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Sonic Blast

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This article is about the Game Gear game. For the Sega Genesis/Sega Saturn/PC game, see Sonic 3D Blast.
Sonic Blast
File:GGSonicBlast.jpg
Developer(s)Aspect
Publisher(s)Sega (Game Gear version)
TecToy (Master System version; Brazil only)
Designer(s)Toshiaki Araki (Programming), Fumikazu Sugawara (Design), Kojiro Mikusa (Sound)
Platform(s)Game Gear, Sega Master System (Brazil Only)
ReleaseGame Gear
North America November 1996
Europe November 1996
Japan December 13, 1996
Master System
Brazil December 1997
Genre(s)Platform game
Mode(s)Single player

Sonic Blast is a video game in the Sonic the Hedgehog series developed by Aspect and published by Sega for the Sega Game Gear. It is known as G Sonic in Japan. It was released in November of 1996 for both North American and European markets. A Japanese release followed later that year on December 13, being the last commercial title released for the system.[1]

The game was also ported to the Sega Master System in Brazil by TecToy and released in December 1997 which is also the last game ever made for that system.

Sonic Blast was later compiled with other Sonic titles in Sonic Adventure DX and Sonic Mega Collection Plus, and a demo of its ending can be unlocked in Sonic Gems Collection.

While this game was released at the end of 1996 in conjunction with the similarly named Sonic 3D Blast, it is worth noting that both games have little in common. No enemies, levels, or bosses, are shared between the games. The story is also completely different. Sonic and Knuckles join together to collect five of the Chaos Emeralds and confront Eggman at Silver Castle.

Gameplay

Unlike its pseudo-3D counterpart, Sonic Blast for Game Gear was a side-scrolling run and jump platform game. It was among the last new Sonic the Hedgehog games released for the Sega handheld, and sported some of the most advanced features of the 8-bit series.

The two playable characters in the game are Sonic the Hedgehog and Knuckles the Echidna. The object of the game is to collect five Chaos Emeralds, in stages visually similar to the Sonic the Hedgehog 3 special stages, but instead require Sonic and Knuckles to collect rings as in Sonic the Hedgehog 2's special stages. Emeralds can only be obtained in the second act of each level. Finishing a special stage in the first act will gain the player an extra life instead. Similar to Sonic 3, special stages are entered through large rings hidden in the regular stages.

Much like Sonic Triple Trouble, when you get hit by enemies, you only lose some rings as opposed to all of them (in this game, 10 rings per hit). Sonic's maneuvers are similar to those in other games, but he has a special double-jump ability that allows him to reach greater heights, like with the lightning shield in Sonic 3. Knuckles's abilities are his standard climbing and gliding, as seen in Sonic and Knuckles.

Trivia

  • All of the stages have colors in their names.
  • The title screen seems to have a resemblance to Sonic & Knuckles.
Sonic in Yellow Desert Zone

Graphics

A prominent feature of this game was its rendered graphics, which had become popular in Nintendo's 16-bit hit Donkey Kong Country (also known as Super Donkey Kong). The rendered graphics give the game a more advanced look than most other 8-bit games. The character graphics also took up a big portion of the screen.

References

  1. ^ ""G Sonic"". Retrieved 2007-01-24.