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Wikipedia:Articles for deletion/Josh Mosqueira

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This is the current revision of this page, as edited by RL0919 (talk | contribs) at 17:45, 16 January 2022 (Josh Mosqueira: Closed as keep (XFDcloser)). The present address (URL) is a permanent link to this version.

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The following discussion is an archived debate of the proposed deletion of the article below. Please do not modify it. Subsequent comments should be made on the appropriate discussion page (such as the article's talk page or in a deletion review). No further edits should be made to this page.

The result was keep. RL0919 (talk) 17:45, 16 January 2022 (UTC)[reply]

Josh Mosqueira (edit | talk | history | protect | delete | links | watch | logs | views) – (View log | edits since nomination)
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The coverage (references, external links, etc.) does not seem sufficient to justify this article passing Wikipedia:General notability guideline and the more detailed Wikipedia:Notability (biographies) requirement. WP:BEFORE did not reveal any significant coverage on Gnews, Gbooks or Gscholar. Coverage is limited to mentions in passing, some press-release like coverage of him working on a major video project (and then quitting), plus an interview; all of this really focuses on Diablo III and not on him, and I'd argue that WP:NOTINHERITED is also an issue here. There is no indication he won any awards, and that his work and career have been subject to any in-depth analysis. Piotr Konieczny aka Prokonsul Piotrus| reply here 17:15, 9 January 2022 (UTC)[reply]

Keep I have added a Polish book as a source (Krew, pot i piksele. Chwalebne i niepokojące opowieści o tym, jak robi się gry (Blood, sweat and pixels: Glorious and disturbing stories about how games are made), in which the author writes extensively about Mosqeira's move from Ubisoft to Blizzard and his subsequent work on Diablo III. That plus two magazine articles and a newspaper article about him and his work on various projects would be a clear case for a Keep. He was also for a time the public face of the Diablo III project during its development, and speaks French and Spanish, so was interviewed extensively by North American, European and Australian entities. I can add some of those as well if the article needs further bolstering. I can also add more details from the Polish book, but translating from Polish is a long andd arduous process, so if we have enough now, I'd prefer not to.Guinness323 (talk) 07:31, 13 January 2022 (UTC)[reply]
Why Polish translation? Blood, Sweat, and Pixels is an English book, AFAIK. Btw, I am a native speaker of Polish, so I can help here. Also, the English edition is at Z-library... I was able to access it within one minute. Piotr Konieczny aka Prokonsul Piotrus| reply here 08:50, 13 January 2022 (UTC)[reply]
Keep per sources found by Guinness323. BOZ (talk) 13:15, 13 January 2022 (UTC)[reply]
Keep - clear NAUTHOR pass (based on Montreal, Constantinople and Tribe 8. Also meets GNG, but that is less important in this context. Newimpartial (talk) 16:15, 13 January 2022 (UTC)[reply]
The above discussion is preserved as an archive of the debate. Please do not modify it. Subsequent comments should be made on the appropriate discussion page (such as the article's talk page or in a deletion review). No further edits should be made to this page.