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This is an old revision of this page, as edited by I love entei (talk | contribs) at 09:08, 23 December 2007 (moved Talk:Racing game to Talk:Racing Game: Capatilised G.). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

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Certain board games may also be considered racing game (e.g. Chutes and Ladders)

There are also racing toys.

Perhaps a disambiguation paragraph at the top would be appropriate.

Leonard G. 01:12, 31 Oct 2004 (UTC)

Formula One PS2

Actually the series are far less realistic than their counterpart in PC, specially F1C... but someone posted this series in the arcade listing which is vastly incorrect since, perhaps at a less realistic level, the car oversteers, understeers, you can lock your brakes, blow your engine, there is tyre wear model, fuel comsuption model... furthermore you can set some few things like wings, chamber, ride height, bars, gear ratios.... so it is really a simulator, a bad one, but a simulator... this is true from 2002 when the series began to be developed by studio Liverpool, before that it is clear arcade... so I Updated this in the article

Fastest Racing Game

With simulated speeds that are over 750 km/h the Extreme-G series is the fastest game ever made. Although some might claim that F-ZERO is faster because it claims to be or had a counter that said you where going that fast, the game was not a realistic racing simulation like Extreme-G. I don't think F-ZERO should be clased as a simulation style racing game. It is more of an arcade racing game. (Simonapro 22:51, 20 June 2006 (UTC))[reply]

Because we all know that motorcycles in space with guns is "a realistic racing simulation". Although the Extreme-G series is faster than previous games in the F-ZERO series the latest game, F-Zero GX, has a focus on pure speed and skill whereas the Extreme-G are a little bit more focused on action. Also it should be noted the point of view is different in each game. In F-Zero GX you play much larger vehicles with the camera pulled out from the track but in Extreme-G you play small vehicles with the camera placed much closer to the track. To more accurately measure the speed of the two games you would need to be in first person view. Do to the fact that this is going to be more and more heated debate as time goes on, as more very fast racing games come to the market and no way accurately measure the speed of each game, I say that the note should be removed from this article. (Bleek II 09:32, 23 June 2006 (UTC))[reply]

Fixed link to article "Pole position II"

I have fixed the link to the game "Pole position II". Link did not have proper destination and therefore led to page has not been created page. Original link "Pole position 2" New link "Pole position II" 207.118.160.123 02:25, 24 July 2006 (UTC)[reply]

First racing game

Surely that would be Gran Trak 10?

http://en.wikipedia.org/wiki/Gran_Trak_10

No?

Can anyone else comment on this?
I went ahead and changed it. As noted in the change log, Gran Trak 10 is top-down, while Night Driving (the previous title nominate as "first racing game") is first-person and thus more similar to current-day racing games. Since the article covers first- and third-person racing games, I think Gran Trak has to count as the first racing game anyway.

I'm a little surprised nobody else had noticed this earlier (it's been like it for ages), so I'm open to reasons why I'm wrong.160.5.247.1 20:21, 11 February 2007 (UTC)[reply]

Mario Kart Double Dash

There is an inaccuracy concerning Nintendo's arcade racers here. It says "Mario Kart Double Dash (NDS / Gamecube)" Double Dash is not available for the NDS, it is called "Mario Kart DS" on that platform.

Futuristic/Extreme racers

Should S.T.U.N. Runner be added to this list? Quite a few people consider this the first Futuristic/Extreme racer ever. 67.164.177.202 05:41, 30 September 2006 (UTC)[reply]

Project Gotham Series

Just wanted to know why it's considered arcade. I mean even though PGR focuses on style the handling of the cars is still more simulation than arcade. I think that, for example, Forza and PGR feel quite the same with all the help options activated (though Forza gets far more realistic if you turn it all off). 213.157.1.133 19:28, 28 November 2006 (UTC)[reply]

A few small inaccuracies

I've added rFactor and GTR2. I felt that as rFactor seems to have the largeswt user base in the racing sim community at this date it deserved a mention, likewise GTR2 as GTL was mentioned. Also, I felt the need to add some more dates in racing game history as I felt it was inaccurate to miss out on racing games such as REVS, Indy 500 (1990) and F1GP. I know this is not exclusively a sim racing piece but neither is it exclusively for arcade racing and as such I think it should mention major milestones in each subcategory of the genre.

I've also modified the main body of text since as many of the things claimed as 'sims' were in fact either arcade or semi-simulations. Virtua racing is not a sim. It does not try to replicate true F1 handling or circuits, especially not compared to F1 Grand Prix which was also released that year; also, Colin Mcrae Rally is seen as a semi-simulation series by most sim racers and Driver did not have the most realistic physics engine ever introduced to PC.

82.69.88.21 01:21, 24 January 2007 (UTC) 12:32, 7 January 2007 (UTC)[reply]


I'm surprised there isn't a bigger war in here over the "simulators" and "non simulators"

Are we talking about physics, here? Content? Compatibility with racing wheels like the Driving Force Pro? If everyone can reach a consensus as far as the definition of what it is we're classifying, that's great, but then opinion still plays a big part. I've rearranged a few of the games to what I feel best represents their category, but I'm positive someone is going to swap Enthusia and Gran Turismo, at the very least. They'll probably toss Forza into "simulators" again, too.

My recommendation is to delete the area entirely (it would be reverted and I would receive a warning if I did it myself), or at least find a way to either reclassify the games or precisely define what separates them.

69.129.195.198 07:23, 23 March 2007 (UTC)[reply]

Arcade/simulator categories

I have noticed that the games in each category have been moved around a lot. This has got to stop and I have an idea on how to improve that section.

I think that there should be 4 categories:

Pure simulators (e.g. Grand Prix series) Feature-filled simulators (e.g. Gran Turismo series) Semi-simulators (e.g. PlayStation F1 series) Arcade racers (e.g. Project Gotham Racing series)

  • Pure simulators accurately recreate a certain racing series, with no special features. They are as realistic as possible, because that is the one aim in mind.
  • Feature-filled simulators are almost as realistic as pure simulators, but with extra features to make the game more interesting to play. (Gran Turismo and Forza Motorsport are very realistic, but try to remain interesting to play.)
  • Semi-simulators are filled with features like feature-filled simulators, but are less realistic, either to make the game more playable, or because the resources required to make a simulator cannot be acquired. (The Colin McRae rally series is a semi-simulator otherwise it would be unplayable by most people.)
  • Arcade racers have a special physics engine in order to make playing the game easy or fun in one or more aspects. (Project Gotham Racing makes drifting relatively easy, Ridge Racer and Daytona USA feature very unique physics to make them fun to play.)

The two games that are being moved most often are Gran Turismo and Forza Motorsport, because few people can agree which category they belong in. The new category should hopefully contain them. --81.178.228.60 18:40, 29 June 2007 (UTC)[reply]

Love it! This is the best idea to ever come from an anon IP address! 阿修羅96 20:38, 29 June 2007 (UTC) Note: this idea was from me while not signed in:--GM matthew 21:39, 2 July 2007 (UTC)[reply]

I knew there was a catch... 阿修羅96 21:40, 2 July 2007 (UTC)[reply]

I agree about the fourth category... Can someone actually add info, about what games should be adressed as feature-filled sims, except GT and Forza? Echad 16:50, 15 August 2007 (UTC)[reply]

GT and Forza are semi-simulators because they both have a simplified physics engine in order to keep the cars easy to drive by just about anyone, so that the game sells well. This is the first priority for Microsoft and Sony and not realism because the stakes are high. Also the cars must be easy to drive with a gamepad because very few console owners have steering wheels. I think it would help if you could please please tell us:

  • 1) what simracing community are you active in so that we can see who exactly is calling GT and Forza "simulators", and how knowledgeable are they;
  • 2) which of the games currently included in the "Simulators" section have you actually played with realistic/simulation settings;
  • 3) What exactly does this "feature-filled" nonsense mean, why does GT or Forza belong into that fictional category as opposed to GTR 2 for example? What are those extra features, and how exactly do they warrant a new simulation category? (you are of course aware that categories such as "simulators of old F1 series", "simulators with great soundtracks", "simulators sold on DVDs", "simulators largely hyped as realistic by disinterested console manufacturers" could be created). Also, who says GTR 2 is not trying or not being interesting to play? Staniol 00:26, 16 August 2007 (UTC)[reply]

Arcade/simulator category crisis

From what has been stated on this talk page, I would now say that even my "four category" idea is a poor one. But with that idea gone what should we do about this section of the article? Should we leave the lists as they are? Should we actually try my idea? Should we actually reduce it to two categories, removing the semi-simulator category? Or should the lists be deleted altogether? I do not know, although right now the deletion idea actually sounds best to me. I would suggest outlining the current three categories, and giving them each a description and a couple of examples without actually creating full lists, as this debate has seriously got to stop. How can any racing game be defined as a simulator, arcade racer, or something in-between? It is a matter of opinion, not fact. And BTW, I am not from any sim-racing community, my suggestion was merely an idea to help the article, with no desire for the idea to be actually used, but with the intention of settling this debate once and for all.

In short: I am now against my own idea of using four categories, and instead suggest removing the section altogether or changing the lists into descriptions of each category with some clear examples. Otherwise, the debate on where games like GT and Forza belong will never stop. --GM matthew (talk) 00:36, 22 November 2007 (UTC)[reply]

Stupid

Why Racer is listed here as a simulation game, while Gran Turismo as a semi-simulation? Here listed, that GT cannot qualify to a full-time-simulation without damage... So why Racer can? I think everyone will agree, that AI in Racer is much worse (it is hard to lose to AI on the same car) and the physics in Racer allow to eliminate your opponents by colliding with them, so they will spin out of course, but you will surprisingly stay... Such maneuver is mostly impossible in Gran Turismo (unless you bang them during the turn, but it is very difficult for you to stay on-track after that)... And BTW, Wikipedia is currently the only place to not call GT a simulator. Original research, eh? Isn't this AGAINST wikipedia policy? I suggest to either place Gran Turismo on the simulator list, or remove Racer from it. Echad 16:03, 7 August 2007 (UTC)[reply]

I don't know why Racer was in the sim category in the first place. I personally see it more like a sand box game (regarding modding) with quite mediocre physics model. Wiki the only place not call GT4 a sim? I'm afraid you are quite wrong. Based on what original research GT4 should be put to the simulation category? Based on what the developers of the game says? Is that very reliable source? I think the semi-sim category is quite right place for it, it is mixture of some simulation aspects and arcade driving games. It has too many shortcuts taken in the physics model to be so called full-blown sim. Timppis 22:28, 8 August 2007 (UTC)[reply]

If you read carefully, you would understand, what I said... On the page there is a statement of GT being "widely regarded as simulator, but this and that prevents it to be so"... This statement WAS the original research, glad that it's gone. If you played any GT game, you would see, that it contains both "Arcade" and "Simulation" mode, and the biggest difference is not the physics model, but the things such as: championships, license tests, money making, buying cars (one of most interesting aspects was the very real-life element of buying some old used car and turning it into a racing vehicle), upgrading and tuning them up... It even has car wash and oil change! Car damage was in GT2, although only performance was affected. It was removed due to no career repair mode. Most "simulation" games don't let any part of tuning, especially to the extent GT does it, nor the license tests. And about "limited physics" I think that it is better for car not to fall on its roof at all, that magically reapearring at the middle of the road after that, as it is in most other games. GT is BOTH the sim and an arcade, not a SEMI.

BTW Racer is on the comparison page also, and GT is not... I do not suggest to remove it from there, as it contains some valuable info for the people, who chose what game to play... Instead, I suggest to list what simulation elements are present in Gran Turismo, and all other "semi-sims" as you call them. Just for the encypedic poit of view.

And the last thing... Compared to GT, NFS: Porsche Unleashed is full-blown arcade. They are not belong on the same list. Echad 23:46, 8 August 2007 (UTC)[reply]

Ok, I understand. I also removed that statement yesterday because it was quite offensive (and the other games on listing do not have additional information either).
I still think GT(4) is more like a mixture of sim and arcade. It has simply too many shortcomings in the physics model, especially in the tyres physics (simple example: how is it possible that you can't do a burnout with relatively powerful RWD car?). True, many other games/sims does not have tuning but that "level 1-level 2-level 3" kind of upgrade system has some issues regarding realism. Lacking damage is quite obvious but it is not the only issue with GT4.
Personally (!) I think much of the reputation of GT4 being superior simulation is because of the succesful marketing by Sony. Starting from the "real driving simulation" slogan under the official logo. Most PC sim games are made purely for "niche" market, for gamers who are very devoted for playing mostly only racing sims. On the contrary GT4 is made for masses, wide spectrum of gamers - otherwise it would never sell millions of copies. This makes lots of different kind of limitations regarding realism and the physics, for example how hard the game can be and how playable it must be with a pad controller.
What comes to Porsche Unleashed, I think it needs to be taken into account that when the game was released, it's quite old game (released 2000) but back then it was quite realistic compared to the casual arcade driving games. I wouldn't mind putting it to the arcade category but because the semi-sim category is in the middle, it has widest spectrum of games.
Of course there can't be no real research (if not then purely in mathematical (physics) aspects?) about what game belongs to what category but at least what the developers say about their own game is quite meaningless - of course every game developer is saying their game is the most beautiful, most realistic and the best ever. I'm not trying to be the judge here but I think people who haven't played some of the games listed in the sim category (other than Racer, I don't know have you) can't see the "whole" picture. Timppis 00:54, 9 August 2007 (UTC)[reply]

Oh, now I'm sure you haven't played GT before the 4th part. I played GT1, GT2 and GT4. From the games listed here as "simulators", I played GTR2 and Richard Burns Rally (although for very little time, as I'm not a rally fan). Haven't played others, but I would like to try. I played most of PS and PS2 racers, never tried most of PC ones and never raced online.

I now barely remember, what tire variations are in GT4, but in GT2 there are special "simulation" tires, which offer most realistic experience. Try different tires in GT4, maybe this will help... Or the brake tuning. (This is not in defending GT, just FYI)

You joke about Porche Unleashed being realistic in year 2000! Gran Turismo was released in 1997 and GT2 in 1999! At these years GT was one of the most realistic not-F1 simulator game. They just try not to change the game engine dramatically, because it would turn off most fans. PU should not be putted on arcade category still, because it's not a pure arcade, and I think the best way to present this list would be to implement new category, such as in upper post, to differ feature-filled sims from the pure ones. I would have done this myself, but I barely played the games present in the semi-sim category.

Level 1-2-3 tuning is just parts for beginners, amateurs and professionals. If a beginner will buy the last suspension set and mess with it alot, he will usually spoil the car. And the tuning feature is not based on buying upgrades, but on adjusting these springs, dampers, gear ratios, etc..

P.S. And why do you think I call GT a sim because an advertisments? It is not a "pure sim", as it has some arcade elements (just Arcade Mode is enogh), as some action game with some puzzles can not be called a "pure action" game. I really suggest adding the Feature-Filled Simulators to the list.

P.P.S.

It is still MOST realistic in a field of _not sports_ cars. Just tell me about any realistic game, where you can race station wagons, jeeps, road cars, historic stuff up to the first ever car AS WELL AS grand tourers, rally, supercars... Most games are focused on single category (such as Rally or NASCAR racers) and representation of actual championships.

You say you've played GTR2 and Richard Burns Rally, but have you played them on realistic settings? Probably not, since you would need a steering wheel in order to drive those cars with all arcade aids turned off, and you say you don't usually play PC simulators so you probably don't have a PC steering wheel. The question is then how qualified are you to address the accuracy of their physics? Btw, i played GT2, GT3 and GT4, none of them are simulators though GT3 and GT4 could fit into the semi-simulation category. But that's not just my oppinion, on every simracing site I've seen the GT series is regarded as semi-simulation or even arcade. And I mean simracing sites, not casual player sites and general discussion forums (those people are not aware of simracing and therefore can't make a valid comparison), nor fan sites made by 14 year old kids playing Forza on daddy's Xbox. You also say "Most games are focused on single category (such as Rally or NASCAR racers) and representation of actual championships" - well that's because they try to accurately model those specific cars, they go for quality over quantity, they don't just hire 398234089 3D modellers like Polyphony and tweak the same car physics to handle a little different. Also if you can please sign your comments, it makes discussions easier to follow, thanks. Staniol 00:47, 16 August 2007 (UTC)[reply]
I strongly oppose the addition of a "Feature-Filled" category on the grounds of it being bogus, as I've stated in the "Arcade/simulator categories" discussion thread. You seem keen to include these 2 games into a category of their own but I see no reason for that. If you can elaborate on those features that warrant such a category in the thread above I would appreciate it. Staniol 00:50, 16 August 2007 (UTC)[reply]

I have made my own comment above here. --GM matthew (talk) 00:36, 22 November 2007 (UTC)[reply]

Oh, you talk like physics is the only thing that matters... =\ I don't feel the TCS/ESC/Anti-lock brake _switches_ in options menu make up for realism, it is really much more real to actually install these systems on the car itself. "How qualified I am to adress their physycs"?... You make me laugh, you need quality technicians to adress accuracy of _games_? About "feature-filled" cat ask the other guy... I just can't stand Gran Turismo being in the same category as Need for Speed: PU... It is stupid. Echad (talk) 13:22, 28 November 2007 (UTC)[reply]

AND, WTFU is with Racer being sim, while GT is only semi??? Racer is much _less_ realistic! Echad (talk) 13:22, 28 November 2007 (UTC)[reply]


What? Make you laugh? Are you talking to me? I don't know if you are, but I'm sorry, the actual debate of where each game actually belongs is besides the point. You've just argued that GT is more realistic than Racer. Many others would say the opposite. It is virtually impossible to actually classify which category each game belongs in, and that's why I then suggested that the lists should be removed altogether. The only way the lists can stay is if there is an official company that gives each racing game a rating based on what sort of realism it is aiming for. And there is no such company, so the lists have got to go. This is supposed to be an encyclopedia article, not a furious debate turning into a war.

And back to the debate briefly, any Need for Speed game wouldn't make the semi-simulator list anyway, it is more of an arcade racer. I was assuming that physics were the main decisive factor for whether games were simulators or not. If they aren't then what is?

The trouble is, it will probably be the case that no matter how realistic games like GT and Forza actually are, some will still see them as semi-simulators.

I am going to allow until February 2008 for someone here to state a suitable reason why the lists of simulators/semi-sims/arcade racers should stay. Otherwise I will remove them myself. I am going to make this very clear: this debate has seriously got to stop RIGHT NOW. PERIOD. --GM matthew (talk) 01:16, 5 December 2007 (UTC)[reply]

NOTE: I have recently observed that Echad may have been talking to Staniol instead of me. Nevertheless, my statements still stand, and my February 2008 deadline remains. --GM matthew (talk) 22:57, 18 December 2007 (UTC)[reply]

In fact, almost the entire article is in a mess, so if neccessary I will actually rewrite the entire article. It really is that bad. Despite this, the simulator/arcade category debate is still by far the worst problem here. --GM matthew (talk) 23:08, 18 December 2007 (UTC)[reply]

Racing games: Violence?

I've noticed many racing games that contains a violent content. For example, MotorStorm was the first T-Rated game, and on the back, it contains violence. How come racing games contains violence, just like any other action games? Professional Gamer 20:19, 18 October 2007 (UTC)[reply]