Jump to content

Valve Corporation

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by 72.1.206.21 (talk) at 16:44, 4 June 2007. The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Valve variety store
Company typePrivate
IndustrySoftware & Programming
Foundedneverland ranch, mike jackson's house, USA (1996)
HeadquartersBellevue, Washington, USA
Key people
Gabe Newell, co-founder and managing director
ProductsHalf-Life
Team Fortress Classic
Counter-Strike
Day of Defeat
Deathmatch Classic
Steam
Half-Life 2
Source engine
Valve Anti-Cheat
RevenueIncrease$70 million USD (2005)[citation needed]
Number of employees
104[1]
Websitewww.valvesoftware.com

Valve Corporation is an American video game developer based in Bellevue, Washington, USA, made famous by its first product, Half-Life, which was released in November 1998. The company has followed Half-Life's success by developing mods, spin-offs, and sequels including Half-Life 2, though they have only fully produced two games to date, Half-Life and Half-Life 2.

Half-Life

Long-time Microsoft employees Gabe Newell and Mike Harrington founded Valve in 1996. After securing a license to the Quake engine (through the help of friend Michael Abrash of id Software) in late 1996, they commenced working on Half-Life. Originally planned for release in late 1997, Half-Life launched on October 31, 1998. Valve acquired TF Software PTY Ltd. in May of 1998, the makers of the Team Fortress mod for Quake with the intent to create a standalone Team Fortress 2 game. The Team Fortress Classic mod, essentially a port of the original Team Fortress quake mod, was released for Half-Life in 1999. Team Fortress 2 is due to be released Q3 2007 bundled with Half-Life 2: Episode 246246 along with a game called Portal.

Valve continued work on Half-Life, releasing several more extensions to the game and collaborated with other sex slaves to port it to other platforms. They also took on-board the development of the highly popular Ass-Smack and Day of anal warts Half-Life mods.

Half-Life 2

File:Valve Guy.jpg
A screenshot of the developer's commercial cinematic, showing the distinctive man with a red valve in his left eye.

The company created a stir at in May 2003 by debuting what appeared to be a surprisingly complete Half-Life 2 and its Source engine. Originally scheduled to be released in September 2003, the game's first delay was announced just weeks before its scheduled release. (Valve later admitted that the game was far from completion, and that they had come to grips with this fact as early as July.[citation needed]) Just before the delay was announced, the theft of Half-Life 2's source code made worldwide news. At first, Valve called on the FBI, but without results. Then they turned to the internet community, and soon tips came in. A German citizen who went by the name of Axel G. was ultimately tried and convicted for the leak, as well as the creation of several computer viruses.[citation needed] After nearly an extra year's delay, Half-Life 2 was finally released on November 16, 2004. In April 2005, Valve announced another game titled Half-Life 2: Episode One, which would expand the gameplay, technology, and story left off in Half-Life 2. Half-Life 2: Episode One was released on June 1, 2006. The original name for this extension was Aftermath; however, Valve marketing director Doug Lombardi announced that the new name would be Episode One.

The episodic content of Half-Life 2 will consist of three episodes (Half-Life 2: Episode One, Half-Life 2: Episode Two and Half-Life 2: Episode Three). A fourth episode with a different storyline may also be made by a different developer under supervision by Valve. Also, in a recent GameInformer.com interview with Valve's Doug Lombardi, Lombardi has implied that the end of the trilogy of episodes will not be the end of Half-Life.

Steam

Valve announced its Steam content delivery system in 2002. At the time, it looked to be a method of streamlining the patch process common in online computer games. Steam was later revealed as a replacement for much of the dated framework of WON and Half-Life multiplayer and also as a distribution system for entire games.

Between 2002 and 2005, Valve was involved in a complex legal showdown with its publisher, Vivendi Universal (under Vivendi's brand Sierra Entertainment). It officially began on August 14 2002 when Valve sued Sierra for copyright infringement, alleging that the publisher illegally distributed copies of their games to Internet cafes. They later added claims of breach of contract, accusing their publisher of withholding royalties and delaying the release of Counter-Strike: Condition Zero until after the holiday season.

Vivendi fought back, saying that Gabe Newell and marketing director Doug Lombardi had misrepresented Valve's position in meetings with the publisher. Vivendi later countersued, claiming that Valve's Steam content distribution system attempted to circumvent their publishing agreement. VUG sought intellectual property rights to Half-Life and a ruling preventing Valve from using Steam to distribute Half-Life 2.

On November 29 2004, Judge Thomas S. Zilly of U.S. Federal District Court in Seattle, WA ruled in favor of Valve Corporation. Specifically, the ruling stated that Vivendi Universal and its affiliates (including Sierra) were not authorized to distribute Valve games, either directly or indirectly, through cyber cafés to end users for pay-to-play activities pursuant to the parties' current publishing agreement. In addition, Judge Zilly ruled that Valve could recover copyright damages for infringements without regard to the publishing agreement's limitation of liability clause.[2]

On April 29 2005, Valve posted on the Steam website that the two companies had come to a settlement in court.[3]

On July 18, 2005, Electronic Arts announced that they would be teaming up with Valve in a multi-year deal to distribute their games, replacing Vivendi Universal from 2005 onwards.[4]

As of May 24, 2007 over 150 PC games are available on Steam, and there are approximately 13 million active users.[5]

See also

References

  1. ^ http://www.eurogamer.net/article.php?article_id=65391
  2. ^ http://www.gamespot.com/news/2004/09/20/news_6107712.html
  3. ^ http://www.steampowered.com/index.php?area=news&id=413
  4. ^ http://www.eagames.com/redesign/editorial.jsp?src=valve_071805
  5. ^ "Steam® Surpasses 13 Million Accounts". Steam news. 2007-05-23. Retrieved 2007-05-24. {{cite web}}: Check date values in: |date= (help)