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Psychonauts

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Psychonauts
North American Windows cover.
Developer(s)Double Fine Productions
Budcat Creations (PS2 version)
Publisher(s)Majesco Entertainment
Designer(s)Tim Schafer (Creative director)
Scott Campbell (Art design)
Composer(s)Peter McConnell
Platform(s)Xbox, Microsoft Windows, PlayStation 2
ReleaseXbox


Microsoft Windows


PlayStation 2



October 11 2006 (Steam)

December 4, 2007 (Xbox Originals)
Genre(s)Adventure, Platform
Mode(s)Single-player

Psychonauts is a platform video game created by Tim Schafer (known for several LucasArts adventure games such as Grim Fandango and the first two Monkey Island games), developed by Double Fine Productions and published by Majesco. The game was first released on April 19, 2005 for the Xbox, and has subsequently been ported to PlayStation 2 and Microsoft Windows. It has also been released on Steam, as an "Xbox Original" through Xbox Live Marketplace, and as a free playable title on the GameTap basic subscription service.

Psychonauts is based on the exploits of Raz, a young boy gifted with psychic abilities who runs away from the circus to try to sneak into a summer camp for those with similar powers in order to become a "Psychonaut" (A "mental marine, a psychic soldier" as Coach Oleander described them). He finds that there is a sinister plot occurring at the camp that only he can stop from happening. The game is centered on the widely strange and imaginative minds of various characters that Raz enters as a Psychonaut-in-training in order to help them overcome their fears or memories of their past in order to gain their help and progress in the game. Raz gains use of several psychic abilities during the game that are used for both attacking foes and solving puzzles.

While the game suffered from poor sales and publisher Majesco suffered financial difficulties relating to Psychonauts and other titles in its catalog, Psychonauts received strong praise and is considered one of the best platformers of the sixth console generation.

Gameplay

Psychonauts combines traditional console platformer elements with the kind of strong storytelling, humor and dialogue found in adventure games. The camp itself is fully explorable by the player to find hidden arrowheads that can be used to purchase items at the camp store and psi cards that help to improve Raz's Psi Ranking, to talk to other campers and camp advisers, and to make way to the various "levels" within the game. There are also areas in the "real world" of the camp, including a nearby insane asylum, that the player will explore during the course of the game. Throughout these areas are characters whose minds Raz can enter, either through their own actions, or by use of a small door that Raz uses on the character's forehead. Each of these character levels has its own unique visual design and set of challenges, related to the demons, nightmares and secret memories of the mind that Raz is exploring; for example, within the mind of the lungfish that terrorizes the camp lake, Raz is seen as a giant monster attacking a city filled with lungfish beings (in a level designed to parody most elements of the kaijū genre), while within the mind of Boyd, the insane security guard at the asylum, Raz finds a mind twisted and askew, with cameras and eyes hidden everywhere, which tune in with Boyd's paranoia. Within the mind levels, the player can collect various "figments of imagination" which can also lead to increasing Raz's Psi Ranking, locate tags to match with various "emotional baggage" within the level to advance ranks and unlock concept art and destroy "mental vaults" to unlock a slideshow that helps to explain the background of that character and his or her mental problem. The player must also avoid taking damage from censors that attempt to remove Raz from the character's mind. Each mind level typically ends with a boss fight that represents the main cause of the character's mental problems.

Raz gains new psychic powers through the game through either instruction by the camp counselors, or by increasing his Psi Ranking. These powers include telekinesis, levitation, invisibility, pyrokinesis, clairvoyance, PSI Shield, PSI Blast and confusion. Additional Rankings increase the range, duration or potency of these abilities. These powers are directly involved in the puzzle-solving aspects of the game as well as to defeat foes within the game, and allow the player to tailor the solutions to his or her own playing strengths. The player also gains items that can be used either for solving puzzles, to escape from a mind level if they become stuck, or to get advice for solving some of the puzzles.

Plot

Setting

The story is set in Whispering Rock Psychic Summer Camp, a remote US government training facility under the guise of a children's summer camp. The area was hit centuries ago by a meteor made of psitanium (an element that can grant psychic powers or strengthen existing powers), creating a huge crater. The psitanium affected the local wildlife, giving them limited psychic powers, such as bears, with the ability to attack with telekinetic claws and cougars with pyrokinesis. The native americans of the area called psitanium whispering rock, which they used to build arrowheads. When settlers began inhabiting the region, the psychoactive properties of the meteor slowly drove them insane. An asylum was built to house the afflicted, but within fifteen years the asylum had more residents than the town did. The government relocated the remaining inhabitants and flooded the crater to prevent further settlement, creating what is now Lake Oblongata. The asylum still stands but has fallen into disrepair.

The government took advantage of the psitanium deposit to set up a training camp for Psychonauts, a group of agents gifted with psychic abilities and used to help defeat evil-doers. The training ground is disguised as a summer camp for young children, but in reality helps the children to hone their abilities and to train them to be Psychonauts themselves. Due to this, only those recruited by the Psychonauts are allowed into the camp.

Characters

Group photo of Whispering Rock camp alumni.

The protagonist and playable character of the game is Raz (short for Razputin), the son of a family of circus performers, who runs away from the circus to become a Psychonaut, despite his father's wishes. When at camp, Raz meets four of the Psychonauts that run the camp: the cool and calculating Sasha Nein, the fun-loving Milla Vodello, the regimental Agent/Coach Moreau Oleander, and the aged Ford Cruller, one of the original Psychonauts and Raz's hero. During his time at camp, Raz meets several of the other gifted children including Lili, the daughter of the Grand Psychonaut, with whom he falls in love; and Dogen, a boy who goes around with a tin foil hat to prevent his abilities from causing anyone's head from exploding. Raz also meets ex-residents of the insane asylum including ex-dentist Dr. Loboto, as well as Fred Bonaparte, an asylum inmate with dissociative identity disorder, also known as a split personality.

Story

File:Psychonauts RazMoon.jpg
Raz (short for Razputin) is the main character of Psychonauts

Raz, fleeing from the circus, tries to sneak into Whispering Rock but is caught by the Pyschonauts agents. Though they contact his parents so that they may recover Raz, they allow Raz to stay at camp though not allowing him to participate in the camp activities.[1] However, they recognize that Raz has strong psychic abilities. After Coach Oleander allows Raz to participate in "Basic Braining", Sasha, impressed by his performance, invites Raz to test how strong his abilities are.[2] While exploring his own mind, Raz comes across a vision of Dr. Loboto attempting to pull Dogen's brain from his head, claiming it to be a "bad tooth", but Raz is unable to overcome a mental barrier to see more.[3] When Raz returns to the real world, he finds that Dogen's brain has gone missing;[4] the Agents pass it off as part of Dogen's personality. Raz is able to overcome the mental barrier in his mind to learn that Dr. Loboto is working with Coach Oleander to extract the brains of the children and put them in psychic death tanks. Raz learns that Sasha and Milla have gone away from camp on official business, Coach Oleander is nowhere to be found, and learns that Lili has been chosen as the next victim, taken to the insane asylum for the process. Raz consults with Ford, who is unable to leave the camp but gives Raz a piece of bacon which he can use to contact Ford at any time.

Raz crosses the lake, and encounters the few remaining residents of the insane asylum. After Raz helps to resolve their mental issues, the residents help Raz to reach Dr. Loboto's laboratory at the top of the asylum. He finds that Oleander and Doctor Loboto have taken Lili, Sasha, and Milla hostage. Raz is able to free them, where they turn to fight Oleander and Loboto. As they fight, the insane asylum is burned down, and while the others escape safely, Oleander transfers his mind to one of the death tanks and attacks Raz. Raz defeats the tank, but upon his success, super sneezing powder is ejected from the tank, a last resort of Oleanders. The powder causes Raz to sneeze his brain out. Raz, without much choice, moves his brain into the tank, where his psyche merges with Oleander's.

Raz finds himself in a mental world that combines his own fears of the circus with Oleander's childhood features of his father, a butcher. Raz escorts "Little Oly", the child version of Oleander, safely through the world, and is able to defeat the gruesome visions of both of their fathers successfully. However, as their minds are still melded together, the two visions combine into a overall amalgam of the two that Raz is unable to defeat. Suddenly, Raz's real father shows up in the mental world, and explains to Raz that he too had psychic abilities, and did not mean to dissuade Raz from exploring them further. Together, the two are able to defeat the amalgam, and pull Raz' and Oleander's brains apart, restoring them to their proper bodies. As the rest of the children's brains are restored, Raz is congratulated for his outstanding work, and is allowed to become a Psychonaut by both the agents and his father. As he is leaving camp, news arrives that the Grand Head of the Psychonauts has been kidnapped. Raz and his fellow Psychonauts fly off to rescue him.

Development

The back-story for Psychonauts was originally conceived during the development of Full Throttle, where Tim Schafer envisioned a sequence where the protagonist Ben Throttle goes under a peyote-induced psychedelic experience. While this was eventually ejected from the original game (for not being family friendly enough), Schafer kept the idea and eventually developed it into Psychonauts.[5]

Schafer's team was partly made up of several people he worked with on Grim Fandango at LucasArts. Amongst the art design crew was background artist Peter Chan and cartoonist Scott Campbell. Voice actor Richard Steven Horvitz, best known for his portrayal of Zim in the cult favorite animated series Invader Zim, provides the voice of Raz, the game's protagonist. Raz was originally conceived as an ostrich suffering from mental imbalance and multiple personalities. Tim Schafer killed the idea because he strongly believes in games being "wish fulfillments," guessing that not many people fantasize about being an insane ostrich.[6]

Originally, Psychonauts was to be published by Microsoft for release exclusively on their Xbox console, but in March 2004, Microsoft pulled out of this deal. It emerged in August 2004 that Double Fine had negotiated a new publishing deal with Majesco to release the game on Windows as well as the Xbox. Tim Schafer was quoted as saying "Together we are going to make what could conservatively be called the greatest game of all time ever, and I think that's awesome."[7] In October 2004, it was revealed that Psychonauts would be released on yet another platform, the PlayStation 2, ported by Budcat Creations. The final US release date for the game on Xbox and Windows was April 19 2005, with the PlayStation 2 port following on June 21, 2005. Psychonauts was re-released via Valve Corporation's Steam content delivery system on October 11 2006.[8] It is also available on GameTap.

Although initially unplayable on the Xbox 360, Tim Schafer spearheaded a successful e-mail campaign by fans which led to Psychonauts being added to the Xbox 360 backwards compatible list on December 12 2006,[9] and on December 4 2007, Microsoft finally acknowledged the importance of Psychonauts by making it one of the initial launch titles made available for direct download on the Xbox 360 through their Xbox Originals program.

Soundtrack

The soundtrack was composed by Peter McConnell, famous for his other works associated with LucasArts, such as Grim Fandango. A soundtrack featuring all the music was released. [10]

  1. The Meat Circus
  2. Whispering Rock
  3. Stay out of the Moonlight
  4. Hagatha's Home
  5. Happy Flowers
  6. The Lungfish Lair
  7. The Milkman Conspiracy
  8. Dr. Loboto's Lab
  9. Duel With the Critic
  10. The Catwalk Phantom
  11. March of the Inmates
  12. Sasha's Immaculate Mind
  13. The Censors Unleashed
  14. Black Velvetopia
  15. The Wild Bull Run - El Odio
  16. The Matador
  17. Gloria's Secret Garden
  18. Bonita's Tragic Muse
  19. Bunk Time
  20. Title and End Credits
  21. Bonus Track

Reception

Psychonauts received generally positive reviews, with many reviewers citing its originality and sense of humour as particular good points.

  • Metacritic score of 88
  • GameSpot: "The whole look of the game feels like the unholy love child of Tim Burton and a Pixar animation team, and it's just wonderful stuff...anyone looking for a fun and whimsical adventure with a brilliant presentation and a fantastic story will find just that in Psychonauts."[17]
  • IGN: "The first half of this game is easily one of the most enjoyable I've had in the past year. But as is the case with many humorous games, the laughs begin to fade in the home stretch and in the end Psychonauts started to wear on me."[18]
  • GameSpy: "It's one of the best platformers the system has seen, mostly thanks to its amazing visuals and downright hilarious dialogue."[19]
  • GameShark: "The best platform game ever to grace the Xbox."[20]
  • Electronic Gaming Monthly: "Anyone who doesn't fall for the unique characters, hilarious dialogue, and brilliantly conceived environments of Psychonauts has no soul. The James Brown of games, Psychonauts' personality overcomes its flaws."[21]
  • New York Times: "Insanity is what makes Psychonauts entertaining and unusual, so it is a shame you have to spend several hours in the mildly eccentric minds of instructors before getting to the cool part of the game."[22]
  • Sydney Morning Herald: "A wildly imaginative, frequently hilarious and hugely entertaining platforming romp through the subconscious."[23]
  • PC Gamer: "A refreshingly funny Escape From Twitch Mountain." (90/100)
  • Total Gamer: "The greatest game of all time." (A+)

Awards

  • E3 2006 Game Critics Awards: Best Original Game
  • GameSpot Best and Worst of 2005: Best Voice Acting, Best Graphics (Artistic), Funniest Game, Best Game No One Played, Best Platformer. Nominated for Best Story and Best Original Music. Razputin was nominated for Best New Character.
  • IGN 2005 Awards: Best Platformer, Best Game No One Played
  • Razputin was placed #2 on the Game Informer "Top 10 Heroes of 2005" list.
  • EuroGamer: Overall Game of the Year 2005
  • PSM: Buy or Die award in issue #100, #5 on Top 10 Games of 2005 list, Best Characters
  • Electronic Gaming Monthly 2005 Awards: Best Game No One Played
  • PC Powerplay: First full 10/10 score after the magazine's switch from the 100-point scoring system to its current 10-point scoring system
  • PC Gamer magazine 2005 Awards: Best Game You Didn't Play, Editor's Choice Award
  • GameShadow Innovation in Games Awards nominee (Best Game, Innovative Visual Effects, Best Narrative)
  • G4's X-Play deemed Psychonauts the funniest game ever in their "Funniest @#%& Ever" episode and was voted #6 in the top ten games on the Xbox in the "Best of the Xbox" episode.
  • British Academy Video Games Awards 2006: Best Screenplay[24]
  • Games magazine: 2006 Electronic Game of the Year
  • 6th annual Game Developers Choice Awards: Best Writing, with Tim Schafer and Erik Wolpaw accepting

Sales

Despite the game's critical success, its sales have been lackluster.[25] Although the game was cited as the primary contributing factor to a strong quarter immediately following the game's release,[26] a month later Majesco revised their fiscal year projections from a net profit of $18 million to a net loss of $18 million,[27] and at the same time its CEO, Carl Yankowski, announced his immediate resignation.[28] By the end of the year, the title had shipped fewer than 100,000 copies, and Majesco announced its plans to withdraw from the "big budget console game marketplace".[29] However, this figure predated the game's European release, its release on Steam, and its inclusion on the Xbox 360's backward-compatible list.

According to Schafer, as of June 14 2007 Psychonauts had sold 400,000 copies (not counting digital distribution, or the Double Fine company store). Also, Psychonauts is now officially 'out of print'.[30]

On June 14, 2007, GameTap added Psychonauts to its subscription service game library, and will be free until December 31st, 2008.[31]

On December 4, 2007, the game was amongst the first games to be added to the Xbox Live Marketplace for the Xbox Originals download service on the Xbox 360. The European marketplace download is not compatible with the VGA cable because the game runs at 50Hz.[citation needed]

References

  1. ^ Double Fine Productions. Psychonauts (Xbox). Majesco. Level/area: Opening sequence.
    Milla Vodello: Now darling, you can stay here for a few days until your parents come for you, but we can't let you participate in any paranormal training without your parents' consent. I'm sorry.
    {{cite book}}: line feed character in |quote= at position 7 (help)
  2. ^ Double Fine Productions. Psychonauts (Xbox). Majesco. Level/area: Whispering Rock.
    Sasha Nein: Your performance, young cadet, was outstanding. I'd like you to report to my lab for some advanced training.
    {{cite book}}: line feed character in |quote= at position 7 (help)
  3. ^ Double Fine Productions. Psychonauts (Xbox). Majesco. Level/area: Brain Tumbler Experiment.
    Doctor Loboto: Little boy, I am sorry to say that you have a very serious mental problem. The trouble originates in this area here. The area that we in the medical profession like to refer to as... the brain! You see, son... it's just no good! I hate to be so blunt, but... you have the insanity... of a manatee!
    Dogen: I know. People are always saying that. What do you think's wrong with my brain, doctor?
    Doctor Loboto: How should I know, I'm a dentist. But here's what I do know: if a tooth is bad, you pull it!
    {{cite book}}: line feed character in |quote= at position 7 (help)
  4. ^ Double Fine Productions. Psychonauts (Xbox). Majesco. Level/area: Whispering Rock.
    Razputin: Dogen! Are you okay? I had the strangest machine-induced dream about you.
    Dogen: T.V.?
    Razputin: Well, first of all, Sasha Nein invited me down to his secret lab, and-
    Dogen: T.V.?
    Razputin: (looks through Dogen's head to find that his brain is missing) He's completely brainless! The dream was true!
    {{cite book}}: line feed character in |quote= at position 7 (help)
  5. ^ Goldstein, Hilary (2005-02-03). "Tim Schafer: A Man and His Beard". Yahoo! Games. Retrieved 2007-12-01. {{cite web}}: Check date values in: |date= (help)
  6. ^ Kosak, Dave (2005-02-04). "Psychonaut Tim Schafer on Taking Risks". GameSpy. Retrieved 2008-03-30.
  7. ^ "Majesco Acquires Publishing Rights To Double Fine's 'PSYCHONAUTS'" (Press release). Majesco. 2004-08-04. Retrieved 2008-03-30. {{cite press release}}: Check date values in: |date= (help); Cite has empty unknown parameter: |coauthors= (help)
  8. ^ Sinclair, Brendan (2006-09-14). "Majesco Steams up Psychonauts". gamespot.co.uk. Retrieved 2006-10-19. {{cite web}}: Check date values in: |date= (help); Cite has empty unknown parameter: |coauthors= (help)
  9. ^ Sinclair, Brendan (2006-09-14). "Dozens added to 360 backwards-compatibility list". gamespot.co.uk. Retrieved 2006-12-14. {{cite web}}: Check date values in: |date= (help); Cite has empty unknown parameter: |coauthors= (help)
  10. ^ [1]
  11. ^ "Psychonauts (xbox: 2005)". Metacritic. Retrieved 2008-02-29.
  12. ^ "Psychonauts (ps2: 2005)". Metacritic. Retrieved 2008-02-29.
  13. ^ "Psychonauts (pc: 2005)". Metacritic. Retrieved 2008-02-29.
  14. ^ "Psychonauts Reviews". Game Rankings. Retrieved 2008-02-29.
  15. ^ "Psychonauts Reviews". Game Rankings. Retrieved 2008-02-29.
  16. ^ "Psychonauts Reviews". Game Rankings. Retrieved 2008-02-29.
  17. ^ Navarro, Alex (2005-04-19). "GameSpot Game Review for Psychonauts". GameSpot. {{cite web}}: Check date values in: |date= (help); Cite has empty unknown parameters: |accessANDdate= and |coauthors= (help)
  18. ^ Goldstein, Hilary (2005-04-22). "Psychonauts: Tim Schafer's ready to blow your mind". IGN. {{cite web}}: Check date values in: |date= (help); Cite has empty unknown parameters: |accessANDdate= and |coauthors= (help)
  19. ^ Tuttle, Will (2005-04-22). "GameSpy: Psychonauts Review". GameSpy. {{cite web}}: Check date values in: |date= (help); Cite has empty unknown parameters: |accessANDdate= and |coauthors= (help)
  20. ^ Hill, Will (2005-05-09). "Psychonauts Review". GameShark. {{cite web}}: Check date values in: |date= (help); Cite has empty unknown parameters: |accessANDdate= and |coauthors= (help)
  21. ^ "Psychonauts Review". Electronic Gaming Monthly. May 2005. p. 136. {{cite news}}: Cite has empty unknown parameter: |coauthors= (help)
  22. ^ Herold, Charles (2005-05-06). "Off the Couch, Deeper Into the Psyche". New York Times. {{cite web}}: Check date values in: |date= (help); Cite has empty unknown parameters: |accessANDdate= and |coauthors= (help)
  23. ^ Hill, Jason (2006-02-09). "Psychonauts". Sydney Morning Herald. {{cite web}}: Check date values in: |date= (help); Cite has empty unknown parameters: |accessANDdate= and |coauthors= (help)
  24. ^ "BAFTA Video Game Awards winners 2006". BAFTA. 2008-03-10. Retrieved 2006-10-06. {{cite web}}: Cite has empty unknown parameters: |month= and |coauthors= (help)
  25. ^ Magrino, Tom (2008-10-16). "EA CEO talks game-killing, Legend brutalizing". GameSpot. Retrieved 2008-10-17.
  26. ^ "MAJESCO REPORTS RECORD SECOND QUARTER 2005 FINANCIAL RESULTS" (Press release). Majesco. 2005-06-07. Retrieved 2008-03-30. Our record second quarter net revenues were driven by the introduction of Psychonauts for the Xbox and PC, double game packs (2 games in 1) value games, and continued strong sales of TV Arcade. {{cite press release}}: Check date values in: |date= (help); Cite has empty unknown parameter: |coauthors= (help)
  27. ^ "MAJESCO ENTERTAINMENT REDUCES FISCAL 2005 FINANCIAL OUTLOOK" (Press release). Majesco. 2005-07-12. Retrieved 2008-03-30. {{cite press release}}: Check date values in: |date= (help); Cite has empty unknown parameter: |coauthors= (help)
  28. ^ "MAJESCO ENTERTAINMENT COMPANY ANNOUNCES KEY MANAGEMENT CHANGES" (Press release). Majesco. 2005-07-12. Retrieved 2008-03-30. {{cite press release}}: Check date values in: |date= (help); Cite has empty unknown parameter: |coauthors= (help)
  29. ^ "An experiment failed: Majesco learns a hard lesson about the video game industry". 2006-01-24. {{cite web}}: Check date values in: |date= (help); Cite has empty unknown parameters: |accessANDdate= and |coauthors= (help)
  30. ^ "JUST BUY A FEW MORE AND THEN WE'LL BE DONE". Double Fine Productions, Inc. 2007-06-14. Retrieved 2008-03-30.
  31. ^ GameTap expanding free play to 40 titles by month's end - Joystiq

External links