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Mario Strikers Charged

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Mario Strikers Charged
Mario Strikers Charged Football
Mario Strikers Charged Football box art
Developer(s)Next Level Games
Publisher(s)Nintendo
SeriesMario Strikers series
EngineOpen Dynamics Physics engine
Platform(s)Wii
Release [1]
[2]
[3]
[1]
Genre(s)Sports game
Mode(s)Single player, Multiplayer, Online

Mario Strikers Charged (マリオストライカーズ チャージド, Mario Sutoraikāzu Chājido), known as Mario Strikers Charged Football in Australia[2] and Europe,[4] is a sports video game developed by Canadian developer Next Level Games and published by Nintendo for the Wii. This game was announced at the 2006 Games Convention in Leipzig, Germany as the sequel to Super Mario Strikers for the Nintendo GameCube. It was released on May 25, 2007 in Europe, June 7, 2007 in Australia and July 30, 2007 in North America.

The game supports the Nintendo Wi-Fi Connection, through which players can participate in online matches and tournaments. Upon its European release, it became the first Wii online game to be available outside of Japan.

Gameplay

Two teams battle for the possession of a metallic ball. Players with the ball pass using A and shoot using B. Holding down B will allow the player to charge their shots. The color of the metallic ball can change depending on how often it is passed. A charged white ball has a much greater chance of going into the goal than a purple colored ball. Using the control pad will allow the player to use a deke to fake out an opponent. The deke varies among the captains and sidekicks. Players without the ball can shake the Wii Remote to tackle another player or press on the d-pad to slide tackle. If opposing players are tackled without the ball, the player's opponent will get an item. Pressing A will allow the player to switch between characters. Using the control pad without the ball will allow the player to perform a slide tackle which can gain immediate possession of the ball.

Items

All items from the previous game, such as the various Koopa Shells and the Chain Chomp reappear. Captains can use special items to hinder their opponent's gameplay.

Mega Strikes and Skillshots

The captains of each team are able to perform a Mega Strike by holding down B. The Mega Strike is similar to the Super Strike in Super Mario Strikers, but instead of one big shot worth 2 points, a Mega Strike splits up into 3-6 individual shots which all fly toward the goal at a certain speed. The number of balls and the speed of the balls depend on the timing of when the buttons are pressed. To defend against the shots, the opposing player must target and block the balls with the goalie using the Wii Remote by aiming it at the screen. For every shot the player successfully makes, a goal is awarded to their side.

Sidekicks are able to perform skillshots to attack or stun the goalie, making it easier to score. Koopa can shoot giant metal shells to the goalkeeper, Toad can make fire shots which if the goalkeeper grabs he will let go of the ball for a short period, Dry Bones will charge a giant ball of electricity at the goalkeeper shocking everyone in its path, Boo will turn invisible and he will be able to go through everyone including the goalkeeper, Birdo can shoot a giant white egg at the goalkeeper but it will break if it hits anyone else on the way, Hammer Bros. will throw 5 small hammers at anyone and the goalkeeper, Monty Mole can dig in the ground and pop-up at anytime he wants making a clear shot at the goal if desired, Shy Guy will hop on a Bullet Bill and blast his way to the goalkeeper and hitting anyone on the way there.

Online features

This is the second Wii game to use online Nintendo Wi-Fi Connection features. The online modes feature ranked random matches and unranked friendly matches.

Ranked matches puts players up against a random opponent and are restricted to players in the same region in order to maintain connection stability. A billboard showing the player's Mii will be shown along with the "Striker of the Day". The Striker of the Day is the player who earns the most points in one day. Players earn 10 points for winning a match or 1 point for losing a match, and also 1 point per goal scored, with a limit of 10 points extra earned for goals making a total limit of 20 points. Disconnecting from a match will cause players to lose points. The ranked matches do not use friend codes, are region specific, and support 1 vs. 1 and 2 vs. 2 player matches.

Friendly matches are casual matches in which players can go up against their friends. Unlike the ranked matches, the unranked matches use the friend code system and there is no point system involved for winning or losing matches. While originally planned to support world-wide play, support for friend-code matches was later restricted to local regions due to concerns about lag and playability.[5] Players are able to import their Mii; each Mii has its own friend code so that each user can have a separate friend list. [6] The unranked matches support 1 vs. 1, 2 vs. 1, 2 vs. 2, and 3 vs. 1 player matches.

Characters

There are a total of 12 captains and 8 sidekicks to choose from to form a five-player team, which consists of a captain, three sidekicks, and a goalie. All characters are separated into 5 categories: Balanced (balanced in all areas), Playmaker (speedy with good passing ability), Power (good shooting and defensive ability), Offensive (good shooting and passing ability), and Defensive (speedy with good defensive ability). The Kritters return from Super Mario Strikers as the goalkeepers.

Each captain has their own special item that they can use to wreak havoc on the field. The captains may use it at any time after it is received, especially to clear a path in order to perform their Mega Strike. The item can be obtained by shooting at the goal after the ball has been charged up, or by being tackled without possession of the ball.

- Also new to Mario Strikers Charged; you can now choose 3 'different' sidekick characters (each sidekick was the same is Super Mario Strikers; like 3 Toads or 3 Koopas)

( "- New" are character who were not playable in 'Super Mario Strikers')

Captains

Sidekicks

Goalies

Stadiums

All 7 stadiums from Super Mario Strikers return along with 10 new updated stadiums for a grand total of 17 stadiums.

Many of the newer stadiums have certain characteristics. Thunder Island has blowing wind, which can blow players off the field. Other stadiums have obstacles such as Thwomps and lightning strikes to make scoring more difficult, and some even have terrain obstacles.

For the most part, the older stadiums remain faithful to the original. There has been some remodeling, retexturing, and relighting done. For example, Bowser Stadium's flooring has been improved texture-wise, and some of the audience seating is missing as if it had been blown away, thus being able to see out into space. There also seems to be less light and the goal nets have been changed as well.

Reception

Currently, reviews of the game have been generally positive with an average critic score of 80% at Game Rankings.[7] Official Nintendo Magazine praised the pick-up and play feel of the game, giving the game 91%. Eurogamer also favored the added strategy and feel to game, giving it an 8/10.[8] UK magazine NGamer criticized the game for its low amount of game modes, but overall felt that it was a definite improvement over the GameCube original, giving it 78%. Edge magazine was concerned about the overwhelming power of the Mega Strike feature, giving it 6/10. IGN UK gave the game an 8.7 out of 10 and an editor's choice award.[9] UK based website Mansized scored Mario Strikers Charged a full 5 out of 5 stars, particularly praising the game's enjoyable multiplayer options. GameSpot gave the game a score of 7.5 out 10.[10]

The US edition has also received favorable reviews from IGN who stated that its online feature was "the first one on Nintendo's new console worth mentioning" IGN scored it 8.3 (out of ten) [11]

Nintendo Power gave the US edition an 8.5 out of 10, criticizing the limited single player modes while praising its online and offline multiplayer capabilities.[citation needed]


Gamepro gave Mario Strikers Charged a 5 out of 5, praising the great online support, lots of game modes, and its fun inquires and battles.

References

  1. ^ "Get ready for kick off!". Nintendo of Europe. March 4 2007. Retrieved 2007-05-22. {{cite web}}: Check date values in: |date= (help)
  2. ^ a b "Mario Strikers Charged Football". Nintendo of Australia. May 3 2007. Retrieved 2007-05-22. {{cite web}}: Check date values in: |date= (help)
  3. ^ "NOA Release Dates Galore". Nintendo World Report. May 21 2007. Retrieved 2007-05-22. {{cite web}}: Check date values in: |date= (help)
  4. ^ . Nintendo of Europe http://www.nintendo-europe.com/NOE/en/GB/news/article.do?elementId=eFA8gFwMd9RQtGKMyr4DW6LGuRPeF8Ms. Retrieved 2007-05-22. {{cite web}}: |url= missing title (help)
  5. ^ "Mario Strikers Wi-Fi & Gameplay Video". Cubed3. April 23 2007. {{cite web}}: Check date values in: |date= (help)
  6. ^ "New Mario Strikers Charged Info". 4 Color Rebellion. April 23 2007. Retrieved 2007-05-22. {{cite web}}: Check date values in: |date= (help)
  7. ^ Mario Strikers Charged at Game Rankings
  8. ^ "Mario Strikers: Charged Football review". Eurogamer. May 18 2007. Retrieved 2007-05-22. {{cite web}}: Check date values in: |date= (help)
  9. ^ Matt Wales. "Mario Strikers Charged Football UK Review". IGN. Retrieved 2007-05-30.
  10. ^ Alex Navarro. "Mario Strikers Charged Football GameSpot Review". GameSpot. Retrieved 2007-08-01.
  11. ^ Matt Casamassina. "Mario Strikers Charged Review". IGN. Retrieved 2007-07-29.