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'''''Tesla Effect: A Tex Murphy Adventure''''' (previously known by its working title '''''Project Fedora''''') is the upcoming sixth game in the ''[[Tex Murphy]]'' series of detective [[adventure game]]s, developed by [[Big Finish Games]]. Like the previous three games, it will tell much of its story through live-action [[full-motion video]] sequences, and feature freely explorable 3D environments during gameplay.
'''''Tesla Effect: A Tex Murphy Adventure''''' (developed under the [[working title]] '''''Project Fedora''''') is the upcoming sixth game in the ''[[Tex Murphy]]'' series of detective [[adventure game]]s, developed by [[Big Finish Games]]. Like the previous three games, it will tell much of its story through live-action [[full-motion video]] sequences, and feature freely explorable 3D environments during gameplay.


==Gameplay==
==Gameplay==

Revision as of 22:20, 28 July 2013

Project Fedora redirects here. For the Linux developer see Fedora Project.
Tesla Effect
File:Tesla Effect logo.jpg
Developer(s)Big Finish Games
Publisher(s)Big Finish Games
Designer(s)Chris Jones
Aaron Conners
EngineUnity
Platform(s)Microsoft Windows, OS X, Android
ReleaseWinter 2013/2014[1]
Genre(s)Adventure
Mode(s)Single player

Tesla Effect: A Tex Murphy Adventure (developed under the working title Project Fedora) is the upcoming sixth game in the Tex Murphy series of detective adventure games, developed by Big Finish Games. Like the previous three games, it will tell much of its story through live-action full-motion video sequences, and feature freely explorable 3D environments during gameplay.

Gameplay

Tesla Effect's gameplay has been described as very similar to Under a Killing Moon, The Pandora Directive, and Tex Murphy: Overseer. As in those titles, players navigate 3D environments in first-person, search for clues, and use inventory items. The game will also include logic puzzles and a branching conversation system for interviewing characters. Like The Pandora Directive, it will feature "narrative pathing" where player choices affect the story and ending.[2][3][4][5]

Development

Background and fundraising

In the years following Microsoft's acquisition of Access Software, series creators Chris Jones and Aaron Conners made numerous attempts to revive the Tex Murphy series, but were unable to get approval from Microsoft's management.[4][6] In 2008, they regained the rights to the series and characters,[4] and, around the same time, founded Big Finish Games,[7] which would employ several key figures from Access Software.[8]

Big Finish Games first announced "Project Fedora" on their website in May 2009, without any details.[9] Previously, Big Finish had considered making a casual game featuring the Tex Murphy character, but after exploring the market, they grew doubtful that such a product would please either casual fans or existing fans of Tex games.[6] Instead, they sought to use the profits from their casual games to finance a Tex Murphy adventure game. In early 2012, they began experimenting with new technology in an effort to determine the cost of a new game, but, while they found the costs for such a production had gone down, they still had inadequate funding to produce a game of similar size and scope to the old Tex Murphy titles.[10]

Following the success of Double Fine Adventure and other high profile titles on Kickstarter, Big Finish decided to crowd source the additional funds needed to turn Project Fedora into a full-length 3D adventure game in the vein of the previous titles. They announced their intention to launch a Kickstarter campaign, and set the date for May 15. This iteration of Project Fedora was pitched to have live-action video cut-scenes, fully 3D environments, and multiple story paths.[11] The fundraising goal was set at $450,000, to be supplemented by $300,000 supplied by Big Finish, for a proposed budget of $750,000 (minus fees and fulfillment costs).[12] Within six days, it had surpassed half the funding needed.[13] On June 7, eight days ahead of the deadline, it reached its minimal funding level of $450,000. As of the project's close on June 16, it had raised $598,104 on Kickstarter, and $14,385 in PayPal donations, for a total of $612,489, 36% over its goal, and continued to allow pledges and upgrades on their own site via PayPal. Several additions to the game were announced for the extra funding, including expansions to the game's main hub, Chandler Avenue, an orchestral music score, and a playable golf simulator accessible in-game.[14]

Production and filming

Tesla Effect entered full production on June 18, 2012.[15] On August 30, it was revealed that the game was being developed using the Unity engine, and the first footage of in-game environments was shown to backers.[16] Principal photography commenced on February 4, 2013, and took place in a newly furnished studio in Big Finish's office in Salt Lake City. Characters were shot entirely against a green screen and then composited into the game scenes.[17] Principal photography concluded on February 22, with additional material filmed in late April.[18] In some cases, backers visiting the offices were used as crew on set. An update on March 15 revealed a cast that included June Lockhart, Steve Valentine, Todd Bridges, and Larry Thomas.[19] On July 10, the birthday of Nikola Tesla, it was announced that the official title would be Tesla Effect, and a teaser trailer was unveiled.[20]

References

  1. ^ "Do we have an ETA when the game is finished?". Big Finish Games. 2013-07-18. Retrieved 2013-07-18.
  2. ^ "Tex Murphy - Project Fedora by Chris Jones & Aaron Conners". Kickstarter. Retrieved 2013-05-20.
  3. ^ "Aaron Conners on Gameplay in "Project Fedora."". YouTube. Retrieved 2013-05-20.
  4. ^ a b c "Tex Murphy Dons Fedora Once Again". AdventureGamers.com. Retrieved 2013-05-20.
  5. ^ Conducted by Ugur Sener. "Interview with Chris Jones on Project Fedora". Adventurelantern.com. Retrieved 2013-05-20.
  6. ^ a b Conducted by Ugur Sener. "Interview with Chris Jones on Project Fedora". Adventurelantern.com. Retrieved 2012-07-06.
  7. ^ Games Forum About Contact. "About". Big Finish Games. Retrieved 2013-05-20.
  8. ^ "Tex Murphy Creators Reveal Three Cards to Midnight". IGN. 2008-09-10. Retrieved 2013-05-20.
  9. ^ "Big Finish Games". Web.archive.org. 2009-05-15. Retrieved 2013-05-20.
  10. ^ "Tex Murphy Dons Fedora Once Again". AdventureGamers.com. Retrieved 2013-05-20.
  11. ^ "Tex Murphy – Project Fedora by Chris Jones & Aaron Conners – Kickstarter". Kickstarter.com. 2012-06-16. Retrieved 2012-07-06.
  12. ^ Vince Horiuchi. "Tex Murphy: Kickstarting a video game classic in Utah | The Salt Lake Tribune". Sltrib.com. Retrieved 2012-07-06.
  13. ^ "Tex Murphy Dons Fedora Once Again". AdventureGamers.com. Retrieved 2012-07-06.
  14. ^ Best Inventions of 2010. "Tex Murphy - Project Fedora by Chris Jones & Aaron Conners » Stretch Gooooooooooals! — Kickstarter". Kickstarter.com. Retrieved 2013-05-20.{{cite web}}: CS1 maint: numeric names: authors list (link)
  15. ^ Best Inventions of 2010. "Tex Murphy - Project Fedora by Chris Jones & Aaron Conners » Whew - Week 1 — Kickstarter". Kickstarter.com. Retrieved 2013-05-20.{{cite web}}: CS1 maint: numeric names: authors list (link)
  16. ^ "Project Fedora - August 30, 2012 Update". YouTube. 2012-08-30. Retrieved 2013-05-20.
  17. ^ "Bringing real life into a video game". The Davis Clipper. 2013-02-26. Retrieved 2013-05-20.
  18. ^ http://www.facebook.com/AdrianW.Carr?fref=ts 2/22 comment: "The Tex Murphy shoot wrapped tonight, with some pickups to film in late April", 4/23 comment: "Tex Murphy pickups shoot in a few hours - on the way to completing one of the most anticipated adventure games of 2013."
  19. ^ "Project Fedora - Ides of March Update". YouTube. Retrieved 2013-05-20.
  20. ^ Jack Allin (2013-07-10). "Tex Murphy's Project Fedora gets a jolt with official title, first video". Adventure Gamers. Retrieved 2013-07-10.

External links