Tekken 5

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Tekken 5
Developer(s)Namco
Publisher(s)Namco
Platform(s)Arcade, PlayStation 2, PSP
ReleaseArcade

PlayStation 2



Genre(s)Fighting
Mode(s)Single player, multiplayer
Arcade systemNamco System 256

Tekken 5 is the sixth installment in the popular Tekken video game franchise.

Gameplay

Tekken 5 is credited for taking the series back to its roots. It incorporates a faster, more fluid fighting system, improved graphics, returning characters, and some of the Tekken series' trademark infinite stages. New to Tekken 5 is the crush system which affects the vulnerability of a character while he attacks. For example, a move with jumping properties, such as a hopkick, will be completely invulnerable during most of its animation time to all of an opponent's low attacks.

It also retains its wall juggling concept from Tekken 4, but the element is effectively less easy to abuse and easier to defend against. The home version is a collector's edition of sorts, as it includes full arcade emulations of Tekken, Tekken 2, Tekken 3, and Star Blade. Tekken 5 also allowed players to customize their fighter for the first time, allowing them to change the colors of their outfits, buy additional costumes (only available to a few characters), and equip them with items by using money gained from playing the Story, Survival, and Arcade Battle modes.

Tekken 5 includes a fighting mini-game in direct lineage to the Tekken Force modes in Tekken 3 and Tekken 4 called "Devil Within". This mini-game follows the adventures of Jin Kazama as he searches the G Corporation in search for information on his missing mother and other answers. Being somewhat story oriented, the player is not permitted to use their own choice of characters like previous iterations. The game also uses a limited button system, incorporating a Block and Jump button as well as sizing down the attack buttons to simple "Punch" and "Kick" buttons (though, some of Jin's fighting special moves can still be performed such as his Demon's Paw). Along with fighting various Jack models in the mini-game, the player must pursue minor key quests to proceed. This mode is one of the two ways to unlock the playable version of Jin's Devil incarnation.

Story

After the conclusion of King of Iron Fist Tournament 4, father Kazuya Mishima and son Jin Kazama, battle each other at Hon-maru, located within the Mishima estate. Kazama quickly beats his father. The eldest Mishima, Heihachi, enters the Hon-maru to find his son defeated and unconscious. Heihaci and Kazama battle it out.

of The King of Iron Fist Tournament 3, Jin begins to manifest the Devil he inherited from his father, Kazuya. Jin's black feathered wings emerge and spread, large black tattoo-like markings surface on his upper torso.

Heihachi, now defeated and completely overwhelmed by Jin's inhuman strength, can only prepare himself for his imminent death. On the verge of taking the life of his grandfather, Heihachi, Jin manages to momentarily regain control of himself.

"Thank my mother, Jun Kazama, for your life." Jin said, before taking flight through the Hon-maru ceiling and into the clear night sky.

The sounds of battle gave way to an eerie silence as Heihachi lay spread out on the ground contemplating the events that had just transpired. The silence was soon interrupted by what sounded like distant approaching aircraft. The roar of the aircraft increased and the sounds of something being ejected could be heard in the distance.

However, a group of "Jack" robots interrupt the battle. Both Kazuya and Heiharchi are surprised at the attack, and begin battling as a team against the invasion. During the battle, however, Kazuya betrays his father, throws him into the path of the army of robots, and escapes. Seconds later, a robot explodes, destroying Hon-maru. Raven, watching on top of the cliff, speaks into a headphone, reporting, "Heihachi Mishima...is dead."

The very next day, news of Heihachi Mishima's death spread rapidly across the globe. Most people believed that Heihachi's death would bring about the end of the Mishima Zaibatsu, but behind the scenes someone else had taken control, and business went on as usual.

A month later, it was announced that the Mishima Zaibatsu will hold The King of Iron Fist Tournament 5.

Character roster

Returning characters

New Characters

Changes

Character voices

File:T5JP.jpg
A promotional poster for Tekken 5.

In Tekken 5, the developers had some of the characters speak in their native languages; Korean (Hwoarang and Baek Doo San) and Mandarin (Wang Jinrei and Feng Wei) were added to Japanese and English. Steve Fox has his own British accent.

Also, some characters are not heard speaking in their native language: Brazilian fighters Eddy Gordo and Christie Monteiro do not speak Portuguese. It can be noticed also in the Dark Resurrection upgrade, where Sergei Dragunov is not heard speaking Russian (or for that matter, anything at all) and Lili does not speak French or Monegasque. In addition, King is not heard speaking any of his lines, neither in Spanish nor in English; he growls instead. Ling Xiaoyu is a character from China. Throughout the Tekken series where Xiaoyu has appeared, she has only spoken Japanese and never in her native Mandarin language (However, she does say "Ai ya" which is Chinese for "uh oh", "oh no", or "oops", and "deng yi xia" which is Chinese for "wait a moment"). Also, at the end of the "Tekken 5" ending movie for Panda, she says hello in Chinese, "Ni Hao."

Flat-floored levels

The raised and lowered sections of floors featured in the Tekken 4 levels were removed for the fifth installment. This change made gameplay throughout each stage generally similar, aside from wall placements.

Other level design alterations

In addition to removing the uneven nature of the Tekken 4-styled stages, the design team returned to Tekken 1-3's style of stages for the stages without barriers by allowing them to be infinitely scrolling. For walled stages, the fights take place in fairly symmetrical boxes without any uneven walls (again, removing a feature introduced in Tekken 4).

Gameplay Mechanics

Other changes over the Tekken 4 design included the removal of the positional change techniques (throws were once again controlled by combinations of LP+LK or RP+RK instead of designating LP+LK as a position switch maneuver; only Steve Fox was given a position change attack), bringing back traditional air combat (Tekken 4 removed back and vertical leaps in favor of a more fluid 3D combat model) and using a juggle system more akin to Tekken 3 as opposed to the 4th game's less juggle-friendly gameplay. The fighters were also forced to remain stationary prior to the round beginning (Tekken 4 allowed the fighters to move freely before the opening of a round, fitting in with the more position-based gameplay of that game).

Critical response

Tekken 5 (and Tekken: Dark Resurrection) were met with mainly positive critical response. Among these positive responses are the reviews from GameSpot and IGN, which gave Tekken 5 a 9.2/10 and 9.3/10 respectively. The graphics in Tekken 5 are sometimes referred to as the best on the Playstation 2 platform.

The game's critical praise was matched with commercial success. As of March 2007, Tekken 5 has sold around 4.3 million copies (note that the game was first released in February 2005).

Tekken 5: Dark Resurrection

File:Selection.jpg
Character Selection (Game Watch)

Currently available in the Arcades, the Playstation Portable and the Playstation 3 (via the PlayStation Network) Tekken 5: Dark Resurrection, once known as Tekken 5.2, is an upgrade of Tekken 5. It was officially announced at the 2005 JAMMA AM Show but news of it leaked slightly beforehand. Unlike Tekken 5.1 which merely tried to balance Tekken 5, Dark Resurrection adds a host of new content. Occasionally gamers believe that this game has SNK boss syndrome, refers to Jinpachi as final boss and his difficulty level.

External links