Mev Dinc
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Mev Dinc | |
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Born | Mevlüt Dinç 1957 Ordu, Türkiye |
Other names | Mevlüt Dinç |
Occupation | Game Developer |
Known for | Last Ninja 2, Enduro Racer, First Samurai, Actor 3D Engine |
Mevlüt Dinç better known as Mev Dinc (born 1957 in Ordu, Turkey)[1] is a Turkish/British game developer and an BAFTA Academy Member[2] for his recognized contributions to the early years of the UK gaming industry.[3]
Mev grew up in a mountain town and graduated from the Academy of Economics and Commercial Sciences in 1979 in Ankara, Turkey. He moved to the UK and teached himself software programming on a ZX Spectrum which was one of the earliest home computers.[1][4][3][5]
Early career
Mev's gaming career began consulting on the conversion of Ant Attack from ZX Spectrum to Comodore 64 in 1984.[5] His first original game Gerry The Germ [5] was published by British Telecom's game division Telecomsoft/Firebird in 1985.[6]
Mev worked with System 3 Software and developed the Last Ninja 2 for Spectrum and Amstrad in parallel with the C64 version which was developed by John Twiddy and Hugh Riley[3]. Mev was also responsible for the Amstrad conversion of Enduro Racer.[5]
Mev is also a co-founder and Chairman of the Society of Software Authors, one of the earliest organizations that collectively served game programmers, graphics artists, game designers and game musicians" .[7]
Vivid Image
Mev co-founded Vivid Image with John Twiddy and Hugh Riley in 1988. Vivid Image developed award winning games such as Time Machine, First Samurai, and Street Racer.[5] Mev also programmed the Konix Multisystem version of Hammerfist.[8]. Vivid Image created the development system for the Commodore 64GS in 1993 and helped publishers with putting their games on the C64GS cartridges.[9].
First Samurai (a title that's an allusion to The Last Ninja[10] was released on Amiga, Atari ST, Commodore 64, DOS and SNES in 1991) and Second Samurai (Amiga, Sega Mega Drive, 1993), but their most successful game was Street Racer, released by Ubi Soft in 1994 on Amiga, MS-DOS, Game Boy, Sega Genesis, SNES, Sega Saturn, and PlayStation.[11]
Actor 3D (Game Engine/Technology Demo)
Vivid Image developed Actor 3D, a game engine with collaboration with MathEngine.[12]. Actor 3D was demonstrated at Game Developers Conference in 2000.
Laďa Valík of Doupe mentioned "Actor from Vivid Image brought a piece of life into the cold world of 3D graphics - their definition of natural movements tears all previous attempts at lines of oblivion."[13]
Intel got interested in the demo and recruited Vivid Image to develop a specialized version of Actor 3D to showcase their Pentium 4 capabilities worldwide.[14][15][16][17][18][19]
- Actor Physics Demo Longplay, 2000 on Youtube; 18:26 minutes. (HTML5).
- Actor 3D at archive.org
Moving To Turkey
After 21 years in the UK with a 17 years active career, Mev returned to his native Turkey in 2000.[1]
He founded Sobee and produced;
- İstanbul Kıyamet Vakti a MMORPG still actively played today[20][21].
- I Can Football an online 11 vs 11 multiplayer soccer game[22].
- Supercan, a new superhero game that reached 2 million players in 8 months.[23] Marvel Entertainment granted the right to use their superheroes in this game. A cosplay was arranged by Marvel Entertainment, Turkish Airlines and Turkish Telekom where the superheroes Spiderman, Hulk, Iron Man, Captain America and more arrived through the airport to meet Süpercan.[24][25]
- Citroen C4 Robot Racing Game. [26][27]
- Kayıp Armağan animated video[28].
Sobee got acquired by Türk Telekom in 2009[29] and Mev continued to manage the company until May 2013.
Turkish Digital Games Federation
Mev paved the way for opening up game console producer licences for consoles, he produced Dual Blades with Galip Kartoğlu for the Nintendo GameBoy Advance which is the first console game done in Turkey.[30]. Mev played key roles in the development of Video games in Turkey and was the founder and first elected president[31] of the Turkish Digital Games Federation in 2011.
In a Webrazzi interview, Mev mentioned; "The gaming age is dropping rapidly, we are not only a sports federation but also an important youth federation to educate families and kids and make them more aware of security and health issues".[32]
The federation is now superseded by e-Sports Federation of Turkey on April 24, 2018.
Recent Years
Mev published his autobiography, Life is A Game early 2021 which he wrote in Barcelona, London and İstanbul. He continues to mentor and accelerate younger developers. People he touched and influenced[33] became the first unicorns of Turkey, such as Peak Games, which was bought by Zynga for $1.8B in 2017.[34]
Games
Year | Title | Role | Genre | Developer | Publisher |
---|---|---|---|---|---|
1984 | Ant Attack | Consultant[35] | Action | Quicksilva | |
1985 | Gerry the Germ Goes Body Poppin' | Director[35] | Action | MD Software | Firebird Software |
1986 | Prodigy | Design and Development | Action | MD Software | Electric Dreams Software |
1987 | Super Hang-On | Music | Racing/Driving | SEGA-AM2 | Electric Dreams Software |
1987 | Knightmare | Design and Development | Adventure | Focus Creative, MD Software | Activision |
1987 | Enduro Racer | Programmer | Racing/Driving | SEGA-AM2 | SEGA |
1988 | Last Ninja 2: Back with a Vengeance | Programmer | Action | System 3 Software | System 3 Software |
1990 | Ninja Remix | Programmer | Action | System 3 Software | System 3 Software |
1990 | Time Machine | Action | Vivid Image | Activision | |
1990 | Hammerfist | Producer | Action | Vivid Image | Activision |
1991 | Last Ninja 3 | Thanks To | Action | System 3 Software | System 3 Software |
1992 | First Samurai | Producer, Design, Development | Action | Vivid Image | Image Works |
1993 | Second Samurai | Producer, Design, Sound | Action | Vivid Image | Psygnosis |
1994 | Street Racer | Producer, Design | Racing/Driving | Vivid Image | Ubisoft |
1994 | Second Samurai | Producer, Design, Sound | Action | Vivid Image | Psygnosis |
1998 | S.C.A.R.S. | Producer, Design | Racing/Driving | Vivid Image | Ubisoft |
2002 | Dual Blades | Producer | Action | Galip Kartoğlu | Metro3D |
2004 | Online Football Manager | Producer | Online Sports | Sobee | MyNet |
2004 | Semih Saygıner's Billards Magic | Producer | Online Sports | Sobee | MyNet |
2006 | İstanbul Kıyamet Vakti | Producer | MMORPG | Sobee | Sobee |
2006 | Kabus 22 | Producer | Action | Son Işık | Vestel |
2008 | Citroen C4Robot | Producer | Racing | Son Işık | Citroen TR |
2009 | I Can Football | Producer | Multiplayer, Sports | Sobee | Sobee |
2011 | Süpercan | Producer | Action, Adventure | Sobee | Sobee |
2012 | I Can Football 2 | Producer | Multiplayer, Sports | Sobee | Sobee |
2012 | Süpercan 2 | Producer | Action, Adventure | Sobee | Sobee |
Books
- Life Is A Game (2021, Memoir/Autobiography)[3]
Interviews
- Last Ninja 2, Street Racer and Konix Multisystem with Mev Dinc - The Retro Hour EP38
- Commodore Format Archive
- Retro Game Master
External links
References
- ^ a b c GÜRSOY, İLKE (14 April 2001). "Bir Kemal Derviş de bilişime" [A 'Derviş' for IT] (in Turkish). Milliyet. Retrieved 26 August 2001.
- ^ "Current members of the Academy". 26 January 2016.
- ^ a b c d Dinc, Mev (6 April 2021). Life Is A Game: The Inspirational Success Story of a Legendary Game Developer!. Mev Dinc. ISBN 978-1-914078-59-0.
- ^ "Turkish Telekom Investor Relations Annual Report" (PDF). 2012.
- ^ a b c d e "Mev Dinc". Retro Gamer. 30 December 2014.
- ^ Oktay, Murat (May 23, 2019). "Inverview with the founder of Pixel Age Studios: Mevlüt Dinç". Play4 UK. London.
- ^ "The Games Machine". No. 23. London. Oct 23, 1989.
{{cite magazine}}
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(help); Cite magazine requires|magazine=
(help) - ^ "Interviews". Konix Multisystem.
- ^ "The Mevlut Dinc Interview | Commodore Format Archive". Commodoreformat.wordpress.com. Retrieved 2016-05-25.
- ^ "Work in progress: First Samurai". Zzap64.co.uk. Retrieved 2016-05-25.
- ^ Mike Bevan, 'In the chair with Mev Dinc'. In: Retro Gamer 131, july 2014, p. 90 – 95.
- ^ https://www.forbes.com/forbes/2000/0515/6511328a.html?sh=259801f32a8a
- ^ https://doupe.zive.cz/
- ^ "ACTOR Physics Demo".
- ^ Turkish Telekom Investor Relations
- ^ Mev Dinc. LIFE IS A GAME. p. 189.
- ^ https://www.etohum.com/en/person/4015/mevlut-dinc
- ^ https://bigpara.hurriyet.com.tr/kobi/girisim-haberleri/bilisim-devleri-bu-adamin-pesinde_ID343365/
- ^ "Elektronik Oyunlar ve Türkiye" (PDF) (in Turkish). Academic Paper by Erdal Yılmaz,Kürşat Çağıltay. Retrieved 30 August 2021.
- ^ http://www.istanbuloyun.com/
- ^ https://www.youtube.com/channel/UCss_K_Zh1Mwi64o2OozwSWQ
- ^ https://www.haberler.com/i-can-football-costu-haberi
- ^ "Çocuklar Süpercan'a bayıldı" [Kid's love Süpercan] (in Turkish). Retrieved 2021-09-01.
- ^ "Fantastic Superheroes Came to Turkey" [Fantastik Kahramanlar Türkiye'de] (in Turkish). Retrieved 2021-09-01.
- ^ "Superheroes, Turk Telekom ve Marvel" [Superheroes, Turk Telekom and Marvel] (in Turkish). Retrieved 2021-09-01.
- ^ http://www.g4g.it/2008/05/02/citroen-c4-robot-turkish/
- ^ https://www.youtube.com/watch?v=c0OvTVBcpKw&ab_channel=2genstudio
- ^ https://www.imdb.com/title/tt2441426/
- ^ "Türk Telekom oyun sektörüne girdi" [Turk Telekom enters the gaming sector] (in Turkish). Retrieved 2021-08-31.
- ^
"Oyun sektörü öncelikli alan olmalı" [Gaming sector should be priority] (in Webrazzi). Retrieved 2021-08-31.
{{cite news}}
: CS1 maint: unrecognized language (link) - ^ "Dijital Başkan Mevlüt Dinç". 29 May 2018.
- ^
"Oyun sektörü öncelikli alan olmalı" [Gaming sector should be priority] (in Webrazzi). Retrieved 2021-08-31.
{{cite news}}
: CS1 maint: unrecognized language (link) - ^
Mev Dinc, Sidar Şahin (2012). Sidar Şahin & Mev Dinc Gaming Summit Istanbul, 2012 (English Subs) (in Turkish). Gaming Summit Istanbul, 2012: Mev Dinc.
{{cite AV media}}
: CS1 maint: location (link) - ^ "Zynga acquires Turkey's Peak Games for $1.8B, after buying its card games studio for $100M in 2017". TechCrunch. 1 June 2020.
- ^ a b https://www.retrogamer.net/profiles/developer/mev-dinc/
This article, Mev Dinc, has recently been created via the Articles for creation process. Please check to see if the reviewer has accidentally left this template after accepting the draft and take appropriate action as necessary.
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