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Tomb Raider: Anniversary

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Tomb Raider: Anniversary
File:COVERartmini.jpg
Developer(s)Crystal Dynamics, Buzz Monkey Software
Publisher(s)Eidos Interactive
Designer(s)Troels Brun Folmann (Music)
SeriesTomb Raider series
EngineTomb Raider: Legend
Platform(s)PlayStation Portable, PlayStation 2, Windows, Wii, Xbox 360
ReleasePlayStation 2 & Windows
Europe June 1 2007
United States June 5 2007
PSP
United States July 25 or August 7 2007
Wii
TBA 2007
Xbox 360
September 2007
Genre(s)Platform, Action-Adventure
Mode(s)Single player

Tomb Raider: Anniversary, previously known as Tomb Raider: 10th Anniversary Edition, is the latest release of the Tomb Raider series. It is a remake of the original Tomb Raider game from 1996, using an improved version of the Legend game engine[1] and it includes all the original 'worlds' from Tomb Raider.[1]

The game was co-developed by Crystal Dynamics and Buzz Monkey Software for Sony's PlayStation Portable, PlayStation 2, Windows and Nintendo's Wii.[2] Eidos announced June 1 2007 as the European release date for the PS2 and Windows version, with the North American release to follow on June 5 2007.[3][4] Additionally, the subscription PC gaming service GameTap has announced that the game will be available on their service on the same day the game is released at retail.[5] The game will also be available on Steam[6]. The PSP version will be released soon thereafter, with the Wii version to be released at a later date. [7]. An Xbox 360 version was officially announced on June 18, 2007. [1]

Plot

The story's prelude begins in 1945 in Los Alamos, New Mexico; a mushroom cloud engulfs an abandoned town, uncovering a crystalline structure, sending an unidentified winged creature flying out. Fifty-one years later the game sends us to a cutscene set in Calcutta, India, in which the main story opens: Lara Croft, daughter of Lord Richard Croft is hired by renowned businesswoman Jacqueline Natla through an introduction by her long-time adversary Larson. Natla reveals she has found the location of one of the three pieces that comprise the Atlantean Scion, a mystical artifact buried in the heart of an ancient city, and she wants Lara to retrieve it for her. Lara, sitting back leisurely, leaps from her seat upon hearing this revelation. Fueled as much by her, and her father's, desires to find the artifact, Lady Croft travels on commission by Natla to the icy mountains of Peru to search for it in the lost city of Vilcabamba.

Through the Lost Valley teeming with thought-to-be-extinct dinosaurs and numerous booby traps, she enters a desolate tomb, seemingly undiscovered for millennia. In a further cutscene, Lara finds the corpse of Qualopec. Observing the inscriptions on the wall, it reads that he was one of the triumvirate of god-rulers of Atlantis before it fell beneath the waves, watching over his piece of the Scion even in death. As she peers closely in awe, one of the beast-like creatures roars hellishly at her before falling laboriously to the floor. Realizing this tomb is not uninhabited after all, Lara takes the Scion. The tomb begins to crumble, and so Lara runs for an escape in haste. Qualopec rises from his seat while Lara looks around unnerved. Fortunately, the falling debris traps him, but Lara without time to abolish the problem before it escalates any further. Lara escapes, however, surfacing from the water to find Larson ready to relieve her of her hard earned work. Refusing to bestow the artifact upon him, they engage in a pulse-raising fight, Lara naturally coming out victorious. After giving Larson a good beating, he reveals that another archaeologist has been sent by Natla to look for the second piece, prompting Lara to pay a visit to Natla Technologies to search for more information. A video communication clip reveals Natla knew Lara would never disclose the artifact to her anyway, and the other archeologist, Pierre Dupont in front of the monastery she instantly recognizes; St. Francis' Folly, in the Greek Isles.

Here she races against Pierre Dupont, a rival archaeologist. Lara uncovers the Tomb of Tihocan, the second of the three god-rulers where she finds his empty coffin, the whereabouts of the body unknown. Pierre then catches up with Lara, threatening to kill her unless she gives him Qualopec's piece of the Scion. Lara refuses, attacking him until he flees from the tomb. However, two centaurs then awake, trampling Pierre to death. After escaping Tihocan's tomb, she leaves for the Sanctuary of the Scion located in Egypt for the third and final piece. As soon as she obtains it, she leaves the Sanctuary and connects the pieces. She blacks out and has a vision about the dawn of time where the god-kings stood in counsel over the third ruler, revealed to be Natla herself. She is being expelled from their sacred order and condemned for unleashing Atlantis' own armies against it and trying to usher in the Seventh Age through the use of the Scion. She is then encased in the crystalline structure which was later uncovered in the blast in Los Alamos.

Natla then calmly takes the now complete piece away from the still shocked Lara, clutched by Natla's henchman "KOLD". Lara asks her what the Seventh Age was, Natla asking her how far she would go to find out. Natla orders her henchmen to kill her quickly. "Kid", another of Natla's henchmen goes to shoot Lara, but Larson pushes him out the way, purposely missing her with his shotgun. Lara escapes, diving over the edge of the cliff into the lake as Larson fires. Lara pursues Natla on her motorbike, managing to infiltrate Natla's boat undetected. They soon dock to an island which is a remnant of Atlantis, where Natla has mining operations. Inside she meets Larson again, holding a key trying to stop her from continuing further. Larson taunts her, betting she will not shoot him. Insistent on impeding her path, he tells her she would never shoot him because, "that's just not who you are." Lara replies, "I'm not who you think I am", which she said so that Larson wouldn't think that she's just a mere "pretty face" *and also thinking that Larson would continue to help Natla unless she killed him (although there are other ways that Lara didn't think of, such as knocking him out, but this is probably because she just had enough of him. *So it means she thought of doing that for the good of all humankind.). This resulted in Lara shooting him three times in the chest. Larson falls to his knees, and lays down to the ground gasping for air, his hand reaching out to Lara for help. Lara rests her hand on his chest and turns him over, taking the key from his pocket. Looking at her hands horrified at what she has done and competely forgetting that she thought that it was for the good of all man, she vigorously dusts off the imaginary blood on her hands, greatly remorsing from her first human kill thus far. As she continues through, one of Natla's henchmen stands guarding the next chamber wielding a knife. Lara warns him, telling him he will end up like Larson if he does not let her past. Another of Natla's henchmen "Kid" emerges from the shadows with a pair of uzis. Lara shoots them in her defense, however, KOLD stabs Kid so he can kill Lara himself. KOLD pins Lara against the wall by her throat, but she is saved when Kid kills KOLD with his uzis from afar before dying of the stab wound. Lara finally catches up with Natla who has activated the Scion, along with the pyramid buried beneath it. Natla tells Lara she has reached the top, that it takes three to rule, that Tihocan and Qualopec were too weak to destroy what stands in the way of the Seventh Age, but Lara has the strength to claim the seat beside Natla's rule.

Lara looks at her hands then apologizes to her father before shooting and destroying the Scion. Natla charges at her in rage, pushing her off the platform, with Lara pulling Natla down with her. Lara grabs the platform on the opposite side with her grapple, Natla falling to her doom beneath the depths of the lava. Natla then confronts her, still alive, accusing Lara of having a heart as black as hers, after the blood she has spilled. Natla clutches Lara by her throat, stating she cannot be killed, and that she is immortal. Fortunately, Lara manages to pin her under a falling pillar. Natla screeches in agony as Lara escapes the now crumbling pyramid, the island violently erupting. Reaching the shore, Lara dives into the sea and gets into the boat she used to get to the Lost City. She looks back at the exploding island, then at her bloodstained hands as she leaves the erupting island behind. Lara smiles, realizing she really did kill Larson for the safety of all man, and sails off into the horizon.

Core Design: Tomb Raider 10th Anniversary Edition for PSP

A video game trailer showing footage of a new Tomb Raider game was distributed on the Internet on June 8 2006. The titles and logos of the trailer claimed that the title was Lara Croft Tomb Raider: Anniversary Edition, a PSP game by Core Design. The trailer featured Lara Croft in familiar yet remodeled environments from the original Tomb Raider, complete with new animations, and interactions which were much more elaborate than what was in the original release of the game. The footage from the trailer was running on the PSP hardware. Video game discussion forums had been speculating about the veracity of the trailer, because it featured a recognizable film score (Duel of the Fates from Star Wars Episode I: The Phantom Menace) that caused some viewers to question whether it was a real project. Core has since admitted the trailer was from a cancelled project.[8]The video is now difficult to find across the Internet, since it infringes copyright and was not supposed to be revealed to the public.

The next week, Eidos Interactive announced that it would be making Tomb Raider: 10th Anniversary Edition for PS2, PSP, and Windows. It would be designed by Crystal Dynamics, which replaced Core after the commercial failure of Tomb Raider: The Angel of Darkness and went on to create the seventh entry in the series, Tomb Raider: Legend.[9] In addition, Buzz Monkey Software would provide the development effort.

Game Content

Levels

  • Peru[1] - Lara is hired by Jacqueline Natla to find the Scion hidden in the Tomb of Qualopec, hidden in the Incan city of Vilcabamba. . Levels include: Mountain Caves, City of Vilcabamba, The Lost Valley and Tomb of Qualopec. Confirmed enemies include: a T-Rex, Raptors, Bears, Wolves, Bats, and Larson.
  • Greece[1] - After interrogating Larson, Lara finds herself in Greece, inside St. Francis Folly to find the second part of the Scion. Levels include: St. Francis Folly, The Coliseum, Midas's Palace and the Tomb of Tihocan (which has been merged with the Cistern). Enemies from the original level included: Gorillas, Rats, Lionesses, Crocodiles, Pierre, and two Centaurs.
File:TRA Panther.jpg
A Black Panther attacking Lara in Egypt.
  • Egypt[1] - Lara tracks the last piece of the Scion to Egypt, hidden in the City of Khamoon. Levels include: Temple of Khamoon, Obelisk of Khamoon, and the Sanctuary of the Scion. Confirmed enemies include: Panthers, mummy mutants (which bear the resemblance of tall biped mummified panthers and can now throw fireballs), Crocodiles, and Larson. Atlantean mutants (which, as with the mummies, resemble biped panthers, without skin), winged mutants (which bear resemblance to mutant bats), and centaur mutants appear in the Sanctuary of the Scion level.
  • Lost Island[1] - Lara follows Natla to the Great Pyramid of Atlantis to retrieve, then destroy the Scion. Levels include: Natla's Mines, the Great Pyramid and Final Conflict. Enemies from the original level included: Natla's henchmen, Atlantean mutants, winged mutants, centaur mutants, the Torso Beast, and the final appearance of Natla.
  • Croft Manor - The mansion from Legend returns, and has been made larger and now includes outdoors and other fun activities.

Gameplay elements

  • Legend's Zip and Alister did not return. There is no headset.[10]
  • Lara no longer has Legend's PDA, PLS, or Binoculars, but the grapple has returned in the form of a non-magnetic hook grapple.[11][12]
  • Dual Uzis (which are now called Dual Mini SMGs) and the shotgun made a return. The magnums, present in the original Tomb Raider, also returned in the form of .50 caliber pistols.
  • Enemies include Bats, Wolves, Rats, Bears, Black Panthers, Crocodiles, Raptors, Gorillas, Lions, the T-Rex, Cat Mummies, and the mutants and monsters from the Atlantis levels such as the Winged Mutant and the Torso Boss.[1][11] They are significantly more difficult to defeat as they attack in groups.[11]
  • The human enemies are Larson,[13] Pierre Dupont[13], Jacqueline Natla, Kold and The Kid.[11]
  • The Lara model has been upgraded with over 7,000 polygons and has inherited a few new moves, a pole-hopping move where Lara can balance on narrow surfaces. She can also "perch" or balance on small platforms and not lose her balance. Also Lara can run across walls while swinging from her hook grapple[10] Also with the grapple she can go up on the walls.
  • Most of Lara's Legend animations have been revamped to make everything more realistic.
  • The levels are much smaller but more detailed than they were in the original, players can discover more than just one path for Lara to take - a critical improvement over the linear gameplay of Legend.[10]
  • Players should expect a minimum of 15 hours of gameplay, significantly longer than Legend.[11]
  • Interactive cutscenes made a return[14]
  • The auto-grab function from Legend is optional.[15]
  • A journal is accessible in game for hints.
  • Saving is done with a series of checkpoints, even though there is a save function, no matter where you save, it will always default you to the last check point you were at prior to manual saving.

Extras

  • Finding secrets, called "Relics" in the game plays an important part in the game, The "Relics" are used to unlock new costumes, and the "Artifacts" unlock the other bonus features (like commentaries, music, comparison shots, etc.)[10]
  • 10 costumes are unlockable, like in Legend. Outfits include the wetsuit costume from Tomb Raider II, which was shown during a press demonstration of Tomb Raider: Anniversary. Another confirmed unlockable costume is "Classic Lara", which is a version of the polygon Lara from the original game. Other costumes include a Tomb Raider Angel Of Darkness costume {renamed as camouflage}, the Legend costume, a remake of the Croft Manor Home Outfit, a Scorched Natla costume and a catsuit outfit as featured in Tomb Raider 3 & Tomb Raider Chronicles .[11]
  • An unlockable director's commentary with Toby Gard and Jason Botta is present.[11]
  • The soundtrack for the game is also unlockable gradually as each section is complete.
  • A note to the fans from one of the games producers is unlockable from the beginning of the game.
  • A production level called the Style Units is unlockable which merges the 4 areas featured in the game.

(Pictures of the extra costumes are shown in the official PS2 player's guide by Prima.)

Differences from the original 1996 Tomb Raider

As mentioned earlier, this is not a 1:1 remake of the original Tomb Raider (TR1). Crystal Dynamics has not only rebuilt the game from the ground up--improving on TR1's visuals--but they also added a good amount of new content; yet in the process, they removed a great deal of old locales from the original. Overall, the game is shorter and some of the puzzles have been simplified from the original 1996 version (although some have been improved). A sample of some of the changes, additions and removals from the game are:

  • Mountain Caves: A few rooms, such as the timed door room are removed; however, new to this version is controlling Lara in the opening sequence previously seen only in TR1's intro CG movie.
  • City of Vilcabamba: Many of the Caves and rooms at the start are removed. It is now quite linear and without some of the obstacles such as giant swinging blades and trap doors. The Bear Pool at the end of the original level has been replaced by some corridors and pits (the gold idol has also been removed).
  • Lost Valley: The Caves from City of Vilcabamba seem to have been moved here. The biggest change is that the T-Rex is now a boss who must be defeated to progress; you can no longer avoid the T-Rex by hiding in caverns. The Lost Valley itself is now a linear loop back to the waterfall, as opposed to being an exploration area where you find the cogs and backtrack to the waterfall in the original. The cogs themselves are now part of a huge, elaborate wooden mechanism in the main waterfall area. The shotgun is hidden in this version.
  • Tomb of Qualopec: The spike pits are deleted. The giant swinging blades missing from Vilcabamba make an appearance here instead. The battle with Larson is an 'event' battle rather than direct combat with guns. Most of the main four-way hallway's floor has crumbled away and now requires lining up tall columns and then jumping over them in order to access the tomb's other chambers.
  • St. Francis Folly: Gorillas and crocodiles do not appear in this level, unlike the original. Opening the first few doors requires memorizing patterns and then matching them by shooting lights on a giant mural. Thor is renamed Hephaestus, and Damocles takes much more effort to escape from the room besides just dodging falling swords. Neptune is now Poseidon and features a new water puzzle to solve. Atlas is relatively similar to the original.
  • The Coliseum: Probably the most drastically changed level in the game. Finding a way into the building is much more linear; no alligator pit to shimmy across, and the timed door puzzles have been removed. Also gone are the three corner rooms with their own individual puzzles, and the spiked pits are gone as well. Overall, the level is merely a fraction of TR1's Coliseum size, and it can be completed rather quickly.
  • Midas Palace: Besides the 3 puzzled rooms to recieve the lead bars, the rest of the elements from the original have been combined in the main room. Removed is the Five Switches mechanism that opened various doors based on a symbol pattern. Midas is now in the middle of the palace instead of secluded in a hidden room, and you no longer traverse the upper perimeter on rooftops and columns to find one of the lead bars; the Aqueduct area is a simple shallow area on top of the main room. The new Fire Room is now more intricate and spectacular than just jumping across flame pillars. Overall, the layout of this level is much simpler now, although the far more intricate puzzles balance things somewhat.
  • Tomb of Tihocan: The 'Cistern' level has been merged with Tomb of Tihocan; however, the only aspect of TR1's Tomb of Tihocan that remains is the actual tomb with Pierre inside, and the fast water current. There are no rusty keys to find and no long narrow passageways to explore underwater. The main play area is one large room, and the levers to raise and lower the water level are out in the open, as opposed to being in a side room. The final passage takes you right to the tomb, bypassing the entire area that was the former Tomb of Tihocan level in TR1. The Centaurs in the tomb are also a boss, are much bigger than the originals, and they have the ability to turn Lara into stone. You also need to perform a "Adrenaline Dodge", as well as pull off both of thier sheilds with grapping hook at the same time.
  • Temple of Khamoon: The first encounter with the mummified beasts features a cinematic sequence not seen before. The main gate area now has two Sphinx statues instead of one.
  • Obelisk of Khamoon: In TR1, this level begins with a room of moveable blocks that reveal more hidden rooms behind them. In TRA this sequence was moved to the end of the Temple of Khamoon as the final door-opening puzzle. This level has far more traps than were in the original level.
  • Sanctuary of the Scion: This level has a pair of new puzzles that involve raising giant columns immersed in water to open doors. The puzzle at the statues under the Sphinx is far more elaborate. Larson appears only in the cinematic sequence at the end of this level, replacing the Cowboy.
  • Natla's Mines: Boulders do not appear in this level, unlike in the original, in which they formed a vital part of the level. Also, Lara's battles with Natla's henchmen such as Larson and Kid are done via 'event' sequences rather than direct combat. The Cowboy is not on this level, replaced by Larson instead. Also, the TNT room and the area you fought kid in the original are gone.
  • The Great Pyramid: This is the former 'Atlantis' level, but again much shorter than TR1's Atlantis level. Most of the rooms and puzzles are gone and replaced with timed switches for scaling walls and climbing with your grappling hook. In TR1, this level was a collection of more than a dozen room-to-room puzzles with boulders, moveable blocks, switches, spiked pits and swimming. The shaft climb is done only once. The only puzzles that remain are the egg room, the encounter with Lara's Doppelganger and the final bridge room.
  • Final Conflict: There are no rolling boulders and spiked pits like there were in the original. The route taken is different - the original level had Lara return to the room with the Scion to destroy it. The water puzzle with the gates from the former Atlantis level makes an appearance here. The columns with fire have been removed. The game ends after your battle with Natla. There is no final escape from the room; it happens via cinematic sequence.

Other changes from TR1:

  • Lara names Larson, indicating they met before, where as in the original this is not indicated.
  • Lara cannot hold her breath as long, and the water sequences are far shorter.
  • The "Walk" button still allows you to fall off cliffs. In TR1, you could not fall off a ledge even if you tried to force it while the walk button was held down.
  • Lara's vertical jump is much shorter than it was in the first five Tomb Raider games.
  • In TR1, the Atlantean enemies all appeared to be similar, with the same features from the torso upwards. This is changed in Tomb Raider Anniversary - the Atlantean Soldiers appear like skinned biped panthers; the winged Atlanteans appear to be mutated bat-like creatures; the Centaurs' appearance has also changed drastically, and now they charge at Lara and in the Tomb of Tihocan attempt to turn her into stone.
  • The physical size of certain enemies has been scaled down - the rats are much smaller than they were in the original, as are the crawling Atlanteans and mummies. However, the centaurs in the Tomb of Tihocan level are bigger than the other centaurs, and slightly larger than the original centaurs.

Xbox 360 Episodic Content

On June 18, 2007 Eidos announced an Xbox 360 version of Tomb Raider: Anniversary. The game is split up into four episodes with the first two being released in September and the next two following shortly afterwards. The Croft Manor level will be available as a free download for each set of episodes. Purchasing all four episodes will cost 2400 Microsoft Points ($29.99 USD) and will require a Tomb Raider: Legend disc. It is the first time a full retail game will be available on the Xbox Live Marketplace. The game will also be released as a retail game for the Xbox 360 at a later date.

A developer for the game said, "Obviously running on the 360 allows us to take better advantage of HD capable displays. We have replaced the original textures with Hi-Res versions, as well as upping the quality of our character models. We have placed in real-time lighting and shadows, helping us round out the graphical options of the game. For the true Tomb Raider fan we have included additional achievements which will test their skills as they proceed through the game." [16]

Characters

  • Lady Lara Croft: The heroine of the game, Lara Croft is a British archeologist working for hire to recover lost artifacts, whether from tombs, or the clutches of selfish collectors.
  • Winston Smith: Lara's faithful butler. He has served the Croft family for generations. He became a live-in servant after his wife passed away.
  • Jacqueline Natla: The CEO of Natla Technologies. She hires Lara Croft to search for three pieces of the artifact "The Scion". Natla, however, is not all she seems...
  • Larson: One of the five mercenaries that Natla has hired for personal reasons. They are also 'experienced' tomb raiders.
  • Pierre Dupont: One of the five mercenaries that Natla has hired for personal reasons. They are also 'experienced' tomb raiders.
  • Kin "Kold" Kade: One of Natla's henchmen whose weapon of choice is a large hunter's knife.
  • Jerome "The Kid" Johnson: Another of Natla's goons, a skateboarder who uses SMGs to attack his enemies.
  • Qualopec: One of the ancient rulers of the lost continent of Atlantis, whose tomb is located in Peru.
  • Tihocan: Another ruler of Atlantis, Tihocan was buried in Greece.

Cast

Trailers, gameplay videos and demo

As of present, nine official trailers and four developer diaries have been released. The first (December 21 2006) revealed an FMV sequence, in which Lara slid into The Lost Valley, battled several raptors and suddenly turned at the sound of the T-rex approaching. What followed was then several seconds of gameplay footage from that famous level, including combat against bears, wolves and bats.

The second trailer (February 23 2007), showed one of the opening cutscenes (Lara's guide being attacked by the wolves) and gameplay footage from Egypt. A new move, in which Lara ran across a wall whilst gripping onto the grapple, was shown during the video. It also showed some mummies attacking Lara. Some of the moves they included was a fireball throw, unlike their original counterparts, which didn't use fireballs (however, the unmummified versions did), and another part of the trailer showed the mummy standing up to look around, another move inherited from the original counterparts. The trailer revealed also that the game was planned for a May release though a 38-second trailer released on April 14 2007 indicated a June 2007 release [17].

Several more trailers came out such as the Folly, the Coliseum, and a new one that shows the first footage of Atlantis including shots of mutants and the giant mutant. Gametrailers and Gamespot released gameplay videos mostly from the Peru section of the game.

A demo of the "Lost Valley" segment from the Peru levels was released on 25 May 2007. [2]

References

  1. ^ a b c d e f g "Tomb Raider: Anniversary on Eidos' website". Eidos/SCi. Retrieved 2007-02-21.
  2. ^ "Tomb Raider: Anniversary coming to Wii". Eurogamer. Retrieved 2007-05-15.
  3. ^ "Lara Croft Tomb Raider: Anniversary Dated". Blue's News. 24 April 2007. Retrieved 2007-04-24.
  4. ^ "Lara Croft Tomb Raider Anniversary European street date announced". 11 May 2007. Retrieved 2007-05-16.
  5. ^ "Coming Soon". GameTap. Retrieved 2007-05-09.
  6. ^ http://www.steampowered.com/Steam/Marketing/message/1057/
  7. ^ http://www.gamesindustry.biz/content_page.php?aid=24995
  8. ^ "messages on forums about Core's canceled version". Retrieved 2007-02-21.
  9. ^ "Eidos confirms '10th Anniversary Edition' of Tomb Raider". Eidos/SCI. Retrieved 2007-02-21.
  10. ^ a b c d Cite error: The named reference psw was invoked but never defined (see the help page).
  11. ^ a b c d e f g PSM3, no. 84, pp. 80–83, January 2007 {{citation}}: Missing or empty |title= (help)
  12. ^ "GamesRadar Tomb Raider: Anniversary preview". Retrieved 2007-02-21.
  13. ^ a b c d e f g h i j k l m "Tomb Raider: Anniversary Cast Of Voice Characters". {{cite web}}: Unknown parameter |acessdate= ignored (|access-date= suggested) (help)
  14. ^ "TRA preview on Captain-Alban" (in French). www.captain-alban.com. Retrieved 2007-02-21.
  15. ^ "Tour of Eidos Offices". Retrieved 2007-03-11.
  16. ^ http://www.tombraiderforums.com/showpost.php?p=1904213&postcount=5
  17. ^ "Brand New Egypt Anniversary Trailer". www.tombraiderchronicles.com. Retrieved 2007-04-19.