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| engine = In-house engine<ref>{{cite web|last=Orry|first=James|title=Destiny graphics engine is good for 10 years, says Bungie|url=http://www.videogamer.com/xbox360/destiny/news/destiny_graphics_engine_is_good_for_10_years_says_bungie.html}}</ref><br />[[Umbra Software|Umbra 3]]<ref>{{cite web|last=Brown|first=Nathan|title=New light shed on next Bungie engine|url=http://www.edge-online.com/news/umbra-middleware-deal-sheds-light-bungie-engine/}}</ref><br><small>([[Hidden surface determination|occlusion culling]])
| engine = In-house engine<ref>{{cite web|last=Orry|first=James|title=Destiny graphics engine is good for 10 years, says Bungie|url=http://www.videogamer.com/xbox360/destiny/news/destiny_graphics_engine_is_good_for_10_years_says_bungie.html}}</ref><br />[[Umbra Software|Umbra 3]]<ref>{{cite web|last=Brown|first=Nathan|title=New light shed on next Bungie engine|url=http://www.edge-online.com/news/umbra-middleware-deal-sheds-light-bungie-engine/}}</ref><br><small>([[Hidden surface determination|occlusion culling]])
| version =
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| platforms = [[PlayStation 3]], [[PlayStation 4]], [[Xbox 360]]<!-- per [[WP:VG]], platforms are listed alphabetically-->
| platforms = [[PlayStation 3]], [[PlayStation 4]], [[Xbox 360]], [[Xbox One]]<!-- per [[WP:VG]], platforms are listed alphabetically-->
| released = <!-- Do NOT add TBA, the article body already mentions it is under development-->
| released = <!-- Do NOT add TBA, the article body already mentions it is under development-->
| genre = [[First-person shooter]], [[Action role-playing game|action role-playing]]
| genre = [[First-person shooter]], [[Action role-playing game|action role-playing]]

Revision as of 18:15, 21 May 2013

Destiny
File:Bungie - Destiny (logo).jpg
Promotional box art
Developer(s)Bungie
Publisher(s)Activision
Composer(s)Martin O'Donnell
Michael Salvatori
Paul McCartney[1]
EngineIn-house engine[2]
Umbra 3[3]
(occlusion culling)
Platform(s)PlayStation 3, PlayStation 4, Xbox 360, Xbox One
Genre(s)First-person shooter, action role-playing
Mode(s)Single-player, multiplayer

Destiny is an upcoming video game being developed by Bungie. The game will be an action role-playing first-person shooter in a "mythic science fiction" open world setting.[4] As part of a ten-year publishing deal with Activision,[5] Destiny will be published by Activision on the PlayStation 3, PlayStation 4[6] and Xbox 360 video game consoles, with Bungie expecting that the project will have a ten-year life cycle from its launch.[4] A contract detailing Bungie and Activision's publishing agreement originally listed the game for release in Q3/Q4 2013.[7] In February 2013, however, Activision stated it has not included the launch in its 2013 outlook, and that "there should be no speculation or expectation of a different result."[8]

Gameplay

Bungie has emphasized that the universe of Destiny will be "alive". Events may happen in-game that are not necessarily controlled or planned by the developer, which will help to create a dynamic developing experience for Bungie and a dynamic playing experience for gamers. The game's style has been described as an always-online first-person shooter that will incorporate massively multiplayer online game (MMO) elements,[5] but Bungie has avoided defining Destiny as being in-kind with traditional MMO games.[9] Instead, the game has been referred to as a "shared-world shooter,"[10] as it lacks many of the characteristics of a traditional MMO game. For instance, rather than players being able to see and interact with all other players in the game or on a particular server—as is the case in many conventional MMO games—Destiny will include on-the-fly matchmaking that will allow players to see and interact only with other players with whom they are "matched" by the game.[9]

Destiny will incorporate a new game engine that allows global illuminations and real-time dynamic lighting to occur together. An innovation in Bungie's "hopper" technology, which has been the backbone for Halo's matchmaking system, will allow better player matchmaking in order to create a more natural experience in either cooperative or competitive multiplayer modes.[11]

Premise

Destiny is set seven hundred years into the future in a post-apocalyptic setting.[12] In a universe where humans have spread out and colonized planets in the Solar System, an event known as "the Collapse" saw the mysterious dissolution of these colonies and left mankind teetering on the brink of extinction. The only known survivors of the Collapse are those living on Earth, who were saved by "the Traveler", a white, spherical celestial body whose appearance centuries before had enabled humans to reach the stars.[13] The Traveler now hovers above the last remaining human city, and its presence allows the "Guardians of the City"—the last defenders of the human race—the ability to wield an unknown power.

Upon mankind's first attempt to repopulate and reconstruct after the Collapse, it is discovered that hostile alien races have occupied mankind's former colonies and civilizations. The player takes on the role of a Guardian of the City, and is tasked with investigating and destroying these threats before humanity is completely wiped out by them.

Characters

Destiny will center around the journey of the Guardians, the last defenders of humanity, set to protect Earth's last city. Guardians will be divided into three distinct races: Humans, Awoken, and Exo. Humans are described as being relatable, tough, and uncomplicated. Bungie drew its inspiration for the Human race from military, professional athletes, and action heroes. Awoken, described as exotic, beautiful, and mysterious, were inspired by fictional depictions of elves, vampires, ghosts, and angels. Exo are described as being sinister, powerful, and tireless. Exo were inspired by the undead, Halo's Master Chief, and the titular character of The Terminator.[14]

Players will also be able to choose a "class" to go alongside their race. There are three classes available to players in Destiny: Hunters, Warlocks, and Titans. Hunters are a reconnaissance-based class meant to be reminiscent of the classic "bounty hunter." Bungie cites as influences Star Wars's Han Solo and classic characters from old Western films such as Clint Eastwood's Man with No Name. Warlocks combine weapons with special powers from "the Traveler", and are meant to be a form of "space wizard". The Warlock class is influenced by the Star Wars series' Jedi knights, the Lord of the Rings series' Gandalf, and The Matrix series' Morpheus. Titans, which favor heavy weapons and melee attacks and are intended to be reminiscent of the classic "future soldier", were inspired by Bungie's own Halo Master Chief, Stormtroopers, and other "space marines" from science fiction.[15]

Playable characters will be a combination of a Guardian race and class.[16]

Development

The first known reference to Destiny was shown in Bungie's 2009 game Halo 3: ODST, in which a sign on a wall read "Destiny Awaits" and showed a picture of Earth with a mysterious orb floating nearby.[17] Though several vague statements by Bungie employees in interviews and presentations from 2010 through 2011 were interpreted to be Destiny references, the next overt references to Destiny were not shown until Bungie's August 2011 20th anniversary documentary, O Brave New World, in which appeared several early environment renders, an environment editor named "Grognok", and a brief shot of actors performing a scene with motion capture equipment.[18] At that time, the game was still known by its original code name Project Tiger, a term used by Bungie co-founder Jason Jones when discussing the game in August 2011.[19] The game later became known by its working title Destiny.

On May 21, 2012, a publishing contract between Bungie and Activision was published by the Los Angeles Times. The contract originally had been entered into evidence under seal in Activision's lawsuit against former Infinity Ward employees Jason West and Vincent Zampella, but was later unsealed by the judge in that case.[7][20] The contract outlined an agreement between Bungie and Activision to develop and publish, respectively, four Destiny games, with the first to be released in the third or fourth quarter of 2013.

The first public details of Destiny were leaked in November 2012, revealing concept art and plot details.[21] Bungie supplemented the leak with the release of further details, whilst expressing regret that details of an upcoming video game had once again been revealed before their planned release.[22] In describing Destiny, Bungie's lead writer Joseph Staten stated that the studio was approaching the game with the intention of "building a universe" that would "take on a life of its own".[23] Further information became available in February 2013, when Bungie released a video documentary revealing information on Destiny and some of the core ideas behind the game, including the company's "seven pillars" philosophy, identifying the seven underlying elements of the early development process that they adopted to make the game appeal to as wide an audience as possible,[12][24] with particular emphasis on making the game accessible to casual, novice gamers and dedicated fans of the genre alike.[4]

Also revealed were plans to incorporate social media into Destiny, allowing players to remain connected to one another even when offline. With the in-game universe being in a state of perpetual change, Bungie is exploring the potential of using a mobile phone application to update players about new quests and inform them as to what their friends are doing in-game.[4]

There have also been rumors of Destiny coming to PC, Wii U, and PlayStation Vita, as well as the next generation Xbox console. In an interview with Pete Parsons regarding a possible PC version "We would absolutely love to be on the PC. If you talk to the people upstairs, we play it on all platforms. So, stay tuned."[25]

References

  1. ^ Sinclair, Brendan (July 7, 2012). "Paul McCartney working with Bungie". GameSpot. CBS Interactive. Retrieved July 7, 2012.
  2. ^ Orry, James. "Destiny graphics engine is good for 10 years, says Bungie".
  3. ^ Brown, Nathan. "New light shed on next Bungie engine".
  4. ^ a b c d McCaffery, Ryan (17 February 2013). "Bungie's Destiny: A Land of Hope and Dreams". IGN. Retrieved 23 February 2013.
  5. ^ a b Terdiman, Daniel (April 29, 2010). "Activision scores big win with Bungie deal". CNET. CBS Interactive. Retrieved August 7, 2011.
  6. ^ Phillips, Tom (21 February 2013). "Bungie shooter Destiny to get exclusive content on PlayStation • News •". Eurogamer.net. Retrieved 21 February 2013.
  7. ^ a b Pham, Alex (May 21, 2012). "Bungie-Activision contract". Los Angeles Times. Tribune Company. Retrieved February 18, 2013.
  8. ^ Activision Blizzard Inc. "Press Release: The Creators of Halo® and the Publisher of Call of Duty® Unveil DestinyTM". Activision Blizzard Inc. Retrieved 20 February 2013.
  9. ^ a b Good, Owen. "Bungie Reveals its Destiny in This Documentary". Kotaku.com. Kotaku.com. Retrieved 25 February 2013.
  10. ^ Goldfard, Andrew (21 February 2013). "Destiny Coming to PlayStation 4". IGN. Retrieved 23 February 2013.
  11. ^ Bugie's Destiny: A Land of Hope and Dreams IGN.COM, Ryan McCaffrey, February 17, 2013
  12. ^ a b "Destiny ViDoc – Pathways Out of Darkness". Bungie. 17 February 2013. Retrieved 17 February 2013.
  13. ^ "Background". destinythegame.com. Bungie. Retrieved 23 February 2013.
  14. ^ Reference GDC Panel 39:00
  15. ^ Reference GDC Panel 43:30
  16. ^ Reference GDC Panel 43:00
  17. ^ Sipple, Brian. "Bungie 'Destiny' Tease Discovered in 'Halo 3: ODST'; Studio Promises More Details". GameRant.com. GameRant.com. Retrieved 6 March 2013.
  18. ^ "O Brave New World". Bungie YouTube. YouTube. August 4, 2011. Retrieved August 8, 2011.
  19. ^ Dutton, Fred (August 4, 2011). "Bungie doc teases Project Tiger". Eurogamer. Eurogamer Network. Retrieved August 8, 2011.
  20. ^ Pham, Alex; Fritz, Ben (May 21, 2012). "Activision Bungie contract unsealed in Call of Duty case". Los Angeles Times. Tribune Company. Retrieved February 18, 2013.
  21. ^ Goldfarb, Andrew (November 27, 2012). "Bungie's Destiny Story Details, Concept Art Leaked". IGN. News Corporation. Retrieved November 28, 2012.
  22. ^ Dague, David (November 27, 2012). "Well, that just happened ... again". Bungie. Retrieved November 28, 2012.
  23. ^ Reilly, Jim (August 4, 2011). "New Hints for Bungie's Next Game". IGN. News Corporation. Retrieved August 8, 2011.
  24. ^ "Destiny reveal tweet". DestinyTheGame Twitter. Twitter. February 12, 2013. Retrieved February 12, 2013.
  25. ^ http://www.escapistmagazine.com/news/view/122226-Bungie-Pre-Order-Page-Hints-at-Destiny-on-Wii-U-PC-and-Vita