Jump to content

Cutthroats (video game)

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by Frotz (talk | contribs) at 22:00, 7 September 2023 (Removed ZIL from Z-machine link in infobox.). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Cutthroats
Developer(s)Infocom
Publisher(s)Infocom
Designer(s)Michael Berlyn
Jerry Wolper
EngineZ-machine
Platform(s)Amiga, Apple II, Atari 8-bit, Atari ST, Commodore 64, DOS, Macintosh, TI-99/4A, TRS-80
ReleaseAugust 9, 1984
Genre(s)Adventure, Interactive fiction
Mode(s)Single-player

Cutthroats is an interactive fiction computer game written by Michael Berlyn and Jerry Wolper and was published by Infocom in 1984.[1] It was released for the Amiga, Apple II, Atari 8-bit, Atari ST, Commodore 64, MS-DOS, TRS-80, TI-99/4A, and Macintosh. It is Infocom's thirteenth game.

Plot

The game takes place in and around the fictional Hardscrabble Island. For centuries, Hardscrabble was a thriving seaport, but the local fishing industry died out in the 1920s. Most of the area's remaining population is an assortment of hard-luck types and people of questionable ethics.

The player's character is a skilled diver scraping to make ends meet. One night, an old shipmate named Hevlin barges in with a map indicating the locations of two previously undiscovered shipwrecks. Flashing between excitement and paranoia, Hevlin abruptly leaves, asking the player to safekeep the map. Naturally, the old sailor is murdered as he practically steps from the doorway; someone obviously wants this map quite badly.

As the player attempts to mount a perilous dive for sunken treasure, several characters offer their help. Some of them can be trusted and some cannot. Failure to tell the difference between the two can result in an "untimely accident". Successfully making positive contact with the right characters is the only way the player can advance to the actual shipwrecks. Once the dive begins the player must locate and retrieve the treasure from that wreck to complete the game.

Each time the game is played, either the São Vera or the Leviathan is randomly chosen as the wreck to be explored. The other two locations contain no treasure and are red herrings.

The game has 68 locations.[2]

Release

Each package of Cutthroats contained the following physical items:

  1. True Tales of Adventure, a fictional magazine catering to self-styled adventurers
  2. Four Shipwrecks off Hardscrabble Island, a fictional book "published" by the Hardscrabble Harbor Historical Society with information on the wrecks of São Vera, H.M.S. Intrangisent, The Fianna, and S.S. Leviathan.
  3. A dive map indicating the locations and depths of the above four ships
  4. A "supplemental price list" from Outfitters International featuring a tide table. As the equipment available does not appear in list form or in any other reference within the game, the player requires the price list packaged with the game for a successful dive.

Reception

Antic criticized Cutthroats' use of timed puzzles that "made us feel as though were being overly manipulated", and called others "obscure, illogical and nearly clueless. Be prepared to mail away for the [Invisiclues]". The magazine concluded that the game was inferior to Berlyn's Infidel.[3]

References

  1. ^ Hague, James. "The Giant List of Classic Game Programmers".
  2. ^ Infocom Fact Sheet, Section VI, Game Statistics
  3. ^ Ciraolo, Michael; Powell, Jack (March 1985). "Cutthroats". Antic. p. 74. Retrieved 15 January 2015.