Steins;Gate 0: Difference between revisions
Undid revision 745548436 by 86.157.203.79 (talk) I really don't see how this is an improvement. Please explain on the talk page. |
it's just a bit of clearing up. nothing to improve on whatsoever. |
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{{Infobox video game |
{{Infobox video game |
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| title = Steins;Gate 0 |
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| image = Steins Gate 0 ps4 cover.jpg |
| image = Steins Gate 0 ps4 cover.jpg |
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| publisher = {{vgrelease new|JP|5pb.|EU|PQube|NA|PQube}} |
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| caption = European cover art, featuring (clockwise from top left) Maho, Rintaro, Kurisu, and Kagari |
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| director = |
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| publisher = {{video game release|JP=5pb.}}{{video game release|[[North America|NA]]/[[Europe|EU]]|PQube}} |
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| producer = Tatsuya Matsubara |
| producer = Tatsuya Matsubara |
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| designer = |
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| programmer = |
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| writer = Chiyomaru Shikura |
| writer = Chiyomaru Shikura |
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| composer = [[Takeshi Abo]] |
| composer = [[Takeshi Abo]] |
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| series = ''[[Science Adventure]]'' |
| series = ''[[Science Adventure]]'' |
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| platforms = [[PlayStation 3]], [[PlayStation 4]], [[PlayStation Vita]], [[Microsoft Windows]] |
| platforms = [[PlayStation 3]], [[PlayStation 4]], [[PlayStation Vita]], [[Microsoft Windows]] |
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| released = '''PlayStation 3''' |
| released = '''PlayStation 3''', '''PlayStation 4''' & '''PlayStation Vita'''<br>{{vgrelease new|JP|December 10, 2015|EU|2016 <small>(exc. PS3)</small><!--DON'T ADD A DATE UNLESS YOU HAVE A RELIABLE SOURCE THAT SUPPORTS IT.-->|NA|2016 <small>(exc. PS3)</small>}}'''Microsoft Windows'''<br>{{vgrelease|JP=August 26, 2016}} |
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| genre = [[Visual novel]] |
| genre = [[Visual novel]] |
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| modes = [[Single-player]] |
| modes = [[Single-player]] |
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}} |
}} |
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{{nihongo|'''''Steins;Gate 0'''''|シュタインズ・ゲート ゼロ|Shutainzu Gēto Zero|lead=yes}} is a [[visual novel]] video game developed by [[5pb.]] and [[Nitroplus]]. It is part of the ''[[Science Adventure]]'' series, and is a follow-up to ''[[Steins;Gate]]'' (2009). In Japan it was released for the [[PlayStation 3]], [[PlayStation 4]], and [[PlayStation Vita]] in December 2015 and for [[Microsoft Windows]] in August 2016. It will be released for [[PlayStation 4]] |
{{nihongo|'''''Steins;Gate 0'''''|シュタインズ・ゲート ゼロ|Shutainzu Gēto Zero|lead=yes}} is a [[visual novel]] video game developed by [[5pb.]] and [[Nitroplus]]. It is part of the ''[[Science Adventure]]'' series, and is a follow-up to ''[[Steins;Gate]]'' (2009). In Japan it was released for the [[PlayStation 3]], [[PlayStation 4]], and [[PlayStation Vita]] in December 2015 and for [[Microsoft Windows]] in August 2016. It will be released for [[PlayStation 4]] and [[PlayStation Vita]] in North America and Europe in 2016. |
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==Gameplay== |
==Gameplay== |
Revision as of 20:18, 21 October 2016
Steins;Gate 0 | |
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Developer(s) | 5pb. Nitroplus |
Publisher(s) | |
Producer(s) | Tatsuya Matsubara |
Writer(s) | Chiyomaru Shikura |
Composer(s) | Takeshi Abo |
Series | Science Adventure |
Platform(s) | PlayStation 3, PlayStation 4, PlayStation Vita, Microsoft Windows |
Release | PlayStation 3, PlayStation 4 & PlayStation Vita Microsoft Windows |
Genre(s) | Visual novel |
Mode(s) | Single-player |
Steins;Gate 0 (Japanese: シュタインズ・ゲート ゼロ, Hepburn: Shutainzu Gēto Zero) is a visual novel video game developed by 5pb. and Nitroplus. It is part of the Science Adventure series, and is a follow-up to Steins;Gate (2009). In Japan it was released for the PlayStation 3, PlayStation 4, and PlayStation Vita in December 2015 and for Microsoft Windows in August 2016. It will be released for PlayStation 4 and PlayStation Vita in North America and Europe in 2016.
Gameplay
![](http://upload.wikimedia.org/wikipedia/en/thumb/7/71/Steins_Gate_0_RINE_system.jpg/220px-Steins_Gate_0_RINE_system.jpg)
As a visual novel game, minimal interaction is required by the player and most of the time spent is on reading the text representing dialogue between characters or the thoughts of the protagonist.
For the decision points, Steins;Gate 0 has a different system from the "phone trigger" system introduced in the original Steins;Gate. In Steins;Gate 0, the "RINE trigger" system is used where the player can exchange messages real-time with the characters of the game via the RINE app installed on the player's in-game smartphone. The player is notified through an indication found on the upper left corner of the screen upon receiving a new message. Depending on the message, the character of the game will react differently. The player also has the option to send stickers.[1]
Plot
The story follows after Rintaro Okabe returns to the Beta worldline where Kurisu Makise is fated to die. He failed in his attempt to save Kurisu, only to accidentally kill her instead. The protagonist later suffers from serious posttraumatic stress disorder and tries to cope with his failure to save Kurisu. He later meets Maho Hiyajo, a neuroscientist working on a program called "Amadeus" which allows the copy and digital recreation of a person's brain into an artificial intelligence (AI) avatar of said person. He is later surprised that Hiyajo managed to create an AI copy of Kurisu using Amadeus, before the latter's death.[2]
Development
Steins;Gate 0 was planned and written by Chiyomaru Shikura and produced by Tatsuya Matsubara, and features character designs by Huke. The scenario was worked on by Naotaka Hayashi, Toru Yasumoto, Masaki Takimoto, and Tsukasa Tsuchiya,[3] and makes use of the stories in the light novel series the Epigraph Trilogy[a] and in Steins;Gate drama CDs as one of its "roots". It is however not an adaptation of these; it features a new scenario, and the developers describe it as a "legitimate numbered sequel".[2][3]
The music was composed by Takeshi Abo. His process for composing the music consisted of him reading the game's story, to get an as full as possible understanding of the setting and the character personalities. He considered his first impressions of the game's emotional flow and events to be very important: he would write them down together with the kind of music he would want to use for each scene, and keep them in mind when composing the music. He said that this approach, while taking longer than if he had just designated songs to various places in the game, made for higher quality music with a better relation to the game's worldview.[4]
Promotion and release
The game was first was announced in March 2015.[5] It was originally scheduled to be released in Japan on November 19, 2015, but was delayed and released on December 10, 2015 for the PlayStation 3, PlayStation 4 and PlayStation Vita.[6] Japanese first-print copies of the PlayStation 4 version of included a digital PlayStation 4 copy of the first Steins;Gate.[7] The PlayStation 4 and PlayStation Vita versions of Steins;Gate 0 are planned to be released in North America and Europe in 2016 by PQube,[8] and will be available in an "Amadeus Edition" that includes a soundtrack disc, an artbook, a pin badge, and a plush toy,[9] and in a limited edition that includes just the game and the artbook.[10] A Microsoft Windows version was planned to be released on June 24, 2016 in Japan,[11] but was delayed to August 26.[12] An anime adaptation has been greenlit.[5]
Reception
The game sold 100,000 copies on its first day of release, bringing total Steins;Gate visual novel sales to more than one million copies sold.[14] Kotaku included Steins;Gate 0 on a list of the best Japan-only video games of 2015, praising its story and saying that it, while not as good as the first Steins;Gate, is a "fantastic follow-up".[15]
Notes
References
- ^ Romano, Sal (13 November 2015). "Steins;Gate 0 video introduces RINE Trigger system". Gematsu. Archived from the original on 4 March 2016. Retrieved 13 December 2015.
{{cite web}}
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suggested) (help) - ^ a b c Eisenbeis, Richard (10 April 2015). "New Steins;Gate Game and Anime to Tell an Intriguing Story". Kotaku. Gawker Media. Archived from the original on 10 April 2016. Retrieved 13 December 2015.
{{cite web}}
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ignored (|url-status=
suggested) (help) - ^ a b Romano, Sal (28 March 2015). "Steins;Gate 0 announced". Gematsu. Archived from the original on 9 March 2016. Retrieved 5 June 2016.
{{cite web}}
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ignored (|url-status=
suggested) (help) - ^ Jia, Oliver; Greening, Chris (15 September 2015). "Takeshi Abo Interview: Behind the Science Adventures". VGMO. Archived from the original on 26 September 2015. Retrieved 3 June 2016.
{{cite web}}
: Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - ^ a b "Steins;Gate 0 Follow-Up Game & Anime Announced". Anime News Network. Archived from the original on 10 May 2016. Retrieved 28 August 2015.
{{cite web}}
: Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - ^ Matthews, Antony (13 October 2015). "Steins;Gate 0 Delayed in Japan". Hardcore Gamer. Archived from the original on 4 March 2016. Retrieved 26 October 2015.
{{cite web}}
: Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - ^ Romano, Sal (12 August 2015). "Steins;Gate 0 first-print copies include PS4 remaster of the original Steins;Gate". Gematsu. Archived from the original on 2 May 2016. Retrieved 6 June 2016.
{{cite web}}
: Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - ^ Romano, Sal (25 May 2016). "Steins;Gate 0 coming west for PS4, PS Vita in 2016". Gematsu. Archived from the original on 25 May 2016. Retrieved 25 May 2016.
{{cite web}}
: Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - ^ Estrada, Marcus (August 19, 2016). "Steins;Gate 0 Collector's Edition Up for Pre-Order". Hardcore Gamer. Archived from the original on August 26, 2016. Retrieved August 28, 2016.
{{cite web}}
: Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - ^ Matthews, Anthony (August 23, 2016). "PQube Announces Limited Edition Version of Steins;Gate 0". Hardcore Gamer. Archived from the original on August 24, 2016. Retrieved August 28, 2016.
{{cite web}}
: Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - ^ Romano, Sal (31 March 2016). "Steins;Gate 0 coming to PC in Japan on June 24". Gematsu. Archived from the original on 27 May 2016. Retrieved 1 April 2016.
{{cite web}}
: Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - ^ Romano, Sal (31 May 2016). "Steins;Gate 0 for PC delayed to August 30 in Japan". Gematsu. Archived from the original on August 4, 2016. Retrieved 6 June 2016.
{{cite web}}
: Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - ^ Romano, Sal (30 November 2015). "Famitsu Review Scores: Issue 1409". Gematsu. Archived from the original on 17 March 2016. Retrieved 6 June 2016.
{{cite web}}
: Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - ^ "Steins;Gate 0 Game Sells Over 100,000 Copies on 1st Day". Anime News Network. 11 December 2015. Archived from the original on 11 December 2015. Retrieved 1 April 2016.
{{cite web}}
: Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - ^ Eisenbeis, Richard (22 December 2015). "The Best Japan-Only Games of 2015". Kotaku. Gawker Media. Archived from the original on 4 March 2016. Retrieved 6 June 2016.
{{cite web}}
: Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help)
External links
- 2015 video games
- Nitroplus
- Parallel universes in fiction
- PlayStation 3 games
- PlayStation 4 games
- PlayStation Vita games
- Science fiction anime and manga
- Science fiction video games
- World War III speculative fiction
- Transhumanism in video games
- Time travel video games
- Video games developed in Japan
- Visual novels
- Video games set in Tokyo
- Windows games
- Fiction with alternate endings
- Science Adventure