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{{nihongo|'''Yuji Naka'''|中 裕司|Naka Yūji|born September 17, 1965 in [[Osaka]], [[Osaka Prefecture]]}} is a Japanese [[game designer|video game designer]], [[game programmer|programmer]], and [[video game producer|producer]] best known as the former head of [[Sonic Team]], where he was the lead programmer of the original ''[[Sonic the Hedgehog (series)|Sonic the Hedgehog]]'' series of games on the [[Sega Genesis]]. Since 2006, he has been the head of [[Prope]], a game company he founded after leaving Sonic Team that same year.
{{nihongo|'''Yuji Naka'''|中 裕司|Naka Yūji|born September 17, 1965 in [[Osaka]], [[Osaka Prefecture]]}} is a Japanese [[game designer|video game designer]], [[game programmer|programmer]], and [[video game producer|producer]] best known as the former head of [[Sonic Team]], where he was the lead programmer of the original ''[[Sonic the Hedgehog (series)|Sonic the Hedgehog]]'' series of games on the [[Sega Genesis]]. Since 2006, he has been the head of [[Prope]], a game company he founded after leaving Sonic Team that same year.

== Personal life==
{{expand section|date=August 2012}}
Naka was born September 17, 1965 in [[Osaka]], [[Osaka Prefecture]] as revealed in ''Sonic 2''.{{where|date=August 2015}}


== Career ==
== Career ==
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Around 1983, Naka saw that Sega was looking for programming assistants and decided to apply. After a brief interview, he was hired and his first project was a game called ''[[Girl's Garden]]'', which he and a colleague created together as part of their training process. Their boss was impressed and decided to publish the game, and it earned them notice among their peers and Japanese gamers.<ref name="RG-35"/> Naka's abilities as a programmer were further demonstrated in 1987 for his work on ''[[Phantasy Star]]'' for the [[Sega Master System]], where he was responsible for the impressive pseudo-3D animation effects present in the game's first-person dungeons.
Around 1983, Naka saw that Sega was looking for programming assistants and decided to apply. After a brief interview, he was hired and his first project was a game called ''[[Girl's Garden]]'', which he and a colleague created together as part of their training process. Their boss was impressed and decided to publish the game, and it earned them notice among their peers and Japanese gamers.<ref name="RG-35"/> Naka's abilities as a programmer were further demonstrated in 1987 for his work on ''[[Phantasy Star]]'' for the [[Sega Master System]], where he was responsible for the impressive pseudo-3D animation effects present in the game's first-person dungeons.


His true breakthrough, however, came in 1991 when he programmed the original [[Sonic the Hedgehog (1991 video game)|''Sonic the Hedgehog'']] game for the [[Sega Genesis]], with [[Naoto Ohshima]] designing the characters and [[Hirokazu Yasuhara]] creating the stages. The origins of ''Sonic'' can be traced farther back to a tech demo created by Naka, who had developed an algorithm that allowed a sprite to move smoothly on a curve by determining its position with a [[dot matrix]]. Naka's original prototype was a platform game that involved a fast-moving character rolling in a ball through a long winding tube, and this concept was subsequently fleshed out with Oshima's character design and levels conceived by Yasuhara.<ref name="Yasuhara">{{cite journal|author=GI Staff|title=Sonic's Architect: GI Interviews Hirokazu Yasuhara|journal=''[[Game Informer]]''|issue=124|volume=13|date=August 2003|pages=114–116}}</ref> Following ''Sonic The Hedgehog's'' release, Naka moved to Sega's U.S. branch, [[Sega Technical Institute]], where he worked with famed American designer [[Mark Cerny]] on the follow-up in conjunction with the original team back in Japan, now known as "[[Sonic Team]]". This partnership between the Eastern and Western teams continued through the development of ''[[Sonic the Hedgehog 3]]'' and ''[[Sonic & Knuckles]]'', though the bulk of the development duties shifted back to [[Sonic Team]] in Japan for those titles, which Naka had also returned to by that time.
His true breakthrough, however, came in 1991 when he programmed the original [[Sonic the Hedgehog (1991 video game)|''Sonic the Hedgehog'']] game for the [[Sega Genesis]], with [[Naoto Ohshima]] designing the characters and [[Hirokazu Yasuhara]] creating the stages. The origins of ''Sonic'' can be traced farther back to a tech demo created by Naka, who had developed an algorithm that allowed a sprite to move smoothly on a curve by determining its position with a [[dot matrix]]. Naka's original prototype was a platform game that involved a fast-moving character rolling in a ball through a long winding tube, and this concept was subsequently fleshed out with Oshima's character design and levels conceived by Yasuhara.<ref name="Yasuhara">{{cite journal|author=GI Staff|title=Sonic's Architect: GI Interviews Hirokazu Yasuhara|journal=''[[Game Informer]]''|issue=124|volume=13|date=August 2003|pages=114–116}}</ref> Following ''Sonic The Hedgehog's'' release, Naka moved to Sega's U.S. branch, [[Sega Technical Institute]], where he worked on [[Sonic the Hedgehog 2|Sonic The Hedgehog 2]], [[Sonic the Hedgehog 3|''Sonic the Hedgehog 3'']] and [[Sonic & Knuckles|''Sonic & Knuckles'']]. However with the exception of [[Sonic the Hedgehog 2|''Sonic The Hedgehog 2'']], staff remained Japanese throughout.


After the release of ''[[Sonic & Knuckles]]'', Naka was moved up to the role of producer at Sega of Japan. During his tenure in that position, he oversaw titles including ''[[Nights into Dreams...]]'' and ''[[Burning Rangers]]'' for [[Sega Saturn]]; ''[[Sonic Adventure]]'' and ''[[Phantasy Star Online]]'' for [[Dreamcast]]; ''[[Billy Hatcher and the Giant Egg]]'' for [[Nintendo GameCube]]; and the "[[EyeToy]]" game ''[[Sega Superstars]]'' for [[PlayStation 2]].
After the release of ''[[Sonic & Knuckles]]'', Naka was moved up to the role of producer at Sega of Japan. During his tenure in that position, he oversaw titles including ''[[Nights into Dreams...]]'' and ''[[Burning Rangers]]'' for [[Sega Saturn]]; ''[[Sonic Adventure]]'' and ''[[Phantasy Star Online]]'' for [[Dreamcast]]; ''[[Billy Hatcher and the Giant Egg]]'' for [[Nintendo GameCube]]; [[Feel the Magic: XY/XX|''Feel the Magic: XX/YY'']] for Nintendo DS and the "[[EyeToy]]" game ''[[Sega Superstars]]'' for [[PlayStation 2]].


In news released on March 16, 2006, Naka announced that he intended to create his own game studio, [[Prope]], and that he would be leaving Sega to do so.<ref>{{cite web| url = http://www.next-gen.biz/news/confirmed-yuji-naka-leaves-sega| title = Confirmed: Yuji Naka Leaves Sega| author = Edge Staff| publisher = [[Edge (magazine)|Edge]]| date = 2006-05-08| accessdate = 2010-02-18}}</ref> Naka has stated that he considered it a benefit to be able to create games other than Sonic the Hedgehog titles.<ref>http://www.escapistmagazine.com/news/view/119722-Sonic-Creator-Left-Sega-to-Avoid-Making-More-Sonic-Games</ref> Following [[Naoto Ohshima]]'s departure in 1999 and [[Hirokazu Yasuhara]]'s departure in 2002, Yuji Naka was the final member of the original creative core that created ''Sonic the Hedgehog'' to leave [[Sega]].
In news released on March 16, 2006, Naka announced that he intended to create his own game studio, [[Prope]], and that he would be leaving Sega to do so.<ref>{{cite web| url = http://www.next-gen.biz/news/confirmed-yuji-naka-leaves-sega| title = Confirmed: Yuji Naka Leaves Sega| author = Edge Staff| publisher = [[Edge (magazine)|Edge]]| date = 2006-05-08| accessdate = 2010-02-18}}</ref> Naka has stated that he considered it a benefit to be able to create games other than Sonic the Hedgehog titles.<ref>http://www.escapistmagazine.com/news/view/119722-Sonic-Creator-Left-Sega-to-Avoid-Making-More-Sonic-Games</ref> Following [[Naoto Ohshima]]'s departure in 1999 and [[Hirokazu Yasuhara]]'s departure in 2002, Yuji Naka was the final member of the original creative core that created ''Sonic the Hedgehog'' to leave [[Sega]].

Revision as of 19:09, 18 August 2015

Yuji Naka
File:The Original Sonic Team.jpg
Yuji Naka (left), Naoto Ohshima (center), and Hirokazu Yasuhara (right) at Sonic's 20th anniversary party in 2011.
Born (1965-09-17) September 17, 1965 (age 58)
OccupationGame designer
Years active1983-present
Known forSonic the Hedgehog

Yuji Naka (中 裕司, Naka Yūji, born September 17, 1965 in Osaka, Osaka Prefecture) is a Japanese video game designer, programmer, and producer best known as the former head of Sonic Team, where he was the lead programmer of the original Sonic the Hedgehog series of games on the Sega Genesis. Since 2006, he has been the head of Prope, a game company he founded after leaving Sonic Team that same year.

Career

Naka learned how to program by replicating and debugging video game code printed in magazines. The experience prompted him to study assemblers and practice writing code during his school classes.[1] After graduating high school, Naka decided to skip university and stay in his home town. During this time period, Naka worked long hours at various menial jobs.[citation needed]

Around 1983, Naka saw that Sega was looking for programming assistants and decided to apply. After a brief interview, he was hired and his first project was a game called Girl's Garden, which he and a colleague created together as part of their training process. Their boss was impressed and decided to publish the game, and it earned them notice among their peers and Japanese gamers.[1] Naka's abilities as a programmer were further demonstrated in 1987 for his work on Phantasy Star for the Sega Master System, where he was responsible for the impressive pseudo-3D animation effects present in the game's first-person dungeons.

His true breakthrough, however, came in 1991 when he programmed the original Sonic the Hedgehog game for the Sega Genesis, with Naoto Ohshima designing the characters and Hirokazu Yasuhara creating the stages. The origins of Sonic can be traced farther back to a tech demo created by Naka, who had developed an algorithm that allowed a sprite to move smoothly on a curve by determining its position with a dot matrix. Naka's original prototype was a platform game that involved a fast-moving character rolling in a ball through a long winding tube, and this concept was subsequently fleshed out with Oshima's character design and levels conceived by Yasuhara.[2] Following Sonic The Hedgehog's release, Naka moved to Sega's U.S. branch, Sega Technical Institute, where he worked on Sonic The Hedgehog 2, Sonic the Hedgehog 3 and Sonic & Knuckles. However with the exception of Sonic The Hedgehog 2, staff remained Japanese throughout.

After the release of Sonic & Knuckles, Naka was moved up to the role of producer at Sega of Japan. During his tenure in that position, he oversaw titles including Nights into Dreams... and Burning Rangers for Sega Saturn; Sonic Adventure and Phantasy Star Online for Dreamcast; Billy Hatcher and the Giant Egg for Nintendo GameCube; Feel the Magic: XX/YY for Nintendo DS and the "EyeToy" game Sega Superstars for PlayStation 2.

In news released on March 16, 2006, Naka announced that he intended to create his own game studio, Prope, and that he would be leaving Sega to do so.[3] Naka has stated that he considered it a benefit to be able to create games other than Sonic the Hedgehog titles.[4] Following Naoto Ohshima's departure in 1999 and Hirokazu Yasuhara's departure in 2002, Yuji Naka was the final member of the original creative core that created Sonic the Hedgehog to leave Sega.

Works

References

  1. ^ a b Szczepaniak, John. "Before They Were Famouos". Retro Gamer (35). Imagine Publishing: 74.
  2. ^ GI Staff (August 2003). "Sonic's Architect: GI Interviews Hirokazu Yasuhara". Game Informer. 13 (124): 114–116. {{cite journal}}: Italic or bold markup not allowed in: |journal= (help)
  3. ^ Edge Staff (2006-05-08). "Confirmed: Yuji Naka Leaves Sega". Edge. Retrieved 2010-02-18.
  4. ^ http://www.escapistmagazine.com/news/view/119722-Sonic-Creator-Left-Sega-to-Avoid-Making-More-Sonic-Games

External links

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