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===Video games===
A blockchain game ''[[CryptoKitties]]'', launched in November 2017.<ref>{{Cite news|url=http://www.atimes.com/article/internet-firms-try-luck-blockchain-games/|title=Internet firms try their luck at blockchain games|author=|date=22 February 2018|accessdate=2018-02-28|work=[[Asia Times]]}}</ref> The game made headlines in December 2017 when a cryptokitty character - an in-game [[virtual pet]] - was sold for more than [[United States dollar|US$]]100,000.<ref>{{Cite news|url=https://www.cnbc.com/2017/12/06/meet-cryptokitties-the-new-digital-beanie-babies-selling-for-100k.html|title=Meet CryptoKitties, the $100,000 digital beanie babies epitomizing the cryptocurrency mania|author=Evelyn Cheng|date=6 December 2017|accessdate=2018-02-28|work=[[CNBC]]}}</ref> ''CryptoKitties'' illustrated scalability problems for games on Ethereum when it created significant congestion on the Ethereum network with about 30% of all Ethereum transactions being for the game.<ref name="fortune">{{Cite news|url=http://fortune.com/2018/02/13/cryptokitties-ethereum-ios-launch-china-ether/|title=CryptoKitties is Going Mobile. Can Ethereum Handle the Traffic?|author=Laignee Barron |date=13 February 2018|accessdate=2018-09-30|work=[[Fortune (magazine)|Fortune]]}}</ref>

Cryptokitties also demonstrated how blockchains can be used to catalog game assets ([[digital asset]]s).<ref>{{Cite news|url=https://www.bbc.com/news/technology-42237162|title=CryptoKitties craze slows down transactions on Ethereum|date=12 May 2017|deadurl=no|archiveurl=https://web.archive.org/web/20180112143517/http://www.bbc.com/news/technology-42237162|archivedate=12 January 2018}}</ref>

Revision as of 21:07, 8 July 2019

Video games

A blockchain game CryptoKitties, launched in November 2017.[1] The game made headlines in December 2017 when a cryptokitty character - an in-game virtual pet - was sold for more than US$100,000.[2] CryptoKitties illustrated scalability problems for games on Ethereum when it created significant congestion on the Ethereum network with about 30% of all Ethereum transactions being for the game.[3]

Cryptokitties also demonstrated how blockchains can be used to catalog game assets (digital assets).[4]

  1. ^ "Internet firms try their luck at blockchain games". Asia Times. 22 February 2018. Retrieved 2018-02-28.
  2. ^ Evelyn Cheng (6 December 2017). "Meet CryptoKitties, the $100,000 digital beanie babies epitomizing the cryptocurrency mania". CNBC. Retrieved 2018-02-28.
  3. ^ Laignee Barron (13 February 2018). "CryptoKitties is Going Mobile. Can Ethereum Handle the Traffic?". Fortune. Retrieved 2018-09-30.
  4. ^ "CryptoKitties craze slows down transactions on Ethereum". 12 May 2017. Archived from the original on 12 January 2018. {{cite news}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)