuals are described as "superior picture quality."[4] More realistic and precise lighting no longer suffer from reduced contrast ratio.[4] REDengine 3 has a flexible renderer prepared for deferred or forward+ rendering pipelines.[4] The result is a wide array of cinematic effects, including bokeh depth-of-view, color grading and flares associated with multiple lighting.[4] The high performance terrain system layers varying material which can be easily blended and uses tessellation to produce superior visual detail.[4]
Largest open world in RPG history
The Witcher 3 will introduce "a living open world larger than any other in modern RPG history."[3] The setting is "30 times larger" than previous Witcher games,[5] requiring players to catch a sailboat for some locations and ride horseback to others.[3]
By comparison, The Witcher 3 has been described as "20% bigger than Skyrim."[6] Whereas Bethesda touted Skyrim's game time average of 75 hours,[7] CD Projekt RED anticipates 100 hours for The Witcher 3.[8] By way of further comparison, Bioware touted Dragon Age: Origins's game time as "about 48 hours."[9]
References
- ^ Yin-Poole, Wesley (February 21, 2013). "The Witcher 3: Wild Hunt confirmed for PlayStation 4 in 2014". Eurogamer.net. Retrieved February 22, 2013.
- ^ "The Witcher 3: Wild Hunt announced". CD Projekt Red Community.
- ^ a b c "Screenshots of next-gen RPG The Witcher 3. Update: It won't be the final Witcher game". Game Informer. February 4, 2013. Retrieved April 15, 2013.
- ^ a b c d e f g h i j k l m n o p q r "CDPRED: "RED Engine 3 is a revolution in RPGs"". IGN Entertainment, Inc. 1 February 2013. Retrieved 25 March 2013.
- ^ a b "March Cover Revealed: The Witcher 3: Wild Hunt". Game Informer. February 4, 2013. Retrieved February 22, 2013.
- ^ "GS News - The Witcher 3 set to be 20% bigger than Skyrim". GameSpot. February 5, 2013. Retrieved April 15, 2013.
- ^ "Skyrim PC players average 75 hours of playtime". GameSpot. February 8, 2013. Retrieved April 15, 2013.
- ^ "The Witcher 3: Wild Hunt - New Screenshots and Info". CD Projekt RED S. A. March 1, 2013. Retrieved April 15, 2013.
- ^ "Game Night with Dragon Age and Bioware's Greg Zeschuk". 1UP.com. November 4, 2009. Retrieved April 15, 2013.
External links
- Upcoming video games scheduled for 2014
- Action role-playing video games
- Dark fantasy video games
- Hack and slash role-playing games
- Fantasy video games set in the Middle Ages
- Open world video games
- PlayStation 4 games
- The Witcher
- Video games based on novels
- Video games developed in Poland
- Windows games
- Video game stubs
- Poland stubs